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Nugget Bridge Invitational – Season 3

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This August 2nd at 12 PM PDT the third Nugget Bridge Invitational will begin. After a long and grueling season, 32 of Nugget Bridge’s best players will square off in a live tournament to determine the Nugget Bridge Invitational Champion. Not only are the players battling for prestige, there are over $1,000 in cash and prizes to fight for.

Since this tournament is happening live, you can get in on the action by watching on Nugget Bridge’s Twitch channel. Featured commentary will be provided by Nationals and Worlds commentators Scott Glaza, Evan Latt, Duy Ha, and Justin Flynn to keep you informed and entertained.

The 32 players have all qualified via various Nugget Bridge Tournaments, so let’s take a chance to view the list of competitors and their qualification method:

Nugget Bridge Invitational 2 Finalist

Dodrio Cup Finalists

Nugget Bridge Major 3 Top 8

Nugget Bridge Circuit Top 16

Pass Down Invites

Now of course the thing you are waiting for, the bracket!

How will this bracket end up shaking out? Well you can voice your opinion by entering the prediction contest. The best score after all is said and done will win a code for Pokémon Battle Trozei for the 3DS.

Start times for reference:

9TKw8pg.png Pacific 12 PM
9TKw8pg.png Central 2 PM
9TKw8pg.png Eastern 3 PM
1rnSI0m.png UK 8 PM
milraga.png Central Europe 9 PM
UIRP2c2.png Eastern 5 AM

The post Nugget Bridge Invitational – Season 3 appeared first on Nugget Bridge.


The 90%! Singapore Elite 4 Challenge Finalist Team

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Hello everyone! I’m Theron, Elite Four Theron in 2011 and now again (gosh it feels odd holding the title again xD). This is my report for the team used during the Top Cut of the 2014 Elite Four Challenge.

The team is based off of an old tournament-winning team of mine, which was meant to be a testbed for the VGC ’14 meta. It’s summed up quite simply by the term ‘overwhelming offensive pressure’ and was also built to be enhanced by prediction, rather than being reliant on it. I prefer not to be completely dependent on prediction should I run into opponents that I am unable to outpredict or read accurately, and also to minimize the effect of mental fatigue on my team’s performance in long tournaments.

The Six Mon Band

salamence
Salamence @ Choice Specs (Megan<3Dragon)
Nature: Modest
Ability: Intimidate
EVs: 4 HP / 252 SAtk / 252 Spd
- Draco Meteor
- Flamethrower
- Hydro Pump
- Protect

Salamence’s role on the team is very simple – hit something and hit it hard. Intimidate support is certainly useful in this metagame; alongside Mawile, I am able to utilize Intimidate-shuffling to wear down physically-oriented foes. Whilst the norm for Salamence is Choice Scarf to fire off a quick Draco Meteor, I feel it renders Salamence somewhat useless should the Draco Meteor be wasted or fail to make an impact, be it through your own misplays or through your opponent’s switches, and it also somewhat telegraphs your Salamence’s switches to your opponent. Choice Specs allows Salamence to fire off two Draco Meteors before being driven off, or simply to put pressure on the opponent with boosted Flamethrower or Hydro Pump if need be. Protect was for pulling bluffs and switches and essentially messing with the opponent’s head – it does not give away Salamence’s item to the opponent immediately and might possibly lure them into a false sense of security. Knowledge is power, especially in best-of-three games – just be aware of Frisk Noivern.

Named after a really close friend of mine who loves dragons. Rawr.

garchomp
Garchomp @ Life Orb  (Ariel’sGlory)
Nature: Naive
Ability: Rough Skin
EVs: 252 Atk / 4 SAtk / 252 Spd
- Draco Meteor
- Earthquake
- Protect
- Rock Slide

With the numerous Intimidates, Charms and Burns flying around the VGC14 metagame, I don’t expect Garchomp to be at +0 Attack when it has to Dragon Claw something for the knockout. Draco Meteor (barring the times it becomes Draco Miss-teor) alleviates that problem by tapping into Garchomp’s decent Special Attack; with just 4 EVs, Life Orb Draco Meteor knocks out every 4 HP 0 Special Defense Dragon-type in the meta, including other Garchomps and Dragonite (after Multiscale is broken). The drop in Special Attack also does not hinder it – after it has Meteored the opposing Dragon, Garchomp can proceed to provide offensive pressure with the physical Rock Slide and Earthquake. This is by no means foolproof, however – resist berries, Focus Sashes and random misses wreck this plan.

Named after another good friend of mine. Glorious.

murkrow
Murkrow @ Eviolite  (XF3!Vergil)
Nature: Jolly
Ability: Prankster
EVs: 252 HP / 72 Def / 180 SDef / 4 Speed
- Foul Play
- Protect
- Featherdance
- Quash

The inclusion of Murkrow came from an admittedly-crazy idea to use its Prankster Haze in Swiss – negating Salamence’s Draco Meteor -2 Special Attack drops and allowing it to fire full-power relentlessly. After Swiss, though, I felt that Haze was unreliable at best and self-destructing at worst; it removes the opponent’s boosts, but also their drops, rendering my Intimidates useless. Foul Play was the replacement, selected over Brave Bird to avoid recoil damage and to exploit its targets’ base attacks, which would almost certainly be higher than Murkrow’s own. Having an attack also meant that Murkrow could fight back should it be Taunted or be the last Pokemon remaining – the odds would be grim, but at least there would be odds. Prankster Quash (usually the reason one would consider Murkrow for their team) is too good to pass up; forcing an opponent to move last can be a lifesaver for friends or a doombringer for foes. Should I snag a Pokemon attempting to Sucker Punch my partner, the move would fail as my Pokemon had already attacked. Featherdance serves the same purpose as Charm does on Meowstic – priority -2 Attack cripples physical attackers. The EV spread allows it to survive Thunderbolt from a Modest Rotom with 252 Special Attack EVs, the main damaging move I felt at the time of its inclusion would be thrown Murkrow’s way.

Named after the ‘great equalizer’ of Ultimate Marvel vs Capcom 3 infamy.

rotom-heat
Rotom-Heat @ Choice Scarf (CrimsonComet)
Nature: Modest
Ability: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
- Thunderbolt
- Will-o-Wisp
- Volt Switch
- Overheat

An ordinary Rotom with three times the passion and 1.5x the speed. Choice Scarf Rotom is almost certainly revealed the turn it attacks – but that turn can be more than enough to seize the momentum and make a statement to your opponent. Thunderbolt provides constant offensive pressure, whilst a quick Overheat is a possible momentum-killer and momentum-shifter if used correctly. Rotom-Heat can certainly be played defensively much like its watery counterpart, but I feel that it is most at home on the offense – be it direct damage or spreading status, as it is much easier to chip away at the microwave’s health with super-effective and neutral hits.

The name is a Gundam Build Fighters reference.

mawile-mega
Mawile ( Mawilite) (Eternal)
Nature: Adamant
Ability: Intimidate -> Huge Power
EVs: 252 HP / 252 Atk / 4 Spd
- Protect
- Sucker Punch
- Play Rough
- Iron Head

Classic Adamant Mega Mawile here with its standard moveset of twin STABs + Sucker Punch and Protect. I picked Iron Head over Rock Slide or Fire Fang for the sheer consistency; much like Flash Cannon on Aegislash, it can be used in a turn when I’m unsure of what to do and I can still get some relatively decent damage off. I went with the 252/252/4 spread for several reasons aside from the ease of training – to maximize Mawile’s damage output should it have its Attack dropped for any reason, and also to keep my focus on my usage of Mawile rather than constantly worrying about maintaining its HP above certain thresholds in order to survive certain attacks with more specific spreads. The major drawback I find about specific spreads is when chip damage (be it spread moves or errant single-target attacks) starts racking up, the survival chances go out of the window as well. By sticking with the 252/252/4, I keep my focus on maximizing Mawile’s impact on the game – as well as on preserving Mawile and not throwing it away recklessly.

Named after Kamen Rider Eternal.

venusaur

Venusaur @Expert Belt (Raffelsia)
Nature: Modest
Ability: Chlorophyll
EVs: 158 HP / 4 Def / 252 SAtk / 4 SDef / 92 Spd
- Giga Drain
- Sludge Bomb
- Protect
- Leaf Storm

After going 4-3 in Swiss rounds for this tournament, it was clear that Mega Tyranitar (which had previously occupied this slot) was not doing anything significant for my team. In seven games, all it had done was come in for one, get Burned, and fail to make any impact whatsoever. Venusaur was brought in to help the team against Rotom-Wash, Azumarill, and possible Rain teams, though I immediately ran into the issue of having two Mega Pokemon on the same team and being unable to Mega Evolve them both. I solved that by giving Venusaur an Expert Belt instead of its usual Mega Stone – whilst it loses its useful Mega Evolution, it still fulfills its role on the team. The EV spread was modified from one originally designed to OHKO 252 HP /172 SDef Calm Rotom-Wash with Mega Venusaur’s Leaf Storm; maximum Special Attack to deal as much damage as possible, 92 Speed to outspeed 4 Speed Rotoms and the rest placed into its defenses. With the Expert Belt and the 252 Special Attack EVs, Venusaur now achieves the OHKO even on a full 252/252 Calm Rotom – so that was something I knew I could use.

Named after the flower of the same name.

Battles

Top 32 vs Ye Zhiyang (Sparky)

starmiemanectric-megatalonflamesmeargleazumarill

I had a very rough start involving Starmie, Manectric and a whole bunch of nerves. Knowing I had to calm down to avoid the ‘nightmare scenario’ of being sent to spectator mode early, I adjusted my team based on the previous round and what knowledge I could dredge up from my panicking mind. Eventually after a Dark Void miss and a gleeful Overheat, I pulled out the win 2-1; disaster averted.

This game convinced me of the capabilities of Venusaur as well as the unreliability of Murkrow – I vowed to go back to my more familiar high-pressure high-offense team setups and not use Murkrow shenanigans unless it was absolutely necessary.

Result: 0-1 1-1 2-1 W

Top 16 vs Mohammed Farihin

gengaraerodactyl-megamawile-megatalonflamegreninjadragonite

Attacking off the bat gave my team the space needed to cope with his Hypnosis Gengar – seizing the momentum early allowed me to use that as a cushion of sorts to cope with the single-target Sleep move. I made it a point to KO Gengar as soon as possible in each game as the longer it remained on the field, the more disruptive it would become with Hypnosis and the somewhat-unusual Dazzling Gleam which hits my Salamence and Garchomp super-effectively. Whilst I should’ve double-targeted Gengar in Game One with both Choice Scarf Thunderbolt and a Rock Slide from my Garchomp, which would’ve knocked its partner Talonflame out regardless, Gengar was fortunately unable to do anything else and I was able to cope with one sleeping Pokemon with the numerical advantage. The opposing Mega Mawile was unable to mount any serious offense at the end – a boosted Flamethrower from Salamence ended Game One in my favor.

A little bit of luck in Game Two with an early awakening and a Draco Meteor from my Salamence took Gengar out of that game, despite it landing a Hypnosis and a Dazzling Gleam; from there on things went as I wanted them to go. The early advantages I gained in both rounds were vital; with them, I was able to dictate the play and pace of the game, eventually closing out Round Two (though I immediately apologized for not Mega Evolving Mawile at that point before a Sucker Punch; I had genuinely forgotten in the heat of the battle and didn’t want it to look like an insult.).

Result: 1-0 2-0 W

Quarterfinals Vs Low Kit Meng

rotom-washnoiverntalonflamescraftyamoongussmawile-mega

Battle Videos

Kit Meng’s Frisk Noivern immediately killed any hopes I had of faking a Mega Evolution with Venusaur – it also was my greatest concern with its speed and capability to take out the main attackers of my team. Rotom-Heat would be vital in the following battles, being the best answer I had to his Talonflame (which I noticed was most likely Choice Banded after observing his switching patterns in the first game) and a somewhat-answer to his Noivern. I wanted to avoid relying on Sucker Punch to take Noivern out if I could, so I kept it locked down with Thunderbolts. Scrafty revealed its Lum Berry after a Sludge Bomb poisoned it – though I decided to focus on his other Pokemon first rather than it as I felt that Scrafty threatened through its longevity, rather than the burst damage of Talonflame or Life Orb Noivern. If I could force a final confrontation against Scrafty with my Mega Mawile, I would have the advantage in that one-on-one.

I made a key mistake in allowing my Rotom-H to go down early in Game Two, which put me on the back-end and I was unable to recover the momentum. Mawile came in safely but late and was unable to make any impact whatsoever – although it did cause Scrafty to reveal its Quick Guard. Quick Guard wasn’t really too big a factor as the only priority move I had was Sucker Punch,which I had already planned not to rely on anyways. I also was playing a bit too passively and not taking enough calculated risks when I was on the back foot to attempt to regain the momentum, which left Kit Meng with the momentum and the upper hand. He was able to easily shut down my options and close it out to take it to the final game.

Game Three was particularly tense as there had been a disconnection during the first clash; we were instructed to use the same leads but were allowed to pick different moves instead. That let to a lot of mindgames as we tried to figure out if the other would change their moves – something that would have gone in his favor if not for a single Draco Meteor miss. It was almost certainly the deciding moment of the game, shifting the momentum and allowing me to carve out a narrow victory.

Result: 1-0 1-1 2-1 W

Semifinals Vs Low Wai Yin

kangaskhan-megarotom-washtalonflamesalamencegarchompaegislash

Whilst our much-anticipated ‘showdown of destiny’ did not materialize (I had hoped to face Eugene Tan [Unreality's edit: Eugene Tan is the Singaporean player who made Top 8 in the 2013 LCQ] while she had hoped to face her brother Kit Meng), this was certainly an intense – and rapid – battle.

Knowing Wai Yin, Singapore’s sole representative at the Pokemon World Championships last year, would have the upper hand in terms of prediction, I made the decision to dumb myself down rather than attempt to match her in the mindgames, to see if that would open up opportunities for me to exploit her overpredictions. Rather than attempt to predict her moves, I instead made moves based on my team’s current position – targeting the specific threats that were in play and preserving the necessary counters for those that weren’t. At the same time I also kept an eye on her reactions to my moves – to see if I needed to adjust anything in the following battles.

Game One ended fairly quickly with my lead of Rotom-H /Salamence plowing through her team, taking out Talonflame and Kangaskhan in the first two turns at the cost of Salamence. Venusaur sniped down her Rotom-Wash with Leaf Storm soon after, leaving her Aegislash to be quickly overwhelmed by the three-on-one odds.

Game Two looked to start the same way with the same leads, and I inputted the same opening moves as I did from Game One to see how Wai Yin would adjust to my lead. Tailwind messed with my decision-making and gave her the advantage that she was able to press home, taking out my team one member at a time as I struggled to recover and adapt to the change in speed.

I chose to stick with the same four for the deciding game as I felt they weren’t being outmatched – rather I as the trainer had to tighten up my moves and plays, look for a chance to take the advantage or at the very least ensure that I did not concede the advantage to her. I chose to conserve my Rotom-H for anti-Talonflame measures and match up my Venusaur against her Rotom-Wash, providing a free turn for Mawile to switch in and Intimidate-shuffle Kangaskhan afterwards as Venusaur forced Rotom-Wash on the defensive. I prioritized Kangaskhan after Rotom-Wash went down to take out the biggest threat/comeback-potential on her team, and eventually Mega Mawile took down her Garchomp for the victory.

Result: 1-0 1-1 2-1 W

Grand Finals Vs Nelson

charizard-mega-ykangaskhan-megarotom-heatgardevoiraegislashazumarill

Battle Videos

This round was one where I was constantly behind in both games; I felt I was unable to get any sort of proper offense going and my team was getting whittled down one by one. I had hoped to mount a comeback with Chlorophyll Venusaur in Game One after Trick Room ended; but the sunlight faded, and so did my hopes. While I was able to take out Gardevoir early in the second round, the damage had already been done – the anticipated switch of -2 Rotom-Heat into Aegislash did not come and my Murkrow soon went down unable to do much. Mega Mawile can (and has in the past) made comebacks, but Rotom-Heat and Aegislash are two of its worst matchups, eventually ending my run and the tournament.

Result: 0-1 0-2 L

Team Evaluation

The decision to put the Choice Scarf back on Rotom-Heat worked wonders – it allowed the microwave to make the plays I needed it to make and provide the pressure and damage needed to kickstart or maintain an offense. Whilst I had Will-o-Wisp on it, I did not use it throughout the top cut for fear of misses. Despite that, it caused numerous problems for my opponents and racked up its fair share of KOs as well.

Mega Mawile and Salamence both had their own share of KOs, though the latter rarely made it through an entire round. Nonetheless it was usually able to inflict the damage necessary before going down.

Venusaur earned its spot on the team and didn’t (unlike its namesake) stink, dealing with Rotom-Wash and Azumarill as planned. Though the matchup is not in its favor by any means, it also had the potential to deal with Gardevoir – unfortunately it came too late. It did also prove useful in setting up situations for me to switch in Mawile safely, forcing switches or Protects on the opponent team.

Garchomp did not do as much work as I had hoped it would; the chances to Draco Meteor an opposing Dragon were few and far between, and all those times Garchomp did not face the Dragon directly. Rough Skin made it useful as a switch-in punish to Fake Out users after it had been burnt, though the Life Orb recoil racks up faster than one might expect. Nonetheless, Garchomp still remained a solid – if at times unremarkable – Pokemon for this and any team; not necessarily the best fit, but rarely the worst.

Murkrow didn’t live up to the hype – probably due to my lack of experience while using it. It will be the first thing  replaced in my future plans for this team.

Special Thanks

  • To all my opponents in both Swiss and top-cut. I truly enjoyed battling with every single one of you, even if it didn’t look that way during the time.
  • Reset Bags, for letting me double-check my exact EV spreads when I’ve forgotten them.
  • Shang Loh, who enthusiastically approved of my decision to use Murkrow, and who gave me the Bulbasaur necessary to breed my Venusaur. He laughed when I realized the first one did not have egg moves – the night before top cut.
  • Eugene Tan, Skyler D’Nasty and Shang Loh, whose insights and battle practice (and maulings) helped prepare me for battle.
  • Low Wai Yin, for that chocolate chip cookie before the finals.
  • The Korean buffet restaurant near the tournament venue, which helped me overcome my fear of Korean food.
  • Matthew Hui, Justin Lok, Shawn Tang, Ryan Loh Junjie and Ng Soon Aik for planning, organizing and running the tournament so smoothly. The Elite Four wouldn’t exist without you guys.
  • Isaac Christopher Lam, Ryan Loh Junjie and Shang Loh for providing awesome commentary during top cut.
  • The commentator for FIFA Online that gave me something to focus on while waiting for the tournament to start. Ronaldo.

The post The 90%! Singapore Elite 4 Challenge Finalist Team appeared first on Nugget Bridge.

Meet the Managers of the NPA and Player Registration

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Sign ups have ended with 10 of the previous managers and 23 new users signing up to manage for this season of the National Pokémon Association. Only 6 spots were open and lots of thought was put into the managers chosen. It was tough to make the final calls, but these are the managers and teams that will be playing in this season.

Returning Managers

logo_bravebirds310.png

Zach, Fortree Brave Birds

Zach was the manager of the Brave Birds in the second season of the NPA. He has a large community presence, is a moderator on Nugget Bridge, and has organized many tournaments and kept track of their stats. He won three Regionals in 2013 and barely needed to attend US Nationals that year in order to clinch his Worlds invite. He is committed to victory and knows how to work hard to clutch out.

logo_gamblers310.png
DrFidget, Goldenrod Gamblers

DrFidget has been a much-loved member of the community after being the only person to stream Worlds in 2010. He is also the organizer of The Lava Pool, a highly informative podcast about the Video Game Championships, usually featuring many powerful trainers sharing advice and strategy. In 2013, he placed 3rd and 7th at two different Regionals. The Gamblers finished 4-4 in NPA 2, and are hungry for an even better placing this season.

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Ray, Hearthome Holy Spirits

The three-time World Champion Ray Rizzo. There is not enough space in this brief article to cover his Pokemon successes. In the first NPA, he managed the Cleveland Escavaliers, which finished seventh. Last season, he led the Holy Spirits to a 6-2 final record, losing in the Final Four to the Sunyshore Chargers. He is known for drafting star player DeagleBeagle every season. As always, expect the best.

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PrettyLittleLiar, Sunyshore Chargers

PrettyLittleLiar experienced a brief stint as a player in the first NPA before returning as a manager in NPA 2, leading the Sunyshore Chargers to a 6-2 finish in the regular season and 2nd place overall. He has placed at Worlds himself, losing in the Top 4 in 2011 to eventual champion Ray Rizzo. He is an active poster, player, and threat.

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Huy, Castelia Cones

Huy has had an incredibly strong presence in the online competitive Pokemon community since the early 2000s. He has also been mighty on the battlefield, with back-to-back Top 8 finishes at Worlds in 2009 and 2010. In the original NPA, the team he co-managed with Darnell Washington, the Chicago Afrobulls, reached the finals, losing to the Sacramento Slakings 2-3. His team, the Cones, went 4-4 last NPA season with a strong comeback at the end of the season. Expect big business from this manager.

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Tan, Celestic Stars

Tan has been a member of the VGC community since 2012. The Stars have been known to flood the forum with not only their team spirit but also their good cheer. In NPA 2, he led the stars to a mediocre 4-4 finish. However, the Stars were the only team to take a week away from the Seafoam Islanders all tournament. If they can recreate that success, Tan’s Stars will definitely be a top tier team.

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TalkingLion, Fuchsia Ninjas

TalkingLion returns to manage the Fuschia Ninjas, which made the Final Four in NPA 2 with a 4-4 record losing to eventual champions, the Seafoam Islanders. TalkingLion has been a member of the VGC community since 2011 with several high placings in offline tournaments in both the Senior division and the Masters division. He is active as a moderator on Pokemon Showdown and although one of the youngest managers, has shown he knows how to lead.

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feathers, Fallarbor Flames

feathers returns to manage the Flames for NPA 3! The Flames finished 3-5 in NPA 2 with strong team players like Fish, gene, and PROFESSORLABCOAT. feathers is a powerful player herself, with an undefeated Swiss run at Oregon Regionals in 2013. She is one of the artists who regularly creates artwork for Nugget Bridge and also the only Canadian manager.

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theamericandream38, Seafoam Islanders

theamericandream38 is the player who perhaps has had the most success in the NPA. In the first NPA, he played for the winning team, the Sacramento Slakings. In NPA 2, he led the Seafoam Islanders to a nearly undefeated victory. theamericandream38 and his Islanders are definitely the team to beat this season.

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makiri, Mistralton Jets

Like Huy, makiri has been integral to the online Pokemon community for many years. He has had many first place Regional finishes and played in the World Championships. Last NPA season, he managed the Jets and in the eyes of many “won” the draft, emerging with an extremely powerful roster. Although the Jets had a mediocre performance in NPA 2, ending the season at 4-4, Makiri has led several teams in Pokemon tournaments to victory, as well as being a winning player on the Sacramento Slakings in the first NPA. You can never count him out!

And the Newcomers

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benjitheGREAT, Goldenrod Rollouts

benjitheGREAT, while a relatively unknown player until the start of the 2011 season, has picked up considerably since, winning multiple Regionals in 2013 and 2014. He is replacing Smith as the manager of the Goldenrod Rollouts. Last season in the NPA, benjitheGREAT went 6-2 playing for the Stars and has shown he knows how a successful team runs in the league.

CT MikotoMisaka, Lavarre Pixies*

CT MikotoMisaka, although sometimes partaking in the oft-forgotten Trading Card Game section of official Pokemon tournaments, has been a longtime member of the online Pokemon community. He joins his Sacramento Slakings teammates makiri and theamericandream38 in the ranks of managers for NPA 3. He played for the Mossdeep Rockets in NPA 2, but otherwise has won every Pokemon team tournament he has participated in.

jio, Lilycove Cruisers*

Jio began his VGC career in 2011. Although he was unable to attend Regionals for the first year, he continues to be an active teambuilder and breeder for many high-level players. When he finally attended a Regional in 2012, he placed Top 8. He is one of the most powerful trainers active in the breeding scene.

Dubulous, Viridian Forest Hornets*

Dubs managed in the first NPA, but took a year off before returning to the scene. His team, the Golden State Wartortles, reached the Final Four before losing 3-2 to the eventual champions, the Sacramento Slaking. He has been a member of the competitive Pokémon community since around 2009.

Alaka, Olivine City Splashes*

Alaka is the second manager to return from the original NPA to manage in NPA 3 without managing last season. He led the Orlando Magikarp to a 5th place finish out of the 8 teams present, drafting a strong roster featuring current Regional champion mattj and first NPA 2 draft pick skarm. Alaka has shown intelligence in both managing and operating a team, and he will not disappoint this season.

Dim, Ever Grande Elite*

Dim has been an active user in the VGC community since 2010, and achieved success in the Senior division in 2012 by winning the World Championships. He didn’t stop there, with high finishes at Regionals, US Nationals, and especially at Worlds in 2013, barely losing in the last round to Cybertron who would go on to make Top 4. Dim continues to be a strong player in the 2014 season, and has clinched his Worlds invite.

Thank you again to everyone who took the time to sign up, sorry if you missed the cut.

*These are new teams and their logos are currently being worked on.

Player Sign-ups

To sign up as a player you must post the following in the comments thread:

Timezone: 
Tell us about yourself: 
Notable accomplishments (Optional): 

Now, signing up won’t put you on a team by itself. The NPA draft will take place at some point after the 2014 Pokémon World Championships. The registrations will make up the pool of players that the managers will bid on. You can keep an eye out for managers doing try out sessions in this thread, but please keep in mind that spots are limited and not everyone will be drafted! We will be working to ensure the NPA is as entertaining for spectators as well as the participants themselves. Sign ups will last until August 17th! We look forward to seeing who will sign up this season to be drafted onto one of these 16 teams!

The post Meet the Managers of the NPA and Player Registration appeared first on Nugget Bridge.

Results and Teams from the Pokémon 2014 South Africa National Championships

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The first ever South African Nationals were held on the 15th of June. Disappointingly, the Masters division only featured 25 competitors but it was nevertheless a successful event. All of South Africa’s top players took part ensuring that at the very least, the eventual winner would be a worthy one. All battles were best of three and the format was four rounds of Swiss, followed by a Top Cut of eight. Five Nugget Bridge members competed on the day claiming three Top Cut spots, including the eventual winner and runner-up, as well as a bubble finish for Stephen Botha (SteveBaPanda) & a solid 11th for Dale Schwikkard (DalesHand). Below are the teams used in the Masters Division Top Cut and a first glimpse for most of the Pokémon community at the emerging South African VGC scene!

1. Gavin Jones (Jayhonas)

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2. Johannes Botma (dotNinja)

gardevoir.pngchandelure.png rotom-wash.pngmawile-mega.pngcharizard-mega-y.pngmamoswine.png

3. Treven Govender

salamence.pngferrothorn.pnggarchomp.pngrotom-wash.pngtyranitar.pngmawile-mega.png

4. Nikola Radevic

greninja.pngweavile.pngtyranitar.pngtyrantrum.pngcharizard-mega-y.pngtrevenant.png

5. Erika Steyn

kangaskhan-mega.pngsmeargle.pngazumarill.pngtalonflame.pnggarchomp.pngrotom-wash.png

6. Adnaan Emandien

greninja.pnggyarados-mega.pngtalonflame.pnggurdurr.pngdiggersby.pngklefki.png

7. Nikeel Gokul

staraptor.pngespeon.pnggreninja.pnggoodra.pngaggron-mega.pngaerodactyl.png

8. Morné S (Acreland)

rotom-wash.pngamoonguss.pngkangaskhan-mega.pngtalonflame.pngazumarill.pnghydreigon.png

The post Results and Teams from the Pokémon 2014 South Africa National Championships appeared first on Nugget Bridge.

Nugget Bridge Circuit Season 3 Wrap-Up & Invitational Results

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Another long and grueling Nugget Bridge season finished today with Baz Anderson crowned the third Nugget Bridge Invitational Champion. Baz Anderson bested 32 of the best players this season to take home $500 in cash. Samuel996 finished 2nd claiming $250 and R Inanimate and CT MikotoMisaka both ended the day $125 richer for finishing in the top 4.

Baz Anderson had a tough road to claim the title of Invitational Champion, but played exceptionally well only losing one game the entire day. He started his tournament against US Nationals Top 8 finisher Simon, where he lost his first and only game of the day squeezing out a 2-1 victory. From there he went on to face three time World Champion Ray Rizzo and emerged victorious in dominant fashion with a 2-0 victory. The steamroll continued as he defeated Mrbopper on stream with another convincing 2-0. Baz then battled a fan favorite in CT MikotoMisaka but again was able to come out on top with a 2-0 victory. His final battle brought him up against fellow UK countryman Samuel996 in the grand finals, but Samuel proved to be no match for him as Baz completed his epic journey through the bracket with a final 10-1 record. You can find the archive of our live stream on our YouTube channel if you missed it or want to re-live the action:

The Invitational capped off another great season of the Nugget Bridge Circuit. This season we crowned a number of champions, new and old. Here is a quick run down of the players who won non-live tournaments this season:

Season 3 was a challenge putting together trying to incorporate the large number of live tournaments with the big events. I want to acknowledge the work our tournament hosts do week in and week out to keep tournaments going for people to enjoy. Without those people it would be nearly impossible to keep the tournaments running here on Nugget Bridge, so thank your tournament hosts the next time you see them. I also want to acknowledge the work our commentators put in, Scott, Duy, Evan, and Justin. They worked hard to help put on a show for everyone — not just for the Invitational but throughout the year.

On behalf of myself, the Tournament Director, and the rest of the Nugget Bridge staff I want to thank everyone who uses our website and enters Nugget Bridge tournaments. Without the community none of this would be possible. The Video Game Championships have a strong community and it continues to grow due to the great people who keep VGC a welcoming and fun community.

See you guys at Worlds and NPA 3!

The post Nugget Bridge Circuit Season 3 Wrap-Up & Invitational Results appeared first on Nugget Bridge.

Dat Lapras: A VGC ’14 Team Retrospective Report

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Hello everyone! My name is Pat Ball, and if you have ever seen me at a VGC event before, you’ve seen my hat with those exact words on it. I go by the username pball0010 as a remnant of my younger days when Goldeneye was very much a thing, and I have been a VGC player for about one and a half years, although I’ve played the video game franchise since the very beginning. My first event was US Nationals in 2013, and I ended the event with a dismal 3-6 showing. Over the past year, I have not had a particularly standout Regionals run, going 4-4, 4-5, and 4-4 at Ft. Wayne, St. Charles, and Madison respectively.

My team in Ft. Wayne was interesting: it was Beat Up Ambipom led with Calm Mind Cresselia with the option to either switch in Lucario for Justified boosts or play with Calm Mind Cresselia, depending on what I felt had a better matchup against my opponent. This team also had an Anti Trick Room Shuckle with the move After You in response to the abundant Trick Room that was present during last year’s metagame. I had a decent run at a grassroots Penn State tournament with an Arthurian themed team of Jolly Kangaskhan, Skill Swap/Reflect/Helping Hand Sylveon, Scarf Tyrantrum, Sash Delphox, Physical Lum Swords Dance Aegislash, and a Malamar I didn’t even use because I wasn’t really sure which Pokemon I should bring as my sixth. After that, my team evolved with Weakness Policy Tyranitar, Sash Greninja, and Mega Manectric replacing Tyrantrum, Delphox, and Malamar respectively. This gave my team some Speed Control with Thunder Wave, as well as some anti-Speed Control with the addition of Manectric. The team worked out pretty well, but I decided to change it rather close to the Winter Regionals because I didn’t feel too comfortable with it.

Before the Nugget Bridge Major, I started to experiment with a Trick Room team a bit to see how Trick Room fared this generation. A team of Aromatisse/Slowking/Chesnaught/Tyranitar/Manectric/Aegislash was formed, and I achieved modest success with a 5-3 showing. I found myself missing the overpoweredness that was Mega Kangaskhan, and ended up bringing a near-Rizzo-cloned Kangaskhan/Aegislash/Salamence/Azumarill/Rotom-Heat/Amoonguss to Madison in the Spring Regionals. Unlike Ray, I didn’t achieve nearly the same amount of success, due to a few misplays on my part and also my generally poor attitude during the day.

Transition into Penn State Premier Challenge

Thinking back on what I didn’t really like about my Regionals performance, two things in particular stuck out: my attitude, and Azumarill’s role on the team. I felt that I could never really run my Azumarill effectively. The non-Fake Out Kangaskhan I was using didn’t allow my Azumarill to get up Belly Drum when it needed to, Aqua Jet was usually underwhelming, and Azumarill tended to get KOed by Rotom forms much too quickly, even with Amoonguss Rage Powder support. I decided to try out something bulkier in Azumarill’s place. Assault Vest and Choice Banded Azumarill did cross my mind at one point, but both were still hampered by Will-o-Wisp. In the case of CB Azumarill, I already had Scarf Salamence on the team, and I personally try to avoid having more than one Choice item user. On a whim, I bred Lapras with Freeze Dry, wanting to test out Freeze Dry’s tasty new mechanic, and I found things just started clicking with the team. I went to Penn State with the mindset that I was going to have fun with my Lapras, and I wasn’t disappointed.

The Team

The nicknames were inspired by a friend of mine who cheered me up after a harder day of Battle Spot, suggesting I run a team named after him, Iron Man, Batman, Chuck Norris, John Wayne, and a sixth person both of us forgot.

kangaskhan-mega
W. Scarberry (Kangaskhan) @ Kangaskhanite
Ability: Scrappy
Level: 50
EVs: 252 HP / 164 Atk / 4 Def / 76 SDef / 12 Spd
Adamant Nature
IVs: xx SAtk
- Return
- Sucker Punch
- Power-Up Punch
- Protect

What a surprise! Yes, everyone and their mother knows how strong Kangaskhan is, but I feel people overestimate it a bit. I ran Jolly Max Speed Kangaskhan earlier in the year, but for this team I decided on a bulkier variant because Kangaskhan and its Mega forme have wonderful natural bulk, and it would almost be a disservice to not take advantage of it. I used it in almost every one of my matches, unless Kangaskhan had such a poor matchup against the opposing team that it would be best to leave Kangaskhan out. I personally find Kangaskhan to be a good clean-up Pokemon or revenge KOing force if I happen to be at an early deficit. Kangaskhan’s 252 HP and 76 Special Defense allow it to survive a Timid Charizard-Y Overheat 100% of the time, with most of the remaining EVs put into Attack, as I felt like Kangaskhan would not pack enough of a punch without the investment. I did give it 12 Speed EVs to outrun other bulky 4 Speed Kangaskhan, however.

Oh and in case you’re wondering, W. Scarberry is short for Wilma Scarberry. Google it. You won’t be disappointed.

aegislash
Iron Man (Aegislash) @ Lum Berry/Leftovers
Ability: Stance Change
Level: 50
EVs: 204 HP / 4 Atk / 4 Def / 252 SAtk / 44 SDef
Quiet Nature
IVs: 0 Spd
- Shadow Ball
- Substitute
- King’s Shield
- Sacred Sword

Ah, Aegislash. After theorymonning with Matthew Carter (mattj) while rooming together at the Ft. Wayne Regionals, we both thought that Aegislash was going to be a behemoth, and we weren’t disappointed. I’ve used Aegislash on literally every team I’ve played so far in this format. It’s the closest approximation to Metagross in 2014 (although apparently this isn’t a completely unanimous opinion). The first thing you might notice on my Aegislash is that it has a Lum Berry over the oh-so-standard Leftovers. Aegislash is a huge status magnet, so I wanted to be able to mitigate that somewhat. Additionally, it gives Aegislash a much better matchup against any Meowstic that might try to Swagger it, as well as a better matchup against Venusaur, which can only hope to Sleep Powder in vain, unless it has the rare Hidden Power Fire. King’s Shield can be a wonderful thing at times, with the ability to cripple certain Physical Attackers, but it leaves Aegislash open to all sorts of non-damaging moves (especially Swagger). 204 HP puts Aegislash at 161 HP, allowing it to use Substitute four times, assuming no other damage is taken. I maxed out my Special Attack in order to deal as much damage with Shadow Ball as I possibly can, while allocating the rest to Special Defense since it gets help in Defense with King’s Shield. I happen to be a fan of Sacred Sword over Flash Cannon only for the ability to hit Tyranitar, Bisharp, and Pyroar harder and not be walled by anything, too. Also, I know that Bisharp probably looks more like Iron Man than Aegislash, but I still stand by my ‘slash.

salamence
Batman (Salamence) @ Life Orb
Ability: Intimidate
Level: 50
EVs: 4 HP / 4 Def / 244 SAtk / 4 SDef / 252 Spd
Timid Nature
- Fire Blast
- Draco Meteor
- Stone Edge
- Protect

I got acquainted with Salamence when I tried out Scarf Salamence in a team I built to understand the metagame and help test other people’s teams. I fell in love with Salamence, as it demonstrated both great power and utility as an Intimidator. For this tournament, I decided on making a Life Orb set out of it, mostly for the extra power, but also for the mindgames, as it was still the fastest Pokemon on my team and could still possibly feign a Scarf. It did work at the tournament, as I had at least one opponent go “Oh, so it’s not Scarfed!” Standard moveset is standard, with Timid 252 Speed caught in the Famous Speed-tie of Base Speed 100 Land. It does happen to outrun Timid non-Scarfed Hydreigon, although who runs 252 Speed Timid Hydreigon?

Also, I’m sorry it’s not a Crobat–I thought Salamence was close enough to Batman to work.

rotom-heat
John Wayne (Rotom-Heat) @ Safety Goggles
Ability: Levitate
Level: 50
EVs: 244 HP / 108 Def / 68 SAtk / 4 SDef / 84 Spd
Bold Nature
- Overheat
- Thunderbolt
- Protect
- Thunder Wave

A defensive Rotom-Heat. In hindsight, I could’ve ran Sitrus Berry Rotom-Heat, seeing as how my Sitrus Berry was now freed with Azumarill being off the team. However, I wondered how much Rage Powder I’d have to bypass while making the team. The HP and Defense EVs allow it to survive a Jolly 252 Attack Mega Tyranitar Rock Slide, and the Speed is based on Ray’s Rotom-Heat so I can get off a Thunder Wave before they Dragon Dance. Speaking of Thunder Wave, I needed a reliable form of Speed Control, since my team was relatively slow, but its a move I may replace if I do some more work with my team. If anything, I probably made Rotom-Heat a bit too bulky, as John Wayne never really hit too hard in practice. Live and learn.

amoonguss
Ed Friton (Amoonguss) @ Rocky Helmet
Ability: Regenerator
Level: 50
EVs: 172 HP / 252 Def / 4 SAtk / 12 SDef / 68 Spd
Bold Nature
IVs: 0 Atk
- Rage Powder
- Spore
- Protect
- Giga Drain

Ray-speed Amoonguss: another idea I shamelessly pilfered, but Rocky Helmet Amoonguss is really a very Japanese metagame idea in general. Amoonguss works well with some of the members of my team. It soaks up Super Effective Electric attacks for my already Specially Defensive Lapras, redirects Fighting attacks, helping both Lapras and Kangaskhan out a bunch, and soaks up Water attacks for Rotom-Heat, all while pressuring the opponent with Spore. The HP investment puts me at 207 HP. I maxed on Defensive bulk so it can do the job it was originally meant to do better, at the expense of some Special Defense.

My Amoonguss is named after my friend who works at a health care institution where he endures slight physical abuse from his patients, which is kind of what Amoonguss does for the team.

lapras
Slapras (Lapras) @ Assault Vest
Ability: Shell Armor
Level: 50
EVs: 204 HP / 4 Atk / 60 Def / 172 SAtk / 68 SDef
Sassy Nature
IVs: 2 Speed
- Freeze-Dry
- Hydro Pump
- Ancient Power
- Ice Shard

I tried to experiment a bit with a Calm Water Absorb Lapras, since that was what was initially available to me, but after seeing “Critical Hit” one too many times, I decided that Shell Armor is the best ability for Lapras. I’m sure absorbing Hydro Pumps might be nice, but Lapras resists Water to begin with, so I’ll take the small chip damage from Water attacks in exchange for protection against bad luck. The 2 Speed IV was actually a lucky break for me. I bred this Lapras the night before the competition, and it’s rather conveniently just enough to outspeed minimum Speed Aegislash, which helps me determine my opponent’s Aegislash’s Speed. Lapras also happens to Speed tie with my Amoonguss, so it might be worth going a bit faster in the future.

It’s named Slapras because… it’s short for “Sarah Lapras.”

Yup.

Team Playstyle Theory

The way I found that this team worked best was by working with a core of three Pokemon and Kangaskhan waiting in the back, usually to revenge KO or start sweeping once the threats to Kangaskhan were eliminated. At least, this was my strategy 90% of the time.

Leads and Back-Up Pokemon:

Combination 1

rotom-heatsalamence+lapras

This was my “fast mode”, or at least the standard setup I was most comfortable using. This mode is where Lapras shined the most, taking advantage of its lovely 4x resistances to help its two teammates. Since Rotom-Heat is usually bait for its cousin Rotom-Wash’s Hydro Pumps, and Salamence the bait of many an Ice Beam, Lapras could comfortably switch in on these attacks and take negligible damage. Rotom-Heat and Salamence also have useful resistances if Lapras needed to be taken back. Unfortunately, this trio has a hard time against Rock attacks, so against teams with Tyranitar, Aerodactyl, or Mienshao, I brought another Pokemon to help out:

Combination 2

aegislashlapras+salamence or rotom-heat

Intimidate + Wide Guard can shut down certain teams if they are too reliant on spread moves, or unaware that Wide Guard can be spammed repeatedly this generation. This was part of the reason for my success at Pittsburgh. Substitute certainly has its perks in certain matchups, but the presence of Wide Guard helped my team bloom as a whole, considering its current Rock weakness. Aegislash can also be brought in the back if I needed to apply pressure on the opposing team before bringing it in.

I thought about Wide Guard for the Penn State Tournament, but I really liked Substitute for certain endgame situations, so I didn’t get this changed for this tournament. My choice didn’t matter much, because even without Wide Guard, Lapras can deal fairly well with many common Rock Sliders (Garchomp, Aerodactyl, Scarfed Mamoswine). If there were certain Pokemon who had strong Fighting moves along with Wide Guard, Salamence could come in for a free Intimidate switch, although they might usually opt for more Rock Sliding anyway.

Combination 3

amoongusssalamence + whatever I’d need for a switch or better match-up

The presence of certain Physical Megas like Mawile and opposing Kangaskhan usually forces me to lead with a certain Pokemon who can deal with said threats, and that Pokemon is Rocky Helmet Amoonguss. Megas cannot possess any item to stop Spore or Rage Powder. Leading with Amoonguss is usually nice since Regenerator allows it to switch out and recover some of its HP, and any way to regain HP is nice in a metagame with 15 minute timers.

Combination 4

amoonguss & lapras/rotom-heat + aegislash

This is my Rain mode. Amoonguss can Spore/Giga Drain and Rage Powder for Lapras, or for Rotom-H if the opposing team had Manectric and/or Talonflame. Rotom-Heat was also useful if I felt like I needed the Fire pressure for Mawile, but usually Amoonguss and Aegislash can handle Mawile well enough. Lapras could usually handle whatever Rain sweeper my opponent would want to bring with Freeze Dry, while Aegislash could switch in on an Ice Beam if Amoonguss needed the Regenerator HP.

Leads For Certain Pokemon

klefkimeowstic
Rotom-Heat against the former, and Aegislash against the latter. While I do admit that Prankster Screens and Safeguard was something I really wanted last generation, it’s really easy to tell if either of these are a probable lead, and I can send something out to threaten them right away.

venusaur-mega
Kangaskhan/Salamence or Rotom. This would be one of the rare times I would lead with Kangaskhan, as I didn’t have much else that could do much damage to Venusaur due to its Thick Fat. My gameplan here was to hit Venusaur hard before it got much of a chance to recover. If Venusaur manages to bypass that strategy well enough, I’d be in trouble.

bisharp
Not Salamence. I usually led with Rotom against teams with Bisharp on them, but my lead also depended on what else was on the team. Sometimes I’d go with Kangaskhan and Amoonguss for another mode. Same story with Bisharp as with Venusaur: if I can’t KO it quick enough, I’m in some trouble.

smeargle
Rotom and Salamence, two Pokemon that outspeed Smeargle. One option was to double target Smeargle for the quick KO. I could also Paralyze Smeargle, especially if Smeargle wanted to be cheeky and Kings Shield to block the intended double target, and then deal with it with the rest of my team.

Threats

tyranitar
My team is a bit Rock weak. I am able to bypass this somewhat with Wide Guard support, but if Aegislash is threatened by something else on the field, I’m in trouble.

Trick Room hariyamachandelurereuniclusscraftymawile-mega

I used to not fear Trick Room so much, but Trick Room teams seem to have become smarter as the metagame has evolved. There’s more Safety Goggles to deal with Amoonguss, and more Quick Guard to deal with Talonflame. My removal of Fake Out on Kangaskhan and Substitute on Aegislash make this matchup a bit harder to manage. Hariyama in particular caught me twice in the International Challenge, just because of the choices it made both games, such as when a Hariyama undersped and OHKOed my blade Aegislash with Knock Off. I might just be lazy when playing these teams, but I might just have to reconsider my matchup here, too.

Smeargle smeargle

Since most of my team is slow and none of my team had any anti-status with the exception of Aegislash at Penn State, Smeargle is a problem for me. I thought in theory that having at least two Pokemon faster than Smeargle and its relative rarity would be a good enough protection against it, but Andy Himes showed me otherwise in a best of three.

Bisharp bisharp

The presence of this little soldier makes it somewhat hard to run Salamence as freely as I could, and usually forces me to use things like Rotom and Amoonguss to play around it.

Penn State Premier Tournament

Originally, this section was going to have most of my battle videos saved, but due to the Penn State twitch somehow losing the stream archives, I lost a decent bit of the Top Cut footage. I can still give a general idea of what happened, and there are battle videos for some of the matches.

Nothing special happened on the way up. I didn’t arrive as obscenely early as I first did when I went to Penn State in the fall, but I was still among the first to arrive. Most of the day I floated around the Ohio gang of David Mancuso and Ashton Cox to make them feel welcome among the Penn State people. I thought my eyes were deceiving me when Ashton wrote “Rotom-Regular Forme” on his team paper; I thought he meant “Rotom-Wash.” Then again, it’s Ashton, so it didn’t really surprise me that much.

Round 1 (0-0): Trevor Shorthouse (tbob#s)

His Team: Mega-Mawile, Amoonguss, Mamoswine, Rotom-Wash, Aerodactyl, Salamence
I brought: Amoonguss, Rotom-Heat, Salamence or Lapras, and Kangakshan

For some background, this was actually the same Round One opponent that I faced in the Penn State grassroots tournament, which he ended up winning. I had forgotten to make space for battle videos the night before, so I wasn’t able to save this match. In a nutshell, Amoonguss happened. I won in a 4-1 forfeit victory

Round 2 (1-0): Nicholas Seman (Spooty)

His team: Chandelure, Azumarill, Abomasnow, Conkeldurr, Aromatisse, Staraptor
I brought: Aegislash, Amoonguss, Rotom-Heat, Kangaskhan

I’m paired up with a pretty obvious Trick Room team for Round 2. I make a good play on the first turn, protecting Amoonguss from what I thought was going to be a Brave Bird from Staraptor. Instead, he uses U-Turn while Aegislash gets a free Substitute up and Trick Room goes down. I try to put the Staraptor to Sleep while throwing Shadow Balls around with Aegislash, but the bird switches into a Chandelure with the anti-Amoonguss Safety Goggles on. For some stupid reason, I thought bringing Kangaskhan in Amoonguss’s spot to take a Shadow Ball was the play, instead of the obvious Heat Wave. Kangaskhan gets burned for its troubles. I double target the Chandelure, taking out his biggest threat to my Aegislash and Amoonguss, and from there I just had to manage his threats for the victory. 2-0 win

Round 3 (2-0): Patrick (paddy)

His Team: Chandelure, Rotom-Wash, Escavalier, Mega Charizard-X, Venusaur, Gyarados
I brought:Rotom-Heat, Salamence, Lapras, Kangaskhan

Up against a fellow Pat, I knew this battle would be good. I see a Charizard and Venusaur in Team Preview, and the first thing that occurs to me is that this is a Sun team. I would end up paying for this assumption. On the first turn, I Paralyze his Gyarados, assuming he would switch in Venusaur, and I switch Lapras in for Salamence expecting an Ice Fang. Instead, Gyarados Waterfalled my Rotom-Heat, and Chandelure gets a free Substitute up. I hoped to turn things around by breaking Chandelure’s Substitute and taking it off the field, but Chandelure Protects, allowing Gyarados to take out my Rotom free of charge. I send Salamence back out to get another Attack drop on Gyarados, and Protect next turn in order to see if Chandelure would send a Shadow Ball my way. Lapras finally breaks Chandelure’s Substitute as Charizard is sent out. Thinking it was a Charizard-Y, I send a Stone Edge at it, hoping for the KO, but it Mega Evolves into Mega Charizard-X. Both my Stone Edge and his Charizard-X’s Will-O-Wisp miss, and Shadow Ball and Hydro Pump from Chandelure and Lapras deal substantial damage to Salamence and Chandelure, respectively. I try to go for the knock out with Ice Shard and Draco Meteor, but I end up just shy of the KO on Chandelure, and my Draco Meteor hits the Gyarados switch-in. I try for the knockout on Chandelure before it does any more damage to my team, and my Salamence is taken out in the process as my Lapras takes out his Gyarados. A 2-2 game at this point, his Rotom-Wash and my Kangaskhan are sent out. Knowing his Charizard has Will-o-Wisp, I go for the Power-Up Punch on Charizard, thinking Rotom would Protect anyway. The Charizard decides to Dragon Claw Lapras as Rotom Will-O-Wisps my Kangaskhan.I make a really gutsy play trying to take out Rotom with Return, but it hangs on with 1 HP and is able to take out my Lapras. Kangaskhan can’t handle the remaining 1v2 and I lose 0-2.

Round 4 (2-1): Colin Schonewolf (Wolf)

His Team: Lapras, Reuniclus, Talonflame, Mega-Tyranitar, Golurk, Kangaskhan
I brought:Aegislash, Salamence, Rotom-Heat, Kangaskhan

I’m up against a fellow Lapras user for Round 4, although neither of us felt bold enough to bring it this game. I led Aegislash and Salamence, as I felt this gave me the best matchup against what I assumed correctly to be Trick Room. His Kangaskhan never Mega Evolves, and at one point Façades for some sad damage. The most hilarious point of the match, however, was when his No Guard Golurk tried to Phantom Force and got hit with a Shadow Ball. I end up winning 3-0.

Round 5 (3-1): Ashton Cox (LinkYoshiMario)

His Team: Rotom-Ghost, Weavile, Emolga, Ludicolo, Mega-Alakazam, Hawlucha
I brought: Rotom-Heat, Salamence, Lapras, Kangaskhan

Say whatever you want about Ashton’s little-used Pokemon playstyle, I think he happens to be one of the most creative thinkers in the metagame right now. He leads with Weavile and Emolga and apparently his strategy for this lead was to Paralyze things with Emolga’s Nuzzle and flinch things with Weavile. I switch Lapras in turn one. wondering if he’ll try to Ice Punch me from the start. Rotom flinches from a Fake Out and Lapras gets paralyzed. He then Flings his Kings Rock at my Rotom, flinching it again, while trying to Swagger my Lapras. Swagger misses, and I throw an Ancient Power at it. He goes for a Rain Dance while flinching my Rotom with Icicle Crash. Emolga is taken out, and Ludicolo is sent in to replace it. I suspect it might Giga Drain, but I take it out with a critical Freeze Dry while my Rotom Protects itself from a potential Hydro Pump. Alakazam gets sent out, and I’m wondering if I should paralyze it or Weavile so I stop flinching so much. Alakazam gets a Calm Mind off and KOs Rotom the next turn, while I get substantial chip damage with Hydro Pump. My Kangaskhan reserve lets me take this one, 3-0.

At this point I was a very happy camper, as I made Top Cut at a Penn State Tournament for the second time in a row. Most of us had to play our Round 5 matches over again in Top Cut, so Ashton had a chance at some revenge.

Top Eight (4-1): Ashton Cox (LinkYoshiMario)

Game 1

His Team: Rotom-Ghost, Weavile, Emolga, Ludicolo, Mega-Alakazam, Hawlucha
I brought:Rotom-Heat, Lapras, Salamence, Kangaskhan

I was really hoping I’d have streamed matches to put here, but they were lost. All I can really recall from this match was that Focus Blast missed a LOT and that he brought his Ghost-tom, which had a Life Orb. I win 2-0.

Game 2 (1-0)

His Team: Rotom-Ghost, Weavile, Emolga, Ludicolo, Mega-Alakazam, Hawlucha
I brought: Rotom-Heat, Lapras, Amoonguss, Kangaskhan

I remember being pretty lucky with damage rolls in this match. I remember Kangaskhan surviving a +1 or +2 Psychic and Sky Drop combination and taking out Alakazam at one point. 3-0 Win
Top 4 (5-1): Alex Valente (avdc90)

Game 1

His Team: Talonflame, Mienshao, Mega-Manectric, Tyranitar, Ludicolo, Scizor
I brought: Salamence, Rotom, Lapras, Kangaskhan

My next opponent was the big kahuna of the Penn State Pokemon Society, a player who’s had a good Regionals result somewhere if memory serves me right (Editor’s note: Alex went undefeated in Swiss at Sandston in January 2013), so I knew I wasn’t playing any slouch for sure. I saw Mienshao, which I knew would be a probable lead due to my Kangaskhan, so I make my game plan to lead Rotom/Salamence to try to see if I can Paralyze Mienshao, allowing my Kangaskhan deal with it later in the game. With a Manectric on the field, however, I decide to try and deal with that first with an Overheat from Rotom, which goes right into a Protect. I go for the Thunder Wave next turn on Mienshao, but it switches into Ludicolo while my Salamence and his Tyranitar replace Lapras and Manectric. I knew I needed a way to handle the Tyranitar with three Pokemon weak to Rock on my side. I Protect Rotom while bringing in Kangaskhan. I know Tyranitar’s likely to switch out for Manectric, but I figure I can get a nice +1 or +2 either way. Scald burns Lapras, unfortunately, but Lapras is still is in nice position to start hitting Ludicolo hard. I wondered if he knew about the mechanic of Freeze Dry, so I made an unnecessarily bold move to Hydro Pump Ludicolo’s position. Mienshao eventually replaces Ludicolo’s position, and I am able to get a free 50% off from High Jump Kick recoil, while Lapras faints to Burn damage. I Sucker Punch for the KO on Mienshao next turn while baiting a Hidden Power Ice on Salamence and feigning a Choiced item. I risk going after Manectric next thinking that his Tyranitar might Protect while Thunder Waving Tyranitar just in case it doesn’t. The Lord of Paralysis is on my side, and gives poor Alex no chance for a comeback. 3-0 Win.

Game 2 (1-0)

His Team: Talonflame, Mienshao, Mega-Manectric, Tyranitar, Ludicolo, Scizor
I brought: Aegislash, Salamence, Lapras, Kangaskhan

Although Thunder Wave was half the reason I won the last game and Rotom-Heat is a great match-up against Mega-Manectric, I decided to go with a slightly less Rock-weak lead for game two, in case he led with Tyranitar. Instead, he brought Ludicolo, which I imagine was to deal with Rotom-Heat. He goes for a Fake Out on Salamence, which switches out for Lapras, and Flamethrowers my Aegislash, which gets a Substitute up. I thought he would try to target Aegislash in order to break the Substitute, so I try using Kings Shield. He instead double targets Lapras as I go for a Freeze Dry on Ludicolo. My Lapras will likely be KO’d with either a Giga Drain or a Rock Slide before it can do any non-priority attack, so I try for an Ice Shard on Ludicolo and nab the KO with a critical hit. Tyranitar does break my Substitute with a Flamethrower, while I take off a chunk of its HP with Sacred Sword. Next turn, Manectric goes for a Flamethrower on Lapras and Tyranitar fires its own Flamethrower into my incoming Salamence, so Lapras is able to Hydro Pump Manectric for a bit of damage before fainting to the Sand. Kangaskhan comes out, takes a critical Volt Switch, and the game is all but over when the Talonflame in the back is extinguished with a Draco Meteor and Tyranitar falls to Power-Up Punch. A Sucker Punch closes the game, 3-0 Win.

A whopping 15 CP within my grasp! Winning a tournament would be nice for my first CP. My final challenge was an interesting Perish Trap team.

Finals (6-1): Brian Aing

His Team: Liepard, Amoonguss, Gothitelle, Zoroark, Politoed, Mega-Gengar
I brought: Lapras, Aegislash, Rotom-Heat, Kangaskhan

I felt a mix of hype, stress, and lack of sleep during this match. He had a fairly standard Perish Trap team with Zoroark thrown in, adding an element of mind games for this match.I didn’t save the battle video here since it was streamed, but from what I remember I took Liepard out early with a Sacred Sword and Ice Shard double target in game one. My Aegislash was double targeted and brought down in all three openings. All three games opened about the same way, except in game two when Gengar didn’t immediately mega-evolve. I was also highly confused by Perish Trap at times, forgetting in game three that Rotom-Heat wasn’t yet under Perish Song. It was a very entertaining set, and I really regret not having the space to save the videos. Scores: (2-0) (0-2) (1-0)

Interlude: The International Challenge and some team changes I made

So going into the International Challenge, I noticed a couple things my team lacked. John Wayne the Rotom-Heat didn’t have enough firepower, and I felt like I needed Wide Guard support. I know Substitute and Leftovers are nearly mandatory on Aegislash, and they work great, but I needed to patch up my Rock weakness to really excel with this team. I threw Wide Guard on Aegislash and didn’t look back. I also decided to experiment with a slightly different Scarfed Rotom-Heat in order to outspeed the Greninja and Aerodactyl I thought I might see in the IC. I ended up using an inefficient but well-allocated 244 Special Attack/252 Speed/4 HP/ 4 Defense /4 Special Defense EV spread with Overheat, Volt Switch, Hidden Power Ice, and Will-o-Wisp as the moves. I managed a 1690 rating, peaking at 1765 on Day 2. If you want the spreadsheet for what I used and what I saw, here is the spreadsheet. In general, these were my thoughts on what I saw:

  • My opponent’s highest average ELO pokemon were Aerodactyl, Azumarill, Rotom-Heat, Hydreigon, Amoonguss, and Bisharp. Amoonguss is the strongest redirector in the format at the moment, Aerodactyl has a LOAD of tricks up its sleeve coupled with a high Speed, Rotom-Heat deals with Mawile, Sun, Aegislash, and Amoonguss really well, Azumarill can hit extremely hard if it has a +6 up in addition to handling Fairy and Water weak Pokemon without the boost, Bisharp has a new toy in Assurance coupled with the Defiant it gets from all the Intimidate flying around, and Hydreigon can pair up perfectly with Aegislash in addition to handling them really well.
  • The BIG SIX I saw in this IC were Talonflame, Garchomp, Rotom-Wash, Aegislash, Mega-Mawile, and Amoonguss. Slightly different from the usage overall for that tournament, which is interesting.
  • The top 3 Megas were what you’d expect them to be: Mawile, Charizard, and Kangaskhan. The megas I was most impressed by outside of those three were Gengar, Tyranitar, and Venusaur.

After the International Challenge I put together a slightly better EV spread the night before my run at Pittsburgh, and it probably ended up being my saving grace:

Rotom-Heat @ Choice Scarf
Ability: Levitate
Level: 50
EVs: 124 HP / 4 Def / 252 SAtk / 4 SDef / 124 Spd
Timid Nature
- Overheat
- Volt Switch
- Hidden Power [Ice]
- Thunder Wave

The new EVs allowed me to outspeed max base 130 Pokemon while being able to survive more hits, only two HP shy of having a good HP number. This is in my opinion the best Scarftom EV spread. Thunder Wave was my best form of speed control.

The Pittsburgh Premier Challenge

After running my local half-marathon at a time of 1:46, I hustled my way to the Pittsburgh Premier Challenge. I ended up getting there at around 11:40. I quickly wrote down my team from memory, impressing one of the attendees who saw me write it all down. After I had paid my money and turned in my team sheet, I talked with Matt Sybeldon and met the wonderful Andrea Shaffer. All four Nugget Bridge members who attended would eventually make it into top 8, even Cassie who ended up being late because of traffic problems, taking an automatic round one loss. The Top Cut was surprisingly tough, as I had a hard time even making it in because I lost the last two rounds.

Round One: Ryan Timko

His Team: Blaziken, Blastoise, Tyranitar, Dragonite, Espeon, Raichu
I brought: Lapras, Salamence, Rotom-Heat, Kangaskhan

It was his first VGC tournament, if you couldn’t already tell from the illegal Blaziken he had on his team. In addition, his Blastoise carried Scald and Hydro Cannon, I outsped and OHKOed his Raichu with a Draco Meteor, and I didn’t use a single other Pokemon before I 4-0ed the poor fellow. I decided not to inform the judges about Blaziken since he was unlikely to make Top Cut. 4-0 Win

Round Two (1-0): Andrea Shaffer (andrea)

Her Team: Amoonguss, Ludicolo, Hydreigon, Aerodactyl, Rhydon, Mega Charizard-Y
I brought: Lapras, Salamence, Rotom-Heat, Kangaskhan

A battle of West Virginia’s finest! She told me beforehand how she was using a modified version of Keegan Belljanski’s (Darkeness) Regionals team, with Amoonguss instead of Gourgeist since she couldn’t play the pumpkin comfortably enough during the International Challenge. She opened with Charizard and Amoonguss while I led Salamence and Lapras, since I liked how Lapras matched up against her team. She opened with a Rage Powder and Mega Evolved Charizard, which I liked since the Sun let Salamence hit Amoonguss hard. It tanked my Sun-boosted Fire Blast, surprisingly, but not the Ancient Power it redirects as Amoonguss sacrifices itself to allow Charizard to fire a Solar Beam at Lapras. Seeing that the Solar Beam was at 2HKO range, I switched in Rotom-Heat to tank the next Solar Beam while firing off a Draco Meteor so the Hydreigon switch-in could be in range of a knock out if it were indeed Haban Hydreigon as I suspected. However, Hydreigon Protected. I suspected that Rhydon might come in to redirect the Electric attack from Rotom, so I doubled targeted Hydreigon in order to secure the KO. I sacrifice Rotom for more chip damage on Rhydon, and a Stone Edge connects next turn which pretty much seals the game here. 2-0 Win

Round Three (2-0): Rocky Buyan

His Team: Tyranitar, Mega-Medicham, Aerodactyl, Rotom-Heat, Mamoswine, Aegislash
I brought: Aegislash, Rotom-Heat, Salamence, Kangaskhan

So I had a little conversation with Matt Sybeldon right before this match:

Me: “We’ll probably end up playing each other if we keep winning”
Matt: “Things can happen…”

So things happened. Almost. I have heard the horror stories of how people have gone through five turn freezes, but never actually had one of those games myself until this one. My saving grace ended up being able to spam Wide Guard, as my opponent was not aware of the new mechanics of the move. Win 3-0

Round Four (3-0): Alex Ducouer

His Team: Talonflame, Greninja, Noivern, Aegislash, Goodra, Mega-Tyranitar
I brought: Salamence, Rotom-Heat, Kangaskhan, Lapras

I probably could have attacked Talonflame here to prevent the loss. I feared Focus Sash + Ice Beam from Greninja, and was prepared to have Lapras come in and take it out next turn. I also assumed that Kangaskhan would outspeed Goodra, but was surprised as Dragon Pulse got the KO before Return could hit. Lost 2-0

Round Five (3-1): Sam Amity “Rad”
His Team: Chandelure, Mega-Mawile, Dragalge, Wigglytuff, Carbink, Scrafty
I brought:Rotom-Heat, Aegislash, Lapras, Kangaskhan

Hello, Trick Room. I didn’t feel comfortable bringing Salamence because of Wigglytuff’s Competitive ability, so I led with Aegislash and Rotom to have something that could do substantial damage to his Trick Room setter and Mawile or Wigglytuff. He led with Wigglytuff and Chandelure, so I decided to try to get some chip damage on the Chandelure to break Sash if it had it while Kings Shielding Aegislash. I am able to get rid of the Chandelure the next turn, while Lapras and Wigglytuff trade a Freeze Dry for a Dazzling Gleam. Despite having an early lead, I was nervous to see Scrafty come onto the field, as it threatened three of my Pokemon and potentially undersped my entire team, if the Scrafty was minimum Speed. I Kings Shielded Aegislash in case Scrafty decided to attack it, but instead it Drain Punched my Lapras while Wigglytuff just targets Aegislash with Flamethrower. Realizing that targeting Scrafty is dumb since it can just recover HP by Drain Punching Lapras, I decided to focus on Wigglytuff. My Aegislash was double targeted and KOed, and I sent out my Kangaskhan with one turn of Trick Room remaining. Instead of making the smart play of Protecting my Kangaskhan to stall out Trick Room, I decided to attack in case I wouldn’t get KOed by a double target. The double target did KO, and Rotom and Lapras were not able to get it done after that. Lose 0-2

Luckily for me, my losses coming late and the Top Cut of eight players meant that I squeaked in as the highest 3-2 in the tournament.

Top Eight (3-2): Darius Blavton

Game 1

 

His Team: Aerodactyl, Raichu, Klefki, Salamence, Bisharp, Kangaskhan
I brought: Rotom-Heat, Amoonguss, Aegislash, Kangaskhan

The first thought that I had upon seeing his team was that I wanted to stop the Kangaskhan lead and neutralize Bisharp. I led Rotom and Amoonguss, as I felt Rotom matched up strongly against a good bit of his team and Amoonguss could handle Kangaskhan. He led Bisharp and Raichu, which revealed its Air Balloon. I decided to Overheat the Raichu while Sporing Bisharp’s spot, knowing that a Fake Out + Assurance combination is a very big possibility, but instead Bisharp switches while Raichu Protects, letting my put the Salamence switch in to Sleep. My Rotom outsped the Salamence on the next turn, letting me know that Salamence wasn’t Scarfed, while I double targeted Raichu with an Overheat and a Spore, in case he switched again. I decided to recharge my Rotom and tank a Draco Meteor or Stone Edge if Salamence woke up this turn, so I switched out to Aegislash while Giga Draining Raichu to nab the 4-3 lead. Bisharp replaced Raichu, and I went for a Sacred Sword on Bisharp while Rage Powdering while Bisharp Protects and Salamence snoozes another turn. I decided to bring Rotom back out in case Salamence throws a Fire Blast at Aegislash. My prediction was correct, and Rotom ate a Fire Blast while the Sucker Punch from Bisharp failed. I decided to use Hidden Power Ice on Salamence, instead doing about half damage to the Aerodactyl switch in as he Protects with Bisharp. I decided that I might as well go for the potential KO on Aerodactyl, and Rotom gets it while Assurance from Bisharp takes about half of Amoonguss’s HP away. Hidden Power Ice doesn’t quite KO Salamence on the next turn, and it is able to take out Amoonguss. Kangaskhan is able to clean up from there. Win 2-0.

Game 2 (1-0)

 

His Team: Aerodactyl, Raichu, Klefki, Salamence, Bisharp, Mega Kangaskhan
I Brought: Aegislash, Rotom-Heat, Amoonguss, Kangaskhan

For the second game my opponent opened with the Kangaskhan and Klefki. I decided I would like to pair Rotom with Aegislash for the Wide Guard support, so I led with that. I feared a Fake Out coming my way, so I decided to try the switch to Amoonguss. Klefki Safeguards my opponent’s side of the field, and I can smell the Swagger on Kangaskhan coming a mile away. However, the next turn Klefki uses Thunder Wave, and I breathe a huge sigh of relief as I pull off a decent prediction, Protecting Amoonguss and hitting Kangaskhan with a Sacred Sword. Klefki’s Swagger comes out too late as I Rage Powder it away and KO Kangaskhan. I switchout Amoonguss for Rotom to take the incoming Thunder Wave and Fire Blast. Next turn Klefki revealed Protect, which I really wasn’t expecting, while Aegislash took its first turn of Paralysis. It got its second turn immediately afterwards, but luckily for me, my opponent switches out his Salamence for Aerodactyl while Swaggering with Klefki. My opponent Swaggered his own Aerodactyl without Safeguard up, and Aerodactyl hit itself in confusion twice, making it too hard to make a comeback. Win 2-0

Top 4 (4-2): Cassandra Fordyce (cassie)

Game 1

 

Her Team: Rotom-Heat, Mienshao, Garchomp, Venusaur, Aerodactyl, Gardevoir

I Brought: Kangaskhan, Rotom-Heat, Aegislash, Salamence

I don’t think I had the chance to battle Cassie before, so I was somewhat stoked at this matchup. From the lack of Charizard on Team Preview, I assumed that she was running Mega Venusaur. I didn’t want the Mega Venusaur to set up, so I led with Mega Kangaskhan, even knowing that I ran the risk of having to face off with Mienshao. I paired Kangaskhan with Rotom to possibly catch Aerodactyl off guard. She does lead Mienshao, which High Jump Kicks into Kangaskhan’s Protect. Mienshao goes down to a combination of the recoil and a Volt Switch, and I bring in Aegislash which takes negligible damage from Rock Slide. She brought in Aerodactyl and made an interesting play to Sky Drop Aegislash while getting a Will-o-Wisp off on Kangaskhan, but I neutralized the Burn’s Attack drop with a Power Up Punch. I saw that she would be able to Overheat Aegislash freely at this point, so I attempted to get the KO on Rotom before it could do so. Kangaskhan could not, and Aegislash was baked. A series of cautious plays were made on both sides, but I handled things to the point where my Rotom and Kangaskhan were able to finish off her Gardevoir. Win 2-0

Game 2 (1-0)

Her Team: Rotom-Heat, Mienshao, Garchomp, Mega Venusaur, Aerodactyl, Gardevoir

I Brought: Kangaskhan, Salamence, Rotom-Heat, Aegislash

This game she led with Aerodactyl and Venusaur while I used Salamence and Kangaskhan, opting for some Intimidate support this time around. I feared Ice Fang on Aerodactyl, so I switched to Rotom while both our Megas Protected and Aerodactyl set up a Tailwind. I decided some counter Speed control was in order so Kangaskhan could deal with Venusaur more easily. I decided to preserve Rotom a bit by switching in Aegislash to take Venusaur’s Sludge Bomb. I manage to stop an Earthquake with Wide Guard while Venusaur fails to Protect, letting Kangaskhan KO it. Tailwind died out, and while I thought Cassie might’ve known about Wide Guard mechanics, I thought she might try Earthquaking with Garchomp anyway for a double KO. I decided not to Shadow Ball + Sucker Punch the Gardevoir.

I decided that Gardevoir was something of a problem now given that Kangaskhan was out of the way. The only Pokemon on my team that could quickly take it out was my Aegislash, so I switched in Rotom to Thunder Wave Gardevoir and switched out Aegislash for Salamence to stomach the incoming assault. Salamence took a Rock Slide and Shadow Ball to the face for its trouble. With Gardevoir paralyzed, I switched out Rotom for Aegislash to take a Dragon Claw. However, Garchomp Protects, and she switched in Aerodactyl, and Salamence’s Stone Edge in that slot misses. She Sky Dropped my Salamence for further disruption while I stopped another Earthquake with Wide Guard. I wondered if she planned to take out my Salamence this turn with a Dragon Claw, but she targeted Aegislash instead, explaining later that she didn’t know that Flying and Levitating Pokemon weren’t affected by Sky Drop. Salamence was free to Draco Meteor the Garchomp, but misses again. I Shadow Balled Garchomp, as I wanted to punish a possible switch into Gardevoir. I could have gone for the KO on Aerodactyl, but I decided it was not too big of a threat, as my Rotom could come in and take it out. Cassie was a step ahead, however, and went for the second Tailwind. I could not recover at that point. Lose 2-0

Game 3 (1-1)

Her Team: Rotom-Heat, Mienshao, Garchomp, Mega Venusaur, Aerodactyl, Gardevoir
I Brought: Kangaskhan, Salamence, Rotom-Heat, Aegislash

I stuck to my guns from the first game and led Kangaskhan and Salamence to her Garchomp and Aerodactyl. I decided a Power-Up Punch was in order, and I Protect the Salamence thinking that it could be wiped with a Rock Slide + Dragon Claw combo. I get the Power-Up Punch for free, as Garchomp Protected and Aerodactyl used Tailwind. I decided that I had a nice win condition in order, but I wanted to be even more secure. I sent in Aegislash, and the Rock Slide + Dragon Claw I anticipated on the first turn happens, putting me in great position. I start Kangaskhanning my way through her team, KOing her Aerodactyl with Sucker Punch and Shadow Balling her Garchomp. I decided that Gardevoir was the only thing that could reasonably do anything to my team at this point, but I wasn’t sure if Sucker Punch could KO it at +2. I Returned that slot, and one Moonblast’s worth of damage on Kangaskhan later, her Rotom-Heat came out. I decided to finish off the Garchomp at the expense of my Kangaskhan, and the match came down to her Rotom-Heat against the rest of my team. I felt somewhat confident, but started to sweat a bit when Salamence got Paralyzed from a Thunderbolt. Keeping in Rotom-Heat longer than she expected saved my Aegislash from an Overheat, and that seals the win for me. Win 2-0
Feeling the hunger of not eating much all day along with the exhaustion of having ran a half-marathon, I was able to get a short break before my next match. My next round was against someone I’d never heard about. He defeated the previously undefeated Matt Sybeldon and Andrea Shaffer, meaning his road to the finals was extremely tough. I certainly braced myself for this match up. He was an extremely good sport, letting me continue the games despite my 3DS dying early on in game 2.

Finals: Blake Dunback (ign: Carl)

Game 1

 

His Team:Charizard, Mega Tyranitar, Venusaur, Garchomp, Meowstic-Male, Scrafty
I Brought:Aegislash, Rotom-Heat, Amoonguss, Kangaskhan

His Team Preview showed four potential Megas. Bracing myself for a Sun or Meowstic lead, I led my Rotom and Aegislash and kept Amoonguss in the back for extra support against Scrafty. He led Meowstic and Tyranitar, which I didnt mind since Aegislash put decent pressure on both. I decided to KO Meowstic first, wondering if Tyranitar would Protect, so I got the early knock out while my opponent set up Safeguard and Dragon Danced with Tyranitar. Despite my quick lead, I was in a bit of a pickle if I couldn’t stop Tyranitar in time. He sent out Garchomp and my plan at this point was to try to bring Tyranitar down to a range where Sacred Sword could KO. He double targeted my Amoonguss, even though this meant extra damage for him. I decided to switch out Amoonguss to take advantage of Regenerator while Wide Guarding to catch a potential Rock Slide or Earthquake. I decided to do more Rocky Helmet damage on Tyranitar, since I figure Aegislash was probably a prime target for his Tyranitar, while amassing solid damage on Garchomp with Hidden Power. I had to sacrifice my Amoonguss in the process, but I had a healthy Kangaskhan ready to clean up. I decided that he’d Protect with his Garchomp to get my Rotom out of the way, so I switched in Aegislash while going for the Power-Up Punch on Tyranitar. Instead, he switched in Scrafty while Protecting Tyranitar, putting pressure on everything I have out. I figured Scrafty would have Fake Out, so I double Protected, and was rewarded with a -2 Scrafty. The Power-Up Punch on Tyranitar fails to KO, and Aegislash falls to a +1 Mega Tyranitar Crunch. After seeing the poor damage Scrafty was doing, my opponent switched in Garchomp, which was promptly KOed by another pair of Power-Up Punches. Scrafty is brought out and reveals Fake Out, deciding to take out my Rotom and leaving my Kangaskhan helpless in the end. Loss 0-2

Game 2 (0-1)

 

His Team: Mega Charizard-Y, Tyranitar, Venusaur, Garchomp, Meowstic-Male, Scrafty
I Brought: Amoonguss, Aegislash, Salamence, Kangaskhan

If you only watch one battle video out of all of the videos in this report, watch this one. This battle video showcases why Aegislash has been on all of my teams in this metagame: it’s ability to win games it really shouldn’t be able to win. I led Aegislash and Amoonguss in order to give Mega Tyranitar a harder time this match, and his leads were Meowstic and Garchomp. I decided to get an Attack drop on Garchomp by switching in Salamence, should it use Earthquake, while aiming another Shadow Ball at Meowstic. Garchomp Protected, and another Safeguard goes up before Meowstic is OHKOed by Aegislash. I finally get to see my opponent’s Charizard, and my suspicions were confirmed: it was a Mega Charizard-Y. I Kings Shielded with Aegislash, not knowing which forme of Charizard I would be dealing with, while Salamence lost the Speed tie and is KOed by Charizard’s Dragon Pulse. My Kangaskhan replaced the fallen Salamence, and on the next turn my opponent smartly predicts my Wide Guard, instead double targeting Kangaskhan. Kangaskhan took a lot of damage, but OHKOed his frail Timid Charizard in the process. I decided to switch out Aegislash for Amoonguss, as I think my opponent’s Tyranitar will Crunch that slot since I couldn’t Kings Shield safely. My prediction pays off, with Tyranitar taking Rocky Helmet damage and chip damage from Kangaskhan. I tried to Sucker Punch the Tyranitar to finish it off, but it Protected instead, with Kangaskhan KOed and Safeguard ending. I decided my endgame: bring the game back with Spore. He double targets my Amoonguss, sacrificing his Tyranitar in the process, and I land a Spore on Garchomp only for Lum Berry to activate.

At this point, there were a number of scenarios that could play out. My opponent could Protect his Garchomp and let Amoonguss fall to Sand damage, which I could avoid by using Giga Drain on my own Aegislash. He could also try to do solid damage to both of my Pokemon with Earthquake, though I could negate that damage with Wide Guard. Finally, he could Dragon Claw Amoonguss in order to ensure its defeat, with the risk of having Aegislash hit it with a Shadow Ball. My opponent chose to let the last scenario play out, while I predicted the second. With Amoonguss gone, the match became a matter of being able to hit Garchomp with two Shadow Balls while playing mindgames with Wide Guard. In a real tournament situation, I would have won by timer, but in this tournament I was told I had to play out the match. In the end, I was able to pull out the victory. Win 1-0

Game 3 (1-1)

 

His Team: Mega Charizard-Y, Tyranitar, Venusaur, Garchomp, Meowstic-Male, Scrafty
I Brought:Aegislash, Salamence, Rotom-Heat, Kangaskhan

The hype and the momentum were building, and I was very happy to bring the series to a game three. My opponent led Garchomp and Meowstic again, while I changed up my lead yet again, selecting Salamence and Aegislash. Instead of putting Safeguard up like last time, he Swaggered his own Lum Berry Garchomp and destroyed my Salamence with a Dragon Claw while Aegislash Shadow Balled Meowstic for the KO for a third consecutive match. We sent in Charizard and Rotom, respectively, and he double Protected for a turn, probably to see which Pokemon my Scarf Rotom targeted. I got a Hidden Power off on Garchomp the next turn, and he double spread-moved into a Wide Guard, putting me in excellent position. I switched out Rotom for Kangaskhan, knowing Blake would probably be smarter than to allow me to KO his Garchomp. He ended up switching out Charizard for Venusaur while Protecting Garchomp, as I safely get Kangaskhan in. I predicted Venusaur going for the Sleep Powder on Kangaskhan and Protect while Garchomp fires away with an Earthquake, knocking out his own Venusaur with a Critical Hit. At that point, it was all a matter of hitting the right targets with Suck Punch and Rotom to win the game. I end up winning, 3-0.

What I have learned this year:

  • Fresh batteries: It might be worth the $10 investment to buy a better power pack in order to avoid the embarrassing scenario of losing power during critical moments.
  • Socializing: Going to these events is also a great excuse to hang out with people, as I had the time of my life playing on the Miracle on Ice machine at the mall in Columbus at another Premier Challenge. I also regret not using the DDR machine while at Pittsburgh, although part of that was due to having run a half-marathon. I would have loved to do some side tournaments at Pittsburgh had people stuck around.
  • Battle Videos: The 100 battle video limit is too small for my tastes, but I can just record things if I can remember to do so. I also used a lot of my videos up earlier on in the meta, but I can’t help but think that we have a lot more space on the DS to store more videos.
  • CP Limit and Being Experimental: Getting to the CP limit early was really nice, as it allowed me to really experiment and come up with the best team for Nationals.
  • Turn Time: We get a really nice cushion of time to make each move, and I probably have taken this cushion for granted in some of these tournaments. I might need to train myself to make my moves faster.
  • Prize Support: I’d like to make a shout out to AJ Schumacher for giving out an excellent reward: a $35 gift card to the Nintendo e-store. Because of you, I will be able to get 3DS Smash Brothers when it comes out. He’s also one of the best TO’s I’ve seen run these Premier Challenges.
  • Never Give Up: If I had let tilt get the best of me at Penn State after game two, I wouldn’t have been able to finish the set. It’s important to remember to keep a calm mind, and that this game is supposed to be played for fun.

Article image created by TKOWL for Nugget Bridge. View more of his artwork on his deviantART page.

The post Dat Lapras: A VGC ’14 Team Retrospective Report appeared first on Nugget Bridge.

Happy Go Unlucky – Zog’s Chronicle of the Battle of Legends

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Well, hello again. It’s me, the artist currently known as Zog. Yeah yeah, I know, I said I wasn’t playing Pokémon any more. I lied, whatcha gonna do?

As you might’ve guessed, there had to be something a little out of the ordinary to make me want to play Pokémon again. That came in the form of something that’s more than a little nostalgic to me: an all-out online tournament with uber-powerful legendary Pokémon! It’s enough to make your inner seven-year old glow with glee. Or in my case, my inner seventeen-year old.

You see, I haven’t been able to break the legendaries out since way back in 2010, when I was but a wee hobbit in the shires of the early Pokémon scene. The last time I was able to use babby’s favourite behemoths, I was still the slightly weird kid who loved beetles, who’d spend all evening avoiding everything with my dog then get into school and copy everyone’s homework. In some respects, I suppose I haven’t really changed. But 2010 was a wild year for me and over the span of three months I left a clueless hobbit on an adventure, found myself wanting something for one of the first times I could remember, then rather appropriately wound up on the other side of the world aimlessly scrabbling around in volcanic rubble, yet somehow less lost than I was beforehand. Lord of the Rings, if Frodo had accidentally smacked a sea turtle in the face. That completely crazy and impulsive journey across America shattered many of the illusions my young self had let people hold in front of me, and in a way it’s to thank for a lot of the ways in which I’ve turned out. Lovely, dark and edgy backstory right? So it’s only befitting I came up with a lovely, dark and edgy team for this lovely, dark and edgy waste of time.

Look at Me Now… All Up On The Interweb

So, the Battle of Legends tournament. The rules: anything goes. Except that new diamond thing, which is rubbish anyway so it doesn’t really matter. This means pick absolutely whatever you want, and that’s alright by me. But, since I’m so sexy and everything, I have to win in style. So I came up with something so suave and ninja-like, you’re definitely going to struggle to keep your pants on. …no, really it is pretty cool.

Loaded – Primal Scream

scizor
“We wanna be free! We wanna be free, to do what we want to do! And we wanna get loaded.”

Scizor (F) @ Lum Berry
Ability: Technician
EVs: 252 HP / 252 Attack / 4 Speed
Adamant Nature
- Bug Bite
- Bullet Punch
- Superpower
- Protect

Loaded is my one-shot answer to Darkrai in all of its forms. I hate hate hate people using Darkrai and its constant 80%, 30%, 30% chances, since basically all it does is throw every game down to the random number generator. If you want that kind of game, please, just go play bingo and get out of my sight. Just be aware, I watch the Jeremy Kyle Show. Foxy Bingo’s Vernon Kay antics have turned me against the variety of luck-based games the world has to offer. Please don’t be part of the problem.

Superpower offers clutch damage against the inevitable hordes of Arceus and Kangaskhan while Bullet Punch offers that final cry of defiance in the face of a stat-boosted Xerneas, one of the format’s several defining artiodactyls. Speaking of which…

Hold Your Colour - Pendulum

xerneas
“So kiss me… ‘cause I know who’s up against the wall.”
Xerneas @ Power Herb
Ability: Fairy Aura
EVs: I don’t actually know because I’m pretty sure I did it wrong / 252 Speed
Modest Nature
- Moonblast
- Dazzling Gleam
- Geomancy
- Protect

(Thanks to dingram for trading me this one!)

Xerneas. When it hits the field, someone’s back is against the wall. No matter how hard he sings it, though, Rob Swire can’t make me kiss him. He’s really not my cup of tea, as it happens. Though even if he were to suddenly became 1: female and 2: really fit, I’d still be put off by his later crimes against drum and bass. Does that make me picky? …anyway where was I…

With Geomancy and a Power Herb, Xerneas is able to double most of its stats in one turn, something no other Pokémon of its calibre can do. That’s very scary. After using Geomancy, it one-hit KOs pretty much everything in the game, often even with its spread move, Dazzling Gleam. If the opponent doesn’t have anything that can take down a +2/+2/+2 Xerneas, they’re basically going to lose. They’re going to have to pack that, and something that can stop it from setting up in the first place. Such as…

Lady - Modjo

kangaskhan-mega
“Lady, I just feel like, I won’t get you, out of my mind.”
Kangaskhan (F) @ Kangaskhanite
Ability: Inner Focus/Parental Bond
EVs: 4 HP / 252 Attack / 252 Speed
Jolly Nature
- Double Edge
- Fake Out
- Sucker Punch
- Low Kick

Oh look, I’m using pretty much exactly the same Kangaskhan as everyone else ever does. I told you I was special. As quite obviously the best mega in the game and the only Fake Out user worth having in a legendary metagame, Kangaskhan was a really obvious pick. Low Kick hits things. So does Sucker Punch. Kangashan hits things. Something like that. God, it’s so boring.

It has Double Edge because I couldn’t be bothered raising its happiness for Return. If I’m going to give a Lady daily massages and lovingly feed her EV-reducing berries, then I’d rather she was a human being, not a kangaroo on a computer screen.

Sa’eed- Infected Mushroom

landorus-therian
“I hope I can chill and stay the same, stop the bleed inside and feel again, cut the chain of lies you’ve been feeeeeding my veins I’ve got nothing to say to yooooou!”
Landorus-T (M) @ Choice Scarf
Ability: Intimidate
EVs: 4 HP / 252 Attack / 252 Speed
Adamant Nature
- Earthquake
- Stone Edge
- Superpower
- U-Turn

Scarf Landorus! How I’ve missed you. I totally did this one wrong though. He was supposed to have Rock Slide and Knock Off and yeah I forgot; screwed that one up. However, the golden tiger will always be one of my favourite Pokémon to use. Even if I’m fully aware of the real life golden tiger’s horrific genetic heritage, Landorus hasn’t let me down yet. Though who knows, thanks to generations of inbreeding he’s probably got the life expectancy of a kid playing chocolate Russian Roulette. Moderately below average, since the “live round” is only a chocolate with chilli sauce instead of caramel. It’s not actually dangerous. That was a joke.

I literally only used Landorus because I like it and you can basically slap it on anything and it’ll beat people. I put absolutely no care whatsoever into any of my teams and pretty much always use the first thing I think of. You may be noticing this by now.

Hypest Hype- Chase and Status Ft. Tempa T

terrakion
“Every time I go to the rave, everyone knows gonna be at Next Hype!”
Terrakion @ Focus Sash
Ability: Justified
EVs: 4 HP / 252 Attack / 252 Speed
Jolly Nature
- Close Combat
- Rock Slide
- Quick Attack
- Protect

I kind of like my shiny Terrakion, and wanted to use it to beat normal-type Arceus, which basically everyone ended up using since it’s the most boring and consistent Pokémon in the game (that should’ve stayed banned it’s so boring). If I wanted to play Goat Simulator, I’d go and hang out with 12-year olds. That’s all I’m saying. If anyone takes issue at my dissing of Goat Simulator, then I tell them, here’s a chocolate bun, go and sit in the corner and play your Game Boy. That’ll shut them up.

Hypest Hype, incidentally, is one of my favourite stupid-rave tunes and the only one that gets regular club play. Chase and Status may be the definition of middle-of-the-road UK dance music, but they’re alriiiight really and I am kind of going to see them. On a beach. This track with Temps is a bit of a classic though, and indeed like the other kind of Red Bull makes me go so mental I once raved so hard all of the numbers got knocked out of the face of my watch. Whoops. And now I wear a broken watch as a bracelet, because yeah it totally symbolises the broken and subjective nature of time. I definitely don’t say that to rationalise breaking my watch because I was slam dancing to Tempa T and accidentally hit my friend in the face with it. I assure you that was not the case. It was opposites day.

This brings us to the team’s crown jewel…

Donker Mag- Die Antwoord

giratina-origin
“I wanna feel free, I wanna feel, please, but I can’t feel pleased if I’m feeling guilty”
Giratina-O @ Griseous Orb
Ability: Levitate
EVs: 64 HP / 252 Attack / 4 Defense / 176 Special Defense / 12 Speed
Adamant Nature
- Shadow Force
- Shadow Sneak
- Will-O-Wisp
- Protect

Donker Mag. “Dark Power”. Shadow Force. Giratina’s always resonated with me more than the other legendary Pokémon, and for that reason I just had to use it. I like centipedes. It may come as no surprise to you that I do indeed keep a venomous centipede on my bedside table. He’s nearly a foot long, and is called Sonny Moore aka Skrillex, or, for short, Centipede. Because that’s not a Skrillex song, it’s a Knife Party song. This centipede is a predator, and I’m hilarious.

Like Giratina, Die Antwoord are a group that’s always been a little different. And by a little different, I mean purposefully and obtusely different. Like the Renegade Pokémon itself, Ninja and Yo-Landi are practically antimatter in a world that looks at them with something between disbelief and condescension, and doesn’t quite know how to handle them. They’re a band that through just being different were assumed to be a gimmick going for shock value, and now they haven’t changed much in a few albums, a lot of people will tell you they’re shallow. “Are you actually like this or is it just an act? Are you playing a character?”. There’s nobody more aware than themselves that they risk being taken seriously, or being seen as dangerous if they keep coming out with off-the-wall material and generally looking like they’re a mess. Donker Mag is one of their rare songs where they do actually reveal the thoughtful side of the madness, and I really like it. It shouldn’t be too hard to see why I have a lot of appreciation for Die Antwoord. Shame most of their music sucks!

Donker Mag himself is easily my favourite Pokémon in the game — so beautiful in every way, whether it’s by brutalising people with Shadow Force, finishing off with Shadow Sneak or gradually tanking things out with Will-O-Wisp. And he’s a huge sexy flying centipede. Love it.

Enter The Ninja

11:00pm

Finally, I had my team together. It’d taken me a solid three days of doing absolutely nothing useful but eventually I had my team put together in about… I think it was one hour’s work. I don’t really pay attention to time, what’s going on around me, that sort of thing. I topped the ladder on Showdown repeatedly when I was practising with my team, and now it was time to turn that into a top performance in the competition itself.

Soon, my first game begins and I prepare for a difficult fight. My opponent leads with Charizard and Groudon. He Mega Evolves Charizard into Charizard X and with Groudon uses… Earthquake. Literally the most pointless and self-destructive move that could have possibly happened, it’s like watching a fireman catch a baby from a burning building — only to punt it back through a window. The tournament is off to a mindblowing start.

11:30pm

As though the world were populated entirely by idiots, I’m 10-0 with absolutely no challenge whatsoever. I even fight a Normal Gem physical Greninja, which uses Return on my Terrakion. The tournament’s lack of resistance is disengagingly pathetic. When, like a gift from above, I find myself matched with this high-rated Japanese guy I remember playing in the casual room at Worlds last year, with the ingame name “Worms”.

YAKW-WWWW-WWW8-PJER

Thus, my faith in online tournaments is restored a little.

12:30am

Some more games down, I’m now 17-3 and at 1720. Things are looking good! My only losses have been to a Choice Scarf Landorus Rock Slide double flinching me when it needed both… and Will-O-Wisp missing three times in the same game. I can handle that; you’re bound to get a little bit of stupid luck things happen over 30 games right? Otherwise, the games are pretty fun and I’m really enjoying my Donker Mag.

23PW-WWWW-WWW8-PK3K

1:00am

So, I get the final 10 battles ready to be played. Immediately, I’m stricken with a sudden realisation of the truth of Murphy’s Law. If something can go wrong, it probably will.

74XW-WWWW-WWW8-PJJ8

I mean, really? I get hit with two necessary critical hits in the first two turns, but still make it back. This is a theme that keeps carrying on. Will-O-Wisp has missed more times than it’s hit. Every time a Darkrai Dark Voids me, I’m sleeping for the maximum three turns. A Specs Latios uses Thunder out of rain, critical hits through my +2/+2/+2 Xerneas and paralyses me, but I still manage to win. But then things start getting a little more ridiculous. A Scarf Kyogre double critical hits my Kangaskhan/Xerneas lead, when they’d survive and KO otherwise. Now I’m remembering how stupid the legendary format could be back in the day, with Dark Void Smeargle everywhere and critical hits being gamebreaking pretty much every time they happened. Only in this format Darkrai is actually legal, so there’s a good Pokémon throwing Dark Void everywhere, and then it’s paired with Arceus and its stupid priority moves and Xerneas and its Geomancy and it gets to the point where a single missed turn can lose you everything against the most abusive team setups. When far too many people are using things that take control of the game out of both of the players’ hands, I don’t think that’s fun any more.

Allow me to illustrate. Please, try not to laugh too much.

R54W-WWWW-WWW8-PJLJ

Yeah… yeah. I was keeping a running total of Prankster Swagger turns. I had twelve of them over the course of the tournament, and every single time, my Pokémon hurt themselves. I felt like joining in, to be honest, and making my own little emo Pokémon crew. We’d go shopping for quirky and unique accessories at Affleck’s in Manchester then hang out by the Urbis on Sundays, glaring at strangers. It’d be fun. In all seriousness though, when Pokémon gets like this I’d rather play in traffic. At least then when I get flattened, it would be my fault.

This wasn’t even my worst game. The one immediately after, which tragically the game wouldn’t let me save, I lead with Xerneas and Geomancy and his Ludicolo critical Scalds through +2 and burns it, both necessary occurrences for Xerneas to go down without 4-0ing his whole team. Then Grass Arceus (!) freezes Donker Mag with the one (critical hit) Ice Beam it gets off, and he sits there frozen for five turns on his own tanking repeated Water Spouts from this Kyogre, which is now whaling all over the rest of my guys. I manage to get it down to just my Giratina and Terrakion against his Kangaskhan and Landorus. All I have to do is Quick Attack for the KO on his very low health Landorus. Of course, double Protect fails, I get the minimum damage roll, and Landorus (which Will-O-Wisp had missed on twice already) survives on 1hp and KOs both of my guys then itself with life orb Rock Slide.

See, the major problem with this tournament is that with Dark Void and Prankster Swagger users around, being limited to 30 games with so many luck-based factors involved means that whatever happens, you’re not going to have a fair shot at getting high in the rankings. You either roll the dice and come out winning some and losing some, or you have to deal with other people rolling the dice and, in my case, getting a bum roll every single time. It’s only a major issue because of the 30 game limit, which is far too low, especially when in a tournament like this you have to get stuff ready that you aren’t going to have normally.

Battle of Legends

All said and done, it was better than nothing, ‘cause at least it gave me an excuse to write something. If I’m wasting time, might as well make it productive — and then it isn’t wasting time! Or so I’ll tell myself. I ended up with a rating of like 1650 and a 24-6 record, which is pretty depressing to say as I felt I was actually good at the format. Oh well. Let’s just hope that next time there’s a tournament with legendaries involved, the obviously superior (and event-based) stuff like Arceus and the dice-rolling things like Darkrai get left on the banlist in favour of letting the decent legendaries shine. The likes of Giratina, Xerneas and Lugia are all powerful but totally unique, and I hope to see them allowed again in the future, in a similar kind of format to 2010. Wouldn’t that be something special?

In the meantime, let’s all just have fun and look forward to Worlds. Except for me. I’m not going to Worlds, I’m going camping on a beach with my favourite idiots — and, as much as I love Pokémon, I wouldn’t have it any other way!

The post Happy Go Unlucky – Zog’s Chronicle of the Battle of Legends appeared first on Nugget Bridge.

Tungsten: US Nationals 17th Place Report

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 zapdos   mawile-mega charizard-mega-y hydreigon  gardevoir  garchomp

“The strongest steel is forged in the hottest fire.”

So, it’s that time of year again. A huge national tournament of around 500 people fades out into a tiny field of players who will be competing for glory at the World Championships. What this means, for me at least, is that there is another tournament to prepare for. However, it seems clear that one does not grow as a player without reflecting on their past. Nationals 2014 was a big tournament for me. I barely clinched a 7-2 record on day 1 followed by a 3-3 record on day 2, almost the absolute minimum I could achieve to reach the World Championships this year. Any team that can pull a player through that grueling gauntlet of day 1 into day 2 and still finish deserves some analysis, so I want to go through this team and explain it.

Building the Team

After testing several teams and not really “feeling” any of them, I decided to experiment with something that I’d used before to good success; the Trick Room concepts from my Winter Regionals team. I tried to replicate the successful elements. A Trick Room element that could be used to control unprepared teams combined with a core that would be effective even without speed control. I looked for Pokemon that were powerful across the board and fit in with a remade concept of the old team, and came up with this.

talonflame garchomp rotom-wash tyranitar gardevoir mawile-mega

Choice Band Talonflame, Lum Garchomp, Chesto Rotom-Wash, Life Orb Tyranitar, Sitrus Gardevoir, Mega Mawile.

This version was fairly successful. It handled fast teams and Mega Kangaskhan based teams fairly well and had options for most situations that Mawile didn’t like to be in, such as Rotom-Wash for Rotom-Heat and Garchomp for other Fire types. Talonflame’s power and priority allowed it to deal with extremely quick teams when I was unable to set up Trick Room as well, giving me a bit of a safety net.

However, this team had some notable problems. It was relying too heavily on Life Orb Tyranitar for power it couldn’t provide and the team wasn’t able to protect the Chesto Rotom-Wash well enough to keep a good answer to Rotom-Heat available. It was also very hit-or-miss and relied far too much on the Trick Room option. Additionally, there was a lack of bulk on the team, making it hard to switch defensively and remain in a good position. When this team proved to not be up to the quality I had hoped, I decided to scrap it and move on to other teams.

One night, while I was testing one of those other teams, I realized that the Zapdos I had been testing on that team could work very well on the Trick Room centered team I had scrapped a while ago. This gave me a way to run it with Hydreigon as I had been wanting to do so I could improve the team’s firepower, and with the change to a Fire-type Rotom Forme to replace the less bulky Talonflame, I was left with the second iteration of what had been a dead idea.

zapdos rotom-heat hydreigon gardevoir mawile-mega garchomp

Life Orb/Expert Belt Zapdos, Safety Goggles Rotom-Heat, Choice Specs Hydreigon, Sitrus Gardevoir, Mega Mawile, Lum Berry/Life Orb Garchomp

I, quite confidently, brought this team to the June International Challenge. However, my confidence cost me; in a rush to get started, I didn’t check the Rotom-Heat I used and found myself with one using Rest and Discharge and an oddly defensive spread. I wasn’t able to pick it very often and lost the utility of a Fire type on the team. Mix this together with tilt, intensified by my Spring Regionals performance and the response that I had, I lost. A lot. I was lost. My Rotom is probably still sleeping.

Following this, I was upset and wanted to find out how to fix a team that had been working so well before. One night I was messing around with the team against Collin Heier (TheBattleRoom) and he used Charizard-Y and Hydreigon together against me and beat me handily. Frustrated, I complained about my inability to use an appropriate Fire type due to their lack of existence in this years game. Collin suggested Charizard-Y to cover that.

Overview

This is actually the product of a lot of thinking and crafting with Collin Heier, Blake Hopper (MrBopper), and the result of test matches on Pokemon Showdown!. Although it doesn’t really mean a lot, I reached rank 2 on that ladder a week prior to Nationals with this team under the name Outstandingmarmot, solidifying a bit of my confidence in best of one where I wouldn’t usually have much. The best elements of the team were the Gardevoir+Mawile combination, the Zapdos, and the abuse of lead combinations with Charizard, aside from Charizard+Mawile. Mawile also had a lot of good lead combinations with its general effectiveness across the board, being able to be paired with almost anything as a lead. I think if I had more time to work with this team, that would be what I experimented with more; more creative leads to handle situations with any Pokemon, since the synergy between these Pokemon is already fairly good.

One of the weaknesses this team had was Sitrus Berry Rotom-H. While a lot of my Pokemon handled non-Sitrus variants fairly well to open the door for Mawile, not being able to get the Sitrus variant in less than two turns without Hydreigon was a big downside considering both of my Mega-evolutions and Zapdos struggled with it. Otherwise I didn’t really have problems with any particular Pokemon thanks to Charizard covering Amoonguss and Aegislash well. With that out of the way, I was able to focus the team on working with my adaptive and pseudo-defensive play style which led to the refinement of spreads and numbers.

Initially, I ran into the issue of three of my Pokemon hitting near to the 140 Speed mark, with Zapdos and Hydreigon at 140 and Charizard at 141. I didn’t like the fact that if something was faster or slower than these three, they would always be outpaced out of Trick Room or, in the case of the latter, in Trick Room. To remedy this, I moved Hydreigon up by making the EV spread more efficient so it hit 142 Speed and made Zapdos bulkier, making it have some more utility outside of the speed it had. However, it seems to be that when I make teams I hit the issue of static speed numbers pretty often, so my ideas for speed on my own teams probably need to be addressed. Regardless of my efforts, Smeargle could still be an issue if Garchomp dropped an attack into an evasion boost or went down early, so I kind of wanted better answers to Dark Void.

One of the big things about Nationals that threw me off was the meta being drastically different in day 2 than one would expect. Perhaps I should have seen this coming, but the teams that got there were often teams with weird twists or specific anti-meta choices that made them hard to play against with another team designed to counter specific elements of the meta game. This was truly a new element; while it seems that paying attention to the player who made day 2 has been a big deal, good and consistent team strategies were also important to evaluate in both their anti-meta attributes and their positive elements in terms of general synergy. It was extremely challenging to be successful with a team that only answered the day 1 or day 2 meta game, so Nationals success was as much a testament to the quality of your team as it was to the quality of a player (which could, admittedly, be considered synonymous).

The Team

zapdos

Zapdos @ Life Orb
Ability: Pressure
EVs: 220 HP / 120 Def / 44 SpA / 96 SpD / 28 Spe
Modest Nature
IVs: 30 Atk / 30 Def / 29 SpD
- Roost
- Thunderbolt
- Hidden Power [Ice]
- Thunder Wave

Zapdos was one of the best Pokemon on the team. While I kind of regret running Thunder Wave since I had other answers to Kangaskhan and didn’t like using it that much, the three-move combination of Roost-Thunderbolt-Hidden Power Ice worked wonders in terms of coverage and defensive capability. Zapdos’ bulk and its Life Orb turned it into an all-terrain vehicle that could roll over anything and worked pretty universally in any match-up. I think at this point it’s solidified in my mind that Zapdos could easily turn out to be one of the best Pokemon in the meta game. After all,  it has great defenses and defensive typing coupled with the ability to answer both Garchomp and Salamence with the right EV spread. Electric is a fantastic type to receive STAB on due to it only being resisted by Dragon, Electric, and Ground, two of which are weak to Hidden Power Ice. Lists of the most common Dragon and Ground types both include Garchomp, so Hidden Power Ice works wonders. However, Zapdos was another one of the Pokemon that compounded my weakness to Rotom-H.

Roost in particular had some applications that saved me in several situations. While I was vulnerable to critical hits when doing this, I could position matches with a decent amount of time left into situations where Zapdos could Roost off damage and then win a battle solo against two opponents quite comfortably because of its bulk. This was a big deal in my game against Mancuso, where I had to set myself up for a 1v2 with Zapdos against Azumarill and -2 Sp. Atk Rotom-Heat to win the game. Without the Roost option I would have been unable to win that game due to the sheer amount of damage. Zapdos is a great candidate for Roost because of its excellent typing, leaving it with only two weaknesses to abuse. Therefore, it often took at least two turns to knock out; each Roost could extend the turns wasted significantly by the opponent significantly or push the opponent into a situation where they had to knock out Zapdos without actually having anything to knock it out, since I took out the thing that severely damaged Zapdos in the first place.

This EV spread was made to survive both Mega Mawile’s maximum Attack Adamant Play Rough and a single hit of Life Orb damage. It could also survive a Modest Choice Specs Salamence Draco Meteor, albeit not taking the Life Orb damage afterwards should I choose to get the KO on Salamence with Hidden Power Ice. The Special Attack EVs allow it to both one-hit KO Garchomp and two-hit KO Mega Kangaskhan, proving that Zapdos’ damage holding Life Orb was still relatively high despite its significant defensive investment. The Speed allowed me to outpace max Speed Bisharp by two points, since 4 EVs would always be wasted due to the Special Defense IV and Defense IV of the Zapdos I had (the extra 4 are in Special Defense on this spread) where if I was using a flawless Zapdos I would have been able to outpace Jolly max Speed Tyranitar all of the time as well. Fortunately, that wasn’t an issue.

mawile-mega

Mawile @ Mawilite
Ability: Intimidate
EVs: 252 HP / 108 Atk / 4 Def / 124 SpD / 20 Spe
Adamant Nature
- Iron Head
- Play Rough
- Sucker Punch
- Protect

Mawile was my primary Mega choice to answer the ever-present Mega Kangaskhan. By removing the opponent’s answers to Mawile (usually Fire types, Amoonguss, and Aegislash) I could go into Trick Room and win near-instantaneously or at least gain a massive advantage. However, Mawile is not only a Trick Room Pokemon. The defensive and offensive investment, along with a significant speed creep to outrun other Mawiles, allowed it to function effectively outside of Trick Room and without Gardevoir. This was the reason I decided to use Gardevoir as my Trick Room setter; I wanted both my Trick Room sweeper and my setter to be able to function well without ever using Trick Room, but I wanted to have the option of controlling an opponent whose team would otherwise be too fast for my team to handle.

The decision to run Iron Head is one that may be slightly confusing considering my weakness to Fire types, but I’ll stand by it in saying that its neutral coverage and perfect accuracy justify picking it. There was really never a situation where I wanted any other move. It might be argued that Rock Slide would be viable to do damage to Rotom-H, but there is still no situation where I can double-target it and KO in one turn with Gardevoir/Mawile if it has Sitrus, so this was irrelevant save for the Charizard match-up which was already well handled by Zapdos/Hydreigon.

The EV spread was slightly skewed; it was intended to get the 50% chance to one-hit KO 4 HP Tyranitar with Play Rough and be 3 hit KO’d by maximum Special Attack Rotom Thunderbolts most of the time, forcing opposing Rotom-Wash to use the ever inaccurate Hydro Pump. However, I was thwarted by my desire to do this to all opposing Rotom-Wash and missed the 50% one-hit KO on Tyranitar. Regardless, Mawile’s bulk served me well at Nationals. To explain the 20 Speed, Collin (TheBattleRoom) told me that he felt that using Mawile in a less Trick Room oriented situation justified running Speed to outpace other Mawiles and Azumarills. With him being the self-proclaimed Mawile expert, I decided to go with the extra Speed. This gave me the option to not worry about setting up Trick Room against opposing Mawile teams and not worry as much about Speed ties.

charizard-mega-y

Charizard @ Charizardite Y
Ability: Blaze
EVs: 220 HP / 108 Def / 12 SpA / 4 SpD / 164 Spe
Modest Nature
- Heat Wave
- Overheat
- SolarBeam
- Protect

This Charizard (and my Gardevoir!) is completely ripped from Simon Yip’s team report of his team that also used Charizard/Mawile together. If you would like an explanation of the EV spread, you can see it there. I selected this EV spread because, when I tried to make my own spread, I was coming up with exactly the same numbers and wanted to do all of the same things, so I stuck with it.

However, the EV spread isn’t the thing in question; it’s the selection! I decided to run double Mega hesitantly, not because I specifically wanted to use the team archetype of “double Mega”, but because Rotom-Heat was a bad Fire type on my team and didn’t handle the problems the team was having. To put it specifically, this team absolutely hated running into any team with the combination of Aegislash/Amoonguss. With Rotom-Heat, I had to Overheat, switch out, and Overheat again. This was an invalid strategy because it: risked the opponent playing the game well, used up too much momentum, and didn’t always get one-hit KOs on the targets. Aegislash could even set up a Substitute in my face! I spent a lot of time thinking about this issue and some particular match-ups until I was playing best of 3s against Collin that fateful night and he suggested Mega Charizard Y over Rotom-Heat. After trying it, it seemed vastly superior to my prior choice in terms of match-ups and performance. It also helped the rain match-up a little bit, although most rain teams these days are running Rain Dance and I forgot that while considering how to play against them.

hydreigon

Hydreigon @ Choice Specs
Ability: Levitate
EVs: 28 HP / 36 Def / 252 SpA / 4 SpD / 188 Spe
Modest Nature
- Draco Meteor
- Dark Pulse
- Fire Blast
- Dragon Pulse

Choice Specs Hydreigon was my lone cowboy; my singular Pokemon that hard-countered Rotom-Heat. The gunslinger’s exceedingly powerful attacks ripped through teams when they got a chance to do so and helped even up my neutral coverage. This Pokemon had a high chance to KO 4 HP Mega Kangaskhan, could one-hit KO Rotom-Heats, and severely damage Venusaur. It also knocked out max HP Aegislash, one of Mawile’s biggest problem Pokemon, 62.5% of the time with Dark Pulse. Dark Pulse could 2 hit KO almost anything that didn’t resist it as well. Dragon Pulse, of course, sufficed for Dragon coverage when I didn’t want to use/didn’t want to miss Draco Meteor.

The EV spread is simplistic and designed to maximize output. I ran the absolute minimum HP and Defense to survive Garchomp Dragon Claws 100% of the time, allowing me to out speed my own Charizard-Y by one point and serving as the fastest member of the almost-the-same-speed-but-not-quite trio of Zapdos/Charizard/Hydreigon when I was using a faster Zapdos. While this forfeits some of my defensive capability against Special attacks, increasing the chance to be knocked out by Modest maximum Special Attack Salamence Dragon Pulses, I feel as though the Speed was definitely worth it and proved itself to be so during the event. Otherwise, Choice Specs Hydreigon doesn’t need a lot of explanation: have synergy with my team, shoot meteors, knock things out.

gardevoir

Gardevoir @ Sitrus Berry
Ability: Trace
EVs: 252 HP / 124 Def / 108 SpA / 20 SpD / 4 Spe
Modest Nature
- Trick Room
- Will-O-Wisp
- Moonblast
- Psychic

This was also ripped straight from Simon Yip’s team report, and with good reason! This Gardevoir, with its Sitrus Berry, was incredibly bulky for something with paper-thin physical defenses. It seemed to be the best Pokemon I could select to set up  Trick Room for my team. I did want to have Will-O-Wisp for its utility against opposing physical attackers and Kangaskhan though, so dropping Protect was a necessity.

So, aside from bulk, why did I select Gardevoir? After all, Reuniclus would have been awesome here! Reuniclus has Helping Hand for Charizard and Hydreigon, great bulk, good special attack, and a much easier time setting up Trick Room thanks to Overcoat. Well, the most obvious thing I could say would be: Will-O-Wisp! Also: Moonblast! However, I can expound upon that. The real reason I selected Gardevoir for this slot was its ability to work well with the rest of the team outside of Trick Room. I didn’t want to rely on anything that could be thwarted easily by flinches or criticals, and I also felt unsure about running into Amoonguss, Aegislash, or Rotom-Heat with a hard Trick Room core. In truth, not dedicating myself to Trick Room was what allowed me to run things like Charizard and Garchomp with the Gardevoir, and allowed me not to forfeit Fairy coverage if I didn’t want to pick Mawile into a matchup. Gardevoir and Mawile together gave me a more versatile “list” of answers than Reuniclus and Mawile could have on this particular team. However, I would advise experimenting with better checks to Rotom-Heat and testing Reuniclus on the team if you want to try it out — those are definitely some things that could work better for your playstyle and you could make a really cool team. I, for one, felt very comfortable with this choice and was very happy about the fact that I was using Gardevoir/Mawile at nationals because of their excellent synergy, even when they weren’t next to each other.

garchomp

Garchomp @ Lum Berry
Ability: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Dragon Claw
- Rock Slide
- Earthquake
- Protect

Garchomp is the Swiss army knife of the 2014 meta game. It has ways to help against several common megas, with Rough Skin hitting Kangaskhan, Rock Slide hitting Charizard Y, and Earthquake hitting Mawile. My Garchomp cleared up problems by using Earthquake to help against Aegislash, opposing Mawile, and grounded fire types. More importantly, it provided a fast Rock Slide user, allowing me to better answer fast Charizard-Y which could ruin my day. Rock slide also helped to deal with those pesky Rotom-Heats, albeit not too much due to Rotom-Heat’s bulk while holding Sitrus Berry. Rough Skin could function as a last ditch effort to do damage to Kangaskhan to put it in range for one of the team’s powerful attackers to knock out. Garchomp’s speed and Lum Berry also made it an effective answer to Smeargle, which could actually give my team quite a bit of trouble. My only regret with this Pokemon after nationals is that I didn’t decide to use a bulkier Adamant set to better abuse Garchomp’s coverage and natural bulk so it could function outside of serving as a specific counter for certain things.

Synergy

While the team could really work with any Pokemon in combination with any other Pokemon, it seems pretty evident to me that certain pairings let me do things that other pairings couldn’t. With that said, I feel it’s appropriate to go into detail about some of these combinations.

garchomp+ charizard-mega-y

The legendary CharChomp combination! Charizard and Garchomp together provide powerful spread coverage and answers to many of the common Pokemon. Their combined damage on both enemies — with Heat Wave and Rock Slide or Earthquake hitting a collective 4 times in one turn — could generally provide an answer to a great deal of the metagame and gave some specific teams, such as Randy Kwa’s, a lot of trouble. They also had respectable synergy on the field with the Flying and Ground combination. This lead, when nothing else worked, seemed to work very often as a neutral pick and was hard to switch into due to its spread moves. For this reason, I really liked having it on my team.

gardevoir+ zapdos

These two are some of the bulkiest Pokemon on my team and function well as a pairing if I want to be able to set up Trick Room or wear away at an opponent with strong neutral Moonblasts and Thunderbolts. Trick Room could also have high utility, with these two hitting a middle of the ground speed tier and therefore outpacing several Pokemon in Trick Room, such as the Garchomp / Charizard combination I mentioned above. This lead was one of the ones I picked the most often due to this as well as its ability to set up moderately well for Mawile to come in, with Psychic and Thunderbolt doing respectable damage to Rotom-Heat formes and both Zapdos and Gardevoir being able to get powerful Dragon types out of the way. It also provided double status, letting me beat Kangaskhan my way (). Will-O-Wisp worked if I wanted to set up Trick Room the following turn, and Thunder Wave worked if I was against a slower-paced team that wasn’t affected by Trick Room. Regardless, after this lead had done its damage, it opened the door for what would usually be Hydreigon and Mawile to serve as the cleanup crew.

hydreigongarchomp

The double dragon combo rises again! These two worked well to quickly dismantle an unprepared team, offering powerful Draco Meteors mixed with Earthquakes and Rock Slides (the natural disaster lead?) to quickly remove problem Pokemon for my team. Rotom-Heat absolutely did not like running into these two, so either mega I could have brought in the back could benefit from advantageous situations set up by Garchomp and Hydreigon.

charizard-mega-y+hydreigon

Unresisted Overheat and Draco Meteor could knock out almost anything. This, coupled with decent typing and Charizard’s Heat Waves or Overheats handling steel types for Hydreigon’s dragon attacks gave me another all around powerful lead that could bust holes in a team quickly. This was one of the leads I was losing to in practice as well and wanted to find a way to abuse myself.

 gardevoirhydreigon

This is another one of the leads that allow me to set up Trick Room for Mawile early. It seems like a running theme that when I lead with Hydreigon, I want to deal with the opposing Rotom-Heat right away. Its ability to deal massive damage to Kangaskhan forced my opponent to prioritize knocking out Hydreigon instead of Gardevoir, putting them in a negative situation should Trick Room go up on the turn Hydreigon faints. Even if they don’t knock out Hydreigon and Trick Room goes up anyways, Jolly maximum speed Kangaskhan is still faster than Hydreigon putting Kangaskhan at risk even without Mawile coming in. This was also my most balanced lead option, taking my second fastest Pokemon with my second slowest Pokemon and taking my most offensive Pokemon with my (second) most defensive. Thus, these two had great versatility and effectiveness together in a multitude of matchups.

Closing Remarks

Well, that seems to be it! I don’t like going into matches at length because taking notes about turns can be very distracting for me and I don’t remember specific turns any more than I have to. I really just wanted to explain the team and help people understand why it was, at least in my opinion, “good.” While I didn’t have anything particularly fancy and didn’t use Trick Room as much as I liked, it was still really fun to play and as successful as it needed to be. I doubt I can thank everyone who deserves it here, but a big general thank you goes out to everyone who supported me in my practice and was kind even when they didn’t have to be. It’s the community that makes this game what it is (I mean, aside from the Pokemon part) and the experience I’ve had practicing and building for nationals has been great. I absolutely do not care if you steal this team and hope that perhaps the mistakes I made (and hopefully pointed out well enough –hello, Rotom-Heat!) will help others learn to make better teams. At the moment I’m working on my ability to work through matchups mentally and theory out a team correctly. After I get that down I think I’ll make better, more consistent, more logical teams. I would like to wish everyone who’s still playing this season a whole-hearted “Good luck!” and I thank you for reading this.

The post Tungsten: US Nationals 17th Place Report appeared first on Nugget Bridge.


Outback Attack: An Australian Nationals Top 32 Report

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Hey guys, I’m TheBlooFoxx, sometimes known as the man with frustratingly too many names. In real life I am Ty Power, in Pokémon my IGN is Joshua, and I ladder on Showdown under the nickname ScHoolboy CHu (A sneaky homage to ScHoolboyQ – for all the TDE fans who hopefully love Pokémon as well). I was lucky enough to be able to compete in the Australian Pokémon National Competition, which was extraordinary both in quality and quantity of players, reaching a staggering attendance of:

  • 442 Masters
  • 127 Seniors
  • 96 Juniors

On the Day

Registration began pretty early, at 8:00AM, and was ongoing until about 12 in the afternoon, with a seemingly never ending crowd of competitors lining the streets. Ideally, I would have been able to say that I was well prepared, and ready to get there on time, because I had sorted out my team weeks earlier. However, in the mixture of excitement and stress that is the night before a tournament, I decided to make a few last minute changes, which caused me to spend hours breeding and training some new Pokémon for the following day. A combination of forgetting to save, getting unlucky with breeding, and waking up to watch the world cup 3rd place match, meant that by the following morning, I had only slept for three or so hours. Fortunately, I wasn’t really feeling that tired and managed to pull through and arrive on time only to be greeted by a wall of competitors, staff, and general lovers of the Pokémon series. After all the registration was sorted, it was time to start battling, which leads pretty well into my next topic.

The Team

The team that I used was something that I’d been working on for a while, and it sort of comes in a few different stages. The first iteration of it was used for a charity event hosted at EB Games Swanston street, Melbourne – an event with about 150 competitors. I actually threw the team together on the morning of the competition because I had been getting frustrated at my other available teams, so I decided to wing it with some favourites.

meowsticmawile-megagreninjarotom-heattrevenantazumarill

This was what the team looked like after I had scraped through my boxes looking for a team with decent synergy. I’m a huge fan of Prankster-users in the current format, and as such, I decided I’d build the team around Meowstic (chosen for his ability to use Quick Guard). Garchomp and Mawile have decent synergy together, and can put a lot of offensive pressure on the opponent with powerful spread moves, a strong priority move, and dual STABs that can puncture even the strongest defenses. This was actually my first time running the Garchomp 199 set that originated in Japanese tournaments, and I immediately fell in love with it, especially with support from Meowstic. If curious, I believe there is an article on that shows the spread and function of the set, probably more eloquently than I could. Rotom-H was added to the team soon after, due to its fantastic synergy with Garchomp, its access to Will-O-Wisp, and its strong fire-type STAB move, Overheat, allowing me to OHKO a lot of Pokémon who give my main attackers quite a bit of trouble. Amoonguss and Gyarados were then added to round out the team’s defensive FWG core, and help with status (Spore, Thunder Wave), as well as using Intimidate to cripple physical attackers.

The team was ultimately pretty successful at the tournament, where I managed to go undefeated in Swiss rounds, and even progress to the finals, where I lost to a strong opponent, Sam Lim (unfortunately I’m unaware of any account names etc.). Oddly enough, the competition didn’t enforce VGC 2014 rules, and competitors were allowed to use any Pokémon they wished. This made it sort of hard to gauge the effectiveness of this team within the proper rule-set, but with the amount of Safeguard+Swagger Garchomp sweeps, I had fallen in love with the team already, and decided I had to keep working on it.

The next event I brought the team to was the admittedly disappointing Melbourne Regional Competition, which was Bo3 single elimination. Unfortunately in the first round, I was matched against a friend who I went to the competition with and ended up having to knock him out. The bad luck continued, when in the second round I was matched against another friend whom I’d met at the previous charity event, Layne (Lejn). Meowstic, the crux of the team, was built to live the majority of physical and special hits that it would face, however, using rain to boost already powerful water attacks, it was easily taken out, and as a result, the team began to crumble around it a bit, leading to me being knocked out in the second round. Once again however, I decided I would not give up on the team, just adjust it to deal with its threats more effectively.

After some hard research, damage calculations, and discussion with friends, the team changed forms many times, and remained changing up until 2:00 AM the morning of the competition. I had gone as far as I thought I could with team building and decided to try to get what minuscule amount of sleep I could.

The following is the team I used at Nationals. I put quite a bit of time into over the past few weeks. Names are from the album ‘These Days, Ab-Soul, pretty much because the album is both new and amazing, and it’s most of what I’ve been listening to for the past few weeks.

meowstic

Sapiosexual (Meowstic) @Leftovers
Ability: Prankster
252 HP / 140 Def / 116 SpDef
Bold Nature
- Swagger
- Light Screen
- Quick Guard
- Safeguard

  • 252+ Atk Parental Bond Mega Kangaskhan Return vs. 252 HP / 140+ Def Meowstic: 135-159 (74.5 – 87.8%) — guaranteed 2HKO after Leftovers recovery
  • 252+ Atk Scrafty Crunch vs. 252 HP / 140+ Def Meowstic: 114-134 (62.9 – 74%) — guaranteed 2HKO after Leftovers recovery
  • 252+ SpA Hydreigon Dark Pulse vs. 252 HP / 116 SpD Meowstic: 152-180 (83.9 – 99.4%) — guaranteed 2HKO after Leftovers recovery
  • 252 SpA Chandelure Shadow Ball vs. 252 HP / 116 SpD Meowstic: 152-182 (83.9 – 100.5%) — 6.3% chance to OHKO

Meowstic was the starting concept for my team, and essentially remained its core throughout the whole process. The EV spread is one that I made, but is honestly pretty straightforward, and allows Meowstic to live an enormous amount of hits from both sides of the spectrum. On top of that, the addition of Light Screen to the move set (after some inspiration from Redemption003’s report from UK Nationals) helped to buff the team’s special defense, and was a way for me to deal with the huge weakness to weather that Meowstic had. The move set itself is pretty varied, and I’d received a bit of constructive criticism and tips about how to improve it, but honestly, these 4 moves fit my play-style with Meowstic perfectly, and while I occasionally would have liked to have Reflect, Intimidate on Mawile served a similar purpose, and I didn’t feel like giving up any of my moves.

The one part of the set that I am a little bit dissatisfied with is the item. Originally I had been running Sitrus Berry which was great for Kangaskhan match-ups, and had just generally been helpful for increasing Meowstic’s survivability in the long-term. However, the introduction of Trevenant to the team on the morning of the tournament meant that Sitrus Berry now had an arguably better user who could replenish it with Harvest, and as a result, I was forced to use Leftovers in an attempt to restore Meowstic’s health.

# of Matches used in Swiss Rounds: 6/9

mawile-mega

God’sReign (Mawile) @Mawilite
Ability: Intimidate –> Huge Power
252 HP/ 44 Atk/ 180 SpDef/ 32 Spe
Careful Nature
- Play Rough
- Iron Head
- Sucker Punch
- Protect

  • 252 Atk Garchomp Earthquake vs. 252 HP / 0 Def Mega Mawile: 108-128 (68.7 – 81.5%) — guaranteed 2HKO
  • -1 252+ Atk Choice Band Talonflame Flare Blitz vs. 252 HP / 0 Def Mega Mawile: 134-162 (85.3 – 103.1%) — 12.5% chance to OHKO
  • 252 SpA Choice Specs Salamence Fire Blast vs. 252 HP / 180+ SpD Mega Mawile: 134-158 (85.3 – 100.6%) — 6.3% chance to OHKO
  • 252 SpA Mega Charizard Y Heat Wave vs. 252 HP / 180+ SpD Mega Mawile in Sun through Light Screen: 111-132 (70.7 – 84%) — guaranteed 2HKO

Mawile has been my favourite Mega Pokémon since their introduction, and after Ray’s success at Virginia Regionals earlier in the season, the standard set for it was pretty clearly established. This set famously aimed to live Timid Choice Specs Salamence’s Fire Blast, and be able to flawlessly OHKO back with a Play Rough at -1. This is the set I used for a long time, however I eventually got a little bit frustrated at the speed ties I was encountering with other base 50s. This is what lead me to take some investment out of Attack and the 4EVs from defense, and put them into speed, thus creeping on base 50’s who creep on base 50’s. I was unsure about the attack drop to begin with, but in play testing, the advantage gained through a slight speed advantage was definitely potent, and with the introduction of Azumarill to the team, I was less worried about the Salamence and Tyranitar 1v1s that I had weakened. Aside from this minor change, the set is incredibly standard. I almost opted for Rock Slide over Iron Head while waiting in line to register, and honestly I don’t think it would have mattered that much if I had. However, I ultimately decided that because Greninja was already running Rock Slide, Iron Head was probably better for dealing with fairies.

# of Matches used in Swiss Rounds: 7/9

azumarill

Twact (Azumarill) @Assault Vest
Ability: Huge Power
224 HP/ 252 Atk/ 32 Spe
Adamant Nature
- Play Rough
- Waterfall
- Superpower
- Aqua Jet

  • 252+ Atk Parental Bond Mega Kangaskhan Return vs. 224 HP / 0 Def Azumarill: 168-199 (82.7 – 98%) — guaranteed 2HKO
  • 252+ Atk Choice Band Bisharp Iron Head vs. 224 HP / 0 Def Azumarill: 132-156 (65 – 76.8%) — guaranteed 2HKO
  • 252+ SpA Mega Manectric Thunderbolt vs. 224 HP / 4 SpD Assault Vest Azumarill: 138-164 (67.9 – 80.7%) — guaranteed 2HKO
  • 252+ SpA Mega Venusaur Sludge Bomb vs. 224 HP / 4 SpD Assault Vest Azumarill: 132-156 (65 – 76.8%) — guaranteed 2HKO

Azumarill was added to the team in place of Gyarados, mainly because double-Intimidate was causing some issues with my Bisharp match-up. The EVs are once again pretty simple. I figured that because the 32 speed EVs on Mawile were successful, it only made sense that the same would be true for Azumarill, which was essentially proven right both during training and on the day of the event. Assault Vest is my favourite item on Azumarill because it gives it incredible special bulk, which is aided greatly by its enormous HP stat and excellent typing. Many times an opponent will try and double target Azumarill to get rid of the threat as soon as possible, but with the unexpected SpDef boost provided by Assault Vest, Azumarill could live these attacks, thus getting an opportunity to counter attack with its partner. The moves are also pretty standard, and require little explanation. The only thing I could see being debatable is Superpower because of the stat drops that it causes, but I only really carried it for Kangaskhan, Ferrothorn, and Bisharp, so it was rare for it to cause issues.

To me, Azumarill was the secret ingredient for this team, because as soon as I added it, I could almost instantly feel an improvement. Not only does its unique typing and massive attack put a lot of pressure on opponents on the field, but in team preview, Azumarill is usually a Pokémon who requires a specific counter, and as a result, even if I didn’t bring it to a match, it could succeed in throwing off the opponent a little bit. As well as this, after its introduction to the team, and subsequent testing on Showdown, I achieved my own personal best on the ladder, reaching somewhere around 35th, which felt pretty good.

# of Matches used in Swiss Rounds: 7/9

rotom-heat

W.R.O.H (Rotom-Heat) @Expert Belt
Ability: Levitate
36 HP/ 252 SpA/ 220 Spe
Modest Nature
- Overheat
- Thunderbolt
- Will-O-Wisp
- Protect

  • 252+ SpA Expert Belt Rotom-H Thunderbolt vs. 4 HP / 0 SpD Mega Charizard Y: 158-187 (102.5 – 121.4%) — guaranteed OHKO
  • 252+ SpA Expert Belt Rotom-H Overheat vs. 252 HP / 76 SpD Aegislash-Shield: 168-202 (100.5 – 120.9%) — guaranteed OHKO
  • 252+ SpA Expert Belt Rotom-H Overheat vs. 252 HP / 208+ SpD Amoonguss: 223-262 (100.9 – 118.5%) — guaranteed OHKO
  • 252+ SpA Expert Belt Rotom-H Overheat vs. 252 HP / 180+ SpD Mega Mawile: 202-240 (128.6 – 152.8%) — guaranteed OHKO

Rotom-Heat was added to the team mainly because I needed a strong fire type move to take out threats like Aegislash, Mawile, and Amoonguss. The EV spread ensures that Rotom will out-speed up to max speed neutral Gyarados, always KO the aforementioned threats, and have a bit of HP investment from leftover EVs. After Regionals I wanted to add a little more bulk into the set, so I tried to find what minimum investment would OHKO 252HP 76SpDef Aegislash, as that seemed to be the most specially bulky variant of Aegislash that was being used. However, due to a combination of laziness to re-train, and not wanting to be tripped up by a slightly bulkier Aegislash set, I decided to keep max SpA.

The item used is something that seemed to cause some confusion among opponents. It was remarked to me by multiple opponents after battling that they thought Expert Belt was a really odd choice for Rotom, and that they wouldn’t have guessed it without me having revealed it to them in post. This surprised me, because this is the set I had been running ever since I bred my first Rotom in X version, and I hadn’t had any desire to swap to what standard Rotom-h was running. However, on the day this seemed to help in a way that I’d never even considered. In my 7th and 8th games in Swiss rounds, my opponents told me they were hesitant to Sucker Punch Rotom, as it was assumed that it carried Sitrus Berry, and/or that it would be too bulky. I’d managed to unintentionally bluff a Sitrus Berry, and it saved me enormously, as had they attacked me, it would have been an easy 2HKO. The real reason I run expert belt is that it ensures all of the KOs that I need Rotom to get for me, and it doesn’t wear down its HP like Life Orb or lock it into a single move like Choice Specs. Expert Belt gave Rotom’s SpA stat the slight boost that it needed to KO threats, and helped to bluff other items as well. Who knew?

# of Matches used in Swiss Rounds: 7/9

trevenant

TreeOfLife (Trevenant) @Sitrus Berry
Ability: Harvest
244 HP/ 84 Def/ 180 SpDef (0 Speed IV)
Sassy Nature
- Horn Leech
- Will-O-Wisp
- Trick Room
- Protect

  • -1 252+ Atk Life Orb Talonflame Brave Bird vs. 244 HP / 84 Def Trevenant: 159-190 (83.2 – 99.4%) — guaranteed 2HKO
  • 252 Atk Tyranitar Crunch vs. 244 HP / 84 Def Trevenant: 158-188 (82.7 – 98.4%) — guaranteed 2HKO after sandstorm damage
  • 252+ SpA Aegislash-Blade Shadow Ball vs. 244 HP / 180+ SpD Trevenant: 150-176 (78.5 – 92.1%) — guaranteed 2HKO
  • 252+ SpA Choice Specs Tyranitar Dark Pulse vs. 244 HP / 180+ SpD Trevenant: 158-188 (82.7 – 98.4%) — guaranteed 2HKO after sandstorm damage

Trevenant was added to the team as a replacement for Amoonguss. Amoonguss was and is a great Pokémon, and there was a time where it would have been on every team I used, however during testing I noticed that within this team, the only time I would bring it to a game would be if I saw Rotom-W in the team preview, mainly because if I had the chance to bring a support Pokémon, I would be much more likely to bring Meowstic.

The EV spread is the same as Lajo’s Trevenant from Germany Nationals. The HP EVs help to maximize the return from Sitrus Berry + Harvest, and the defense EVs ensure that Trevenant can live a huge spread of hits that are aimed to OHKO. If you want further explanation, there’s a deeper look into the set within Lajo’s report, which I’d strongly recommend that you check out.

Trevenant’s role on the team was pretty simple. As it was a replacement for Amoonguss, I needed to ensure that it could, at the very least, deal with Rotom-W on its own. However, there’s a lot more that Trevenant can do, including Will-O-Wisp to cripple physical attackers, Trick Room to turn the momentum of the game in my favour, and being a fantastic counter to two of the most common Megas, Kangaskhan and Mawile. Unfortunately, my lack of experience with it meant that I was often a little uncomfortable to bring it to matches, but when I did, Trevenant helped swing the game in my favor solidly, especially with Trick Room supported by Mawile and Azumarill.

# of Matches used in Swiss Rounds: 5/9

greninja

WorldRunners (Greninja) @Life Orb
Ability: Protean
4 Atk/ 252 SpA/ 252 Spe
Hasty Nature
- Scald
- Dark Pulse
- Rock Slide
- Mat Block

  • 4 Atk Life Orb Protean Greninja Rock Slide vs. 4 HP / 0 Def Mega Charizard Y: 203-239 (131.8 – 155.1%) — guaranteed OHKO
  • 252 SpA Life Orb Greninja Dark Pulse vs. 252 HP / 4 SpD Chandelure: 166-198 (99.4 – 118.5%) — 87.5% chance to OHKO
  • 252 SpA Life Orb Greninja Dark Pulse vs. 252 HP / 0 SpD Aegislash-Shield: 109-133 (65.2 – 79.6%) — guaranteed 2HKO after Leftovers recovery

Greninja was the most last-minute decision that the team received. Literally whilst walking to the event, I was thinking of ways to deal with the lack of special attackers on the team, and decided that it would perhaps be a suitable replacement for Garchomp. Greninja offers some similar advantages in being able to out-speed the standard base 100 Pokémon and deal decent spread damage with Rock Slide. Scald and Dark Pulse gave solid coverage and helped my match up with a few Pokémon that I didn’t have specific answers for, such as Mega Lucario, Pyroar, and Delphox. (I understand that it’s almost silly to account for Delphox, but circumstances were a little different in Australia, due to the deadly skills of Team Delphox, and their all-star cast)

Greninja worked about as well as I expected considering I’d only used it sparingly before. Mat Block was a great asset and allowed me to avoid a few spread moves, give me some time to set up Trick Room, and just generally give me some breathing room when faced with faster opponents. The idea actually came from a battle I had with Luke Bradley (Chandy) from Poke-Melbourne, who used a Greninja to great effect against me earlier in the season. In retrospect there are definitely better moves that I could have picked for it. Dark Pulse was chosen because I had two ghost weaknesses on the team, so Protean could help get some solid STAB damage off, whilst also gaining a resistance for their own attacks. I decided to forego Ice Beam, as I had two fairy types on the team, and for the most part, I didn’t think I would need it. I also traded Hydro Pump for Scald, because I didn’t want to deal with missing at crucial moments, however I’m unsure how wise a decision that was. Better moves probably could have been things like Grass Knot, Extrasensory, U-turn, or even Rock Tomb to help with speed control. In retrospect that’s probably this move set is probably the only thing I would change given the chance, but for something that was brought in at the last second, Greninja certainly pulled its weight when I brought it.

# of Matches used in Swiss Rounds: 4/9

So that’s it, the probably-too-long story of how this team came to be. I was extremely pleased with its and my own performance on the day, and I think that most issues I faced were either as a result of bad luck or my own errors. The team fits my play style really well and is just generally really comfortable, which I think is important for every player, and is part of why copy teams are rarely as successful as their originals.

The Competition

Round 1

The first game of the day is always pretty nerve-wrecking, especially when you know nothing about your opponent. Thankfully due to a little sleep deprivation and some pep talks with a mate from Poke-Melbourne, I don’t think I had the energy to stress too much, and managed to stay pretty calm. I don’t remember a whole lot about this match, just that it was ridiculous. I started out with Mawile and Rotom-H in an attempt to get some pressure onto his side of the field. From memory he had a Zapdos and a Kangaskhan or something, so I felt pretty safe going forward. That is, until Thunder Wave happened. On the first turn, I decided to hit Zapdos with Mawilite Play Rough, and Kangaskhan with Rotom’s Will-O-Wisp, knowing that my two Pokémon had an advantage over his. Zapdos takes this opportunity to get off a Thunder Wave onto Mawile. For the next 4 turns in a row, Mawile was unable to move, forcing me to switch around my Pokémon a bit to swing momentum in my favor somewhat successfully. Mawile stayed paralyzed and moved maybe 1/6 times in total for the whole match. This got me stressing a little, not wanting to take a loss in the first match. Luckily for me however, my opponent was pretty new to VGC and didn’t really have a full grasp of the game mechanics. After hitting Mawile with Zapdos’ HP ice, trying to Thunder Wave my Rotom, and, trying to burn a paralyzed Mawile, it was clear that my opponent wasn’t an experienced player. That being the case, I just pulled some safe switches and made safe plays for the rest of the match and managed to get myself back into a leading position. A sneaky Rock Slide crit from Greninja managed to take out his Zapdos and whatever else was on the field at the time (maybe Talonflame?), and I won the match with a somewhat hollow 3-0.

Record: 1-0

Round 2

For the second game, I knew that my opponent this time would be someone who had won his last battle, which is always kind of intimidating. Going into the game I lead with Meowstic and Azumarill, versus his Talonflame and Smeargle. I had a pretty good match up from team preview, and Dark Void was really the only thing I was worried about. However, because he didn’t have Fake Out support or anything like that, I was easily able to get up safeguard, and totally shut it down. From that point on, Meowstic controlled the game as it does so well. Quick Guard shut down his Talon flame’s attempt to nab a KO on Azumarill, letting me OHKO in return with Waterfall. His Smeargle ran endeavor which was kind of interesting, and caused me to lose my Azumarill later in the game, after he doubled on it with that and his Tyranitar. All-in-all the game was really straightforward, and his inability to finish off my pokes let me control the game fairly easily. I think the final score was 3-0, as I closed the game out with Trevenant, who couldn’t really be touched after Tyranitar was burned. Smeargle went down to Sandstorm and Tyranitar ate a few Horn Leeches until that was also KO d.

It’s hard to describe how the match went without any form of recording, but it essentially felt as if Meowstic could completely shut down any threat that he presented, using the combination of Safeguard, Quick Guard and Light Screen. In my opinion matches like these are the greatest selling point of prankster-support Pokémon, when they can ensure the longevity of your own Pokémon and aid with counter attacks.

Record: 2-0

Round 3 vs Martin Larumbe

This game was definitely a pretty sharp increase in skill from what I’d been facing before. Immediately in team preview, I saw Bisharp, which sent off warning lights, as there had been a few instances of being pretty comprehensively countered by it when practicing with this team. I lead with Meowstic and Azumarill as he leads with Kangaskhan and Bisharp. I had the goal of Quick Guarding from Fake Out and/or Sucker Punch on the first turn, and trying to get off a Superpower onto Bisharp to ensure that it wouldn’t be a problem later in the game. This failed, as he predicted the Quick Guard, and simply doubled up on Azumarill to get the KO. At this point I was at 3-4 against a Kangaskhan and a Bisharp, without a reliable counter for both at once. I was forced to send in Mawile in an attempt to weaken the Kangaskhan, knowing that I would have to get rid of Bisharp quickly because of his defiant boost. Essentially I failed to do this fast enough, and my opponent’s duo began to rip through my team with a combination of Power-up Punch/Return + Assurance. I was pretty much out of this game from turn one, where he netted a free KO, and was overwhelmed by Bisharp, leading to a tragic 4-0 loss.

Record: 2-1

Round 4

Taking a loss in early rounds of the competition is never fun, especially when it was somewhat unclear how many rounds of Swiss there would be. Going into game 4 I knew I had to step up my game, and conveniently for you as an audience, I began to take notes during battles. Straight away from team preview, I could see some interesting stuff in his team. The combination of Garchomp and Rotom, with a potential Telepathy Gardevoir as an option, gives off strong Discharge-Earthquake vibes, which was made even stronger by the appearance of Krookodile. I decided to lead with Greninja and Mawile, as Greninja had a fantastic match-up against 4/6 of his Pokémon, and Mawile could handle the other 2, whilst also providing intimidate support. He leads with Krookodile and Gardevoir. On the first turn I of course go for Mat Block to scout his moves, seeing if he reveals either Earthquake or Dazzling Gleam. The only Krookodile’s I’d seen in the past were scarfed, which would mean out-speeding Greninja, but because of the Intimidate, I knew that even if he did get an attack off, it wouldn’t KO Mawile or Greninja. As expected, Krookodile attacks first and does a little past half to both Mawile and Greninja. Gardevoir tries to get off a Dazzling Gleam at the same time, but it is eaten up by Mat Block as planned. Mawile tries to get the easy OHKO onto Krookodile, but misses unfortunately, leaving my in a not-so-great position. After that, I ended up switching Pokémon out a lot in an attempt to gain momentum, and eventually I was able to get Mawile and Trevenant out and pull off a Trick Room. After doing this, I could simply under-speed his whole team and get strong hits off with Play Rough and Horn Leech. Unfortunately for my opponent, he had gotten used to not being able to hurt his own Pokémon with spread moves (due to telepathy and levitate), and accidentally fired off a Discharge into his own Charizard Y. After this, the game was pretty much sealed, as Mawile had easy enough KOs on the rest of his Pokémon. I think I won 3-0 in the end, only losing Greninja, and still having Rotom in the back.

Record: 3-1

Round 5

After Game 4 I’d gotten some confidence back, and was really enjoying using my team. For the most part, everything was working how I’d planned, especially after I started taking notes during team preview and counting Safeguard and Light Screen turns more closely. This game had minimal notes, as it was honestly over quite quickly. He leads with Klefki and Jolteon against my Rotom and Mawile. On the first turn I had offensive pressure so I decided to double attack the opponent. I predicted a Klefki switch into his own Greninja in an attempt to live an Overheat, and as such, fired off a thunderbolt. I followed up with a Play Rough in case he switched in Garchomp, or Greninja was focus sashed. The turn played out pretty much as expected as Rotom hit for an easy KO straight away onto Greninja. His Jolteon fired off a thunderbolt into Mawile which did around 30%, who then retaliated with a Play Rough to score a double KO on the first turn. His last two were Klefki and Talonflame which was not an issue at all, as I had Rotom and Azumarill available. The game only lasted a few turns and I think this was 3-0 in the end after Brave Bird nabbed a KO on Mawile after some chip damage.

Record: 4-1

Round 6

Even though I’d managed to pick my game up since my loss, I still felt rather uncomfortable with a 4-1 record, as another loss was likely to knock me out of the competition. During team preview, I saw Kangaskhan as his likely mega, Rotom Wash for support, as well as Talonflame and Aegislash. These 4 Pokémon have great synergy together, and as such I figured those he was most likely to bring those, especially because Azumarill and Mawile threatened his Hydreigon and Venusaur respectively. Honestly in this match I didn’t have too much time for notes. This was easily the closest match of the day so far, and we spent a lot of turns trading blow for blow, only to hit an incoming switch that resisted the attack. We both got off lots of chip damage on each other and I tried to prepare for a more competent attack by bringing in Greninja to put up a mat block while Mawile could hit hard with its dual STABs. The plan paid dividends, as Mawile scored a crit on the Rotom-Wash, which turned a would-be 3HKO (assuming Sitrus) into a clean OHKO. After that point I got a little too relaxed because I thought eliminating Rotom meant I had one. After a few turns of pretty basic plays that didn’t accomplish much, I realized that I was still under quite a bit of pressure, and needed to adjust. The final turns were Rotom + Mawile vs Aegislash + Talonflame. Flare Blitz onto Mawile KO’d both the Mawile and the Talonflame due to recoil and chip damage, which just left Rotom-H vs Aegislash (who had a sub up). The last turn of the battle came down to if Rotom could live a shadow ball from Aegislash, which despite a lack of investment, it managed to. There was a slight chance of failure in Overheat missing, but thankfully it hit its target, and I was handed a pretty narrow 1-0.

This game was the most exciting so far which luckily got me a lot more focused on future games and how to win individual match-ups that I was worried about. I think between this round and the next, I did nothing but try work out how to play around Kangaskhan + Bisharp/Smeargle if I came across it. After checking in with mates around the room we moved on to the next battles.

Record: 5-1

Round 7 vs Jordan Gutthrie

This was an unfortunate match-up, because it was against someone that I knew which never really makes for the happiest of outcomes. We made the childish agreement of saying that the winner of our match would have to promise to take no more losses until Top Cut, just to make sure that we both made it through, and with that, we began to battle. Because I’d been speaking to him between rounds and throughout the day, I knew that Jordan had 2 battles that he won which eventually ran out the battle timer. Before this battle, I didn’t really understand how that was possible and just assumed that it was probably due to bad connection or something. However, the battle that followed explained this to me pretty clearly.

During team preview, I saw that 4/6 of Jordan’s Pokémon were special attackers, and as such, decided that Meowstic must be used to get up Light Screen. I paired that off with Mawile to lead, and brought Rotom and Azumarill in the back. The battle that followed was probably the best example of strong defensive play that I’ve ever seen in VGC (by Jordan). I immediately got up Light Screen as well as a Play Rough with Mawile onto his lead of Hydreigon alongside Scrafty. Hydreigon hit Meowstic with a Specs Dark Pulse after getting up Light Screen, and the little prankster managed to live with about 10HP. While turns kept rolling by, Jordan made consistently strong defensive switches, absorbing most of the attacks that I could dish out, and trying to stall out Light Screen and Safeguard. Finally, after seeing a few turns of this highly defensive play, I made some predictions and was able to nail Scrafty with a Play Rough, knocking it out instantly. Ultimately, Jordan did manage to stall out my defensive buffs, but by that point, the chip damage had built up quite a bit, and I could continue attacking without too much fear. There was one borderline moment of the match where a Play Rough from my Azumarill connected with his switched-in Mawile, and scored a critical hit. After the critical hit, I ended up knocking out the Mawile with an Overheat, and both of us were unsure if the crit mattered, as his set was especially bulky.

Aside from that minor hiccup, this battle was fantastic. Jordan played a near-perfect game against me, and I think my victory is owed much more to my team than to my strategy within the game. His team had 2 Pokémon that were 4x weak to fairy and the only things to resist fairy were weak to fire. This meant that by alternating Rotom, Azumarill and Mawile, as long as I kept them safe, I could ensure victory. I’m not 100% sure about the battle’s final result, but I think it was a safe 1-0. In the end, his Hydreigon had to lock itself into Dark Pulse or Fire Blast against my Mawile and Rotom. Either way I think I was pretty safe unless he got repeated flinches with Dark Pulse.

As mentioned earlier in the team analysis, Jordan told me after the game that he had assumed Rotom-H to be a bulky set with Sitrus Berry, and as such, was very hesitant to Sucker Punch it with Mawile, as it would be a 3HKO or more, and probably not be worth it in the long run. In the second-to-last turn, he fired one off as a saving grace, and was extremely surprised by the damage (~65%). Before this I’d only really considered Expert Belt to work as a bluff while playing singles, but in hindsight there’s no reason that it wouldn’t be the same in the VGC format as well. With an outside perspective of the team in mind, I decided that playing safely with Rotom to reinforce that bluff was probably a good move going forward.

Record: 6-1

Game 8 vs Phil Nguyen (Boomguy)

Game 8 was the one and only game I had against a member of Team Delphox, Phil Nguyen – also known as Boomguy on Nuggetbridge. Interestingly, I played Phil at my first ever VGC competition as well back in February, so I suppose this could be considered a grudge match of sorts :P . I went in knowing that Phil is a strong player. I’d seen a few of his battles before, how active he is within the community, as well as having spent the week leading up to this trying to beat his score on Showdown during my test runs for the team, which took a lot of tweaking and fixing to do.

Going into game preview is saw some pretty standard stuff; Amoonguss, Hydreigon, Kangaskhan, Rotom-Wash. But what got me excited for the match was his other two, Delphox and Carbink. Clad in a Delphox hat, with his Delphox plush toy, I could only hope that I would get to see the true power of Delphox in this match, and I was not disappointed.

I brought in Meowstic, Mawile, Rotom and Azumarill, pretty sure that I could handle most situations. He lead with Kangaskhan and Rotom, and went for the standard Fake Out + WoW combo onto Meowstic and Mawile, which I managed to deal with by protecting. On the next turn, I got up Safeguard to rule out any chance of burns on either of my two fairies, and sent Play Rough for his Rotom. From memory, there was a fair amount of switching on Phil’s part here. I was overeager to start attacking once I got the chance to Swagger my own Mawile under Safeguard. He saw through this though, and burned my Mawile with Will-O-Wisp, while Meowstic was KO’d by his partner Pokémon (maybe Kangaskhan?). After this I brought in Azumarill and continue with the goal of an all-out attack. I nailed Kangaskhan with a crit from Mawile who was burned and at +2, which essentially made the game much more one sided. After that happened I could just keep attacking until his Pokémon were gone, providing I didn’t make any dumb plays.

We agreed it was hard to call how big the influence of the crit on Kangaskhan was. Essentially it happened too early on to call if it was integral to the win, which was unfortunate because it did take away from the victory a little bit. In the last turn I finally decided to protect with Mawile, thinking that his Delphox would finally attack. As he Overheated into the protect I burned Kangaskhan with Rotom, as he tried to Sucker Punch my Rotom, fearing my own Sucker Punch from Mawile. Making a defensive play here after having made offensive ones all game was just unexpected enough to work, but it just as easily could have failed. Even after the Kangaskhan crit, Phil maneuvered the game into a position where it was still pretty even, which in and of itself deserves credit. Fortunately I pulled off the last turn and was able to nab another win.

Record: 7-1

Round 9

Finally the Last round of Swiss had arrived. Luckily I could go in pretty confident, as I think even with a loss I would still have made it to the Top 32. Fortunately, this time my opponent wasn’t someone I knew, so there were no bittersweet victories or losses for either of us. Being the final match, this was surprisingly straightforward. My team’s match-up was pretty strong, and I didn’t have too much to watch out for. Greninja had a great chance to shine, as it was able to out-speed all of my opponent’s Pokémon, and either attack, or set up Mat Block to aid its teammates. This game involved a lot of me switching to try keeping momentum with Mat Block and intimidating. I missed a Play Rough early on that would have net me a KO, but fortunately that didn’t make too much of a difference. I was pretty pleased, because after spending some time working out how to deal with Bisharp, I finally got my chance in the last match. I don’t remember the exact number, but there were plenty of Sucker Punches that failed because they flew into Protects or Will-O-Wisp. Once it was burned it was pretty much dead weight, and I took advantage of that to apply some attacking pressure. In the end I think it was 2-0, after Greninja and Mawile KO’d his Gardevoir to seal the deal and to guarantee a spot in Top Cut,

Record: 8-1

Top Cut

After Swiss rounds were over, the Top 32 had been announced. There were a lot of unfamiliar faces, but also a few familiar ones as well, among them Sam P (Cypress), Layne (Lejn), Dayne (Melbourne Regionals Runner-Up). Luckily my friend and I also made top cut and were pretty thrilled. At the end of Swiss, I was the 5th seed remaining and Sam was 8th, both a lot closer to the top than we’d expected at the day’s beginning.

Top 32

Top 32 was conducted in Bo1 format, single elimination, and sadly, it is where my Nationals dream ended. I lead off with Rotom and Greninja against his Charizard and Garchomp. After nothing much at all happening on the first turn, I get off a Rock Slide with Greninja, and manage to take out his Charizard. His Garchomp Rock Slides back in return, hitting Rotom for some fair damage and flinching it so it couldn’t get off its Will-O-Wisp. After this, he sent in his Talonflame, which put huge offensive pressure on, especially with Rotom at such decreased health. In the following turns I tried to make some defensive plays and switches to gain some momentum, but a Talon flame’s Brave Bird managed to crit my incoming Azumarill, which essentially ended the game for me. There was a slight chance at the end where I had Trevenant and Greninja vs his Garchomp and Talonflame. I managed to get the burn off on Garchomp while Talonflame took out Greninja, leaving me with just Trevenant and Rotom vs his remaining 3 Pokémon. Talonflame threw a Brave Bird at Trevenant for an easy OHKO and at that point, there was nothing I could do. and as if to add insult to injury, Garchomp’s final Rock Slide leaves Rotom with 15 HP, only to flinch one more time.

The loss was pretty unfortunate, and of course I would have loved to go further into the Top Cut, but there’s not a whole lot you can do about chance in Pokémon, so there’s no regrets. I got to stay and watch some friends progress through until the later stages of Top Cut, and then ended up watching Top 4 with everyone who was still there. The whole day was a lot of fun and the Top 4 matches on a giant screen in Melbourne Town Hall were crazy, with some really cool and unique Pokémon making appearances like Staraptor, Nidoqueen, Lapras, Heliolisk and Rotom-Fan.

All in all I’m honestly pretty proud that Australia put up such a strong group of competitors, and I wish the best of luck to those going to Worlds in August. I’m sure we’ll see some spectacular results.

The post Outback Attack: An Australian Nationals Top 32 Report appeared first on Nugget Bridge.

Inner Focusing on a Legendary Metagame: Battle of Legends US 1st Place Report

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Hello everyone! My name is Nathan (Kortex) and I am fairly new to the competitive scene. I started playing competitively around the end of 2013 and I first discovered Nugget Bridge a few months ago although I have been playing the video game franchise since 2004. What interested me the most about Nugget Bridge was the wide variety of team reports and insightful articles that helped me hone my skills as a competitive battler. Before finding these articles I did not even know about the basics like Effort Values and Individual Values! In the past few months, I feel like I have learned a great deal and quickly improved from level zero.

Team at a Glance

thundurus-incarnate   talonflame xerneas kangaskhan-megadarkrai amoonguss

It is with this new knowledge that I present to you the team I used to attain first place in the U.S. Masters Division Battle of Legends Wi-Fi Competition (15th worldwide). In this Level 100 Double Battle competition I managed to achieve a solid 1780 finish with 22 wins and 2 losses. I was unable to complete the remaining six battles since the deadline was 4:00 PM here in southern California and I had been busy all day. I was barely to get my last four matches done right before the closing of the competition!

As for my team, I knew that I would have to account for an extensive range of dangerous threats such as Arceus, Darkrai, Kyogre, Mewtwo and Xerneas. With this in mind, I decided that I would use Xerneas and Darkrai as my two restricted Pokemon since those were the only competitive Legendaries I had in my P.C. immediately before the competition. The team is centered around Xerneas and Mega Kangaskhan, two incredibly powerful Pokemon that have the potential to annihilate opposing teams with the right support.

The Team

thundurus-incarnate
Thundurus-Incarnate @ Chesto Berry
Ability: Prankster
EVs: 252 HP / 108 Def / 4 SpA / 144 SpD
Calm Nature
- Thunderbolt
- Thunder Wave
- Taunt
- Rest

  • Survives Modest 252 Special Attack 150 BP Kyogre Water Spout 15/16 times (Double target)
  • Survives Adamant 252 Attack Mega Kangaskhan Return 15/16 times
  • Survives Modest 252 Special Attack Xerneas Dazzling Gleam 100% of the time

Thundurus was important because it crippled several major threats such as Choice Scarf Kyogre, Ludicolo in the rain, Mega Kangaskhan and Geomancy Xerneas. Thundurus’s Taunt was also very useful as it prevented opposing Xerneas and Darkrai from using Geomancy and Dark Void. In addition, it protected my team from other Prankster users and kept my Kangaskhan safe from Will-O-Wisp. Rest, in combination with Chesto Berry, ensured that Thundurus stayed on the field for a considerable length of time. It often caught my opponents off-guard when Thundurus regained all of its health after being close to fainting. The Chesto Berry also allowed me to shut down Darkrai completely, even if it held a Lum Berry or a Mental Herb.

talonflame
Talonflame (F) @ Focus Sash
Ability: Gale Wings
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Brave Bird
- Flare Blitz
- Tailwind
- Quick Guard

Talonflame provided invaluable support for the team in the form of Tailwind and Quick Guard. Tailwind allowed me to outspeed the opposing team and proceed to set up or sweep with Darkrai, Xerneas, and Kangaskhan. Quick Guard was incredibly useful in blocking Fake Out, Arceus Extreme Speeds, Talonflame Brave Birds, and Prankster users. It often bought me a free turn to set up or take out a threat with Talonflame’s partner. The Focus Sash allowed it to take a hit and provide the team with another turn of support. Talonflame was also essential in dealing with the Steel types that would try to wall my Xerneas or Kangaskhan.

xerneas
Xerneas @ Power Herb
Ability: Fairy Aura
EVs: 180 HP / 252 SpA / 76 Spe
Modest Nature
- Dazzling Gleam
- Hidden Power Ground
- Geomancy
- Protect

  • Outspeeds Choice Scarf Base 102’s and below after using Geomancy
  • Survives Modest 252 Special Attack 150 BP Kyogre Water Spout in Rain 100% of the time
  • Survives Adamant 252 Attack Mega Kangaskhan Double-Edge 100% of the time
  • Survives +2 Adamant 252 Attack Life Orb Arceus Extreme Speed 100% of the time

Xerneas makes up the first half of my setup sweeping duo. Along with Kangaskhan, it can destroy entire teams after one turn of setup. With a Power Herb, Xerneas instantly gains a +2 boost in Special Attack, Special Defense, and Speed from using Geomancy in one turn. This allows Xerneas to function both as an extremely fast sweeper and a Special Defensive wall. Hidden Power Ground enables Xerneas to power its way through several of its counters such as Heatran, Mega Mawile, and Aegislash after a Geomancy boost.

kangaskhan-mega
Kangaskhan @ Kangaskhanite
Ability: Inner Focus -> Parental Bond
EVs: 164 HP / 156 Atk / 44 Def / 4 SDef / 140 Spe
Jolly Nature
- Fake Out
- Return
- Power-Up Punch
- Sucker Punch

  • Outspeeds Neutral-natured 252 Speed Xerneas and Yveltal and below
  • Survives Modest 252 Special Attack 150 BP Kyogre Water Spout in Rain 15/16 times (Double target)
  • Survives +2 Adamant 252 Attack Life Orb Arceus Extreme Speed 15/16 times
  • Survives +2 Modest 252 Special Attack Xerneas Dazzling Gleam 100% of the time (Double target)
  • Survives Modest 252 Special Attack Life Orb Mewtwo Aura Sphere 100% of the time
  • Survives Adamant 252 Attack Landorus-T Superpower 100% of the time

Kangaskhan was Xerneas’s partner in crime, taking out the majority of the opposing team in countless battles. It was able to deal great damage to many of the popular Legendary Pokemon in the format even without a Power-Up Punch boost. The widely underused Ability Inner Focus shocked several of my opponents and gave me the element of surprise. In several of my matches, faster Pokemon like Weavile would often Fake Out my Kangaskhan to win the Fake Out war only to watch my Kangaskhan Fake Out their other Pokemon to buy a free turn for my partner or boost itself with Power-Up Punch. In my games against the popular Kyogre and Ludicolo pair, Ludicolo would frequently Fake Out Kangaskhan while I would Fake Out Kyogre to give a partner like Xerneas or Darkrai an opportunity to use Geomancy or Dark Void, respectively. In the end, I feel like the decision to use Inner Focus over Scrappy was well worth it and gave me an edge in many of my battles.

darkrai
Darkrai @ Mental Herb
Ability: Bad Dreams
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Dark Void
- Dark Pulse
- Substitute
- Protect

Darkrai provided Xerneas and Kangaskhan excellent opportunities to set up and take out the opposing team. Darkrai is essentially a deadlier version of Smeargle with its incredibly fast Dark Void. With Fake Out, Quick Guard, Tailwind, and Rage Powder support, Darkrai is almost guaranteed a chance to use Dark Void. Substitute eased prediction, protected Darkrai from status, and gave me an additional turn to use Dark Void if I successfully used Substitute without taking damage that turn. Setting up a Substitute after putting my opponents to sleep also made it much harder for them to knock out Darkrai and stop it from repeatedly using Dark Void. Finally, Mental Herb allowed it to bypass Taunt from Thundurus, Sableye, Talonflame, Whimsicott and others to complete its task for the team in creating free turns. I did not rely on Darkrai’s Dark Void to bring me victory in my battles. In fact, I did not bring it at all in several of my games. When I chose to bring it, I would always assume that Dark Void would miss at least one, if not both of its intended targets and I would formulate a backup strategy in my mind accordingly. Nevertheless, Darkrai was an incredible asset to the team and performed its job well in the matches that I brought it to.

amoonguss
Amoonguss (M) @ Rocky Helmet
Ability: Regenerator
EVs: 252 HP / 116 Def / 140 SpD
Relaxed Nature
- Spore
- Rage Powder
- Grass Knot
- Protect

  • Survives Adamant 252 Attack Mega Kangaskhan Double-Edge 100% of the time
  • Survives +2 Adamant 252 Attack Life Orb Arceus Extreme Speed 15/16 times

Amoonguss was vital to the team as it offered indispensable support with Spore and Rage Powder, as well as improving my team’s match-up against Trick Room. I could always rely on a 100% accurate Spore to put an immediate threat to sleep and buy me a free turn or two. In addition, Rage Powder was exceedingly useful at redirecting attacks away from the rest of the team. I chose to use Grass Knot instead of Giga Drain or Sludge Bomb because I wanted to be able to deal great damage to Kyogre and Groudon. Lastly, I selected the item Rocky Helmet to aid in handling physical threats such as Mega Kangaskhan and Arceus. In hindsight, I might have used Rage Powder Volcarona, Follow Me Eviolite Magmar, or Landorus-T with its Intimidate in this slot instead for additional help in dealing with the various Steel types that I encountered during my matches.

Closing Thoughts

In the end, I had lots of fun participating in this extraordinary competition and I feel like I have also become better as a player. I am pleased with my final results and I plan to participate in upcoming competitions as well. I hope to attend large live tournaments in the future and I look forward to meeting many other Pokémon players. Thank you for reading my report; I hope you enjoyed it as much as I enjoyed writing it!

The post Inner Focusing on a Legendary Metagame: Battle of Legends US 1st Place Report appeared first on Nugget Bridge.

Mexican Trick Room? Not Really: A Top 8 Monterrey Premier Challenge Report

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Hello, everyone! Hector Lozano (Elder Lugia) here with my first post ever. A while ago, here in Mexico, we got our very first official VGC events. Three different Premier Challenges were held this year, occurring in Monterrey, Queretaro, and finally Mexico City. Here in Monterrey I managed to get into the Top 8 with a team I created after reading articles on Nugget Bridge.

I really wanted to make a special team for this tournament since it was Mexico’s first official event, so I decided to try my hand at a Trick Room team, which is a different playstyle than my standard Thunder Wave-Offensive core. At first, I decided to use two Mega Pokémon, but it didn’t work, so I started to search for a team that I liked. In the end, after reading Evilwolf’s winning Singapore Asia Cup Qualifier team report on Nugget Bridge, I decided to try his team because I found it really balanced for a Trick Room team. After practicing with it, I made some changes to both adapt to my own playstyle and to work well against the local metagame. (Just so you know, my team members’ nicknames were inspired by Accel World and Kill la Kill characters.) Let’s get started!

The Team

mawile-mega

Mawile (Kuroyukihime)
Item: Mawilite
Nature: Brave
Ability: Intimidate → Huge Power
IVs: 31/31/31/x/31/31
EVs: 252 HP, 72 Atk, 180 SDef
- Play Rough
- Iron Head
- Sucker Punch
- Protect

As I said earlier, my team initially had two Megas: Kangaskhan and Mawile. After practicing with Trick Room, I found out quite fast that I relied more upon the sheer power of Mawile than the bulky Kangaskhan that I carried. So, I decided to take Kangaskhan out and let Mawile wreck my opponents. The EV spread is kind of simple: it allowed Mawile to both survive a Flamethower from a Mega Manetric and still managed to OHKO most opponents.

I originally had Fire Fang over Iron Head when Kangaskhan was still on the team, but in the end I decided to use Iron Head for more power. The IVs from the Brave Mawile were enough to underspeed Adamant ones in Trick Room and Brave ones outside of it (as Evilwolf explains in the original team report). This Mawile was a monster and a really important part of the team, which ironically worked out really well with my Azumarill.

In the nickname department, I decided to use the full name of Hime because Black Lotus is pretty much a powerful monster, just like Mega Mawile.

tyranitar

Tyranitar (Ryuko)
Item: Weakness Policy
Nature: Brave
Ability: Sand Stream
IVs: 31/31/31/31/31/0
EVs: 252 HP, 88 Atk, 72 Def, 96 SDef
- Rock Slide
- Crunch
- Ice Beam
- Protect

I have to admit that I had my doubts about this set, but it worked wonders both in practice and the actual tournament, because most people didn’t expect Weakness Policy Tyranitar. Pretty much every attack could knock out the opponent after a +2 boost, and Chandelure could even set up Trick Room to make Tyranitar faster. The ability to destroy most opposing Pokémon with super-effective boosted attacks was perfect for the team, because it helped me with overall fire power.

Tyranitar is nicknamed Ryuko because of its versatility more than anything. Both characters are really versatile, and paired with with Senketsu, they became one of the best duos around.

chandelure

Chandelure (Senketsu)
Item: Colbur Berry
Nature: Quiet
Ability: Flash Fire
IVs: 31/31/31/x/31/0
EVs: 252 HP, 252 SpAtk, 4 Def
- Flamethrower
- Energy Ball
- Trick Room
- Protect

I personally had tried Chandelure a few times and I knew that it was a really good Pokémon for a Trick Room team, but I had never really built around it. I was tempted to make a more defensive EV spread but this worked the way it should have and that’s it. I have to agree with the inclusion of Energy Ball over Shadow Ball because firstly, this Chandelure is more of a support Pokémon and secondly, the team didn’t allow it to go for a double STAB, and I really needed a way to hit Water-type Pokémon so Energy Ball was the real deal.

Something I really want to point is that most people went for a double target into Chandelure fearing a Focus Sash, but it was okay for me, since that prediction actually won me the first game.

Why did I nickname it Senketsu? Easy: Chandelure is a Ghost type and as I said before, it worked well with Ryuko, so it was a good decision in the end.

gardevoir

Gardevoir (Sanageyama)
Item: Sitrus Berry
Nature: Quiet
Ability: Trace
IVs: 31/31/31/x/31/0
EVs: 252 HP, 252 Def, 4 SpAtk
- Moonblast
- Psychic
- Trick Room
- Safeguard

This was a Pokémon that I aso had my doubts about, but when I saw the amazing 160 Special Attack with only a Quiet nature and 4 EVs, I have to admit that it had more than needed. This set was crucial since I confronted many Talonflame, that were trying to OHKO it and never expected my Gardevoir to survive a Brave Bird and either knock it out or useTrick Room.

The original set was with Mental Herb instead of Sitrus Berry, but the Berry for me was more beneficial; this Gardevoir needed a way to recover itself. I wasn’t really afraid of Taunt since it’s not a common move here.

Safeguard is a move I really suffered with. In practice, I won a battle because I used it against a Smeargle that missed the Dark Void and allowed me to set it up. On the other hand, not having protection was a problem. I was about to put Protect over Safeguard but really forgot to do it before filling out my paper sheet, which was a problem during the tournament and almost cost me a match.

Gardevoir is nicknamed Sanageyama, because in the story of Kill la Kill he decides to sacrifice his pride for a better end. This Gardevoir was male, so it pretty much made a sacrifice of ever being a Gallade for a better end, which was a bulky Gardevoir capable of better things.

hydreigon

Hydreigon (Yuniko)
Item: Life Orb
Nature: Quiet
Ability: Levitate
IVs: 31/31/31/x/31/31
EVs: 252 HP, 252 SpAtk, 4 Def
- Draco Meteor
- Flamethrower
- Dark Pulse
- Protect

I was about to change this Hydreigon for a faster set, but then decided to keep it just because I could not find a new set or a new Pokémon to use instead, even though I tried Salamence, Garchomp, Dragonite, Noivern and even Druddigon! The EVsa nd moveset were really perfect, and I have to admit that I personally love Hydreigon and was searching a way to use it since it was viable in this format. I chose Flamethrower over Fire Blast for accuracy, along with Dark Pulse and Draco Meteor for dual STAB, not really needed Flash Cannon since I had Iron Head in Mawile.

Why is Hydreigon nicknamed Yuniko? Easy: both are really explosive. The first time that Yuniko appears in Accel World it is a monster in fire power, which was something I was searching for in a Pokémon to replace it, which wasn’t found.

azumarill

Azumarill (Haruyuki)
Item: Assault Vest
Nature: Brave
Ability: Huge Power
IVs: 31/31/31/x/31/0
EVs: 252 HP, 144 Atk, 108 Def, 4 SDef
- Play Rough
- Waterfall
- Aqua Jet
- Superpower

Azumarill was both a good choice and a bad choice for the team. He was good because he added bulk and firepower at the same time, but it cost me the lack of a status move. At first, this Pokémon was a bulky slow Kangaskhan for the typing, but Azumarill was a need because Kangaskhan wasn’t really having battle time. I also needed another priority move different to Sucker Punch and Azumarill’s Aqua Jet was perfect.

I was searching for another item for this little rabbit since Sitrus Berry was already in use. Choice Band and Life Orb were plausible since the I could replace Hydreigon’s Life Orb with a Roseli Berry that didn’t sacrifice too much power. Unfortunately both items made Azumarill really fragile, so I realized that Assault Vest was the way to go. Assault Vest let Azumarill use more moves and surprised more than one opponent.

With the EV spread, it arrived at a not-so-bad 98 Attack stat, which I believe ended as 196 with Huge Power. Still, this EV spread is far from perfect, so if anyone knows of a better EV spread for an Assault Vest Azumarill I hope you tell me, since I really think this is a cool way to use this guy.

Superpower allowed me to hit Tyranitar without fear of missing from Play Rough and could also be used to hit Kangaskhan. Aqua Jet and Play Rough were musts in the moveset and Waterfall was chosen for a more powerful Water STAB.

Haruyuki was an easy choice for a nickname, since he is fat. In my imagination, Assault Vest makes Azumarill even fatter and worked out wonders alongside Mawile, so the nickname pair was good.

The Tournament

I have to admit that I didn’t use much Trick Room in the tournament. It defined my first battle, but wasn’t really needed in anything else, except in the last match but that’s debatable as well. Since Mexico is still in a “beta” tournament phase I managed to save and upload all the battle videos, which are there so you can watch them and understand certain parts of each battle.

Round 1 vs Oziel Montemayor

His team:

mawile-megaraichukingdraludicolopolitoedtalonflame

He used:

ludicolopolitoedtalonflamemawile-mega

Battle Video: AZLG-WWWW-WWW8-XR24

This first match was funny for us since we had fought with our teams one night before in a practice tournament. First turn, I Protected my Chandelure and both Ludicolo and Politoed Scalds were blocked so I knocked out Ludicolo. Then his Mawile came in and I decided to make a double switch and his Scald went into Chadelure’s spot where Tyranitar came and luckily did not get burnt. Azumarill was knocked out by two Iron Heads, but this allowed me to eventually have Chandelure activate Trick Room, and from there it was my win.

1-0

Round 2 vs Jose Everardo

His team:

kangaskhan-megareuniclusamoongusstalonflamemeowsticslurpuff

Well, neither of us was expecting to fight so early, since we are really good friends. Jose felt he could win with a cheap tactic and that cost him the battle, which consisted of boosting Slurpuff and going for the KO with Draining Kiss and Wish combo. I knew he was also running a Trick Room team, so I didn’t bring any Trick Roomers this time, which was both a blessing and a curse.

He used:

meowsticslurpufftalonflamekangaskhan-mega

Battle Video: PWTW-WWWW-WWW8-XR2A

Jose started the match by putting up screens and surprisingly boosting his Slurpuff, which at first concerned me a lot. I decided to knock out Meowstic but I missed both Play Roughs! The next turn, only one Play Rough missed and the other activated his Sitrus Berry, which I thought was an item for extra evasion. Then, he sent in Talonflame which was easily knocked out. Finally, his Kangaskhan survived my attack with a little HP left but Azumarill knocked it out with Superpower. By the end of the match, Slurpuff was easily knocked out by a boosted Iron Head.

2-0

Round 3 vs Cuauhtemoc

His team:

abomasnow-megaweavilemamoswinekingdrachandelurerotom-heat

I was up against a new guy I had never met before. Luckily for me, one of my friends told me that he was using an Abomasnow without Trick Room, which seemed really odd to me. I also knew that he was using nasty Fake Out+Fling shenanigans so I was prepared for this.

He used:

abomasnow-megaweavilemamoswinechandelure

Battle Video: XSHW-WWWW-WWW8-XR2D

I decided to Protect my Mawile (since it seemed obvious that he would Protect his Mega Abomasnow) and went for a Flamethrower against Weavile. Surprisingly, he switched Weavile out for a Flash Fire Chandelure, which caught me off guard. The next turn, he went with an Imprison and let his Abomasnow be knocked out. In the long run, I noticed that his Chandelure was more of a support Pokémon than an offensive threat. He eventually took out both of my initial pokemon with Mamoswine but went for a double Protect with Chandelure that didn’t work, so I managed to knock it and Mamoswine out with a boosted Rock Slide and Waterfall, leaving me with a 2-1 lead. He sent out his last Pokémon, Weavile, who eventually was knocked out by Superpower.

3-0

Round 4 vs Moises Briones

His team:

charizard-mega-yespeonconkeldurrgarchompmeowsticweavile

I had fought with Moises before at another big tournament at our local official league. He had previously used a pretty standard team, but this team looked  more balanced team so this battle was more interesting than our previous match.

He used:

meowsticcharizard-mega-yconkeldurrgarchomp

G22W-WWWW-WWW8-XR2F

This battle was interesting, but easy for me since he made bad predictions and switches. Most of his Pokémon ended up really damaged so by the end all I needed to do was pick up fast and furious KOs. I tended to use Chandelure as my primary Trick Room user but in this fight Gardevoir was the MVP.

4-0

Round 5 vs Jairo

His team:

mamoswinerotom-washstaraptoraegislashmeowstickangaskhan-mega

At this moment, only four people were undefeated in the tournament: Jairo, another Hector (the eventual champion), someone else, and me. The organizers made a huge ruckus since there would be two important matches to define the undefeated people.

He used:

rotom-washaegislashkangaskhan-megamamoswine

Battle Video: TDAW-WWWW-WWW8-XR2Y

On the first turn, both of us made defensive moves and my Chandelure absorbed a Will-O-Wisp, but was quickly knocked out the next turn. This allowed me to get a fast KO on Aegislash who used Shadow Sneak. He double targeted Chandelure sadly with Hydro Pump, and from there I predicted a few moves and got a nasty KO on his Kangaskhan with Draco Meteor (showing how powerful my Hydreigon really was) while he burned my Tyranitar. From here, it was a battle of predictions and it ended up with one Draco Meteor versus the world, since I needed a critical hit to ensure the win against Rotom-W. Guess what? I got it and then survived with 1 HP left, which was enough to knock out his Mamoswine with Flamethrower. Close match.

5-0

Round 6 vs Hector Hugo

His team:

amoongusstyranitarrotom-heatgarchompkangaskhan-megaaegislash

Hector was a legend in the tournament; he never lost a fight and ended up champion with a 2-1 final as everyone cheered “Invicto!” after he won. Anyway, this fight defined the last undefeated battler in the tournament. I have to admit that from here I started making really bad decisions and it pretty much destroyed my tournament run; from here I lost my last four battles, which were all due to my errors, nonetheless.

He sent:

amoongusskangaskhan-megagarchomptyranitar

Battle Video: DEFG-WWWW-WWW8-XR2K

I’m not going to spoil the intense battle we had, so you’ll have to watch the battle video. I have to admit that my error here was to not have a 252 Attack EV spread on Mawile. I also had a hunch in using Aqua Jet against his Amoonguss at some point but guess what, I didn’t follow my hunch and got destroyed after that, since only my Azumarill was left against his Amoonguss and Garchomp. Surprisingly, his Amoonguss had a 31 IV in Speed! Hector played really randomly despite his standard-looking team.

5-1

Round 7 vs Diego

His team:

charizard-mega-xferrothornazumarillconkeldurraegislashtalonflame

At first glance in Team Preview, I knew that his team had a real weakness against Tyranitar so I decided to bring both it and Gardevoir as well, which was a crucial error.

He sent:

talonflamecharizard-mega-xazumarillaegislash

Battle Video: SGSG-WWWW-WWW8-XR2M

I heard from another friend that there was a guy bluffing a Charizard Y with Brick Break under his belt, and somehow I knew this was that guy, but I made a risky decision on the first turn with a Rock Slide, which quickly cost me the battle after that. I probably could have won but at some point in the last turns of the match, we both lost a Pokémon, leaving only his Aegislash versus my Mega-Mawile. His Aegislash got a critical hit Shadow Ball, and that was the end of the match.

Final record 5-2

Top Cut

I thought I was going to miss out on Top Cut with those two losses; I definitely needed a win from the undefeated Hector Hugo against his friend to bump me into Top Cut. Hector won, and I had hopes of going forward. Some friends told me that I could actually still make it since I went undefeated as well for the first five rounds. When the places where shown, I realized that I lost to the first and eventual second place, but I had to wait for certain since there were eleven other people with the same record as me of 5-2.

The tournament organizers announced that in first place was the undefeated Hector Hugo, then the three next places with a 6-1 record, which left only four more Top Cut spots for eleven candidates. They called out my name in sixth place and I couldn’t believe it; I had made it into the Top 8 in my very first Nintendo Tournament! I was jumping with joy. When the pairings for the final matches were drawn, I was up against a really powerful foe: Luis Canseco.

Top 8 vs Luis Canseco

His team:

chandeluresalamencevenusaur-megawigglytuffbisharpgarchomp

Battle 1

He used:

venusaur-megawigglytuffbisharpgarchomp

Battle Video 1: J9HW-WWWW-WWW8-XR43

This was a battle that had luck on both sides. It was a really close battle as I tried to figure out the items on his Pokémon. I don’t recall much of the match other than the last turn of the battle; he used Sleep Powder on my Mega Mawile which was in danger of knocking out his Garchomp.

Battle 2

He used:

venusaur-megawigglytuffsalamencebisharp

Battle Video 2: 8EGW-WWWW-WWW8-XR4C

My strategy for this match was to go full power with Trick Room since he didn’t see it during the last battle. Unfortunately, I made a mistake on the first turn and sent in Mawile, which boosted Wigglytuff’s Competitive Ability, and from there he destroyed my team.

0-2

Watch both battles so you can be the judge. I believe I could have done something after Wigglytuff’s boost in the second battle but I’m okay; it was my mistake, after all!

Conclusion

This was a good day. I have to admit that I loved using this team and have to thank Evilwolf, the original owner of this team, because he is an inspiration for the Trick Room users out there like me.

I will probably continue using something similar to this team and try the Pokémon seen here on other teams eventually. Hydreigon’s raw power with Life Orb in undeniable, and Gardevoir’s unpredictability is fun to use against your opponent.

If Mexico continues like this, maybe next year with the new rule set we could be having our first Regionals event. Even though it doesn’t look like it, Mexico and the rest of Latin America have a really big Pokémon community just waiting for an opportunity to shine. I hope I can publish a new report someday; until then, Elder Lugia flies away.

P.S. Remember, people: if you have a hunch, make the move! A risky move may be the win or loss in a battle.

The post Mexican Trick Room? Not Really: A Top 8 Monterrey Premier Challenge Report appeared first on Nugget Bridge.

A Long Shot in the Dark: US Nationals 16th Place Report

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This is Randy Kwa. After an exciting Independance Day weekend at Indianapolis for the US Nationals, I managed to finish in 16th Place, clinching an invite to the World Championships in Washington D.C. as the sole representative of Canada for VGC. I had known what I was going to use for Nationals since April Regionals, and I’m sure you’ll be unsurprised when I say that meant that I used the same six Pokémon from my April Regionals team at Nats. To make sure that the team kept up with the competition, I fielded this team for both of the International Challenges, finishing with 1873 in May (2nd NA), and 1803 in June (10th in NA), along with using this team at the first BC Premier Challenge where it took 1st place. Having a good 100+ battles of testing bolstered my confidence in the team, while also pointing out a few spots where I needed work, either by changing my gameplay strategy, or changing parts of my team.

When thinking about Nats, I was also trying to come up with a title for a potential article. If I qualified for Worlds, I thought about using the title  “One Step Closer to World Domination”, following the villainous theme I used with my Regionals report. Although I did get my invite, with how things played out in the US Nationals, I was hardly what you would call a “villain.” As such, I chose a more neutral sounding title. For those who StreetPassed me during the weekend, my Mii’s greeting was “Darkness of Nats”.

The Team

In any case, the team consists of the same six Pokémon as before, with any changes since the April Regionals highlighted in bold. I’ll probably be brief when talking about aspects of the team that haven’t changed. The nicknames this time are based on spells used by Patchouli Knowledge from Touhou.

blastoiseblastoise-mega
Blastoise (M) @ Blastoisinite ***Deluge40Days
Ability: Torrent -> Mega Launcher
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature

- Water Spout
- Ice Beam
- Aura Sphere
- Protect

Used in 94/112 Battles in IC
Used in 14/25 Battles at Nats

Turbo Mega Blastoise. Pretty shortly after the April Regionals, I started to wonder if running Timid was a better option for Blastoise over Modest, so I decided to use the May IC as a test run for Timid Blastoise. While the drop in both power and durability compared to my Modest set was pretty noticable, the extra Speed turned out to be an invaluble asset. I didn’t have to worry as much about being outsped by Rotom-H before I could land a Water Spout, and having 143 Speed has the interesting quirk of creeping past all the Pokémon that decide to land on the 140 Speed benchmark in order to outspeed opposing Smeargle. This was especially beneficial during battles where Blastoise outsped the opponent’s Kangaskhan, although this was not something I always relied upon.

Aside from the hefty boost in Speed, Blastoise’s moveset remains untouched. While the IC showed numbers around 85% in terms of usage, Blastoise’s participation rate dipped to 56% at Nationals, as there were a fair number of matches where my other Mega proved more effective.

smeargle
Smeargle (F) @ Focus Sash ***SilentSelene
Ability: Moody
EVs: 68 HP / 4 Atk / 100 Def / 84 SDef / 252 Spd
Jolly Nature
- Encore
- Dark Void
- Follow Me
- Spiky Shield

Used in 103/112 Battles in IC
Used in 19/25 Battles at Nats

Moody Darkness Supporter. I made two changes to my Smeargle’s moveset after the April Regionals. First off, I replaced King’s Shield with Spiky Shield. Taunt has started to return, so making the adjustment to Spiky Shield was a logical choice. While I like the prospects of dropping Kangskhan’s Attack two stages, I felt confident dealing with Kangaskhan in other ways, so I put Spiky Shield on the set.

The other change may be less intuitive, as I opted to run Encore over Fake Out. When looking over my notes for Regionals, I found myself rarely using Fake Out with Smeargle. As such, I took the risk of removing it off the set entirely and replaced it with an additional supporting move. Encore is a dangerous move that punishes Protects and sometimes Prankster Pokemon going for a Safeguard opening. Encore on Smeargle may also put Aegislash into full lockdown.

During Nationals, Moody performed solidly. Dark Void was a letdown for a number of battles.

Smeargle is often partnered with Blastoise, who is the primary benefactor of redirection on my team. As I ended up using Blastoise less during Nats, there were more opportunities where Smeargle didn’t have to be present in a battle.

scizor
Scizor (M) @ Life Orb ***Metal Fatigue
Ability: Technician
EVs: 12 HP / 236 Atk / 4 Def / 4 SDef / 252 Spd
Adamant Nature
- Bullet Punch
- Feint
- U-turn
- Protect

Used in 70/112 Battles in IC
Used in 18/25 Battles at Nats

Priority offense. Scizor remains largely unchanged from before. Shortly before Nationals, I made a change to its EV spread, providing +3 Speed, -2 Atk, and -1 HP. The added Speed was used to increase my odds of outspeeding Ludicolo outside of Rain, so Scizor can hit it with U-Turn before they have a chance to move. It can also increase my odds that Scizor will outspeed Rotom-W. The Attack drop is fairly negligable, as a 1% decrease in power led to Scizor hitting only about 1-2 damage less per hit. What’s the worse that can happen?

Scizor’s usage went up during Nationals. This may be due to the popularity of Mega Venusaur at Nationals.

venusaurvenusaur-mega
Venusaur (M) @ Venusaurite ***Green Storm
Ability: Chlorophyll -> Thick Fat
EVs: 252 HP / 68 Def / SAtk / 4 SDef / 68 Spd
Bold Nature
- Giga Drain
- Sludge Bomb
- Synthesis
- Sunny Day

Used in 25/112 Battles in IC
Used in 10/25 Battles at Nats

A few days before Nationals, I asked in the Nugget Bridge IRC channel whether they thought Protect should be used on Mega Venusaur. I think the majority figured that Venusaur would be better off with it; otherwise, it puts itself in a bad spot against Talonflame. A few hours before my plane to Nationals, I decided to make a judgment call and replaced Protect with Sunny Day in order to improve my match up against Rain. During the tournament, it ultimately didn’t matter much which move I used.

Unsurprisingly, Venusaur’s usage is pretty close to the opposite of Blastoise’s. If I didn’t use Blastoise I normally brought Venusaur, although there were a few occasions where I brought both or neither. As my own Venusaur has a pretty decent match-up against other Venusaur,  I ended up bringing Venusaur quite a bit more during Nationals where Venusaur’s popularity felt higher than expected.

garchomp
Garchomp (F) @ Lum Berry ***R Trilithon
Ability: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Dragon Claw
- Earthquake
- Rock Slide
- Protect

Used in 87/112 Battles in IC
Used in ALL battles at Nats

Did you think that this would have a changed moveset? Too bad! It was just a Standard Lum Garchomp! I’m honestly surprised at my usage numbers for Garchomp during Nationals. 100% pariticipation is nothing to laugh at. The R in its nickname stands for Rage, by the way.

rotom-heat
Rotom-Heat @ Choice Scarf ***Akiba Summer
Ability: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
IV: 31/even/30/31/31/31
Modest Nature
- Thunderbolt
- Overheat
- Hidden Power [Ice]
- Discharge

Used in 69/112 Battles in IC
Used in 14/25 Battles at Nats

Scarf Rotom-H. The only change I made for Rotom-H is that I replaced the unused Will-O-Wisp for Discharge. Some people may look down on using Discharge here, as going for DisQuake can be considered a bit beneath my skill level, but sometimes you need to play low level to beat low level. Besides, Discharge saw a non-zero amount of usage in the IC and Nats, and that’s already better than Will-O-Wisp. Discharge was instrumental during one of my Day 2 Swiss matches as well, so I show no regrets from using it.

Rotom-H is probably the only one on my team whose usage statistic didn’t really change at all between the ICs and Nats.

Overall

The general strategy of this team hasn’t changed at all since April; what worked then still works now. This thought is backed up by my successes during the International Challenges.

Threats, Updated

Instead of listing a bunch of things, I’ll cut this down to only putting three things I feel most threatened by when I play this team.

azumarill

Azumarill

Azumarill is only really safely dealt with by Mega Venusaur on my team, but there are a lot of different Pokemon Azumarill can be paired up with to make my life miserable.

politoed

Choice Scarf Politoed

There were a stretch of battles during the June IC where I lost 5/6 of my games, and three of those losses were to Rain teams. One of the ways I could handle rain is by taking a hit with Smeargle and using Dark Void, as Politoed usually is slower. Choice Scarf Politoed takes away this option from me, making it extremely difficult for me to last through a 5-turn Rain opening. Sunny Day does help me out a bit against this however.

kangaskhan-megameowstic

Kangaskhan + Meowstic

This one is a bit more of a skill-judgment related problem. Some people will just go straight for Safeguard with Meowstic and use Fake Out on Smeargle, but this match up can be a lot less predictable than I would like it to be. Due to the nature of the lead, I can put myself well ahead of my opponent if I can make the right move on Turn 1, but I can also easily kill myself if I guess wrong. Unfortunately, burning a turn Protecting with both my Pokémon will usually put me a bit behind in the battle.

Swiss Day 1

In total, I played 25 battles at Nats. I tried to take the effort to write down what my opponent and I did on every turn, so I have a fairly detailed play-by-play of each of my matches. Take a seat: it will be a long ride.

Round 1: Rick Thomas

My first round of Swiss is on Table 206. I was wondering where the tables beyond 200 were at the Player Meeting, but apaprantly there was an entire set of tables, coloured in orange, which held Tables 200+. Needless to say, I hoped I would never have to play in this area after Round 1.

My opponent asks me whether this was my first Nationals tourney. While an innocent question, that probably gave me way too much information about my opponent.

Team Preview:
tyranitarblastoise-megaamoongussklefkichandelureconkeldurr

The team looks kind of like Trick Room. I felt no reason not to lead Blastoise + Smeargle. Garchomp looked pretty strong here with a lot of Rick’s Pokemon being weak to Ground and I rounded the team out with Rotom-H so I could freely Earthquake.

I expected my opponent to lead with Klefki so that he could prevent my Dark Voids with Safeguard. Instead, he sent out an Amoonguss and Conkeldurr lead. I hit the Dark Void + Water Spout button. My opponent doesn’t Protect and gets put to sleep. This is over… Or, it would be over, but Dark Void decided to be uncooperative. I missed against Amoonguss who put my Smeargle to sleep, and hit Conkeldurr who appeared to hold an Assault Vest. Naturally, Conekldurr woke up immediately after and attacked my Garchomp on the switch-in. I traded Garchomp for my opponent’s Amoonguss, then sent out Rotom-H while he sent Klefki.

The next turn was a turning point in the battle; Rick tried to switch in Blastoise to take an oncoming Overheat, while I focused on Conkeldurr, which I felt was the bigger threat on the field. I downed the Conkeldurr with a Water Spout and Overheat, and the remainder of the match was mostly me cleaning up the battlefield. Klefki showed some resistance by paralyzing my Blastoise with Thunder Wave, but since it did not have Swagger, it could not stop my Rotom-H from taking out Blastoise with Thunderbolt after I switched it out to reset its Special Attack.

While I managed to pull the win in this game, that was probably a lot closer than I would have liked it to be, no thanks to Dark Void.

1 – 0

Round 2: Corey Esmeier

Now that I’m out of the Orange Tables, I’m a little bit more comfortable. It was still pretty early in the tourney, so I could really face a wide variety of things for this round. My next opponent was Corey Esmeier.

Team Preview:
venusaur-megasnorlaxdragonitemeowsticscraftyrotom-heat

From Team Preview, I could probably expect Weakness Policy Dragonite, Mega Venusaur, and for my opponent to lead Meowstic and open with a Safeguard. I went with Blastoise, Smeargle, Scizor, Garchomp.

My opponent led with Dragonite and Meowstic. I punished the Safeguard with an Encore, as I dropped a Water Spout to deactivate Multiscale. I knocked out Dragonite next turn, as he switches Meowstic out for Scrafty. He let me Encore his Fake Out, and from there I simply have way too much of a lead on my opponent, so it just becomes a matter of me slowly chipping away through his dual screens until I won. A critical hit on his Scrafty with my Scizor helped speed things up.

2 – 0

Round 3: Kyle Morris

Kyle Morris’s name sounded a bit familiar when I saw my match pairing. I then remembered that this was the person who had played my brother, Team Rocket Elite, in Round 1 and won. Entering this battle, all I knew was that he had a Tyranitar, Kangaskhan, and Ludicolo.

Team Preview:
tyranitarludicologengarrotom-heatgarchompkangaskhan-mega

Outside of Ludicolo, the remainder of Kyle’s team could be crushed hard by Blastoise, so I started with my usual lead. I also brought Scizor and Garchomp in the back.

This was a game where I ended up being ahead the entire match. I think there were a few situations where Kyle could have tried to do some other things, but this match was pretty much over on Turn 1 due to his choice of four Pokémon. He led Gengar and Kangaskhan against Blastoise and Smeargle. I double Protected to get around Fake Out, as he used a couple of attacks. Smeargle may have gotten a Speed Boost from Moody after this turn, but I actually missed the boost I got. I ended up playing safe and let Smeargle absorb both of Gengar and Kangaskhan’s attacks as I dropped a Water Spout bomb on them, KOing Gengar.

I sent Garchomp in while Kyle sent Rotom-H. Blastoise and Rotom-H both Protect as Garchomp used Dragon Claw into a Tyranitar that switches in. Tyranitar revealed a Choice Scarf by outspeeding and knocking out my Garchomp, but this action was punished by Blastoise wiping out Kyle’s line with a Water Spout. I then had a 2v1 against a 50% HP Mega Kangaskhan, and it was an easy clean up from there.

I sort of wondered if he knew that I was TRE’s brother, but after the battle ended, he gave a comment of “It looks like you’ve avenged your brother.” I’ll take that as a yes.

3 – 0

Round 4: David Mancuso (Mancuso)

David was my first opponent whose name I recognized. I was facing Mancuso in Round 4.

Team Preview:
rotom-heatvenusaur-megaazumarillstaraptoraegislashgarchomp

I faced an uphill battle with Azumarill and Venusaur. When I think about it, I’m not sure why I didn’t bring Venusaur to this match, but in the end, I decided on bringing Blastoise, Smeargle, Scizor, and Garchomp to this battle.

Mancuso leads with Garchomp and Staraptor. I double my Protects once again, in order to scout what move Staraptor will lock into, as he throws a Close Combat at Smeargle along with an Earthquake. Moody kicks in and provides a Speed Boost, but unfortunately, things were not meant to be; Dark Void misses against Staraptor, and hits into a Lum Berry on Garchomp, causing me to lose Smeargle, while an Ice Beam takes out Mancuso’s Garchomp.

I send out Scizor to try to capitalize on the Defense drop, while Mancuso brings out his Venusaur. He switches out Staraptor for Azumarill, who takes a Water Spout and a Bullet Punch down to about 50% HP, while Venusaur puts my Scizor to sleep with Sleep Powder. I spend the next few turns trying to play defensively, waiting for Scizor to wake up. Scizor ends up sleeping for the maximum number of turns, though, and it was unable to wake up to finish off Azumarill before it knocked out my Garchomp with a Play Rough. Blastoise and Scizor try their best, including a turn where I hit a Protecting Azumarill with Feint and finish it off with Aura Sphere, but eventually I’m left with a -1 Scizor against Venusaur with Synthesis, and lose the game 0-1.

3 – 1

Round 5: Hanna Coder

Between Round 4 and 5, we had a decently long Lunch Break. A fairly large group of Nugget Bridge members grouped together and went off to the Circle Center Mall’s food court to get something to eat. We also had time to catch up with other players to see where people were at so far during the tourney. After lunch, we headed back and I discovered my opponent for round 5 was Hanna Coder.

Team Preview:
kangaskhan-megaaegislashrotom-mowslurpufftyranitartalonflame

Definitely a team with some unusual Pokémon choices. Although there were a lot of Pokémon on the team that made Smeargle not particularly useful, I still felt the need to bring it in order to assist my Blastoise. I ended up bringing Blastoise, Smeargle, with Scizor and Garchomp in the back, for the third time in a row. This match was not my proudest moment in the tourney; some moves that I thought wouldn’t matter too much ended up costing me greatly in the end.

Hanna leads with Talonflame and Slurpuff. I open the battle with a Follow Me and a Water Spout, and am slightly surprised as Talonflame reveals a Focus Sash and Slurpuff shows that it holds Choice Specs, locking itself into Dazzling Gleam. The next couple turns will end up being my undoing, as I choose to double Protect, not putting enough confidence in my initial thought of switching it for Scizor. Then on the following turn, I chose to use Water Spout with Blastoise not really expecting it to get a chance to move. I’m caught off guard as Hanna switches out Talonflame instead of sacrificing it, sending out Tyranitar who takes a Water Spout from a 25% HP Blastoise and activates a Weakness Policy.

On the next turn, I try to correct my mistake. Not falling for the Slurpuff’s retreat to Kangaskhan, I go for the Bullet Punch against Tyranitar, but unfortunately for me, it survives the attack on the edge of its life and takes my Scizor out with a Rock Slide. While I try my best effort to bring the match back, she’s able to get Tailwind back up using her 1 HP Talonflame, and sweeps the remainder of my team with Slurpuff.

While Hanna played this battle smartly, I felt like the ball was in my court for this match, and I had a miss. I do end up amused on the fact that my change in Scizor’s EV spread may have actually COST me this battle, depending on just how much Tyranitar surived my Bullet Punch with. And just like that, any sort of buffer I have for my matches is lost. From here on to the end of the day, it’s “Do or Die” for me.

3 – 2

Round 6: Jonathan Neill

I would have liked to have had gotten at least to 4 or 5 wins before having to take a second loss. With me having to win another 4 matches to survive the day, it was more important than ever for me to remain calm and play the game how I want to be.

Team Preview:
kangaskhan-megaazumarillhydreigonmeowsticmanectricaegislash

This was probably one of the worst things I could have seen on Team Preview. My opponent has both Kangaskhan + Meowstic, along with Azumarill on his team. I couldn’t properly bring Venusaur as everything on his team outside of Azumarill is fairly hostile towards it, so I was forced to bring Blastoise. I ended up with Blastoise, Smeargle, Scizor, and Garchomp and prayed for the best.

Jonathan led with Kangaskhan and Meowstic. This was not a time for hesitation, so I immediately went all-in on plays for this match. I switched out Smeargle for Garchomp, who took a Fake Out, dealing double Rough Skin damage to Kangaskhan, who then took an Aura Sphere from Blastoise down to an inch of its health. Meowstic set up a Safeguard.

Next turn, Kangaskhan Sucker Punches my Garchomp for a single hit and downs itself to Rough Skin damage, as Meowstic puts up a Reflect to reduce Garchomp’s Earthquake. Azumarill is sent out next. I was a bit worried about Belly Drum Azumarill, so I switched Garchomp back out for Smeargle, in order to get some redirection support to buy some time for myself. I was surprised to see both Meowstic and Azumarill launch attacks at me: Meowstic used Psychic to bring Smeargle down to half, and Azumarill used Superpower, which effectively tells me that I’m safe from a potential Belly Drum. Azumarill switches to Hydreigon to reset its status, while I sacrifice my Smeargle to a Psychic and drop a Water Spout. Hydreigon reveals a Choice Scarf to finish off my Blastoise on the following turn, while my Garchomp criples it with a Dragon Claw. After this point, just about everything on Jonathan’s team is within range of being downed by Scizor, so I proceed to pick them off one by one to take the game.

4 – 2

Round 7: Sam Smith

Round 6 was a really close call. I felt like I wouldn’t have made it through that match had the Meowstic been able to harass me with Swagger, or if the Azumarill had Belly Drum. My next opponent was Sam Smith.

Team Preview:
gourgeisttalonflamerotom-washmawile-megagarchomptyranitar

Looking at the team, as long as I could deal well enough with Rotom-W, Mega Blastoise could do a real number to his team. I was a bit worried about Gourgeist and Mawile, so I ended up bringing Blastoise, Smeargle, Garchomp, and Rotom-H.

Sam leads with Tyranitar and Talonflame. Since the sand will break Smeargle’s Focus Sash anyways, I go straight for the offensive on Turn 1. Tyranitar reveals a Choice Scarf, and goes for a Dark Pulse. Blastoise avenges Smeargle’s sacrifce with a Water Spout, KOing Talonflame, and dropping Tyranitar into the red. I send out Rotom-H while my opponent brings out Rotom-W. Both non-Rotom Pokemon switch out to a Garchomp on the next turn, aborbing an Electric attack, although mine used Discharge, so it still deals a small amount of damage to Rotom-W.

On the following turn, I have Rotom-H retreat for Blastoise. My Garchomp takes a Dragon Claw from the opposing Garchomp, then covers my Rotom-H’s retreat with a Rock Slide, flinching the opposing Rotom-W. Next Turn, Blastoise Protects from a Dragon Claw while my own Garchomp Dragon Claws into the enemy Rotom-W and is taken out with a Hydro Pump. I send in my Rotom-H, KO Garchomp with Hidden Power, KO Rotom-W with Aura Sphere, then clean up Tyranitar on the following turn to win the game.

5 – 2

Round 8: Chris Goad (bluesage)

Still Alive. Moving on to the 8th round, I’ve been pretty much trying to make an effort to calm myself before and after each match. The goal is getting closer, but I still need to take everything one match at a time. My next opponent is Chris Goad, who later on messaged me on the forums to introduce himself as bluesage after the tourney was over.

Team Preview:
aegislashtalonflamegarchompamoongusskangaskhan-megarotom-wash

Chris was running a more basic looking team. I went Blastoise, Smeargle, Garchomp, Rotom-H and hoped for the best.

I end up getting a decent amount of luck in this match. Smeargle opens the stage with a +2 Speed Moody boost, but a -1 Accuracy drop. However, it lands an Encore to lock Kangaskhan into Fake Out, then manages to hit two targets with Dark Void at -1 accuracy. This pretty much gives me enough of a lead to win the battle without too much effort.

6 – 2

Round 9: Alec Rubin (amr97)

For my 9th and final best-of-one swiss opponent, I faced Alec Rubin. This was a rare scenario where I was paired upwards for the final round, facing a player who was at 7-1. I had a few people mention to me that I should ask my opponent to throw the match, which I wasn’t particularly comfortable doing.

In the end, when we sat down at the table before our match, I mentioned the situation I was in. A loss for him didn’t mean much, but this match would decide whether my 2014 run would continue or not. Afterwards, he suggested that we would play the battle as normal, but if it looked like he would win the match, he would forfeit.

Team Preview:
rotom-heataegislashvenusaur-megatyranitargarchompgyarados

Another Mega Venusaur team. My own Mega Venusaur would work pretty effectively from what I could see on his team, I did need to worry about the potential of Taunt on Gyarados, so I decided to go with Venusaur and Rotom-H for leads with Scizor and Garchomp in the back.

I actually did not take many notes for this match. I was pretty focused on the battle since this match determined whether I made Day 2 or not.

The early parts of this match involved a bit of shuffling around with switches. I get some early luck by poisoning his Garchomp, which allows me to take it out and get an early lead. The battle progresses and I end up with a Paralyzed 70% HP Venusaur, Scizor, Rotom-H, and a 30% Garchomp, against a Rotom-H, Venusaur, and 1% Gyarados in the back. I take a risk which ends up losing Scizor, and my Venusaur ends up being fully paralyzed twice in a row, but the battle was still winnable for me. I was trying to figure out a good way to take out the Rotom-H, and try to force a timer stalling situation, however, I didn’t have to think very long about it. Alec’s Rotom lands a critical hit with a -4 Overheat against my Venusaur, taking it out and all but sealing the game in his favour. On the next turn, he sticks to his word and forfeits the match.

7 – 2

I thanked Alec for what he did, of which he simply mentioned that he felt that I deserved to have a chance to play in Day 2. So, in an act of mercy, I ended Day 1 with a 7-2 record, keeping my dream alive for a Worlds invite.

Day 1 ended at around 3PM on Friday. It’s a bit of a surreal feeling when you realize that it’s not even Saturday, and 90% of the VGC contestants for the Master’s Divison are already out of the tournament. This also meant that we had a lot of time to relax before competition continued on Saturday morning.

Day 2

Once again, the Swiss rounds for Day 2 started bright and early at 8AM. The first round pairings were already up by the time the doors open for us, and we get right down to the battles. Unlike in Day 1, some TVs and chairs were now set up along the sides of the competition area, allowing for a crowd to spectate on some matches going on. While all my opponents do have a name they go under on Nugget Bridge by the time of writing this report, the only opponents I actually knew at the time of the Tournament were my first and last opponents. You’ll also notice that those two are referred to by their handles as opposed to their actual names in the write up.

Round 2-1: Omari Travis (BadIntent)

Day 2 starts off on a strong note for me, as I faced off against the season’s CP leader, BadIntent. All I had heard about his team for Nationals at this point was that he was running a non-Water Spout Mega Blastoise. Our match was chosen to be featured on one of the two TVs for spectators to watch. Win or lose, I knew that this would be a pretty exciting battle. While I tend to feel a bit nervous before my matches begin, that feeling tends to become non-existant once the actual battling begins.

Team Preview:
aegislashgarchompconkeldurrzapdosgardevoirblastoise-mega

And there it is, another Mega Blastoise. While some people were probably hoping that a Blastoise mirror would occur, I had no such intentions of playing that. I made a call for this game, and decided initially that I would need all of Scizor, Rotom-H, and Garchomp for the match.

Game 1

Our match opens up with my Scizor and Rotom-H against Garchomp and Zapdos. Scizor retreats for my Venusaur to take a Thunderbolt as I fire off a Hidden Power onto the Garchomp. Garchomp shows a surprising amount of bulk, as it is able to survive the Hidden Power with enough HP left to put up a Substitute. We end up trading blows, as I double into Zapdos while BadIntent goes after my Rotom-H. Next turn, I switch Rotom-H for Scizor who takes a Thunderbolt for half its HP, while Venusaur and Garchomp attack each other.

I take a 3-2 lead, wiping out BadIntent’s leads in sacrifice of my Scizor. I end up paying for this dearly, as he brings in Gardevoir and Blastoise, uses Fake Out to set up Trick Room and sweeps the remainder of my team. I lose the first game of the set.

Game 2

Knowing that I kind of slipped up by letting Scizor go down before being able to handle Gardevoir, I changed up my leads to try to conserve Scizor a bit better. Otherwise, I bring the same 4 to this battle.

I switch my lead to Garchomp and Rotom-H, but BadIntent sticks to his Game 1 leads. As my Garchomp is in a bad spot, I switch it out for Venusaur who takes a Hidden Power Ice from Zapdos. BadIntent’s Garchomp Protects this game, but I instead go for a Thunderbolt on Zapdos this time. Zapdos still hasn’t revealed Roost yet, but I still felt compelled to go after it. I continue to launch Thunderbolts at Zapdos, while my Venusaur heals back up with Synthesis. Rotom-H is once again doubled up on and is put into the red. On the next turn, instead of switching out Rotom, I attack at Zapdos with both my Pokemon, sacrificng Rotom-H. Garchomp fires off an Earthquake, looking to try to tag me on a switch in.

I send in Scizor while BadIntent brings out his Gardevoir. This is the turning point of the match as I use Bullet Punch to OHKO Gardevoir. After this, Venusaur is able to pretty easily clean up against Blastoise and Garchomp, with the assistance of my Scizor and my own Garchomp.

Game 3

The one to decide it all. For game 3, I decided to skip the switching formalities and just went straight with Venusaur and Rotom-H, with Scizor and Garchomp in the back. BadIntent once again made no changes, opening up with Garchomp and Zapdos for a third time. I open this battle with a statement, making a hard read and betting that Garchomp would not go for a Protect for this game, after doing so last game. I double up on Garchomp and am rewarded with an early 4-3 lead for my effort.

Gardevoir is sent out. I throw attacks at the Zapdos while a Thunderbolt finishes off my crippled Rotom-H and a Psychic goes off on my Venusaur for about 60% of its HP. I send in Scizor and go for a Bullet Punch against Gardevoir, but BadIntent retreats it for Blastoise to take the attack. Zapdos hits Scizor for a Thunderbolt for about half and Venusaur has an opportunity to heal itself back up a bit.

On the next turn, I make a prediction that BadIntent would try to Fake Out my Venusaur and throw a Thunderbolt at my Scizor, so I thought to switch in my Garchomp on the Fake Out and Protected with Scizor. I was slightly shocked when I didn’t see a Fake Out occur, but breathed a sigh of relief in seeing that Zapdos and Blastoise both attacked towards Scizor’s spot, likely expecting me to switch from the other spot.

From there, I was able to bring Venusaur back in on Scizor’s slot, then double up on Blastoise to take it out. A scare for me occurs when my Rock Slide to finish off Zapdos misses, but Hidden Power failed to nab a KO, and Gardevoir flinched, so the rest of the battle was all clear for me to wrap things up.

1 – 0

Round 2-2: Alec Bel (PoleCat)

My second opponent for the day was Alec Bel. My opponent for this round will be memorable for two reasons. First, being that he was apparantly feeling sick, possibly due to nervousness, to the point where he was throwing up. And the other reason being…

Team Preview:
politoedelectrodeferrothornpoliwrathkangaskhan-megarotom-heat

Yes, Alec Bel is the infamous “Double Poli Guy” (+ Electrode) guy. While I more or less knew exactly what his strategy would be with the Poliwrath, my team was actually ill suited to deal with it. So while my opponent has been throwing up since the start of Day 2, I think I’m actually the more unsettled person going into this match.

Game 1

I lead Garchomp and Smeargle against Poliwrath and Kangaskhan. Alec Fakes Out into a Spiky Shield and takes an Earthquake as Poliwrath sets up a Belly Drum. Next turn, I switch out my Smeargle, not wanting to take a Return from Kangaskhan, and throw another Earthquake. To my surprise, Alec decides to switch out Kangaskhan to an Eject Button Politoed, setting up the rain and bringing back Kangaskhan. Rotom-H is hit with Fake Out next turn and Poliwrath goes for a Waterfall, hitting my Venusaur for about 90% on the Switch in. Next turn, Poliwrath finishes off my Venusaur and I’m able to get off a Disharcge to take it down before being downed by Kangaskhan’s Return. I bring back Garchomp and Smeargle as Politoed enters for Poliwrath.

I KO Kangaskhan with a Dragon Claw and put Politoed to Sleep. Ferrothorn is sent out. The battle eventually comes down to my Smeargle and Garchomp against a Ferrothorn. I try to play the timer, but I simply don’t have enough HP remaining to really make it work out. While playing the timer, I accidently screw up and end up Dragon Clawing into the Ferrothorn. While that was kind of bad, it did reveal that its held item was a Rocky Helmet.

I think there were a few points at the end of the battle where I might have been able to win if I played more aggressively and just assumed Ferrothorn would stay asleep long enough, instead of trying to predict when it would wake up.

Game 2

In Game 2 I lead Venusaur and Garchomp while Alec goes with the same leads. Once again, a Fake Out occurs and Poliwrath sets up again. I go for a Dragon Claw on Kangaskhan because I need to keep Venusaur healthy. Although his Poliwrath is actually faster than my Venusaur, I predicted he’d go for the same move as he did in Game 1. I intentionally swing into a Protect with Dragon Claw, then reveal SUNNY DAY, cancelling out the Rain he sets up with the switch in.

I think this move catches Alec off guard, and he ends up panicking a bit, as he switches out both Polis for Ferrothorn and Kangaskhan while I bring my Rotom-H in for Venusaur and launch an Earthquake. As a result, there is no pressure from a +6 Poliwrath, and I’m also able to dispatch of Kangaskhan early in the game. This leads to a fairly convincing victory for me.

Game 3

For game 3, I switched things up again and went for Rotom-H and Garchomp. While Venusaur’s Sunny Day saved me last battle, the fact that it doesn’t have Protect makes it hard for me to lead it against Kangaskhan. Knowing that Poliwrath is faster than Venusaur also complicates that option. Alec once again goes for Poliwrath and Kangaskhan. The game’s progression goes a bit similar to Game 1. Kangaskhan uses Fake Out, Garchomp hits Alec’s team with an Earthquake and Poliwrath gets off a Belly Drum. The next turn is where disaster strikes me.

I end up psyching myself out on what Alec’s next move is. While he’s tried to Protect Poliwrath and switch Kangaskhan to Politoed to get his rain for both previous games, I started to doubt whether he’d do it this game. I was planning to switch in Smeargle on this turn and Dragon Claw into an obvious protect so I didn’t Eject out Politoed, but if he went for Return I’d be in big trouble. The problem here is that I took too long to think. Before I knew it, I only had a few seconds left on the move timer. I rush to try to intentionally double attack into Poliwrath’s Protect. But unfortunately for me, my last input wasn’t registered in time.

Alec pulls the same second turn again, and I end up performing the worst move possible due to my inaction. Instead of Thunderbolting into Poliwrath’s Protect, Rotom ends up using Overheat on the Politoed switching in, locking me into Overheat in the rain, and allowing him to bring back his Kangaskhan. Naturally, I got 4-0′d as a result of this. It was not pretty.

1 – 1

Round 2-3: Jason Ihekona (Hona)

While some factors of my loss were silly and easily preventable, I was able to move on pretty quickly past that and reframe my focus for my next matches. My 3rd opponent was Jason Ihekona.

Team Preview:
rotom-heatdrapionvenusaur-megaazumarillmeowsticaegislash

This round was pretty bizzare. My opponent had a less than expected Pokemon in Drapion on his team, and all throughout this round, there was a gratutious amount of excessively loud cheering from the crowd spectating a match. Rooting for Smeargle of all things. While the cheering likely didn’t affect my playing much, aside from making me play with a smile on my face and feeling very curious… I hear that a lot of other players were less than thrilled at loud cheering hindering their concentration. Try to tone it down a bit next time, guys, okay?

Anyways, back to the Team Preview, Jason’s Mega Venusaur and Azumarill necessitated the presence of my own Mega Venusaur. From there I decided to bring Scizor, Garchomp, and Smeargle. The reason for Smeargle was mostly because his team was largely slow, and thus I could potentially find opportunities to harass him with Encore.

Game 1

I led with Scizor and Smeargle while Jason went for Meowstic and… Drapion. While I know a number of things that Drapion could do, I have zero idea what Drapion would do. As such, I played this a bit conservatively, switching out Smeargle for Garchomp and throwing out a U-Turn against Meowstic, hoping that Drapion wasn’t packing Fire Fang. The result of this turn sort of surprises me as Scizor moves before Drapion and the Meowstic survives a Life Orb U-Turn comfortably in the Yellow, and reveals a Rocky Helmet. I switch Scizor for Smeargle, and Drapion swings down with a Knock Off, which doesn’t even drop Smeargle down to 1HP. Meowstic sets up a Safeguard.

From what I could tell, the Meowstic is full physical defensive, and the Drapion seems to be a pretty bulky build as well. I Spiky Shield with Smeargle this turn and go for the Earthquake, but Meowstic weakens my attack with Charm, and Drapion uses Knock Off on Garchomp. Both of us switch off for Venusaur on the next turn, as Garchomp and Meowstic square off against each other. Next Turn, Garchomp is hit with another Charm, dropping it to -6 Attack before it throws a Rock Slide to finally take the cat off the field. The two Venusaurs both go Mega and Sludge Bomb each other in the meantime. Drapion replaces the fallen Meowstic.

Obviously, a -6 Attack Garchomp is dead weight, so I switch it out for Scizor. Drapion reveals Rock Tomb and slows my Venusaur down. Both Venusaur decide to heal up with Synthesis on this turn. I finish off Drapion with a U-Turn and switch off to Smeargle who is thrown in the way of a Giga Drain to be taken down. Afterwards, with a 3-2 lead, Jason shows his last to be Azumarill. I win the match by targetting down Azumarill, then finishing off the Venusaur.

Game 2

What I got from the matches played is that Jason’s team has a lot of defensive support, but not actually all that much offensive presence. I decided to bring the same four Pokemon, and lead with Garchomp and Smeargle. The game plan I had in mind was to focus and take down his Pokemon one at a time.

Jason leads with Meowstic and Venusaur this time. I switch Smeargle for Scizor, and throw a Rock Slide with Garchomp. Garchomp is hit with Charm, making the damage minimal, but I get a flinch on Venusaur. Next turn, I switch Garchomp for Venusaur who ends up taking a Giga Drain. Meowstic uses Charm on Scizor, but I U-Turn into the cat and bring back Garchomp, eliminating all the progress Meowstic had done in the last few turns. Garchomp Protects and blocks an incoming Giga Drain and Charm, while a Sludge Bomb from my Venusaur is able to KO the Meowstic.

Aegislash is sent out. Jason tries to catch my Garchomp on this turn, revealing a Wide Guard, but my Garchomp will have none of that as I choose to ignore Aegislash compeletely, and double on the Mega Venusaur. I down Mega Venusaur on the next turn, as Aegislash slams a Shadow Ball into Garchomp dropping it down to 12 HP.

Azumarill shows up as Jason’s last Pokemon. I use Protect with Garchomp, blocking an oncoming Aqua Jet which lets me hit Azumarill with a Sludge Bomb. Aegislash hits Mega Venusaur with a Shadow Ball for about half, and drops its Special Defense. I make a bit of a sloppy play on the next turn, switching out Venusaur for Scizor, and letting Garchomp go. Scizor did not have enough HP remaining, so it was taken down by the Shadow Ball.

After that, I brought Smeargle in with Venusaur. I Encore Aegislash into Shadow Ball and take out the Azumarill. Now, with Follow Me, I simply redirected away all the Shadow Balls into Smeargle harmlessly, and thus had the game on lock down.

2 – 1

Round 2-4: Erik Holmstrom (Cyrus)

After Round 3, we had a fairly long lunch break until 12PM when streaming would start. Instead of heading off to the mall, I instead just decided to stay in the room where the competition was held. I ate a couple of small snacks that I had on me, talked to people who were also still around, and just tried to maintain focus towards my next set of matches. After our lunch break was over, Round 4 started. My fourth opponent was Erik Holmstrom.

Team Preview:
scraftyamoongussklefkichandelureaerodactyl-megarotom-wash

I can’t remember if I explicitly thought about it, but seeing as Aerodactyl is the only potential Mega on this team, I probably just assumed that it was a Mega. Blastoise does a heavy amount of damage to Erik’s team, but there were a few things I needed to be careful of like Amoonguss, Rotom-W, and potentially Wide Guard.

Game 1

I lead my usual Blastoise Smeargle against a Klefki and Rotom-W. Not wanting to have Blastoise take a Thunderbolt, I played things safe and went for Water Spout and Follow Me. Rotom-W Protects and Klefki uses Safeguard. Next turn I get a big turn, as I switch my Garchomp into a Swagger for a free +2 Attack and Encore Rotom-W into Protect. Smeargle gets an Evasion boost to top things off. Afterwards, I use Follow Me to stop Klefki from trying to confuse Garchomp. Smeargle is hit with Swagger, but manages to dodge Garchomp’s Earthquake. Klefki is taken out, and the incoming Amoonguss loses about 75% of its HP. Aerodactyl comes out to replace Klefki.

I get a little bit ahead of myself on the next turn as I try to use Smeargle to redirect attacks away with Follow Me, but it instead hits itself so Garchomp is taken out with an Ice Fang and Smeargle is put to sleep. Scizor is sent out. It dodges a Rock Slide and KOs Amoonguss with a U-Turn as Smeargle is taken out with Rock Slide.

It comes down to Mega Aerodactyl and Rotom-W against my Scizor and Blastoise. I try to bait out a Protect from Aerodactyl this turn and Protect with Scizor, but Aerodactyl goes for an attack on me. Rotom Thunder Waves into a Protect, and an Aura Sphere takes about 40% off of Rotom. Aerodactyl goes for Protect on the next turn, but this just lets me safely KO Rotom-W with a double target, and I clean up Aerodactyl afterwards.

Game 2

For game 2, I decide to switch up my leads. I brought Rotom-H and Garchomp, with Blastoise and Smeargle in the back. This turns out to be a bit of a mistake for me, as Erik brings out Scrafty and Klefki to lead. I’m able to do fairly little to stop a Safeguard + Self Swagger strategy, and Erik is quickly able to gain momentum with a +2 Scrafty under Safeguard.

I actually ended up not taking very detailed notes about this match, but what it ended up with was my Garchomp at -1 Attack vs a Rotom-W. My only real hope was to play for luck. I got a Flinch with Rock Slide, but then found that due to Leftovers recovery and usage of Protect, Erik’s Rotom barely took any net damage. As such, I went for a Dragon Claw and just hoped that Hydro Pump would miss, or that it wouldn’t be enough to KO. Unfortunately, I had no such luck.

Game 3

For Game 3, recognizing that I didn’t want to let Erik set up a safeswagger strategy, I once again led with Smeargle and Scizor with Blastoise and Garchomp in back. Erik leads with Klefki and Scrafty again. I open the match out strong, as I’m able to Encore to lock his Klefki into Safeguard as Scrafty uses Fake Out on my Scizor. I then Encore Scrafty’s Fake Out as I hit the incoming Rotom-W with a U-Turn, switching to Blastoise. Next couple of turns, Scrafty switches back for Klefki taking a Water Spout, while Rotom-W attacks into Smeargle. Then Rotom-W switches back for Scrafty as another Water Spout falls down, leaving Klefki in the red. Klefki Swaggers into my Smeargle due to Follow Me.

This is where things go really bad for me however. I Protect with Blastoise to avoid Swagger and Scrafty hits my Smeargle with Fake Out, leaving me with 1 HP. I was expecting to be KO’d which would have allowed me to bring Scizor in to finish off Klefki. Instead swapping out Smeargle  for Dark Voids if required later, I take a risk and go for Follow Me. Smeargle KOs itself, and then Blastoise is Swaggered and hits itself as well while Scrafty retreats for Amoonguss.

I bring Scizor back out, switch Blastoise for Garchomp, and finish off Klefki. However, Scizor gets hit with Spore. Scrafty returns to the field dropping the attack of both my Pokemon, and at this point my team simply lacks the offensive pressure it needs in order to do anything properly. There’s a lot of switching and shuffling around by me to get something to work. I manage to KO Rotom-W, leaving just Scrafty and Amoonguss. It gets down to a point where I’m against a 70% HP Amoonguss, and 60-70% HP Scrafty against a 40% HP Scizor who’s slept for two turns, 40% Blastoise and a Full HP Garchomp in the back. I end up trying to go for a U-Turn, but scizor ends up sleeping for the maximum amount of turns, and is taken out. In the end, I am unable to break through the Amoonguss and Scrafty, leading to my second round loss of the day.

What I didn’t realize was that there was actually only about a minute left in the game’s timer at this point, so I actually had another option where I tried to keep myself with 3 Pokemon alive in order to win by tie breaker. However, I ended up so focused on the match, and how I could possibly turn around a losing situation that I was completely blind to this until I noticed the timer tick down to zero seconds during the animations of the final turn. While the end result of the battle, if it kept going, would have still been a loss for me; this was my first loss by Timer since 2011 Nationals Top Cut.

2 – 2

Round 2-5: Toby Mullins (Boogle)

Once again, I’m back to a do-or-die situation. I can take some solace in the fact that I only need two more wins, instead of four to make it to where I wanted to be. My next opponent was Toby Mulins.

Team Preview:
charizard-mega-yweavilehawluchakrookodilemeowsticrotom-wash

I’d been hearing about a person who had Weavile and Hawlucha in Day 2. I would have never imagined that I’d be facing that person in the tournament. Toby’s team had a lot of frail, high speed Pokemon on it, so I figured that Scizor and Rotom-H would be key for my success. I wasn’t too big on the idea of bringing Blastoise or Venusaur to this match initially, so I brought Scizor, Rotom-H, Garchomp, and Smeargle. I figured that I could use Smeargle as redirection support in some way.

Game 1

Toby leads with Rotom-W and Weavile. Not wanting my Rotom-H targetted too early on, I switch it out for Garchomp. However, my play is seen through and Toby doubles up on Scizor with a Fake Out and Will-o-Wisp. The lead he gained from Turn 1 quickly vanishes, as he doubles into Garchomp’s Protect and Scizor lands a critical hit U-Turn to take out Weavile. I bring back my Rotom-H and feel like I’m in good position.

Charizard is sent out. While a bit strange to say so, Toby performs an expected misplay of mega evolving his Charizard-Y, and firing a Hydro Pump into my Rotom-H. The Sun allows my Rotom-H to survive the attack, and I pretty much spend the remainder of the match running over his team with Discharges and Rock Slide.

Game 2

For Game 2, I decided that I didn’t need to bring Smeargle and brought Venusaur instead. I led with Scizor and Garchomp against Weavile and Meowstic. I switch in Rotom-H to take an Icicle Crash, while Scizor is Charmed by Meowstic before it U-Turns off the cat to Venusaur. Overheat KOs Weavile and Sludge Bomb drops Meowstic down into the red as it sets up a Safeguard.

Hawlucha is sent out and I’m actually a bit worried about my situation. Fortunately for me, Toby decides to go hard on taking out my Rotom-H, swaggering Hawlucha for a +2, and swinging a High Jump Kick at my poor Scizor who took Rotom’s place. This gave me the opportunity to finish off Meowstic and prevent any more Swagger shenanigans.

Rotom-H returns to the field and Charizard is sent out. Hawlucha Protects this turn as I go for the Discharge and Sludge Bomb on Charizard. Charizard tries to finish off my Rotom-H with a Dragon Pulse, but falls short. Venusaur gets paralyzed from my own Discharge, but it doesn’t matter as it is still able to get the job done.

At this point, it is 3v1 and I just throw attacks at Hawlucha until it is down.

3 – 2

Round 2-6: Toler Webb (Dim)

With one more match left to decide the future of my 2014 career, I could only hope that I got paired up with someone I could be confident I could defeat. However, I guess I already used my freebie to get myself into Day 2 in the first place. My 6th and final opponent for Day 2 was 2012 Senior Division World Champion, Toler Webb.

I didn’t actually know how much CP Toler had going into Nationals, so I thought both of us were playing here in order to get our invite to Worlds. It’s probably one of the worst feelings to play someone you know at the end of the day, where both players are highly skilled, and one will potentially be walking home empty handed. With that sort of feeling in mind, I played potentially my last official match of the season.

Team Preview:
garchompgardevoirmawile-megacharizard-mega-yhydreigonzapdos

Looking at Dim’s team, I could expect a rough fight. He has two different Megas, and his team has a lot of firepower backing it. Being a bit unsure which way he would plan to go to open this set of games, I started off with my usual Blastoise and Smeargle lead. To go with it, I chose Scizor to handle Gardevoir, and Garchomp to help handle a potential Charizard — and because it can do a decent number to almost all of his Pokemon given the opportunity.

Game 1

Blastoise Smeargle squares off against Double Dragons. I open the match with a double Protect expecting the Hydreigon to be Choice so I could see what move it locked into. Dim goes for an Earthquake and a Draco Meteor, so I go by the assumption that Hydreigon is holding Specs. In the mean time, Smeargle buffs up its Evaasion. I perform Follow Me on the next turn. Smeargle dodges the Earthquake, and is hit by Draco Meteor while my Blastoise takes down Garchomp with Ice Beam.

Next turn, Gardevoir is sent out. Hydreigon finishes off my Smeargle with a Draco Meteor, but takes an Aura Sphere for over 80% of its HP as Gardevoir sets up a Trick Room. I send out my Scizor at this time and basically play to burn through the turns of Trick Room and steer the battle towards a winning scenario once Trick Room ends. There was a turn where Blastoise managed to get off an attack where I wasn’t expecting it to that made things all the more simple for me as I was able to bring his Mawile’s HP down enough to handle it safely.

Game 2

For Game 2, I decid to reverse my leads. I go for Scizor and Garchomp with Blastoise and Smeargle in the back. Dim makes the adjustment to bring Charizard this time and leads with Charizard Garchomp. I take an early 4-3 lead with a Feint and Rock Slide, breaking Charizard’s Protect and KOing it. However, this lead is quickly lost as I lose the speed tie to Garchomp on the next turn and both my Scizor and Garchomp are taken out with an Earthquake and Thunderbolt. Smeargle and Blastoise are sent out, but they can hardly do much in the situation and quickly fall.

Game 3

Game 3 goes by just as quickly as Game 2, as both sides pretty much say screw it to defense and charge at each other at full speed. I lead with Blastoise and Rotom-H against Charizard and Garchomp once again. The match is decided on Turn 1 as a Critical Hit Thunderbolt takes out Charizard, and my Blastoise OHKOs Garchomp with an Ice Beam. Zapdos and Hydreigon are sent out, and I proceed to double up on Hydreigon, then finish off Zapdos.

4 – 2

Timid Blastoise being faster than 3 of Dim’s Pokemon that were parked in the 140 Speed range pretty much kept me in the competition. While Dim’s hopes of trying to aim for a shot at the Top Cut were cut off here, he does mention that the CP he gains from a Top 32 finish would still gain enough CP for his invite. Maybe we’ll face each other again at Worlds.

Conclusion

With this, I ended up 4-2. The weakest 4-2. But as people had projected, that was still enough to put me in 16th place and exactly where I needed to be in order to receive an invitation to the 2014 Pokémon World Championships. It was a pretty bizzare run this year at Nationals for me with luck, skill, and nerves contributing to both wins and losses for me, along with the strage way of closing out my two days of competition — saved by the generosity of my opponent Day 1 and saved by the genrosity of the random number generator, that we often hate so much, on Day 2. I’m not really one that properly expresses emotions well when it comes to celebrating things. So it may be easier for me if I just say it in writing instead:

I’m extremely greatful that I’ll once again be able to represent my country in the World Championships for 2014. Thanks to the VGC community for their support, and thank you for reading my report.

Article image created by feathers for Nugget Bridge. View more of her artwork on her tumblr or Nugget Bridge forums thread.

The post A Long Shot in the Dark: US Nationals 16th Place Report appeared first on Nugget Bridge.

Noivern Puns are Frisky Business: A Nugget Bridge Invitational Runner-Up Report

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Both the commentators and the community at large can be forgiven for thinking “Who the heck is this?” as I advanced through the Nugget Bridge Invitational (and Major). My name is Samuel East and I go by the appalling username Samuel996, in which I regret unreservedly the use of numbers. I’ve been a VGC player since 2011 and have spent those 4 years bubbling UK Nationals with remarkable consistency. My failure to achieve anything noteworthy at Nationals this year was particularly saddening, as in 2015 I may be forced to take a step back from the game while I apply to read history at various fine UK institutions. As such, I was delighted to close out my 2014 season with a deep run in the Nugget Bridge Invitational, landing 2nd place and earning $250. Some people have been asking me what I plan to do with my winnings, and after careful consideration I’ve decided that, since I live in Liverpool, I should be able to put down a deposit on a 4-bedroom house.

I did a shameful amount of preparation for this tournament. I felt that my heart wasn’t really in it after another lacklustre live season, and therefore many members of this Invitational team were patchwork veterans of earlier tournaments. As mentioned about 12 seconds ago, I love history and couldn’t resist a historical name-scheme in a tournament where nicknames are visible (sorry, all you anime lovers). And so I present to you possibly the only Pokémon team ever to be themed around Byzantine Emperors.

The Team

kangaskhan-mega

Constantine (Kangaskhan) @ Kangaskhanite
Ability: Scrappy
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Fake Out
- Return
- Power-Up Punch
- Sucker Punch

It would be very easy for me to flippantly type “Kangaskhan is Kangaskhan” (accompanied by poorly-executed lip-purse and a sassy head-shake) and move on, but it is important to bear in mind exactly what Kangaskhan does. First and foremost, aside from general utility, Fake Out combines well with several of my other team members. It allows Noivern to set up Tailwind or Taunt a threat while possibly preserving it’s sash. Both Garchomp and Azumarill also appreciate the facilitation that Fake out affords their Substitute and Belly Drum, respectively. Power-Up Punch is very much an opportunistic move. A Pokémon like Kangaskhan is fairly easy to manoeuvre into a situation where it can grab a quick +2, at which point everything is gravy (did I do that right?). Kangaskhan also found many opportunities to pull off the famous “self-PuP” in which I could hit members of my own team (like Azumarill and Noivern) on a predicted double Protect. Sometimes, in fact, it was just safer to use Power-Up Punch on my own partner regardless – for example if the opponent’s team held Ghost-type Pokémon — or Garchomp, Ferrothorn and Amoonguss, whose abilities or common items could take a huge chunk out of Kangaskhan’s health. Though many builds have followed a typically-meta trend and evolved to bulkier Adamant versions with less speed, maxing out Kangaskhan’s speed was very useful to me in the Invitational as it allowed me to outspeed and smack the four Specs Hydreigons I ran into during my five matches.

The Emperor Constantine is the earliest Emperor on my list, ruling in the early fourth century AD. Kangaskhan has been around forever in this meta, so that fit. Additionally, Constantine founded a city, creatively named Constantinople, that would arguably define and shape the next 1500 years. Given Kangaskhan’s hugely influential role in shaping this metagame, I made another tenuous connection there when nicknaming. Stay tuned for more outrageously laboured connections between Pokémon and Byzantine Emperors.

noivern

Basil (Noivern) @ Focus Sash
Ability: Frisk
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Draco Meteor
- Tailwind
- Taunt
- Protect

Ah, Noivern. Nowadays even you aren’t as niche as you were in February, when I first used you. Poor, poor, bog-standard me. Noivern’s speed and Focus Sash allowed me to kill Dragons with a high degree of reliability, while it’s Taunt – aside from the obvious utility of blocking moves like Trick Room and neutering Smeargle – combined very well with Kangaskhan. Taunt blocked Will-o-Wisps from various foes – mainly Rotom – while also forcing Aegislash to attack into Kangaskhan’s Sucker Punch (or else switch). Meanwhile, Tailwind made effective use of the common first-turn-double-Protect that many players employ when staring down a Kangaskhan lead. My Rotom build in particular – which is far frailer than the metagame’s standard Rotom – greatly appreciated the boost in speed as it likes to attack first, but Tailwind had benefits across the board except for Ferrothorn. In addition, the benefits of Frisk as an ability cannot go unmentioned. Frisk allowed me to avoid sticky situations – such as predicting the wrong kind of Charizard and suddenly facing down a +1/+1 Charizard-X – as well as fishing out various niche items like a surprise Choice Scarf or Rocky Helmet. Ultimately, knowing both enemy Pokémon’s items for certain allowed a greater degree of prediction in terms of their possible moveset – for example, being able to grab knockouts on a revealed Specs Hydreigon, where attacking blindly into a Protect would have been disastrous – and as such, allowed more informed decisions, and greater control, throughout the game. The utility of Frisk meant that Noivern was particularly valuable in game 1 of a best-of-3 set, but it had more than enough tricks up it’s proverbial and figurative sleeves to keep it resurfacing later in a set. Noivern’s unique combination of fast support, powerful (and relevant) STAB and convenient ability made it indispensible for my team, as surprises can be particularly devastating for the team’s mutual survivability (see the finals).

The 11th-century Emperor Basil II (“the Bulgar-slayer”) was a precise and successful military leader who won campaigns against threatening enemies. However, he was also a gifted administrator and his domestic policies inflated the Byzantine treasury to very high levels by the time of his death. I saw these traits in Noivern, whose only attacking move dealt with very specific threats (read: virtually every Dragon holding virtually any item) but also packed very valuable supporting options to benefit the team as a whole.

rotom-heat

Rotom (Rotom-Heat) @ Life Orb
Ability: Levitate
EVs: 76 HP / 196 SAtk / 236 Spd
Modest Nature
- Overheat
- Thunderbolt
- Hidden Power [Ice]
- Protect

Life Orb Rotom-Heat is a beautiful, beautiful Pokémon. Picking up OHKOs on Aegislash, Amoonguss, Garchomp, Salamence, Talonflame, Aerodactyl, Gyarados, Blastoise, Charizard-Y, Ferrothorn, Mawile, Manectric, Azumarill, Venusaur, Greninja and quite possibly a whole host of other top-tier (not you, Greninja, you suck) threats that I’m forgetting, Rotom carved through teams with it’s phenomenal offensive coverage. I brought Rotom to 58 of my 60 games in the May International Challenge and 10 of my 11 games in the Invitational, which I think is testament to its great worth in many situations. In terms of EV spread – gosh, look, this one invests in more than 2 stats?!?! – I ran 196 Special Attack to ensure a OHKO on Garchomp. All the other threats listed above fell below that bracket. I spent months using Life Orb Rotom-H and slowly but surely added more speed to it. By the Invitational, it was positively zippy, hitting a speed stat of 136. This allowed me to outpace 252 Speed Adamant Gyarados and 252 Speed Jolly Bisharp by 2 points, to account for speed creeps. While a somewhat arbitrary benchmark, those Pokémon gave me some trouble, and in more general terms I found that a Rotom that hits hard also wants to go first, whereas a bulkier Will-o-Wisp Rotom holding a Sitrus Berry has less qualms about moving later in the turn. At any rate, I quite often tried to support Rotom with Tailwind, although it had enough inherent bulk that moving second wasn’t utterly devastating. This Pokémon, more than any other, has defined my participation in the 2014 meta and I’ve thoroughly enjoyed using it. I hope it manages to secure itself a niche in 2015, too.

This Rotom was nicknamed Rotom, because I got it from a trade, which is sad. If I could have nicknamed it, I would have called it Theodosios, because the Emperor Theodosios II invented the oven.*

*This is a lie.

garchomp

Herakleios (Garchomp) @ Lum Berry
Ability: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Dragon Claw
- Earthquake
- Substitute
- Protect

Garchomp, along with Ferrothorn, was drafted into my Invitational team largely untested to fill the shoes, scabbard and soil of Aegislash and Amoonguss. I’d found that Amoonguss was becoming increasingly hit-and-miss in the metagame and wanted to try a faster SubProtect user than Aegislash so Garchomp and Ferrothorn were crowbarred into the team with around 6 minutes to spare. Did I mention I hadn’t prepared much?

My lack of serious thought is evidenced by the usage of Substitute with a Lum Berry. Now, while there are certainly situations in which this could be a useful combination, such situations are few and far between. Certainly, in the vast majority of scenarios, putting up a Substitute – so rare on Garchomp in 2014 – could be damning enough to enemies like Amoonguss, Rotom and Smeargle that were fishing for their respective status conditions. A more useful item would have been a resist berry, and indeed running Yache Berry would have given me a much more stable ground from which to approach Baz Anderson’s troublesome Hidden Power Ice Raichu in the finals. While I have no regrets about Substitute – it really pulled its weight in my set against R Inanimate – I found myself pining ever so slightly for Rock Slide to deal better with the Aerodactyl and Talonflame that I encountered during the Invitational. In short, in the context of this team, Garchomp wasn’t terrible, but in the tournament itself the best I could say is that it was solidly unremarkable. 130 base Attack ain’t what it used to be, loser.

The 7th-century Emperor Herakleios, while regrettably not a shark dragon, ruled for a long period of some 30 years during which he effectively faced down various political crises, most notably the Muslim conquests (being viewed very favourably in Islamic scholarship), and compromised with schismatic subjects on matters of Christian doctrine. Garchomp’s consistently solid, effective, and long-lasting presence in metagames from 2012 to 2014 made him, in some ludicrously vague manner, worthy of this name.

ferrothorn

Phokas (Ferrothorn) @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 204 Atk / 52 SDef
Brave Nature
IVs: 0 Spe
- Power Whip
- Gyro Ball
- Leech Seed
- Protect

Ferrothorn is one of those Pokémon that inspires panic in an opponent. There are comparatively few good choices that will carry a Fire-type move in this generation, and as such it can sometimes be a relatively easy job to dispatch of the opponent’s one or two Fire-users before sweeping with Ferrothorn and it’s sackfuls of resistances. I built this Ferrothorn in January as a carbon copy of Ray Rizzo’s Virginia regional set, and have seen very little reason to change it aside from using Leftovers, which, in combination with Leech Seed, provides for powerful HP recovery potential. Unless it carries Occa Berry, there’s no real point in investing to survive Fire-type moves, so I was happy to use an amount of attack which would OHKO most Rotom-W and Azumarill, then throw “the rest” in HP and SpD.

Ultimately, the same virtue which makes Ferrothorn useful against many teams can become a curse against a better-prepared team. If there are many possible users of Fire-type moves on a team – or indeed, if I play Ferrothorn wrongly in the face of a Fire-user – Ferrothorn can be of limited use. This will become apparent upon watching videos of the finals – Ferrothorn, one of my possible win conditions, was needlessly squandered, putting the nail in my coffin earlier than need be. Ultimately, however, and in consideration of how well it performed in the rounds before the final, I’m far more pleased with my switch to Ferrothorn than my switch to Garchomp. On a team which is largely frail and can collapse if one component faints early, Ferrothorn was a vital pivot, and it’s role suited my playstyle more than Amoonguss did.

The 7th century Emperor Phokas was originally a military general in the Byzantine army, coming to power in 602AD in a ruthless coup that saw the head of his predecessor (and all his predecessor’s sons) paraded around the streets of Constantinople on long, pointy sticks. Phokas’ rule was met with opposition and he responded violently, with many perishing under his regime. It wasn’t all fun and games though, because Phokas himself was viciously and bloodily dispatched by the aforementioned Herakleios. Crikey. Anyway, I saw a little bit of Phokas’ ruthlessness in the sudden inclusion of Ferrothorn into this team and the havoc he wreaked against the ill-prepared. Honestly, I could just be making all of this up as I go along.

azumarill

Justinian (Azumarill) @ Sitrus Berry
Ability: Huge Power
EVs: 228 HP / 252 Atk / 4 Def / 4 SDef / 20 Spd
Adamant Nature
- Aqua Jet
- Play Rough
- Belly Drum
- Protect

The Belly Drum set, so dominant for so long, is becoming increasingly difficult to execute effectively due in no small part to The Resistible Rise of Mega Venusaur. Nonetheless, Azumarill is a powerful force in the metagame. Along with an effective attack stat of 226 (a pathetic 904 after a Belly Drum) and STAB priority, Azumarill has a strong defensive typing which allows it to shrug off hits from some of the metagame’s big boys in Salamence and Hydreigon. While I found myself short of spots to effectively use Belly Drum in the Invitational itself – only firing it off once – the combination of Kangaskhan and Azumarill could, and did, tear holes in the teams of lower-to-middling players for several months. It was not uncommon to end up with a +2 Kangaskhan, having used Power-Up Punch on Azumarill, and a +6 Azumarill, having Belly Drummed. At this point, the combination was incredibly difficult to slow down. In the context of this tournament, Belly Drum saw little use; instead, I used the Sitrus Berry – which gave Azumarill an effective HP stat of 255 – to turn 2HKOs into 3HKOs and 3HKOs into 4HKOs. This relied on Azumarill’s naturally high Attack stat (which corresponds to around base 152) to deal damage, which it did so admirably. Azumarill was a valuable player in many of my battles where it often filled a role of pivoting in and out, relying on it’s bulk and typing, until it arrived in a position where it could land a strong hit.

In terms of EVs, I chose 228HP over the common 212 as it lands on a stat of 204, which, being divisible by 4, is more effective for a holder of a Sitrus Berry. After maximising Attack, I dropped 20 into speed to hopefully creep most other Azumarill. If you’ve seen a pattern here, I don’t blame you; across all 6 of my Pokémon, I invested only 628 – of a possible 3060 – EVs in HP, Defense and Special Defense, and even this was largely limited to just 2 members of the team. Outrageous.

The 6th-century Emperor Justinian was the last Emperor to be revered as “the Great”. With one of the most efficient and powerful war machines yet seen in history, Justinian conquered a territory that stretched from the Middle East to the Atlantic. Justinian had Huge Power, get it? Thanks for staying with me this far. I know these are awful.

Here’s the team again, at a glance.

kangaskhan-meganoivernrotom-heatgarchompferrothornazumarill

The Nugget Bridge Invitational

And so the Invitational arrived. Feeling a little like a lamb for slaughter, I hopped onto IRC and got ready for my first battle.

Top 32 vs TheBattleRoom

politoedludicolozapdosmawile-megahydreigonunown-question

TheBattleRoom has had a pretty great season in 2014, which daunted me right from the get-go. In team preview I saw Mawile rain with Zapdos and Hydreigon. As a fairly recent and newly-popular mode, I had little experience playing against this type of rain. This was not helped by a loss in the first game. I had little to deal with his strong Swagger/Thunder Wave Zapdos and my team were content to be paralyzed or to masochistically hit themselves in confusion. Why were they confused? Because I’d even got into the tournament? Because I hadn’t turned my DS on for two months? Because they all had ludicrously juxtaposed nicknames? It’s a mystery. Either way, it was sad. After winning out in game 2 at the expense of revealing many of my team’s tricks, I managed to predict well at the start of game 3 in order to kill the pesky Zapdos before it could begin spreading horror. I then received a boon as my Kangaskhan survived Choice Specs Hydreigon’s Draco Meteor with 1HP remaining to expedite the end of what was the closest match I would play during the tournament.

It was the beginning of what Scott would describe as a series of major upsets, which I’ve chosen to interpret as a compliment. Next up, I would play the Nuggetbridge Major champion, DarkAssassin.

Top 16 vs DarkAssassin

tyranitarmawile-megahydreigonamoongussgyaradosunown-question

DarkAssassin won a tournament in which I only reached the Top 8, so if you look at the mathematics of the situation, it must be fairly cut and dry, no? Thankfully, Pokémon isn’t all mathematics. What’s that; it is? Oh. Then never mind. A fairly procedural game one – in which Kangaskhan and Azumarill get set up and then never look back – was followed by a game 2 win that I probably didn’t deserve, due to a Rock Slide miss on his end. Both these games played out in a mere 6 turns, which is just how I like it when I play with this team. It’s designed to put itself on the front foot and stay there, and so the shorter the game, the better.

This victory pits me against one of the community’s celebrities in Lajo.

Top 8 vs Lajo

rotom-heathydreigonferrothornazumarilllucarioaerodactyl-mega

If this match had been on stream, there would have been bloodhounds – or Ninetales – baying for my blood as I battled one of the community’s favourites. Lajo brought another excitingly original team to this tournament, and it required me to make some questionable plays, like in game 1, where I left Azumarill in against his Ferrothorn, and in game 2, where I left Rotom-H in against his +6 Azumarill. I also sacked my own full-health Ferrothorn just to kill his Lucario with Iron Barbs damage. I’m not proud of these risky plays, but I do believe that they were well-timed and in no way gratuitous. At this level of play, a player as good as Lajo is going to expect a switch from my Azumarill against his Ferrothorn, and so leaving it in can be a powerful play, as obtuse a move as it seems. This gutsiness was to backfire spectacularly on me in the finals, so we can call that poetic justice.

After the tournament ended, Lajo went into great detail with me in deconstructing how I could have beaten him faster in game 1. I’m not sure who benefitted from that, as I was too tired to think straight by that point in the night. I digress. Progressing onwards in the bracket, I’m matched up with Canada’s finest, R Inanimate.

Top 4 vs R Inanimate

smeargleblastoise-megakangaskhan-megahydreigontyranitartalonflame

At this point we arrive at a lengthy delay, during which I’m hastily taught how to stream the semi-finals from my iPhone. The streams of both the semi-finals and the finals came from my phone, and as such, there were notable cameos in the archived stream footage. 10 points to those who manage to spot all three of:

  • the note-taking pencil that I used as a stylus, which JFlynn was keen to draw attention to.
  • the reflection of my pale, flabby forearm, which has been consistently complimented as my best body feature.
  • the reflection of a large poster featuring a certain eccentrically-dressed queen of pop. Ooh la la.

Streaming was exciting for me and I’m considering investing in the necessary gizmos to perhaps do some proper streaming of my own in the next season. We’ll see how that goes. I manage to be obtuse and not tell anybody my team before the battle starts, so the commentators get to have fun working it out with the audience. Whoopsie!

Anyway, R Inanimate is sporting his tried and true partnership of Blastoise and Smeargle, surrounded by Talonflame, Tyranitar, Kangaskhan and Hydreigon. I’ve come equipped with a few anti-Smeargle techs, from Substitute Garchomp with Lum Berry to Taunt Noivern, so I’m less scared than most people are, but with Smeargle there’s a psychological baggage – especially where Moody is concerned. In game 1 I focus heavily on smacking Smeargle before it gets going, and manage to take a free Talonflame down with me as Kangaskhan falls to Blastoise, leaving me with an easy finishing turn. In game 2, Randy changes his leads to bring some Fake Out on his side, but I make an adjustment of my own and bring Garchomp to the show, where it, to my utter consternation, actually makes itself useful. Smeargle’s +4 evasion party was shut down before they even started serving drinks, and that was essentially all she wrote. The archived stream is above, which contains Scott’s excellent commentary. I appreciated in particular his dissection of my choice to use Tailwind with Noivern in game 1. It deconstructs my thought process perfectly and illustrates why he’s such a great commentator.

Final vs Baz Anderson

raichuazumarilltyranitar-megatalonflameamoongussaegislash

Despite my mounting shock at having made the finals and been guaranteed $250, I had no time to rest; my stream moved straight onto the finals against my UK countryman, Baz Anderson, who I firmly believe to be one of the strongest players in the world currently. Although this is true of all my opponents, it was a special privilege for me to play him in the final stage of such a prestigious tournament.

Baz brought a very exciting team of Azumarill/Raichu/Tyranitar/Talonflame/Amoonguss/Aegislash, which had been mowing down some of the game’s greatest all day. Despite the seemingly advantageous matchup that my Ferrothorn had against him, I was far from optimistic. These fears were proven well-founded as I succumbed in the first game to my own “overprediction” if I may use that odious word — his Raichu’s Encore, and his Raichu’s Hidden Power Ice, which I had no prior knowledge of and failed to consider in my preparation for the game. I decided to lead into game 2 with Ferrothorn, but Baz made a powerful adjustment to bring his own Talonflame as a lead. Knowing my options were limited, I opted to leave Ferrothorn in and trust that it would be too obvious a play to attack. This worked for the first turn and Raichu was put out of action before it could start making a nuisance of itself. However, when I pushed my luck in the second turn, I was punished for it. I traded my Ferrothorn for his Talonflame while his Mega-Tyranitar boosted itself with Dragon Dance, and at this point, despite being 3-2 up, the game, the match, and the tournament were over. But how could I be upset? I’d gotten myself to an all-UK finals and taken home a very nice amount of money just for playing a game I love.

You can (and should) watch full footage of the finals, with commentary above.

A Vote of Thanks to:

  • The 3/81 people who predicted me to make it past the top 32 (even if you chose your matchups by rolling dice) and a special shoutout to the user “num3r1cal” who predicted me for top 4. You are my inspiration and my guiding light.
  • The generous benefactors and organizers of this tournament who are far too numerous to name, but who do tireless work for this amazing community which I am proud to be – finally – integrating into.
  • The commentators – Scott, Duy and Justin – on the Invitational stream. I could practically hear you rustling your notes and shrugging your shoulders as you tried to find something, anything, to say about a complete unknown like myself, but you “pulled it off with aplomb,” and I shall endeavour in the future not to leave you out in the cold!
  • All my opponents this year: from Manchester 6, from the Nugget Bridge Major, from UK Nationals, and from the Nugget Bridge Invitational. With precisely one exception, you were pleasant, curteous and a joy to play with.
  • My powerful Nationals traveling partners of MY AUNT and MY GRANDMA. Bless them, they had no idea what was going on.
  • My friends Jack and Adam who couldn’t play this year, but helped me build my teams all year and rudely demanded a shoutout as payment.
  • The Purge: Anarchy, which I went to see on the Saturday afternoon before this tournament. I had been brainstorming a team which involved a combination of Swagger Cryogonal and Lum Berry Garchomp, and I daresay that because I was too late arriving home to breed and manifest this awful idea, I am $250 richer. It almost made The Purge worth watching, but not really. It was total pants.

Conclusion

I’ve been to UK Nationals for four years now and always put in hundreds of hours of practice and preparation only to come out a hair’s width from success. I went into the Nugget Bridge Invitational with about 10 minutes of preparation and after playing against a series of far better opponents than a typical run at Nationals, came out with easily my best tournament result to date. It’s one of life’s mysteries, and certainly not one I’m going to question. Thus my season ends on a high note, and regardless of how much I can participate in 2015 (I’m hoping it will be a lot), it’s been a privilege to take part in this year’s events and a delight to bring you this report.

The post Noivern Puns are Frisky Business: A Nugget Bridge Invitational Runner-Up Report appeared first on Nugget Bridge.

The Komunist Manifesto: 8th Place US Nationals Report

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Hi, I’m Gavin “kingofmars” “kingofkongs” “kok” “kom” “kokum” Michaels, and I have a rare medical condition that causes me to slap my head repeatedly. I also won US Nationals last year, and got top 8 in it this year which is kinda cool I guess.

Immediately after a Spring Regionals performance in which I lost to Randy Kwa in the top 16, I knew that sun, which I had been using for the entire year up till that point, would no longer be effective and that I had to adapt. I knew from the beginning that I wanted to build around strong non-mega Pokemon and then find the Mega Pokemon that best supported those Pokemon, as opposed to a Sun team build where Mega Charizard-Y dictates what else is used on the team. I decided that the best place to start would be with what I perceived to be the two best non-Mega Pokemon: Salamence and Rotom-Wash. Hydreigon was also on the original version of this team, but I replaced it. I’ve used Rotom-Wash throughout the VGC 2014 format and absolutely loved the bulky set, and Salamence’s ability to cover faster dragons while Hydreigon beat down everything else was super desirable. The next Pokemon that fit onto the team was one that I think has been super underrated this format: Mamoswine. Mamoswine’s typing and impossibly strong attacks made me want to at least try it out, and it worked superbly.

At this point in the teambuilding process I needed a Mega Pokemon, and after thinking about it for a while, I decided on Synthesis Mega Venusaur after being inspired by three losses to it at the Seattle Regional tournament. Mega Venusaur is interesting, since it performs well against all other Mega Pokemon besides the “big three” of the beginning of the format: Charizard-Y, Kangaskhan, and Mawile. I also enjoyed having a Mega Pokemon that wasn’t super frail and could actually take some hits. However, I also wanted a Mega Pokemon that was easily knocked out, so Mega Lucario became a natural fit on the team. Mega Lucario’s role was singular: beat Mega Kangaskhan and friends like Gardevoir. With such a simple purpose, one would think that I wouldn’t have used Mega Lucario a lot. This is VGC 2014 we’re talking about, though, and I saw a lot of Kangaskhan that did not enjoy eating Aura Spheres.

I tested Hydreigon in the May International Challenge, but it did not live up to expectations. I quickly began testing other Pokemon in Hydreigon’s spot. After testing Chandelure and finding it unimpressive, I finally listened to Zach Droegkamp’s suggestion to just use Choice Band Talonflame, and man did it work. Talonflame gave me excellent coverage against Pokemon my team was weak to, as well as giving me an excuse to finally use Giga Impact on a team. Once the team was made I went into phase two of my plan, which was to make sure that everyone possible knew my team in order to give me strength. This plan included using the team extensively on Pokemon Showdown and topping the ladder with it, freely discussing various aspects of my team, using it in heavily viewed showmatches, and of course giving people actual pastebins of my team.

The Team

rotom-wash
DanceDance (Rotom-Wash) @ Sitrus Berry (brought 20/25 games)
Ability: Levitate
EVs: 252 HP / 72 Def / 164 SpD / 20 Spe
Calm Nature
- Hydro Pump
- Thunderbolt
- Will-O-Wisp
- Protect

In the beginning of the format when the rules were first announced, everyone thought that Rotom-Wash would be the best Pokemon in the format. Obviously that didn’t end up being the case, but Rotom-Wash is still good. Sitrus Berry is needed for a bulky Rotom, giving it more opportunity to stick around and be annoying. The EV Spread was actually the result of a miscalculation that I made back in December, but I ended up really enjoying having the extra Special Defense. This spread let me do cool things like survive a Solarbeam from Mega Charizard-Y, even with chip damage, and it even won me a game at US Nationals against the eventual winner Alex Ogloza, as my Rotom-Wash survived his Politoed’s Ice Beam with 1 HP remaining. The 20 Speed is designed entirely for Speed creeping purposes. I dumped the remaining EVs into Defense just because I didn’t see the point in investing in Special Attack. While this spread never OHKOs 4 HP Talonflame with Thunderbolt, being able to do so 100% of the time takes too many EVs for my liking. I decided that I would just use Hydro Pump to try to get the OHKO, though most of the time I could just Thunderbolt it anyway since shockingly enough, enemy Talonflame usually managed to damage themselves enough. The moves are as standard as it gets, with Protect being chosen over alternatives like Light Screen or Thunder Wave in order to preserve the one bulky Pokemon on this team. Nickname comes from my fifth generation nickname for Rotom-W, which is probably my all-time favorite sprite.

talonflame
Bird (Talonflame) @ Choice Band (brought 16/25 games)
Ability: Gale Wings
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Brave Bird
- Flare Blitz
- U-turn
- Giga Impact

Talonflame is not a very good Pokemon if you judge it by its stats, specifically its Attack stat. In order for Talonflame to do appreciable damage, you’re going to need a boosting item of some kind. I ended up choosing Choice Band since not only does it allow Talonflame to score more important KOs, you also don’t have to worry about dealing 50% to yourself by attacking. Instead, you only do 40%! The first three moves shouldn’t surprise anyone. It’s a Choice Band Talonflame, what else am I going to run? The last move is actually pretty cool, as support options like Taunt, Will o Wisp, and Tailwind all had one major flaw: I was never going to actually use them. Those moves on a Choice Band Talonflame end up as complete filler, and never get used because you have to switch immediately after using them. Giga Impact actually provides for a rare win condition: when Talonflame is up against a lower health Rotom form. While my choice never came into play at Nationals, I won several games with it in practice. The nickname comes from the fact that Talonflame is a bird.

salamence
<3Blue Tears<3 (Salamence) @ Choice Scarf (brought 19/25 games)
Ability: Intimidate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Dragon Pulse
- Fire Blast
- Rock Slide

If you’ve been paying attention to this format for any amount of time, you might notice that almost every good team has at least one Dragon type on it. When selecting my Dragon, I figured that I might as well go with the Dragon that beats every other Dragon: Choice Scarf Salamence. The main issue with running Scarf Salamence is running into the mirror and losing to a Speed tie. This is why I made sure to have plenty of other Pokemon that could beat opposing Salamence if need be. Draco Meteor is pretty obvious on Salamence. The other three moves took a large amount of debate for me to finalize. I’d been using Rock Slide for a while and found that I used it a lot more than Stone Edge, which was really only helpful against Mega Charizard-Y. I decided at the last minute to replace Stone Edge with Dragon Pulse, which worked beautifully in this tournament. Flamethrower was also changed at the last minute to Fire Blast to avoid missing the OHKO on Mega Lucario. I never actually ended up using my Fire move, though, so it didn’t end up mattering. The nickname comes from Simon being a massive weeb.

venusaur
Venusaur @ Venusaurite (Brought 10/25 games)
Ability: Chlorophyll
EVs: 252 HP / 4 Def / 132 SpA / 4 SpD / 116 Spe
Modest Nature
- Leaf Storm
- Sludge Bomb
- Synthesis
- Protect

Despite what the usage stats might say, Venusaur was in fact my team’s primary Mega. I brought it in nearly every match where my opponent didn’t have a Kangaskhan, as Venusaur does absolutely fantastic against teams that lack it. The EVs are used to always survive an Intimidated Choice Band Talonflame Brave Bird. I wanted a good amount of bulk on my Venusaur, but I felt uncomfortable using an EV spread that essentially sacrificed all firepower in favor of just surviving attacks. Leaf Storm was my Grass type attack of choice over alternatives such as Energy Ball and Giga Drain, mainly because it actually gets some important OHKOs. Being able to OHKO Rotom-W is huge for my team, as residual damage from Will o Wisp is all sorts of awful. Sludge Bomb gets surprisingly good coverage and acts as a pretty decent neutral STAB attack. Synthesis was actually a really cool move in that if my opponent lacked ways to do significant damage to Venusaur, I could use Synthesis to stick around and be annoying for an even longer amount of time.

lucario
Lucario @ Lucarionite (Brought 15/25 games)
Ability: Inner Focus
Level: 50
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Aura Sphere
- Flash Cannon
- Substitute
- Protect

Mega Lucario has literally only one purpose: to beat Mega Kangaskhan. In my opinion, every team that doesn’t use Kangaskhan needs one insanely hard answer to it. That doesn’t mean Intimidate or Aegislash. That means a Pokemon that goes out there and makes it impossible for Kangaskhan to do anything, like Jon Hu’s Sableye, Jeudy’s Wow Rocky Helmet Talonflame, or in my case Lucario. I originally tested a mixed set, but I was really disappointed with Flash Cannon. Eventually I got fed up and switched to a purely Special build, and I did not regret my decision at all. Substitute was actually inspired by Enosh’s Dirty Zoo team, which he gave out to one person at every Regional in order to try to get six Regional win (with exactly zero top cuts). Despite this, Substitute is a really good move on Mega Lucario, as it allows for an interesting win condition: instead of my opponent having to get rid of Mega Lucario, they now have to get rid of the Substitute, and then the Mega Lucario. While Mega Lucario did not quite perform on the level that Venusaur did, being used in all three of my losses in the tournament, it still did massive work against the wide variety of Kangaskhan that I played throughout the day.

mamoswine
Wisconsin (Mamoswine) @ Life Orb (Used 20/25 games)
Ability: Thick Fat
Level: 50
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Icicle Crash
- Ice Shard
- Earthquake
- Protect

The MVP of this team. Mamoswine can win games just by itself, dispatching the most common Pokemon in the format with ease. Mamoswine can even do massive amounts of damage to Pokemon that supposedly counter it, such as Gyarados. I chose Life Orb as my item, as it lets Mamoswine get important OHKOs on Pokemon like Salamence, Garchomp, Amoonguss, Tyranitar, and Mawile, all of which are very relevant in this format. I chose Icicle Crash over Icicle Spear because I actually like knowing how much damage I’m going to do, instead of just sitting and hoping I get whatever’s enough. Ice Shard allows me to dispatch low health Pokemon or Pokemon with a 4x weakness to Ice very easily. Earthquake is an amazing secondary STAB, and with Mamoswine being one of two viable Ground type Pokemon in this format, having access to that strong Earthquake is invaluable. The most interesting part about this Pokemon is probably its nickname, which was given to it in honor of Zach’s impressive string of Regional runs with his own Mamoswine, including winning an event with a unev’d one. I thought it was just an homage, then this happened:

[2:43:15 AM] Gavin Michaels: WHAT JUST HAPPENED
[2:43:17 AM] Gavin Michaels: WHY DO I HAVE
[2:43:19 AM] Gavin Michaels: 252 HP MAMOSWINE
[2:43:22 AM] Zach: AHAHAH
[2:43:23 AM] Gavin Michaels: WITH ZERO ATTACK EVS
[2:43:25 AM] Zach: YOU NAMED IT WISCONSIN
[2:43:27 AM] Zach: THIS IS SO FITTING
[2:43:42 AM] Gavin Michaels: HOW DOES THIS ALWAYS HAPPEN
[2:43:45 AM] Gavin Michaels: I won so many games
[2:43:47 AM] Gavin Michaels: with a
[2:43:51 AM] Gavin Michaels: 0 attack mamoswine

So with that prophecy being fulfilled, I went off to Nationals with my 19-year-old Father, a small white girl, and an Asian weaboo. I knew that in order to do well at Nationals, I would need a good night’s sleep, so I went to bed relatively early for a Pokemon event. Of course, then came the fire alarms. For those of you not aware, from 2:30-3:30 AM, the Hyatt’s fire alarm was going off for no reason, preventing anyone staying there from getting any sleep. Still better than the train hotel. In any case, I ended up waking up at 3:30 AM and armed with a cup of coffee and 3 hours of sleep, I was ready to try to defend my title.

Nationals: Day 1

Round 1 vs Bye

Since I made top 16 in Championship Points, I was eligible to receive a Round One bye at Nationals. While other authors might make a joke about how they barely won their bye round or whatever, I’ve actually lost to a bye before, so I’m going to keep whatever remaining karma I have left and move on.

Round 2 vs Michael Stetler [3-6]

Fortunately for me I did not know my first opponent. I saw from his shirt he was part of the Penn State Pokemon Society. I have decent familiarity with the group after beating their former President, Alex Valente, in the top eight at last year’s US Nationals.

kangaskhangengarrotom-washtyranitarsalamencegarchomp

He’s pretty clearly bringing the Kangaskhan here, so Lucario is in. With the potential double Dragon lead and the ability to get off Intimidate, Salamence becomes another obvious choice. In case my Salamence goes down, however, I need to bring Mamoswine in back. Finally, since Talonflame is doing literally nothing against this team, I choose Rotom-W as my last Pokemon.

T1: Lucario/Salamence vs Rotom-Wash/Tyranitar

To be honest, this is one of the best lead matchups I could have hoped for. I know that unless that Tyranitar is Scarfed, which doesn’t make sense considering he has Salamence on his team, he’s going to be Protecting it this turn. Meanwhile, his Rotom-W might choose to do a passive action such as Will-o-Wisp my Lucario, and the worst he could do is attack it, meaning that there’s no real negative consequence to going for the Substitute. He ends up doing exactly what I hoped for, as I set up a Substitute and do a good chunk of damage to his Rotom with Dragon Pulse.

T2: Lucario/Salamence vs Rotom-Wash/Tyranitar

I know there’s a very real chance of him not wanting to keep his Tyranitar in. However, if he doesn’t have Gengar in back, then he lacks good switch-in options. In addition, it could be very possible that after the first turn he could YOLO mode it and attack, which would be awful for me if it pans out. As a result, I’m forced to Aura Sphere his Tyranitar. Dragon Pulsing the Rotom is still a no brainer. Unfortunately for me, he does end up switching his Tyranitar into Gengar to avoid the Aura Sphere, while his Rotom-W gets knocked down into the range where one more Dragon Pulse will finish it off and he breaks my substitute with Hydro Pump, breaking his own presumed Focus Sash on Gengar with Sand damage.

T3: Lucario/Salamence vs Rotom-Wash/Gengar

To be completely honest, I had no idea how much damage Flash Cannon will do to Gengar. I was  confident I would be able to win even if Flash Cannon didn’t pick up the KO, so I go for the Flash Cannon onto Gengar and the Dragon Pulse onto his Rotom-Wash. His Rotom-Wash gets knocked out easily enough, but Flash Cannon barely fails to KO Gengar. Lucario takes a Shadow Ball for enough damage to make Kangaskhan a legitimate threat to knock it out, and Gengar faints to Sand damage.

T4: Lucario/Salamence vs Kangaskhan/Tyranitar

At this point, I know that all I need to do to get into a comfortable position to win is to take out his Kangaskhan, so there’s no real reason for me to go for any other move besides Protecting Lucario. He does end up going for the Fake Out onto my Lucario, as Dragon Pulse does a respectable amount to his Kangaskhan and Salamence faints to a combination of Rock Slide and Sand damage.

T5: Lucario/Mamoswine vs Kangaskhan/Tyranitar

With him revealing Fake Out on Kangaskhan, I’m pretty sure that he lacks Protect. I set myself up so I can KO his Kangaskhan regardless of move choice, and I Earthquake and Aura Sphere the Kangaskhan. He ends up Sucker Punching my Lucario for the knock out, but my Earthquake leads to his Kangaskhan and Tyranitar both surviving with extremely low amounts of health, as my Mamoswine takes almost half from Life orb + Rock Slide, and the sandstorm finishes.

T6/7/8: Mamoswine/Rotom-Wash vs Kangaskhan/Tyranitar

On the off chance that he still manages to somehow have Protect on his Kangaskhan, I double Protect. I then proceed to Earthquake and Thunderbolt his Kangaskhan as my Mamoswine gets knocked out from a Sucker Punch and my Rotom is able to finish off his Kangaskhan. Tyranitar doesn’t do nearly enough to knock out my Rotom as I finish it off with a Thunderbolt next turn for a 1-0 win.

Despite the close score, I felt that I was in control of the match for the entire time and eagerly awaited to see who I would be playing next.

Round 3 vs Kevin Fisher (Uncle Taint) [5-4]

I recognize the name from last year’s top cut, but don’t feel too bad about the pairing since there were games like Wolfe vs Paul and Benji vs Collin happening all around me.

amoongusstyranitarrotom-washtalonflamesalamencelucario

Well, look at that. A Mega Lucario mirror. I really can’t justify using Mega Venusaur here, so I’m going to have to end up bringing Lucario. I really want to lead Salamence for his Lucario, and to avoid uncomfortable spots involving his Salamence/Tyranitar I’m going to have to lead Mamoswine too. Rotom-W is really not doing much here besides beating Talonflame so I’m going to have to go with my own.

T1: Salamence/Mamoswine vs Rotom-Wash/Talonflame

This is probably the worst lead matchup I could have asked for, but it should be fine as long as I preserve my Salamence. I doubt he’ll go for an aggressive action with Talonflame here since that’s just asking for a quick exit via Rock Slide, and Mamoswine isn’t doing much at all so I’ll just Protect and Dragon Pulse the Rotom-W. Not surprisingly, his Talonflame Protects, while my Mamoswine Protects and Dragon Pulse hits his Rotom-W for around 30%, meaning that he’s using a good amount of special bulk. Rotom goes for the…. Hidden Power. Ah crap. Salamence does end up surviving with 31 HP thanks to the Hidden Power nerf, but that is not a good way to start off a game.

T2: Salamence/Mamoswine vs Rotom-Wash/Talonflame

At this point he has two options he can go for with Talonflame: Brave Birding my Salamence, or switching out to something that deals with whatever he expects me to switch out for. I decide that Mamoswine really isn’t going to be too useful this game considering his leads and what’s almost certainly Lucario in back, so I end up going for the Icicle Crash onto his Talonflame, knowing that I either KO his switch in to Salamence or his Talonflame after recoil. I need to get Salamence out of here ASAP, however, so I’m going to have to switch into my own Talonflame, hoping that he just goes for the HP Ice on it. He ends up switching his Talonflame into Salamence as I knock it out with Icicle Crash. His Rotom-Wash gets revenge on my Mamoswine, knocking it out with a Hydro Pump.

T3: Talonflame/Lucario vs Talonflame/Rotom-W

This is a really crappy spot I managed to get myself into, as I’m pretty much forced to sacrifice my Salamence and get the Speed boost from Mega Evolving. He ends up Flare Blitzing my Lucario and Thunderbolting my Salamence, meaning that I’m down 2-3.

T4: Talonflame/Lucario vs Talonflame/Rotom-W

I know that his Talonflame isn’t going to be able to knock out mine, so he’s probably forced to Thunderbolt my Talonflame. My options for Lucario are hoping that an Aura Sphere will be able to KO his Rotom-Wash. I decide to end up hoping for the Aura Sphere KO, as even if it fails I still have a solid shot to win. My Talonflame OHKOs his, as Aura Sphere is not enough for the KO. Rotom eats its Sitrus Berry, and I see the Thunderbolt on my…. Lucario? I’ll take it! Apparently he expected me to set up a Substitute after watching my game on stream vs Yoshi where I favored Substitute heavily, so I managed to get a win from showing people my team somehow.

T5: Talonflame/Lucario vs Rotom-W/Lucario

I keep it simple and Brave Bird his Lucario and Aura Sphere his Rotom-Wash as I end up with the 2-0 win.

Round 4 vs Thomas Mifflin (PBB) (5-4)

This round is what I like to refer to as “The round of death”, mainly because I’m surrounded by people I know playing people I know, and then people I don’t exclusively playing people I don’t. Looking through standings, there were 24 games this round where I had both people playing on facebook. Unfortunately for me, I ended up playing someone I knew pretty well too in Tom.

salamenceazumarillzapdosgarchompaegislashkangaskhan

I finally get a game where I can bring Venusaur, nice! Salamence’s Intimidate is going to be vital to winning this, along with Burn support from Rotom-Wash, while Mamoswine does great damage to most of his team. For the first time this tournament, Team Preview is actually super simple for me.

T1: Venusaur/Salamence vs Zapdos/Kangaskhan

His Zapdos is almost certainly going for the Hidden Power Ice onto my Salamence here, so I need to switch that out into Rotom-Wash. The worst thing his Kangaskhan can do to my Venusaur this turn is a -1 Fake Out, so I feel pretty comfortable not Protecting and instead firing off a Sludge Bomb. He ends up double targeting my Rotom-Wash with Fake Out and Hidden Power for very minimal damage, and my Venusaur is able to do almost half to his Kangaskhan with Sludge Bomb.

T2: Venusuar/Rotom-Wash vs Zapdos/Kangaskhan

I really don’t see much of a reason to go for any other play besides WoW on Kangaskhan and Sludge Bomb on Zapdos, as even if he switches, nothing is going to appreciate the damage. He does end up switching into his Salamence, which takes the Will-o-Wisp, while Zapdos’ Thunderbolt does sizable damage to Rotom-Wash. Venusaur’s Sludge Bomb does a bit under half to Zapdos and ends up Poisoning it, which is going to be great for my damage potential later on.

T3: Venusaur/Rotom-Wash vs Zapdos/Salamence

At this point, with Kangaskhan at half health, me having Intimidate support, and Rotom being at low enough health, I decide that I really don’t care whether Rotom is knocked out at this point. I decide to Thunderbolt his Zapdos to finish it off while Protecting Venusaur to avoid the potential Specs Draco Meteor. The Draco is aimed squarely at Rotom-Wash, who skillfully dodges it and Thunderbolts the Roosted Zapdos for almost no damage.

T4: Venusaur/Rotom-Wash vs Zapdos/Salamence

With him aiming Draco at Rotom-Wash, I’m pretty comfortable thinking that his Salamence is not using Specs. I decide to double target it, as Zapdos is doing pretty much nothing. His Salamence ends up Draco Meteoring my Venusaur, who also skillfully dodges it. Hidden Power does almost nothing to Venusaur, and Sludge Bomb and Thunderbolt takes out his Salamence.

T5: Venusaur/Rotom-Wash vs Zapdos/Kangaskhan

At this point, I really don’t have much of a reason to not double target his Kangaskhan with Leaf Storm and WoW, as he either gets burnt or knocked out unless I get a low damage roll. He ends up double targeting Rotom-Wash with Power-Up Punch and Thunderbolt, knocking it out, while Leaf Storm barely misses the KO on his Kangaskhan.

T6: Venusaur/Salamence vs Kangaskhan/Zapdos

With his unwillingness to switch out Zapdos, I’m fairly comfortable thinking that he has Azumarill in back. However, I still need to Dragon Pulse his Kangaskhan and switch out Venusaur to reset the -2 drop, knowing that even if he does switch out into Azumarill, he’d be giving up a +1 boost. He ends up double attacking my Salamence with Sucker Punch and HP Ice, but not before I can knock out his Kangaskhan with a Dragon Pulse. With me having Venusaur vs his Zapdos and Azumarill, I win pretty easily at this point 2-0.

Round 5 vs Katie Baker (6-3)

I pull someone at 4-0 who I don’t recognize, and they turn out to be another Penn State Pokemon Society member.

manectrictyranitarscizorludicologarchompchandelure

This very much so feels like a Rain team with the wrong weather Pokemon. Unfortunately for me, neither of my Megas are going to be able to put in too much work here, with Lucario being slightly favored in order to beat his Scizor and OHKO her Tyranitar. Talonflame and Mamoswine do very well against her entire team, but I want to avoid leading Mamoswine to avoid Intimidate. For Garchomp, I’ll put Salamence as my last Pokemon, though it’s a tough decision between it and Rotom-Wash.

T1: Lucario/Talonflame vs Manectric/Ludicolo

This is not a good spot for either of my Pokemon to be in and I really strongly regret bringing Lucario. However, I’m pretty sure that if I can take out her Manectric I should be able to win. To keep myself safe, I’m going to just switch Talonflame into Mamoswine and protect Lucario. Judging from the Mega Evolution order with my Lucario going first, she’s using a Modest nature on her Manectric. Mamoswine takes a Fake Out while Protect blocks Flamethrower.

T2: Mamoswine/Lucario vs Manectric/Ludicolo

Luckily for me, she really lacks any good switch ins for Earthquake, and if I can get Talonflame in along with Salamence I should be able to get myself into a good position even if she Protects. Crossing my fingers, I Earthquake and switch Lucario into Talonflame, which takes a Flamethrower. Mamoswine is able to OHKO her Manectric before fainting to Ludicolo’s Giga Drain.

T3: Lucario/Talonflame vs Ludicolo/Tyranitar

At this point I realized that I win no matter what she does, and am able to clean up very easily to win 2-0.

Round 6 vs Andy Himes (Amarillo) [9-0, 3-3]

Andy actually was the one who first taught me VGC when I was still a Senior on PO in 2011, so this was going to be an interesting game. Right before the game he said that he really did not want to play me, since he hadn’t taken a game off of me since at least 2012, but it looks like he jinxed himself.

salamencescraftyrotom-heatkangaskhansmeargleaegislash

Lucario should be able to take care of his three Fighting weak Pokemon, and Rotom-Wash will be able to do work against his Rotom-Heat and Aegislash. Salamence can be switched out of easily enough assuming it’s Timid Scarf. In back Salamence and Mamoswine seem pretty solid for whatever else he can bring, with priority taking care of his Smeargle’s Focus Sash and Salamence’s ability to outspeed in general being extremely nice.

T1: Lucario/Rotom-Wash vs Salamence/Scrafty

It’s pretty likely from my point of view that he’s going to fake out Rotom-Wash and go for the Fire Blast on Lucario to try to pick up the KO, so in order to keep momentum I decide to switch Rotom-Wash into Mamoswine while I Protect Lucario. Unfortunately for me however, he Fakes Out and Dracos the Rotom-Wash slot, which KOs the Mamoswine switch in. Judging by the damage I can rule out Timid Scarf, and he didn’t take any recoil so I’m going to assume that he’s running Specs.

T2: Lucario/Rotom-Wash vs Scrafty/Salamence

Knowing that his Salamence has Choice Specs, I’m pretty confident here that he’ll go for a double switch, probably into Aegislash for his Scrafty and Salamence into Kangaskhan, so in preparation I’m going to set up a Substitute with Lucario and Will-o-Wisp his Salamence or potential switch in. Long story short, he doesn’t switch, and reveals that his Salamence is actually not Choice locked after all. Instead, he double targets my Lucario with Flamethrower and Drain Punch, easily knocking it out.

T3: Salamence/Rotom-Wash vs Salamence/Scrafty

Despite how bad this looks, if he didn’t bring Aegislash I should still have a chance at winning this. I just need to knock out his Salamence and Will-o-Wisp the Scrafty and I should be okay. That is if it didn’t turn out that he was Modest max Special Attack Haban Salamence, ruining everything. I run as I end up losing my first match of the tournament 1-3.

Round 7 vs Nathan Rollins (TruthWalker) [6-3]

After losing my first game, I realize that I need to win some games if I want to make cut: two out of the last three, to be exact. I would really prefer to avoid the nerves that come with being 6-2, so I need to win out so I can blow off my last round.

kangaskhanazumarillsalamencemeowsticrotom-heatbisharp

Here we have a “Protect the Kangaskhan” team. Luckily for me I have my Lucario, which will certainly be helpful. With him having Rotom-Heat and Azumarill I know I also need to bring Rotom-Wash. Despite the Bisharp, Salamence could potentially be really helpful in getting Intimidate off onto Kangaskhan or dealing with his Rotom-H, and considering that Talonflame does close to nothing here, Mamoswine is chosen as the last Pokemon.

T1: Lucario/Rotom-Wash vs Rotom-Heat/Kangaskhan

Against a lead like this I am more than comfortable to just double Protect and see what he does, as he reveals that he’s using a Jolly max Speed Kangaskhan by Mega Evolving before my Lucario, as he Fakes Out Rotom-Wash and Overheats into my Lucario’s Protect.

T2: Lucario/Rotom-Wash vs Rotom-Heat/Kangaskhan

With the threat of Will-o-Wisp and Aura Sphere facing his Kangaskhan, I’m pretty confident that he’ll end up switching. I decide that Hydro Pumping his Rotom-H and switching Lucario to Salamence would be the best play. Unfortunately for me, he stays in with Kangaskhan and Power-Up Punches my Lucario while Overheating Salamence for about 40% HP. Hydro Pump lands squarely onto Rotom, which does around 90%, and according to my notes there’s no Sitrus activation.

T3: Salamence/Rotom-Wash vs Rotom-Heat/Kangaskhan

The Return onto Rotom-Wash is seeming pretty obvious, so I need to Protect. That Rotom-Heat is most likely switching out, so Dragon Pulsing the Kangaskhan is going to be my best play here. He does end up doing exactly that, switching Rotom into Azumarill, as my Dragon Pulse crits for about 60% HP.

T4: Salamence/Rotom-Wash vs Kangaskhan/Azumarill

At this point he needs to Sucker Punch my Salamence, so I’m free to not Protect with Rotom-Wash and instead Thunderbolt his Azumarill to prevent him from going for the Belly Drum. He does end up Sucker Punching my Salamence, KOing it, but my Thunderbolt does surprisingly low damage to his Azumarill. I’m led to believe he’s running Assault Vest, as my Rotom-Wash actually avoids his Play Rough.

T5: Lucario/Rotom-W vs Kangaskhan/Azumarill

With Thunderbolt not being able to KO, Will-o-Wisping the Azumarill is going to be my best option, and I can’t afford his Kangaskhan to go wild if I Substitute with Lucario, so I just go for the simple Aura Sphere on Kangaskhan. He switches Azumarill out for Rotom and sacrifices his Kangaskhan.

T6: Lucario/Rotom-Wash vs Rotom-Heat/Azumarill

Rotom-Wash is much more valuable than my Lucario at this point, so I’m pretty comfortable thinking that he won’t double attack my Lucario. This means that I can get a Substitute up without too much of a problem. With how likely his Rotom is to Protect here, Thunderbolting his Azumarill has to be my play. He does end up Protecting, with Thunderbolt bringing his Azumarill’s HP just barely into the red, as Play Rough breaks my Substitute.

T7: Lucario/Rotom-Wash vs Rotom-Heat/Azumarill

At this point I have no reason not to double attack, so I do so and knock both of his Pokemon out. He reveals his last Pokemon to be Bisharp, and I win easily, 1-0.

Round 8 vs Collin Heier (TheBattleRoom) [6-3]

I just need to win one of my next two games to make it to the next round. I prepare myself mentally to play FIFTH IN CP Collin knowing that if I can just win this game I’m one step away from getting my Worlds invite.

hydreigonmawilechandelurereuniclusrotom-washgarchomp

So the two members of Team USA who used their actual Nationals teams against Germany are doing the best, that’s kind of awesome. I’m pretty sure that he’ll lead his Rotom-Wash here to stop my possible Mamoswine/Talonflame lead, so I opt to lead Venusaur to counter that, while also leading Talonflame in order to threaten his entire Trick Room option. Mamoswine is needed in back for the damage it can do to most of his team, and Rotom-Wash’s bulk should work out here.

T1: Venusaur/Talonflame vs Reuniclus/Hydreigon

At this point I just want to do damage to his Reuniclus and not make it incredibly easy for his Mawile to switch in, so I opt to double target Reuniclus. I forget that his Hydreigon is Choice Scarfed, but my Talonflame skillfully dodges Hydreigon’s attack and gets off a ton of damage onto his Reuniclus. The combination of that and Venusaur’s Sludge Bomb leaves Reuniclus poisoned with about 30% HP remaining as it sets up Trick Room.

T2: Venusaur/Mamoswine vs Reuniclus/Hydreigon

Well that was lucky. I’m pretty sure that he won’t switch into Mawile here since if I Earthquake that’s gg, so I opt to Icicle Crash his Hydreigon and switch Venusaur into Rotom-Wash to avoid huge damage from Psychic. I’m right about him staying in, as he Hidden Powers my Rotom, doing a whopping 9 HP of damage, while Icicle Crash easily KOs his Hydreigon.

T3: Rotom-Wash/Mamoswine vs Reuniclus/Mawile

At this point with victory looking like an inevitability, I’m a little paranoid of what he can do to stop it. I’m not sure if he’s using Recover on Reuniclus or not, but I don’t want to risk it and end up going for the Ice Shard on Reuniclus and WoW on Mawile. He ends up going for the Helping Hand Play Rough onto Rotom-Wash as I Ice Shard a Pokemon that would have fainted to Poison anyway.

T4: Venusaur/Mamoswine vs Mawile/Rotom-Wash

So my move last turn was really dumb. Really, really dumb. I still am in a winning spot, though. I just need to stall out Trick Room for my Talonflame, so double Protect time. He uses Iron Head on my Mamoswine and Will-o-Wisp on my Venusaur.

T5: Venusaur/Mamoswine vs Mawile/Rotom-Wash

Now I just need to Leaf Storm and let my Mamoswine faint and I should win. This is exactly what I do, with my Venusaur surviving the Iron Head with 61 HP left.

T6: Venusaur/Talonflame vs Mawile

Both of us know that his only way to win is if he gets a critical hit, and he doesn’t. I’m able to win my seventh game and ensure myself a spot in day two of Nationals.

Round 9 vs Ray Rizzo (Ray) (5th Place)

Frankly, I’m elated that I made it to day two, and honestly don’t care about what happens to me. That is until I get Ray as my last opponent, at which point I want to see how well I can do for a pride point of view. Even if this game doesn’t count for anything, it’s going to be intense.

ludicolopolitoedzapdoshydreigonmawileaegislash

I can tell from just looking at Team Preview that Talonflame is going to be my key to winning this game, as it’ll match up excellently along with my Mamoswine, Salamence and Venusaur. I’m pretty confident of my choices in Team Preview and start the battle.

T1: Mamoswine/Salamence vs Hydreigon/Mawile

Getting the Intimidate off on Mamoswine is not ideal, but I still have a high chance of netting myself the KO so I’m not worried. I Ice Shard my Salamence for the OHKO as Ray Fire Blasts his Mawile but misses. However, his Play Rough connects onto his Hydreigon, easily OHKOing it. Did I mention that we were both trying to lose? Because that’s kind of important here.

T2: Mamoswine/Talonflame vs Mawile/Ludicolo

I’m not too worried about the Fake Out here, since either way I’ll do some quality damage onto my own Pokemon. He decides to just not bother, as I Brave Bird my Mamoswine, netting another KO, while Ray attacks his own Pokemon for 60% each, revealing the Sitrus Berry on Ludicolo.

T3: Talonflame/Venusaur vs Mawile/Ludicolo

At this point I‘m pretty sure I can lose on recoil from my Talonflame, so I Brave Bird my Venusaur, OHKOing it as he misses another attack aimed at his Mawile. He does manage to get the Play Rough KO on his Ludicolo.

T4: Talonflame vs Aegislash/Mawile

I’m a little paranoid about Brave Birding into his Aegislash, since an Attack drop from King’s Shield means I’m doing a lot less recoil to myself. I opt to attack his Mawile instead. Ray predicts this, though, and Protects his Mawile while attacking it with Flash Cannon to bring his Aegislash into Blade forme. I see the opportunity for more recoil damage and Brave Bird his Aegislash before he can Sucker Punch it, leaving my Talonflame at 1 HP. We both know that the game is going to come down to whether I can pull off a critical hit on his Mawile or not, and luckily for me I don’t and lose the game 0-1.

So after making the second day of US Nationals, I just need to finish the day with a 3-3 record and I make Worlds. Top 8 should net me a paid trip to Worlds, too, but I was not too sure about that.

Nationals – Day 2

Round 1 vs Mario Serrano (Mario C) [1-5]

Luckily I don’t know my opponent very well, which means I once again avoid getting paired up with a friend early on.

gardevoirhydreigonamoongusstalonflameaerodactylkangaskhan

Outside of Talonflame, this is actually a really good matchup for Lucario. I just needed to dispatch the Amoonguss which he’s likely to bring, as well as deal with possible Kangaskhan/Gardevoir leads. Him leading Talonflame or Aerodactyl would make things annoying, but as long as I have Rotom-Wash in the back I should be able to switch in on it just fine. Mamoswine can pick up the KOs on 3/6 mons so I decide to keep it in the back.

Game 1 vs Marrio S.

T1: Talonflame/Lucario vs Gardevoir/Kangaskhan

Hello perfect lead matchup! I see literally no reason to go for a play besides the Aura Sphere onto Kangaskhan and Brave Bird onto Gardevoir, which should KO both. He ends up protecting Kangaskhan and surviving the Brave Bird as his Gardevoir goes for… Trick Room. Not going to lie I did NOT see that one coming.

T2: Talonflame/Lucario vs Gardevoir/Kangaskhan

If he has Trick Room, that means he almost certainly has Hammer Arm on his Kangaskhan, which means bad things for my Lucario. If I protect Lucario as he wastes a Hammer Arm attacking it, Brave Bird is an easy 2HKO on his Kangaskhan, and if I get rid of that I should win, so I stick with that as a turn. He actually reveals that he has Ally Switch, as my Brave Bird ends up accidently KOing his Gardevoir, while he reveals Power Up Punch onto my protected Lucario.

T3: Talonflame/Kangaskhan vs Talonflame/Lucario

Man this guy is full of surprises, in any case Lucario is not in a good spot right now. Regardless of whether he gets off a Power Up Punch or not, if I can take out his Talonflame and have Lucario outside of Trick Room vs his Kangaskhan, I should be able to win. To preserve Lucario I switch into Rotom-Wash and Brave Bird his Talonflame. For some reason he ends up protecting with Kangaskhan here, which confused me. My Talonflame strikes first with Brave Bird, as it lives with a decent amount of health in the red, meaning it’s a bulky Talonflame. My Rotom eats a Flare Blitz which actually does a pretty respectable 60 hp, respectable enough so that it faints to recoil.

T4: Talonflame/Rotom-W vs Kangaskhan/Amoonguss

The gameplan is: get Talonflame/Lucario vs this outside of Trick Room.. A big part of making sure that that happens is having Talonflame alive, so to avoid it eating a Sucker Punch it gets switched out to Mamoswine. For Rotom-Wash, I imagine he’ll end up Sporing it, and if it’s sleeping I lose a lot of insurance with Mamoswine, so Protect ensures that I have more options the next turn. He ends up Protecting his Amoonguss for some reason as he Sucker Punches where Talonflame was.

T5: Mamoswine/Rotom-W vs Kangaskhan/Amoonguss

If I Icicle Crash Amoonguss here and Will-O-Wisp Kangaskhan, I can’t think of a way for him to exploit it, so I do just that. He Spores Rotom and Power Up Punches my Mamoswine, which survives and Icicle Crashes Amoonguss for the OHKO, as Trick Room ends. From here Lucario is able to come in and win 3-0

Game 2 vs Mario S.

With me leading Talonflame last game, I doubt he’ll lead Amoonguss. I think there’s a very good chance of him leading Aerodactyl or Talonflame this time, so I’m leading Rotom-W> Talonflame and keeping everything else the same.

T1: Rotom-Wash/Lucario vs Aerodactyl/Talonflame

Man I’m glad I lead Rotom, no real reason to do anything aggressive with Lucario here, since he’ll probably just Flare Blitz Lucario. I just need to Hydro Pump Talonflame and I’m in a really good spot. He Tailwinds with Aerodactyl and switches Talonflame to Amoonguss, revealing the Black Sludge

T2: Rotom-Wash/Lucario vs Aerodactyl/Amoonguss

I can use this time to set up a Substitute with Lucario, since neither of his Pokemon can really touch me. If I get a Will-O-Wisp off on his Aerodactyl, it will do even less damage which makes it useless, and breaks the Sash anyways. If he Rage Powders instead of Sporing, which he’ll probably do, Will-O-Wisp will do a lot more damage over time to his Amoonguss, so I opt for Substitute and Will-O-Wisp. He ends up not Rage Powdering, as Rock Slide hits both and crits Rotom-Wash for around a third of its health, Lucario subs but Rotom is flinched, as Spore lands on Lucario’s sub.

T3: Rotom-Wash/Lucario vs Aerodactyl/Amoonguss

Not an awful turn for me. At this point it’s more important for me to just pick up damage on both of his Pokemon, so the Thunderbolt onto Aerodactyl and Flash Cannon onto his Amoonguss makes a lot of sense, as Mamoswine will be able to finish either off with Ice Shard. He ends up going for the Rock Slide and Crits both of my Pokemon, still not knocking out Lucario’s sub though. Thunderbolt does around 90% to his Aerodactyl, while Amoonguss is able to pick up the Giga Drain KO on Rotom-Wash.

T4: Lucario/Mamoswine vs Aerodactyl/Amoonguss

At this point he should be fearing the Icicle Crash onto his Amoonguss, so it’s likely he’ll take a passive action with it. However, if Mamoswine flinches here I probably lose, to avoid that I’m going to just Ice Shard the Aerodactyl and Flash Cannon the Amoonguss, expecting him to either Rage Powder or Protect it. He does neither however as Aerodactyl switches into Talonflame, with Ice Shard doing around 40% to his bird and Flash Cannon leaving his Amoonguss in red, which he follows up with a Spore onto Mamoswine.

T5: Lucario/Mamoswine vs Talonflame/Amoonguss

To be completely honest, I have no idea at this point what this guy will go for anymore, but I do know that based on Ice Shard’s damage, Flash Cannon might be enough to pick up the KO on his Talonflame here, especially after recoil. I know that he can double target my Lucario here, but it doesn’t really make much sense considering how easy it is for me to just target his Amoonguss, so I expect the double target onto my Mamoswine and Flash Cannon his Talonflame. He Brave Birds my Mamoswine as I survive with 17 hp, he doesn’t have life orb, as flash cannon KOs his Talonflame, and Giga Drain finally breaks my substitute.

T6: Mamoswine/Lucario vs Amoonguss/Kangaskhan

I know that he’s probably going to take this opportunity to go for the Power Up Punch, but if he goes for it on Lucario I get knocked down to low enough HP where Sucker Punch and Rock Slide should finish me off, which is not a spot I want to deal with. However, if he Power Up Punches my Mamoswine, I get a free switch into my Talonflame to put myself into an ideal spot, so I Protect Lucario and fire off a hopeful Earthquake with Mamoswine. He Rage Powders and Power Up Punches my Lucario, leading to a dead turn.

T7: Mamoswine/Lucario vs Amoonguss/Kangaskhan

I’m pretty sure he’ll go for the same turn here, so I need to switch out Lucario to avoid fainting to a follow up Sucker Punch here and hope that I can wake up and Earthquake the Amoonguss for the KO. He ends up Sucker Punching my Lucario for some reason and also spores my Lucario spot, now a Talonflame.

T8: Mamoswine/Talonflame vs Amoonguss/Kangaskhan

I know that now at least that my Mamoswine will wake up, and I really need to Ice Shard his Amoonguss and take it out in case he wants to Power Up Punch my Mamoswine. My Talonflame sleeps as I finally wake up and KO his Amoonguss, fainting to recoil, as his Kangaskhan Power Up Punches my Talonflame.

T9: Lucario/Talonflame vs Kangaskhan/Aerodactyl

I know that he’s going to go for the Rock Slide and Sucker Punch here, and after the stroke of bad luck I’ve been having, my only shot at winning this is if I either get an avoid or if my Talonflame gets the one turn sleep. Luckily for me I end up with the one turn sleep and KO his Aerodactyl, as my Lucario survives the Sucker Punch with around 8 HP and I win with Aura Sphere. Win 2-0

That last game was a lot closer than I would have liked it to be, but I’m just 2 wins away from making it to Worlds for the third year in a row, and I know I can do it.

Round 2 vs Jason Ihekoma (Hona) [2-4]

Once again, I pull someone I don’t know in this round, so this keeps me on my toes going into team preview.

rotom-heatdrapionvenusaurazumarillmeowsticaegislash

Game 1 vs Jason I.

So despite the Drapion, pretty standard Mega Venusaur team. I have no idea what Drapion does and honestly wasn’t even entirely sure on the type. I’m confident it doesn’t get cool support moves so I’m not too worried about it. For the Mega Venusaur mirror I know that I’m going to have a massive advantage thanks to Talonflame, which he should realise. That means he’s pretty likely to lead with Rotom-H, so a nice neutral lead of Venusaur/Salamence should work great against whatever he decides to bring, with Rotom and Talonflame in back, the former for Azumarill and Rotom-H, and the latter for his Venusaur. I know that in a war of bulk, I’m going to win almost every time, so I’m pretty comfortable with this matchup.

T1: Venusaur/Salamence vs Azumarill/Meowstic

So this is a lead that’s going to be hard for me to mess up too badly, I just need to Leaf Storm his Azumarill and Dragon Pulse his Meowstic and I should be alright. He ends up Protecting to no one’s surprise and sets up a Light Screen, but my Salamence really does not care, as I do 70% to Meowstic with a fortunate critical hit.

T2: Salamence/Venusaur vs Azumarill/Meowstic

Since I know he can survive any attack Venusaur can throw out it, I need to get my Salamence out of there in favour for my Rotom-Wash. He switches out his Azumarill into his Rotom, as Psyshock on Venusaur does 40% and Sludge Bomb onto Rotom-H does around 30%

T3: Venusaur/Rotom-Wash vs Meowstic/Rotom-Heat

I really do not want to have to eat a combination of Overheat and Psyshock, so I’m just going to protect Venusaur here and Thunderbolt his Meowstic to hopefully finish it off. Apparently his Rotom is scared of mine and flees into his Venusaur, as his Meowstic sets up a Safeguard, possibly fearing my Sleep Powder, and Thunderbolt leaves his Meowstic at a very low sliver of health.

T4: Venusaur/Rotom-Wash vs Meowstic/Venusaur

While now seems like a great time to bring in Talonflame, it’s just too likely that he’ll go for the Sleep powder or the Sludge Bomb considering that I already revealed Salamence, so I decide it’s not worth it until I can bring it in for free. With his Meowstic he’s almost certainly Psyshocking here, so if I Synthesis I can pretty much waste the turn. I switch Rotom into Salamence, as his Psyshock lands on Mega Venusaur, critting it, while I live with 1 HP and Synthesis up. His Venusaur Sludge Bombs my Venusaur back down into red with Sludge Bomb.

T5: Salamence/Venusaur vs Meowstic/Venusaur

While I know that it’s incredibly likely that he’s going to switch Meowstic into Azumarill here, I still need to go for the Dragon Pulse, since if Venusaur faints I’m in a bad spot. As for Venusaur, he can either waste attacks into it while I spam Synthesis, or I get myself back up to over half health, either works for me. He does switch Meowstic into Azumarill while I Synthesis and Salamence takes over half from the Sludge Bomb.

T6: Salamence/Venusaur vs Venusaur/Azumarill

At this point, I know the only way he can take out my Venusaur is with a combination of attacks that deal around 40%. If I can Synthesis back up to full health, I put myself in a great spot for the game. His Azumarill will almost certainly Protect here, so I can Synthesis and Dragon Pulse his Venusaur, sacking Salamence, which is exactly what happens, with his Venusaur ending up with around a third of its health remaining.

T7: Venusaur/Talonflame vs Azumarill/Venusaur

This is an example of one of those turns where you really don’t have to worry about much of anything. I know that his Venusaur is almost certainly going to either Protect or switch here, but I can’t afford to Brave Bird his Azumarill, since the recoil will put me in rage for an Aqua Jet to KO me. To make sure that there’s no chance of me losing a Pokemon this turn, I opt to just Brave Bird the Venusaur and Leaf Storm the Azumarill, knowing that even if he switches Azumarill out into Rotom, he loses any good switch ins for my Talonflame’s Brave Bird and I know that I have better resources for my Venusaur than he does in any case. Not surprisingly, he does end up Protecting his Venusaur and switching his Azumarill into his Rotom-H, with Leaf Storm doing around 35%

T8: Talonflame/Venusaur vs Rotom-H/Venusaur

So the odds of him switching out Venusaur here are pretty much 100%. This isn’t going to be the case against every player, but based on the way he’s been sheltering his Venusaur, I’m pretty confident about it. That means that his Rotom is aiming Thunderbolt straight at my Talonflame, expecting my Venusaur to switch. Obviously the best way to capitalize on this is to switch out my Talonflame and Sludge Bomb his Rotom, doing enough damage that any attack will be able to KO it, making its threat level next to nothing. I’m right about his move, as he switches in his Venusaur for his Azumarill and I switch my Talonflame into Rotom, which takes around 50 from the Thunderbolt. Sludge Bomb hits his Rotom and ends up knocking it out with the third critical hit of this game for those of you keeping score at home.

T9: Rotom-Wash/Venusaur vs Azumarill/Venusaur

Looking at my options, there’s no way that I can risk switching at this point; Talonflame laughs at his entire team. However, any attack I go for on to his Azumarill is pretty likely to end up being blocked by Protect, and even if he switches, that’s a very winnable spot for me. Based on this, I opt to Protect both on my side in hopes of baiting out his Azumarill’s, which ends up working out as he Protects and Giga Drains.

T10: Rotom-Wash/Venusaur vs Azumarill/Venusaur

I hazard a guess that he’ll save his Azumarill by sacrificing his insanely low health Meowstic from the back, so the decision comes down to what he’ll do with his Venusaur. Giga Drain on Rotom seems like the most obvious option, though I have to be a bit paranoid of him expecting that and covering the Talonflame switch in with Sludge Bomb. I know that’s not going to KO, so I should still be in a very strong spot regardless. He opts to cover my switch however by Aqua Jetting my Rotoms slot, now a Talonflame, as I survive with 31 HP. Now I’m really, really hoping that he didn’t make the manly call and Sludge Bomb as well. My Sludge Bomb hits his Azumarill doing half and revealing the Sitrus Berry, as he ends up going for the…. Giga Drain onto Talonflame, which easily survives.

T11: Talonflame/Venusaur vs Azumarill/Venusaur

In retrospect, that turn had a lot of unnecessary risk to it, and now the game is up for grabs. However, one thing I have on my side is that I will win the Venusaur mirror if it comes down to it, as I’m pretty confident at this point saying that he lacks Synthesis. I can’t afford to keep Talonflame in anymore, his Venusaur’s too likely to protect and I really don’t want to KO myself from recoil onto his Azumarill, or get myself into a Venusaur/Meowstic vs Venusaur/Rotom either. Being pretty confident that he’ll Protect and Aqua Jet, I decide to Leaf Storm his Azumarill and switch into Rotom. Fortunately for me I’m right, as Rotom takes negligible damage and I’m able to score the KO on his Azumarill. At this point I’m able to comfortably win with Venusaur and Talonflame after taking out his Meowstic

Win 2-0.

Game 2 vs Jason I.

That game was way closer than it should have been based on my advantageous matchup, I need to finish game 2 on a much more solid note. I know that I need to lead Talonflame and not giving him the opportunity to do any damage with Venusaur is going to be very important. Even if he does lead with his Rotom, mine should be able to pressure him against taking too much of an aggressive stance. I feel like I should still keep the 4 I brought however and put Venusaur and Salamence in the back.

T1: Rotom-W/Talonflame vs Meowstic/Venusaur

Well this is pretty fantastic, not only am I pressuring his Venusuar, but his Meowstic can’t really do anything aggressive, leaving me free to just take pot shots. Considering how I played my Talonflame vs his Venusaur last game, and with the chance that he’ll get a bit more aggressive after losing the first game, I decide not to take any chances and just Brave Bird his Venusaur. For my Rotom, just getting damage onto the Meowstic is my priority, and Will-O-Wisp missing would be annoying, so I decide just to Thunderbolt. He switches out his Venusaur, revealing the Drapion and Charms my Talonflame, with Thunderbolt doing around 30% to his Meowstic. I’m kind of confused why he didn’t just Protect his Venusuar if he had Charm, but looking gift horses in the mouth isn’t the best course of action right now.

T2: Rotom-W/Talonflame vs Meowstic/Drapion

I’m not going to lie, I have no idea what Drapion does. What I do know is that it really probably isn’t doing too much to me, so leaving it on the field is probably my best course of action, since if he brings in Venusaur vs my -4 Talonflame, I might have some problems. Knowing this, I decide that just switching Talonflame into Salamence is my best course of action, since if it can’t do much normally, it certainly won’t be doing much at -1, and I’m pretty sure that Drapions use their Attack stat. Surprising me, he sets up the Light Screen with Meowstic instead of another round of Charm. His Drapion reveals the Rock Tomb on my Salamence, doing 46 hp, and I guess I can’t really be surprised since after all Rock Tomb is the common Drapion set. Thunderbolt connects onto his Meowstic, as I get another critical hit onto his Meowstic, dealing around 50% to it.

T3: Rotom-W/Salamence vs Meowstic/Drapion

Now that I can KO both of his Pokemon now (unless Drapion is actually a Specially Defensive tank) I decide to just go for it, with the Thunderbolt onto Meowstic and Dragon Pulse onto Drapion. I know that he can double switch, but if I fail to pick up the KOs here and they stay in, that might be big trouble, especially if his Drapion has Knock Off. I don’t know if it can learn Knock Off, but it looks like it can. He ends up saving his Meowstic but not his Drapion, with Salamence knocking it out with a Dragon Pulse and Thunderbolt getting a critical hit on his Venusaur for around 20%, rubbing salt in the wounds.

T4: Rotom-W/Salamence vs Venusaur/Azumarill

Alright we’ve done this song and dance before, you’re going to protect Azumarill and Giga Drain my Rotom, so I’m just going to Protect and Dragon pulse your Venusaur, besides even if my Salamence does faint, it really isn’t helping with his remaining 3 much anyways. He surprises me and doesn’t protect with Azumarill, but instead opts to Play Rough my Salamence, KO’ing it and tying the game up at 3-3.

T5: Venusaur/Rotom-W vs Venusaur/Azumarill

At this point he really doesn’t have much to deal with my Venusaur, so I’m just going to go to town. His Azumarill really can’t do much here, so I’m pretty sure it’ll either Protect or switch, doesn’t really matter if he strays from that. My move to win here is going to be getting rid of his Venusaur, so I opt to Sludge Bomb and Will-O-Wisp it, knowing that if I get it to the point where I can knock it out with Sludge Bomb, I’ll have the game in the bag. He does Protect his Azumarill, with my double attack targeting his Venusaur successfully, doing around 25% with Sludge Bomb. He decides to get some damage onto my Venusaur with Sludge Bomb, doing around a third.

T6: Venusaur/Rotom-W vs Venusaur/Azumarill

Alright at this point I should win. His only out is going to require setting up a Belly Drum, so to crush that hope I’ll Will-O-Wisp it and Sludge Bomb his Venusaur. He switches Azumarill into Meowstic. His Venusaur faints from Sludge Bomb and his Meowstic faints from the burn damage.

T7: Venusaur/Rotom-W vs Azumarill

Nothing to think about here, except for that I’m one game away from locking up my invitation to Worlds, as Sludge Bomb OHKOs his Azumarill and I win 2-0.

First thing I do after winning is find out who else is 2-0. A quick investigation shows that myself, Jeudy, and Simon are all 2-0 which is pretty incredible. I also go up to Toler to check in on him and it turns out that he’s 2-0 as well, meaning both of us are one game away from Worlds. We go up to the pairings board as Toler keeps saying “I really hope I don’t have to play you.” Of course when we get to the pairings board, turns out we have to play! Side note: if you come up and tell me that you don’t want to play me, we will play. Either that or Toler and Andy are massive jinxes, but still.

Round 3 vs Toler Webb (Dim) [3-3]

garchompgardevoirmawilecharizardhydreigonzapdos

Game 1 against Toler W.

Last time I played Toler it was top 8 of Worlds in 2012, where he beat me and went on to win the tournament, so the motive of revenge flashes through my mind a bit. The double Dragon and Charizard kind of forces me to lead Salamence here. Just by looking at the team, this is not going to be a good time for either one of my Mega Evolutions, but Lucario is probably the better choice here just because it can get KOs on Hydreigon and Gardevoir. With him having Zapdos though, I feel like there’s a decent shot that he’ll lead it as an answer to Salamence if he doesn’t go with his Trick Room mode, so I lead Mamoswine as a counter attempt. I also figure that if he brings Trick Room, and along with it not Charizard, Mamoswine is going to be able to put in some serious work. For the last Pokemon, Rotom really isn’t doing much here besides landing a Will-O-Wisp onto Mawile, so Talonflame it is.

T1: Salamence/Mamoswine vs Zapdos/Hydreigon

I’m pretty terrified of Mawile right now to be honest, and I know that that Hydreigon has to switch out here. He’s either switching out into Gardevoir or Mawile, so fire blasting Hydreigon makes sense in order to punish the switch in. For the Zapdos, even if he KOs my Salamence, I take out his Zapdos, so I’m at worst trading. He does switch, but unfortunately it’s into his Gardevoir, and to add to this, he traces Intimidate, meaning that Icicle Crash won’t be able to knock out his Zapdos. To relieve the pain a little though, I end up doing 30% to his Gardevoir as well as a Burn, but the Icicle Crash on Zapdos falls short of the KO at only 75%, leaving his Zapdos to be free to knock out my Salamence with Hidden Power Ice.

T2: Lucario/Mamoswine vs Zapdos/Gardevoir

Surprisingly enough it turns out that my Mamoswine is faster than his Zapdos, which will be helpful. While I know that he can switch, I really don’t think any of his Pokemon want to take a Flash Cannon. However, his Mega in the back will be fine switching into an Ice Shard. In case he decides that switching out Zapdos is his best idea, I Icicle Crash that spot for a potential punishment. He doesn’t switch however and I get a clean KO on both of his Pokemon. It’s at this point that the crowd starts cheering for Smeargle, very loudly, right into our ears. Toler’s more affected by it than I am though, and the cheers might have affected some of his judgment calls.

T3: Lucario/Mamoswine vs Charizard/Hydreigon

Not going to lie, I assumed this entire time that he had Mawile in back, so this changes some things. Considering that he just stayed with Collin before nationals and Collin had Choice Scarf on Hydreigon, it seems like a pretty decent chance he has it. I should have this game in the bag however if I can just get Talonflame in for free, so I decide that protecting Lucario and Ice Sharding, allowing Brave Bird to potentially KO, would be the best idea. In addition to this, I might be able to learn what item his Hydreigon is. Ice Shard does around 20% to his Charizard, and his Hydreigon goes for the Dragon Pulse onto Mamoswine, knocking it out and confirming that it was a Choice Specs variant.

T4: Lucario/Talonflame vs Charizard/Hydreigon

No real reason to go for anything besides Aura Sphere onto Hydreigon and Brave Bird onto Charizard, though I do end up getting a Critical Hit to KO his Charizard, which mattered in the damage roll apparently but not for the overall result of the match, giving me the 1-0 win.

Game 2 vs Toler W.

After what happened in Game 1, I think that he’ll try the Trick Room lead this time. That means that I should probably lead Talonflame and keep Mamoswine in back, since Intimidate is very annoying for it. Salamence should still be good here as a lead though, and Lucario did work last time so might as well have it in the back.

T1: Salamence/Talonflame vs Hydreigon/Gardevoir

Gardevoir traces Intimidate. With Intimidate up I know I’m not going to be able to KO his Gardevoir, however, I can do enough damage to it so it’s no longer a huge threat. As for his Hydreigon, given the play I made last game, I doubt he’ll switch out here, since either he gets a free switch to Mawile under Trick Room or if I Fire Blast and he stays in, he’s in a monstrously advantageous position. Because of all this, I decide that Draco Meteoring the Hydreigon is the best plan along with a Brave Bird onto Gardevoir. He does end up staying in and gets one shot by Draco Meteor, Brave Bird does 60% to his Gardevoir which activates the Sitrus Berry and he sets up Trick Room.

T2: Salamence/Talonflame vs Gardevoir/Zapdos

I’m actually really surprised that he didn’t bring in Mawile here, which gives me a bit of a break. In any case, his Gardevoir is surely fearing the Brave Bird and will probably switch, since I doubt that he has Protect on it given it’s a Trick Room variant. In order to prevent his Zapdos from doing anything very useful, I decide to just double switch, Lucario for Salamence, Talonflame for Mamoswine. He switches Gardevoir into Mawile and Thunderbolts into Mamoswine.

T3: Lucario/Mamoswine vs Zapdos/Mawile

It is at this point that I must advise the readers that I have no idea why I made the decisions I did looking back at my notes. I guess that the crowd got to me but I can no longer explain my reasoning behind most of my moves for this game. I decide to double Protect, probably to burn out Trick Room, despite the lack of danger onto Lucario. He Iron Heads into Mamoswine and Thunderbolts Lucario.

T4: Lucario/Mamoswine vs Zapdos/Mawile

I double switch on this turn. I know that I need to keep Mamoswine alive so that makes sense, but I’m not sure why I valued Lucario so highly here. In any case I get punished and lose both Talonflame and Salamence

T5: Lucario/Mamoswine vs Zapdos/Mawile

This turn I do understand, at least on my end. Double Protecting here is clearly my best play. For some reason Toler doesn’t see this however and ends up Protecting his own Mawile.

T6: Lucario/Mamoswine vs Zapdos/Mawile

Now it’s time to play the prediction game, whether he’ll keep his Mawile in or not. If he does keep it in then my best move is to actually KO my own Lucario with Earthquake in order to finish off his Mawile. If he switches out, my best move is to Flash Cannon Mawile and Icicle Crash the Zapdos. Given my options, I decide that expecting the switch out is my best move. Even if he doesn’t switch and stays in, I still win if I flinch with Icicle Crash or get a Critical Hit on either one of my moves, tipping the scales in my favour. Fortunately I don’t have to worry about that, as he does end up switching his Mawile out into Gardevoir and I get a double KO

T7: Lucario/Mamoswine vs Mawile

I easily KO Mawile and win 2-0.

With that game done, I am officially qualified for Worlds! With that out of the way, my next goal to reach is Top 8 to get the potential trip, and once I get that try to pull off the repeat.

Round 4 vs Adib Alam (honchkro13) [2nd place]

gyaradosaegislashamoongusstyranitargoodrakangaskhan

You can actually watch these games on TeamRocketElite’s YouTube page so I’ll spare you the play by play in exchange for some interesting notes.

Okay so he isn’t running a Steelix this year. Regardless, that Kangaskhan/Amoonguss/Gyarados is going to be bad news bears for me unless I can seriously play my way out of this. I decide that I need to bring Lucario here, since while Venusaur will do well vs most of his team, it’s pretty clearly centered around Kangaskhan, meaning if I take that out I should win. However, with him seeing the Lucario he’s for sure going to have some way to not let it immediately destroy him, which means that he’ll probably lead Amoonguss with Kangaskhan, or maybe Aegislash with Gyarados. Either way, Rotom-Wash and Mamoswine will be my best bet for leads. With the threat of his Kangaskhan, I’m going to have to have Salamence in back along with my Lucario.

Game 1 vs Adib A.

Game 2 vs Adib A.

Game 2, Turn 1: Kangaskhan/Tyranitar vs Lucario/Mamoswine

I have to give Adib a lot of credit here, I had to switch Lucario out for fear of the scarf Tyranitar and he knew that my Mamoswine was probably protecting so he goes for a really smart Power Up Punch here, which definitely earns respect from me.

Game 3 vs Adib A.

Game 3, Turn 4: Mamoswine/Lucario vs Aegislash/Gyarados

To be 100% honest, the only reason I made this play was I was assuming that at least one of my Pokemon would survive the turn for sure, thus giving me the win. I knew I could switch out Mamoswine into Salamence but didn’t want to risk him going for a balls to the wall Ice Fang. However, I actually forgot that my Mamoswine would faint to Life Orb recoil, and as soon as I saw it faint I knew I lost. Simple brain farts like that suck but it happens.

After the set I gained a lot more respect for Adib as a player than I had in the past, but I still really wanted to make top cut so I couldn’t stop trying now. My first two opponents were both doing pretty badly (1-3 each) so I knew that if I wanted to top cut I would need to win my next two games.

Round 5 vs Erik Holmstrom (Cyrus) [3-3]

Well at least I’m going to be playing a familiar face. Erik and I have played three times just at the two Premier Challenges I went to, so I was pretty familiar with how he played: defensively.

scraftyamoongussklefkichandelureaerodactylrotom-wash

So he’s either running no Mega or Mega Aerodactyl. The most obvious part about his team though is that it’s bulky. Really, really bulky. As previously stated, I know that with Mega Venusaur I can win pretty much any war of attrition, so feel good about the matchup. However, I don’t want to get into a bad spot early with a potential Sky Drop, so I opt to lead Talonflame and Rotom-W, knowing full well that anything that the lead could have trouble with would be easily switched into. Venusaur in back is pretty obvious, but for the last slot, just out of fear for the Aerodactyl I opt to run Mamoswine in back.

Game 1 vs Erik H.

T1: Talonflame/Rotom-W vs Scrafty/Klefki

I think this is the least offensive pressure put on me by any lead this tournament. His Scrafty is pretty clearly threatening with Fake Out, but I think it makes sense for him to actually go for the Stone Edge on Talonflame, knowing that his Scrafty can survive any one attack. Based on that, I think the best play here is to double target his Scrafty. It turns out I’m right as his Scrafty faints while his Klefki sets up a safeguard.

T2: Talonflame/Rotom-W vs Rotom-W/Klefki

And now is the time to switch out Talonflame, which will switch into Venusaur very well here. For Rotom, I decide that the best course of action is to just start dealing some damage to his Klefki, a well as prevent any potential switches to Aerodactyl, so I opt for the Thunderbolt. He ends up using Rain Dance with his Klefki, which takes around a quarter of its health from the Thunderbolt, and Venusaur takes a bit more than that from his Rotom’s Hydro Pump.

T3: Venusuar/Rotom-W vs Rotom-W/Klefki

With there being no threats to Venusaur on the field, I’m pretty sure that he’ll try to do something to remedy that, probably with his back Pokemon. I really don’t want to risk Leaf Storming into an Amoonguss and putting myself into a weird spot, so I decide that just Sludge Bombing his Rotom is my best play. For Rotom, the plan of continuing chip damage onto Klefki is still in effect, but with rain dance up it seems like a waste not to go for the Hydro Pump. He swaggers my Venusaur so I know I’m in for a fun time, but my Sludge Bomb does connect, dealing around 40% to his Rotom as we both miss Hydro Pumps. His Rotom has Leftovers revealed to me.

T4: Venusaur/Rotom-W vs Rotom-W/Klefki

From this point on the game pretty much just becomes him Swaggering everything on my side of the field while not being able to touch Venusaur, so I win pretty easily, but it takes a long time, win 3-1

G2 vs Erik H.

Considering how light his offensive pressure was Game 1 I know he’s going to want to change that up, and his best option for doing so is going to be with his Aerodactyl, so I’ll lead Rotom-W/Mamoswine to counter it. I liked having Talonflame for Amoonguss so I’ll keep that in back and Venusaur is a no brainer.

T1: Mamoswine/Rotom-W vs Scrafty/Aerodactyl

I was right, and started with a nice and safe move here by protecting Mamoswine and Will-O-Wisping the Aerodactyl. I know that my Rotom won’t be able to KO, and preventing it from doing any significant damage will go a long way. That plan doesn’t exactly work though as he switches Aerodactyl into Amoonguss and Fakes Out my Rotom for chip damage.

T2: Mamoswine/Rotom-W vs Amoonguss/Scrafty

I know that with his lack of damaging options, he’s going to be hard pressed to actually knock out my Mamoswine, meaning that I actually have free reign to go for the Icicle Crash on it, which will do over half at least. In addition, with him being forced to Spore Mamoswine here, I can be free to Will-O-Wisp Scrafty or whatever he switches in. Considering he has Safeguard on Klefki I’m decently confident that his Scrafty isn’t holding a Lum berry. He switches Scrafty to Rotom, as Icicle Crash misses, his Rotom gets burnt and my Mamoswine takes a nap.

T3: Mamoswine/Rotom-W vs Amoonguss/Rotom-W

Well at this point it’s time to get in the Venusuar. I don’t want to eat a Spore and Venusaur isn’t afraid of anything Amoonguss or Rotom-W can throw at it, so I don’t really see any downside. He reveals one however and switches his Rotom into Aerodactyl and Rage Powders.

T4: Venusuar/Rotom-W vs Amoonguss/Aerodactyl

So the Sky Drop is probably incoming, but if he wants to do that then he’s going to need to save his Aerodactyl with a Rage Powder in case I Protect. I decide that on the off chance he doesn’t Rage Powder and what will be the best move in case he does, I protect Venusaur and Will-O-Wisp his Aerodactyl, which gets redirected to his Amoonguss as Venusaur blocks a Sky Drop.

T5: Venusaur/Rotom-W vs Amoonguss/Aerodactyl

Considering that Sky Drop is a new move to VGC I don’t know too much about it, the only thing I really do know for sure is that Wisconsin is too fat to get lifted up, so I’ll switch Venusaur into that. As for Rotom, I’m going to continue just taking potential pot shots at his Aerodactyl, and worst case scenario: I’m doing chip to Amoonguss which I am just fine with. He does Rage Powder, but he actually goes for the Rock Slide instead of the Sky Drop, doing decent damage to both of my Pokemon. Thunderbolt on Amoonguss deals around 10% damage.

T6: Mamoswine/Rotom-W vs Amoonguss/Aerodactyl

Now we play a game I like to call “Please wake up Mamoswine”, which I will attempt to do by leaving Mamoswine as bait and protecting Rotom, as I assume that now is as good of a turn as any for him to switch up his gameplay and protect Aerodactyl. I’m wrong about this however, as he decides to continue the status quo with the same moves from the previous turn.

T7: Mamoswine/Rotom-W vs Amoonguss/Aerodactyl

At this point his Amoonguss is at pretty low HP, but so is my Mamoswine. I decide that at this point baiting the wake up is my best option, and I know that his Amoonguss is on its last legs unless it switches, so I take that as the go ahead to Thunderbolt his Aerodactyl. We both have the same idea of protecting our low health Pokemon. Luckily for me my Mamoswine wakes up. Unfortunately for me he switches out his Aerodactyl to fight another day for his Scrafty, which takes around 20%.

T8: Mamoswine/Rotom-W vs Amoonguss/Scrafty

His Amoonguss is about to go into red from burn damage at this point which is always nice. Continuing my slow approach to this matchup, I decide that just double Protecting here was smart, since even if he switches I can abuse it. He does switch Amoonguss into his Rotom and Fake Out gets blocked by Protect.

T9: Mamoswine/Rotom-W vs Rotom-W/Scrafty

At this point AlphaZealot does his end of the round check to see how much longer the games will take, considering we were one of 5 games still being played this wasn’t shocking. “Good this game only has 5 minutes left” and I have to break his heart by reminding him that we were still on game 2. At this point I’m pretty sure that he’ll want to get his Amoonguss back in ASAP, since without it he really can’t put much pressure on at all. However to keep my option safe I decide to Will-O-Wisp Scrafty in case it decides not to switch out. Luckily for me this all works out as he does switch in Amoonguss, which takes around 50% from Icicle Crash. He actually expected me to switch out Mamoswine here, so he goes for the Thunderbolt on Rotom, which lands a critical hit and I survive with 20 HP and recover more with Sitrus Berry.

At this point I either have the game locked up to time or just got bored since I stopped taking notes, but I ended up winning 3-2 on time after he lost his Amoonguss’ ability to take hits.

After the game, I remind Erik that if he wins his next game, he actually gets his invitation to worlds. But being the nice guy that he is and knowing that he couldn’t make it, he doesn’t want to grinch a spot that won’t be used. While I appreciate that, partnered along with my already craptacular resistance, I know that I have zero chance of making it in as a 4-2, meaning that next game is an all or nothing, win and I should get the paid trip, lose and I only get the worlds invite.

Round 6 vs Alex Ogloza (Evan Falco) [1st place]

Now Alex and I have a bit of history, we’ve only played once but it was kind of killer. In Arizona Regionals, I single handedly eliminated him from the tournament. In Round 4 he played Natalie Kaspszak (Maski) who I gave my team to use and lost, and in Round 5 he played me and lost. He won the rest of his games but bubbled at 9th by .06% resistance, so I know that he’s at least motivated to win this time.

kangaskhantalonflamepolitoedhydreigonaegislashludicolo

I would like to thank all of the Japanese players I faced in the June International Challenge for teaching me how to play this lead. In my experience, no Kangaskhan and Talonflame rain team has ever lead the Kangaskhan/Talonflame part against me, so I’m entirely confident about seeing the Ludicolo/Politoed lead. I go with my default team against rain, Venusaur/Rotom-W with Talonflame/Salamence in back.

Game 1 vs Alex O.

T1: Venusaur/Rotom-W vs Talonflame/Kangaskhan

This is the first time I’ve seen the leads I wasn’t expecting from this team. In any case, his moves are pretty clear here, he’s going to Fake Out Rotom and Brave Bird Venusaur. My best way to beat that is to switch Venusaur to Salamence and Protect Rotom, and he does exactly what I expect him to. The damage on Salamence reveals that his Talonflame is Choice Banded.

T2: Salamence/Rotom-W vs Talonflame/Kangaskhan

I cannot afford to let that Kangaskhan get away unburnt. And for Salamence, going with Rock Slide is probably my best option, since even if I find myself in a bad spot I can just threaten with flinches. He ends up pulling a double switch with his Politoed getting burnt.

T3: Salamence/Rotom-W vs Ludicolo/Politoed

Unfortunately since my Venusaur hasn’t mega evolved I can’t afford to switch into it. I’m pretty afraid of the Giga Drain on Rotom-W at the same time, and I’m also afraid of him Scalding my Salamence in case I bring in Talonflame! I’m scared of everything at the same time, so I decide to just sack my Salamence as he Ice beams Salamence and scalds my Rotom.

T4: Talonflame/Rotom-W vs Ludicolo/Politoed

I realise as soon as I make my switch in that I made a terrible mistake. Thinking over the options in my head, I realise I only have one option now, which is to hope I get a double protect on Venusaur. I trade Talonflame for both of his Pokemon, but this is still hardly a good spot.

T5/6: Venusaur/Rotom-W vs Talonflame/Kangaskhan

I know Turn 5 I need to double Protect, which I do. Turn 6 I need to hope I get a second protect on Venusaur and then have some other sort of miracle happen, but it doesn’t come as the Protect fails and I lose my first game 1.

Game 2 vs Alex O.

I’m willing to bet that he’ll switch it up expecting me to switch to better prepare for his Politoed/Ludicolo lead, so I decide to keep everything the same. I take a moment and focus more, since I know I can play better than I did in my first game and if I want to make top 8 I’m going to need to play much better.

T1: Rotom-W/Venusaur vs Politoed/Kangaskhan

Alright not quite the rain mode, but it still works for me. His Politoed is doing very little and his Kangaskhan can only Fake Out one of my Pokemon, so attacking him with Sludge Bomb and Will-O-Wisp is going to be my best option. He switches Politoed into Talonflame realising how pointless it is leaving him in. Rotom gets Faked Out but Sludge bBomb connects on his Kangaskhan and does around 70% to it with a Critical Hit.

T2: Rotom-W/Venusaur vs Talonflame/Kangaskhan

On top of keeping Venusaur safe, switching it out here is going to accomplish another one of my goals, keeping Rotom-W safe. If I Intimidate his Talonflame and Kangaskhan I think that I should survive. He goes for the U-Turn and Return on Rotom, which I survive pretty decently, and am able to KO his Kangaskhan with a Thunderbolt.

T3: Rotom-W/Salamence vs Ludicolo/Politoed

I know that I can put on a lot of pressure with Draco Meteor, and depending on what move his Politoed locks into I know what move I need to go for to seal the win. Just for his Talonflame though I’m going to want to keep my Rotom alive at its 34 hp so I opt to Protect. However, he double attacks my Salamence with Fake Out and Ice beam and knocks it out, but this does set me up for a very strong play.

T4: Talonflame/Rotom-W vs Ludicolo/Politoed

No reason to go for anything besides the Brave Bird on Ludicolo and Thunderbolt on Politoed, since he’s forced to keep both of his Pokemon in. Brave Bird OHKOs his Ludicolo, and his Ice Beam does 17 hp to Rotom, while my thunderbolt does around 70ish percent to his Politoed.

T5: Talonflame/Rotom-W vs Talonflame/Politoed

I figure at this point the worst I’m in was a speed tie and a damage roll. However I did not know that his Talonflame was Jolly, so he out speeds mine easily and OHKOs it, and I know that I’m going to have to survive this Ice Beam as my Rotom’s HP goes down, down… and I shout out “1 HP!” in disbelief, as I’m able to cleanly knock out his Talonflame and win very easily from that point 2-0. After doing later calculations, it turns out I got very, very lucky with damage rolls, as Ice Beam only does 16 hp 3 times out of 16.

Game 3 vs Alex O.

That was actually the third time I’ve had an official event game come down to 1 hp, and the third time it’s been in my favour. But this is the first time it wasn’t thanks to a Focus Sash. This game, I’m pretty sure he’ll go back to the Kangaskhan/Talonflame lead that worked so much better for him in the first game, so I’ll counter with a Talonflame/Salamence lead of my own with Rotom and Venusaur in back of course.

T1: Talonflame/Salamence vs Kangaskhan/Talonflame

This is a really good time to be right about what he brings. I know his Talonflame is not going to want to stay in here, so I figure that my best course of action is to double target the Kangaskhan, since at worst he Fake Outs and I still get off good damage, and otherwise I knock out the biggest threat on his team. He switches out Talonflame into Politoed and I see my Talonflame go first, and I see the Kangaskhan faint after a satisfying Brave Bird and Dragon Pulse.

T2: Talonflame/Salamence vs Politoed/Talonflame

Mind you I don’t know that his Talonflame is jolly at this point, so I figure right now I’m at worst risking a speed tie and Dragon Pulse might be able to pick up the KO. Even if that fails, I’m pretty confident I can win the 2v3, since he can’t afford to switch in his Talonflame at any point. He wins the “speed tie” again and KOs my Talonflame, and his lives in the red after a Dragon Pulse. Fortunately for me, he decides to switch out his Politoed into Ludicolo fearing giving me a positional advantage if I switch in Rotom.

T3: Venusaur/Salamence vs Ludicolo/Talonflame

Now this might seem a bit silly bringing in Venusaur here but I have a plan, given how low his Talonflame is I think that if I can bait him into Brave Birding my Rotom, he’ll KO itself from recoil and give me the win. As for Salamence, in the case it doesn’t get Faked Out I’m assuming he’ll switch Talonflame to Politoed, so I opt to Dragon Pulse his Ludicolo. He does go for the Fake Out and the Brave Bird hits Rotom, doing a sizable amount (53 HP) and his Talonflame’s health goes down to just a tiny sliver.

T4: Rotom-W/Salamence vs Ludicolo/Talonflame

I think it’s pretty obvious that that Talonflame is switching out and he’s going to take out my Salamence, so I decide that double targeting into his Ludicolo so Sludge Bomb can KO will be my win condition. I’m right fortunately and his Ludicolo gets knocked down to below half health in exchange for my Salamence.

T5: Rotom-W/Venusaur vs Ludicolo/Politoed

Despite being down in number of Pokemon I know I have the positional advantage, I just need to Protect and Sludge Bomb and I should win. Should is dependent on him not pulling an Enosh and attacking his own Pokemon however, as he recovers enough health from Giga Draining his own Pokemon in order to survive my Sludge Bomb, and now I need to hope I don’t get Critical Hit by Giga Drain.

T6: Rotom-W/Venusaur vs Ludicolo/Politoed

To increase my odds a little bit I decide to go for the second Protect in addition to the Sludge Bomb. It fails, but I’m able to survive the Giga Drain and KO his Ludicolo.

T7: Rotom-W/Venusaur vs Talonflame/Politoed

At this point I only lose if I get frozen by Ice beam, which Rotom manages to avoid, as I take the set 2-1 in probably the closest I’ve ever had.

Looking at the standings, I find myself as the 6th seed, with a familiar name in the 8th slot. And the first second and fourth. This is actually the first time my resistance at a tournament has ever been bad, as I once bubbled Norcal regionals in 2012 with the highest resistance ever in a VGC event without byes – 81%. Instead I see that mine is somehow under 50% which is a little gross. However, I notice that with me, Ray, Jeudy and Simon are all in top 8 and not playing each other, so we have a chance to get an all imouto top 4. In addition, getting top 8 gives Jeudy his first Worlds invite so congrats to him. I try to prepare for my game vs Logan, but since Simon and Jeudy went off to strategize, I can’t find anyone who knows anything major about the team for a long time. Fortunately I’m finally able to find someone who knows that he’s using Scarf Gyarados, but that’s the extent of what I know going into this match.

Nationals – Top 8

Round 1 vs Logan Castro (Yellowbox) [3rd]

My game vs Logan is in the Pokémon stream archive if you want to check it out, so instead I’ll just point out specific turns.

Game 1, Turn 2

Considering he just tried to Thunderbolt my Lucario, I’m guessing it’s an offensive set so staying in is dangerous. However, I need to try to get the KO on his Kangaskhan. With two Pokemon that can completely cripple it, it doesn’t make sense to me for him to keep it in, instead it makes the most sense for him to switch it into his Chandelure assuming he has it. Even if he doesn’t, switching is his most likely move. I then pay for this with a Power Up Punch to the face as I try to Hydro Pump the switch in. While I understood the Power Up Punch from Adib, I honestly don’t understand this one, and feel especially bad about it after learning that his Zapdos was actually a bulky light screen variant.

Game 2

My best chance of winning is to simplify everything and lead Salamence, and just hope that he won’t bring Bisharp. Given how useless Talonflame was I don’t see myself regretting swapping it out. As you see this works out

Game 3

Given how well I did when I lead Salamence, I’m pretty confident that he’ll choose to lead Bisharp, so I decide to lead Lucario/Rotom-W again. I’m completely dumbfounded by him leading Chandelure once again.

Game 3, Turn 7: Mamoswine/Lucario vs Gyarados/Bisharp

So I suppose I owe an explanation for the headslapping. My thought process for this turn was, given how much pressure he can put on my Mamoswine by threatening the Waterfall and how easy it is for me to protect, I doubt he’ll actually go for it and instead double attack my Lucario with Waterfall and Sucker Punch. As soon as I lock in my move I realise my mistake and hope that despite him being locked into Ice Fang, which I completely forgot about, he still goes for the double target. Unfortunately for me he doesn’t and I lose. While I can’t say for sure that I would have Earthquaked if I remembered he was locked into Ice Fang, I think I was pretty damn likely to considering how relatively safe it is. So I’m just sitting there thinking, I just lost my chance to repeat because of a simple mistake like that, I was pretty frustrated so I just let it out all at once.

Fortunately for me though I did get some condolences in the form of prizes. In addition to the hat and cards I actually managed to get a good prize due to my pretty excellent season, netting me 4th in Championship Points. It’s very hard to complain about a paid trip to Washington DC, especially when you live on the west coast, and considering that I met my pre-tournament goal, I’m satisfied. Unfortunately, somehow all of the imoutos managed to lose top 8 which was pretty saddening, but luckily Alex managed to win the event after our extensive testing the night before in the roleplaying room.

Pros

  • Getting the Paid trip to DC
  • Seeing Jeudy get his first Worlds invite
  • Getting led around by drunk Ashby at 3 AM.
  • Jivetime’s face
  • Kids with uranium powered jetpacks
  • The Sacrificial Thumb of Black Jesus

Cons

  • Missing out on the repeat
  • Seeing Simon bubble his invite for the 2nd year in a row
  • Fire alarms
  • Continuing my streak of losing tournaments to unexpected sets (Samurott/Torterra, Cinccino/Primeape, Choice Scarf Gyarados)

All in all a pretty fun event especially outside of the whole Pokemon part, and now I’m looking forward to helping team USA regain the World Championship title from team Axis (Germany, Italy, Japan)

The post The Komunist Manifesto: 8th Place US Nationals Report appeared first on Nugget Bridge.

2014 Pokémon Video Game World Championships Masters Division Preview

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Each of the participating country’s National tournaments have concluded. The best players in the world have defeated their local rivals. This weekend, the 2014 World Championships are upon us, and players will compete not to be just the best player in their country, but the best player in the entire world. If you can’t make it out to the event to see a champion crowned yourself, or if you’re leaving some friends at home who’d like to see the show, the stream starts bright and early around 9 AM EDT on Saturday.

In 2013, we saw Italy’s Arash Ommati defeat Japan’s Ryosuke Kosuge to become the first European world champion. Before that, Ray Rizzo had an unprecedented three-year reign as world champion spanning from 2010 to 2012. Prior to Ray, some of us expected there might never be a world champion from any country other than Japan, as the Japanese players dominated the field in 2008, 2009, and frankly even in 2010.

Which players will add their names to the pantheon of Pokemon greats? Which countries have the best shot at coming out on top? When is registration? Who is plaid? Find out the answers to these questions and more as we overview the Masters Division of the 2014 Pokémon Video Game World Championships!

Schedule and Tournament Format

Friday

World Championships Player Check-in: 5:00-7:00 PM Bring ID!

World Championships Player Meeting: 7:00-8:00 P.M.

Saturday

Opening Ceremony: 9 A.M.
Pokémon World Championships: 9:30 A.M.

Swiss

  • Six (probably) Swiss rounds.
  • All matches are best-of-three.
  • The top 8 players move on to the elimination segment of the tournament.

Top Cut

  • Three rounds of single-elimination seeded from the Swiss stage of the tournament.
  • All matches are best-of-three.
  • The top 8 and top 4 matches will take place on Saturday, while the finals will take place on Sunday.

As far as I know, 56 players are confirmed to be attending right now. The LCQ will add four more. As a result, if none of the players we’re unsure about attend (there are three total), the distribution of records will be as follows:

Record –  Expected Amount of Players With Record

  • 6-0 – 0.94
  • 5-1 – 5.63
  • 4-2 – 14.06
  • 3-3 – 18.75
  • 2-4 – 14.06
  • 1-5 – 5.63
  • 0-6 – 0.94

One or two of the 13 or 14 players with 4-2 records will make it to top cut. Additionally, several of the 4-2 players will bubble out of the top 16, which is relevant for the prizes below.

Prizes

1st Place

  • A Pokémon World Champion Trophy
  • An invitation to the 2015 World Championships
  • A Travel Award for the winner (and parent or legal guardian for players considered minors) to the 2015 World Championships
  • A scholarship award worth $3,500
  • Two boxes of Pokémon TCG: XY—Flashfire expansion booster packs

2nd Place

  • A Pokémon World Championships Second-Place Trophy
  • An invitation to the 2015 World Championships
  • A Travel Award for the winner (and parent or legal guardian for players considered minors) to the 2015 World Championships
  • A scholarship award worth $1,500
  • Two boxes of Pokémon TCG: XY—Flashfire expansion booster packs

3rd Place

  • A Pokémon World Championships Third-Place Trophy
  • An invitation to the 2015 World Championships
  • Two boxes of Pokémon TCG: XY—Flashfire expansion booster packs

4th Place

  • A Pokémon World Championships Fourth-Place Trophy
  • An invitation to the 2015 World Championships
  • Two boxes of Pokémon TCG: XY—Flashfire expansion booster packs

5th through 8th Place

  • Two boxes of Pokémon TCG: XY—Flashfire expansion booster packs

9th through 16th Place

  • Two boxes of Pokémon TCG: XY—Flashfire expansion booster packs

The Metagame

As the tournament concluding the 2014 VGC season, the metagame before the World Championships is very well-established. There are a few key trends within the 2014 format’s metagame that spectators and players should keep an eye on.

kangaskhan-mega

It is no secret to anyone that Kangaskhan is the de facto best Pokemon in the format. It may well be stronger in this format than any other Pokemon has ever been in any season. Will more players choose to use Kangaskhan, or will more players try to focus on countering it using teams built around other Mega Pokémon like Mawile, Lucario, and Tyranitar? There will likely be no shortage of the non-Mega Pokemon that work well against Kangaskhan like Ferrothorn, Aegislash, Amoonguss, Garchomp, and Salamence, but the choice of Megas by top players will define these World Championships.

politoed

Rain has been a shockingly effective fad throughout the National tournaments. The Korean, American, and UK National tournaments were all won by Rain teams. In the case of US Nationals, there were also several other Rain teams near the top. I feel like this is one archetype where the secret is out and players will likely choose to be more prepared against at Worlds as opposed to running it themselves. However, I not would be surprised if a few people don’t try it. In the right hands, it could still be effective.

unown

The World Championships tend to be defined by a handful of brilliant ideas that are much better solutions to popular team compositions in the format than what anyone else came up with. We’ve had most of a year to play this format, and players understand what their opponents are likely to use. Now is the time to find the holes in those patterns.

In 2011, Ray Rizzo won through the use of some spreads and Pokemon that endured attacks much more effectively than his opponents’ did, like Bold Thundurus and his surprising use of Gothitelle. In 2012, the standout team was Wolfe Glick’s Exeggutor/Heatran team, which was very difficult for teams in that format to break due to the short time limit. There were more than a few interesting solutions to 2013, with Sejun Park’s Magmar/Jellicent team standing out as the most remembered, but Arash Ommati’s Mamoswine ended up being the Pokemon that carved through enough of the metagame to win him the World Championship. Someone, or more likely several players, will have genius solutions to this format that vault them to the top of the standings. Who will it be, and what will they be using?

The Last Chance Qualifier

On Friday, players from all over the world will get one last chance to qualify for the World Championships. The format of the Last Chance Qualifier (LCQ) is listed below:

Check-in: 10 a.m.–11 a.m.

Players’ Meeting: 1 p.m.

  • Battle Boxes will be locked at check-in. All players who advance from the LCQ to the World Championships will have the opportunity to change their teams.
  • Players who aren’t in their assigned seats for the Players’ Meeting will be dropped from the event.
  • Players who aren’t in line for check-in by 11 a.m. will be denied entry into the event.

Tournament Format

  • Single-Elimination
  • All matches are best-of-three.
  • The players remaining at the end of the tournament receive invitations to compete the next day in the 2014 World Championships.

While not technically part of the World Championships, the LCQ is an exciting way to kick-off the event. Everyone attending the event gets one last shot to make it into Worlds. What happened in the rest of the season no longer matters. Winning enough matches in a row will get players directly into the World Championships. The qualified players tend to gather around the LCQ and watch intently to see who will be joining their ranks and what players are using on the eve of the big event.

The question on everyone’s mind for now: who will be the final players to make it through? The Last Chance Qualifier is as global of an event as the World Championships themselves, and many countries will be represented by some impressive players trying to claim the remaining spots. While with over 400 preregistrations and the always interesting single-elimination format it’s difficult to predict who will actually make it through reliably, there are definitely some interesting storylines from all over the world.

One of the more interesting aspirant players is Barry Anderson (Baz Anderson) of the UK, who finished 9th in the 2013 World Championships. He had a rougher season this year and missed out on an invitation to Worlds, but after winning the Nugget Bridge Invitational recently he’s shown that he’s back on his game . Considering how well he did in the actual World Championships last year, he’s proven he’s capable of making it through the grinder.

Perhaps the most interesting story of Italy’s pre-Worlds season is one that is still being told. Matteo Gini (Matty) is (presumably) coming to Worlds without an invitation for the first time since he became the first European player to make it to the finals of the VGC World Championships in 2011. He qualified for all of the Generation 5-era World Championships. After he dominated the European circuit last year, it was quite shocking to see him fall short of an invitation in 2014. Matteo will be one of the most interesting players to watch in the Last Chance Qualifier.

Germany has surprisingly few players going for the LCQ this year, but one interesting name that will be competing is Luca Breitling-Pause (sewadle). He qualified for the 2012 and 2013 World Championships as a Senior, finishing in the middle of the pack both years, but is worth watching given his previous success and how well some of the graduated Seniors have done all over the world. One other interesting European representatives is Alexander Kuhn (Hibiki) from Austria, who is one of VGC’s more promising recent entrants.

The country that might make the biggest splash in the LCQ this year is Japan. While Japan never has a great number of players playing in the LCQ, the players they do have typically do very well, much like in the actual World Championships. This year, Japan will apparently be sending over 40 players, something that should definitely intimidate the rest of the field a little. The two highest profile players are probably Jimon Togekiss and Viera, both of whom participated in the 2014 Japanese National Championships. I can’t remember too many times we’ve even had someone from Japanese Nationals play in LCQ other than Aita in 2012. While that LCQ run didn’t end up working so well, I’d have to figure these two probably have the best shots of making it through of anyone in the field. Certainly, with so many Japanese players and how well Japan has done in the past, it’s hard to imagine Japan doesn’t take at least one of the LCQ invitations. The pressure is sure on for everyone else!

While we didn’t end up getting to see them invade Australian Nationals after all, Singapore got its first Worlds Invitation through the 2013 LCQ and several players will be trying to repeat the act this year. Australia will be getting involved early on Friday with Phil Nguyen (Boomguy), who was featured on the first round of the Nugget Bridge Invitational stream. Even Taiwan is apparently sending a few players!

While the days of the LCQ just being four more spots for North America are long behind us, as usual the lion’s share of competitors in the LCQ will be Americans. Most of the country’s top players who don’t live in the western part of the country will be in attendance, which leads to a list of potential threats so long it’s hard to make much sense of it. Standout players of days gone by include Wolfe Glick (Wolfey), who is in a similar spot to Matteo as a former Worlds finalist without an invite after three years of qualification. Simon Yip (Simon) just barely missed Worlds for a second year in a row after finishing top 8 at US Nationals, but as the only player from that top 8 competing in LCQ, he has to be a favorite here. Some other players who just missed Worlds in North America like Blake Hopper (Mrbopper) and Ben Irons (benjitheGREAT) look to be big threats as well. Canada’s best bet at getting a second competitor will be in former National champion Tony Cheung (Chinese Dood), who does have a Regional win under his belt this year. Some other long-time Worlds veterans looking for big runs here include Trista Medine (ryuzaki), Matt Coyle (PrettyLittleLiar), and Huy Ha (Huy). Finally, Angel Miranda (CT MikotoMisaka) made it to the top four of the Nugget Bridge Invitational, showing his time in the TCG hasn’t dulled his skills.

The Qualified Players

From here on, the preview will list all of the countries who currently have players qualified for and attending the Masters VGC World Championship and the players who will be representing them. I’ll also provide some information about the players themselves, the 2014 VGC season before Worlds in each country, and the history each country has in VGC.

flag_australia Australia flag_australia

  1. Dayne O’Meara (Umberiffic) — 1st Australia
  2. Michael W.  – 2nd Australia
  3. Tony Nguyen (Competny) — Top 4 Australia
  4. Chris Kan — 9th Australia

Australia saw more expansion than any other region this year. Last year it was a surprise to have Australia involved at all, and a National tournament late in the season that caught the local players off-guard just as much as the players in the rest of the world sent Ben Kilby and Hugh Ronzani to the 2013 World Championships in Vancouver. Both players finished 1-5, an underwhelming but understandable start for Australia.

This year, Australia had information announced much sooner, leaving players much more time to prepare. Australia also expanded to a much larger circuit with Regional events in a variety of locations, enabling a great deal more players to participate than in 2013. Australia’s representatives should be more prepared than in 2013 as a result of their improved circuit, and twice as many players will be attending, as well. Australia functions a little differently than other regions as its unpaid invitations pass down to the highest finishing player who makes it to DC, so Australia will be showing off three of the players from its National top four and a fourth player who lost in the round of 16.

I’m going to be honest here: I think it would be absolutely shocking to the rest of the world if one of the Australian players finished higher than 2-4. It’s exciting to see another region getting enough support that there’s real growth within the region, but it’s going to be an uphill battle for the Australian players to catch up to the best players in the rest of the world. The World Championship will provide some valuable experience for the Australian players at worst, and the Australian community seems to have much higher expectations for their players than the rest of the world does at best.

flag_canada Canada flag_canada

  1. Randy Kwa (R Inanimate)

After hosting the World Championship last year, Canada has been demoted to extra this year, getting no events in VGC above the level of Premier Challenge. Perhaps this contributed to Canada only having a sole representative this year in Randy Kwa, who just barely made it in on the CP from his US Nationals finish. While Canada is shorthanded once again after an unfavorable circuit, it could have done much worse than Randy. Randy started out last year with a big 3-0 start in Worlds before falling to 3-3. Considering the hot start and a loss to the tournament’s 6-0, Sejun Park, if he’d gotten that fourth win in the fifth round he had a solid shot at being the first Canadian player to make it to Masters VGC’s top cut. This year, Randy looks to take the step he couldn’t last year.

flag_germany Germany flag_germany

  1. Markus Stadter (13Yoshi37) — 1st EU
  2. Florian Wurdack (DaFlo) — 2nd EU
  3. Baris Ackos (Billa) — 7th EU
  4. Matthias Suchodolski (Lega) — 9th EU
  5. Eloy Hahn (Dragoran5) — 11th EU
  6. Nemanja Sandic (Porengan) — 13th EU
  7. Matthias Hellmoldt (Tyvyr) — 15th EU
  8. Timo Koppetsch (37TimoK1) — 17th EU
  9. Jan Michelberger (Lati) — 23rd EU
  10. Markus Liu (Henrique) — 24th EU

One of the nations that typically manage to send the most players to Worlds, Germany had typically been cursed with middling finishes when the big day came. That changed last year, when  Matthias Hellmoldt’s 4-1-1 record made him the first German player to make it to the top cut of Masters VGC. This year the German players look to repeat and improve upon that performance, and they certainly have the roster of players to do it. Germany will have the most players representing it of any of the European countries. The numbers are backed by quality, as it also boasts six players in the top eleven of Europe. The results so far show pretty clearly that the Germans were kings in Europe this year. Expect them to solidify their spot as one of VGC’s stronger nations at Worlds.

The German roster is full of players with Worlds experience, with most of the roster returning from last year. While Matthias will be back in action this year, the player most of Germany, and perhaps all of the Europe, are expecting to put up the biggest finish is Markus Stadter. Markus went undefeated at German Nationals, the first National tournament of the European circuit. His decisive victory was an impressive statement to show he was as skilled as the hype around him going into the tournament indicated. Many fans seem to be putting him in that top group of players with Sejun Park, Ray Rizzo, and the Japanese representatives in the group of players with the highest expectations. He’ll have a lot to live up to, but he’s come a long way since his 3-3 finish in 2012.

There are plenty of other German players who have above average shots at big runs here. Florian Wurdack is the second National champion from the German group, taking the crown from a bizarre tournament in Italy. Like Markus, he missed Worlds in 2013 and finished 3-3 in 2012, but he’ll be coming into this tournament with much higher expectations. Baris Ackos and the aforementioned Matthias Hellmoldt both put up four wins at Worlds last year. While there’s less hype around them this year, having put 4 wins up at Worlds puts them in a small group of players and they should always be considered big threats because of it. Matthias Suchodolski is also returning from last year’s Worlds roster, and with a solid 9th place finish in the European circuit he seems poised to repeat or improve.

flag_ireland Ireland flag_ireland

  1. Kelly Mercier-White (Kellster Cartier)

People play VGC in Ireland? That’s pretty cool. I believe Kelly is the first player to represent Ireland in Masters VGC, so Kelly will have a chance to set a bar here and tread some new ground! Typically the field is hard on first year players, so Kelly may need the luck of the Irish for this one, which seems like it would be really powerful in this game. Arash did win the World Championship in his first year last year, so it’s not unheard of.

flag_italy Italy flag_italy

  1. Arash Ommati (Mean) — 2013 Masters World Champion
  2. Umberto Palini (Terrakhaos) — 15th EU
  3. Alberto Gini (Alby) — 30th EU

Italy has a storied history in VGC. In spite of never seeming to send the quantity of players other countries have, Italy has always had the quality. In 2011, Italy sent two of the first four players from Europe to the Masters top cut in Francesco Pardini and Matteo Gini. Matteo went on to become the first European player to make it to the finals in VGC, coming within a game of defeating eventual champion Ray Rizzo. Last year, Arash Ommati was able to finish what Matteo started, defeating Ryosuke Kosuge to become the 2013 Masters VGC World Champion.

It will be an uphill battle for the Italian players to keep up with the high standard they’ve set for themselves. It seems only three players from Italy will be attending this year, with a noticeable hole in the roster from Matteo surprisingly failing to qualify. Arash, at least, will be back to defend his crown. He has been almost criminally underestimated by most players coming into this event. While I certainly wasn’t expecting him to win last year, I expected Arash to finish at least 4-2 last year, so I don’t think his skill level should have surprised anyone much. Keeping that in mind and after seeing how cleanly he dominated the top cut of the 2013 World Championships, it is a little strange to me that people seem so quick to forget about Arash. He’s had some troubles adjusting to this format, but he’s had a year to do it and he’s one of the fastest studies VGC has ever had. I would be shocked if he isn’t at least sniffing at top cut.

Alberto is also worth noting. He just barely made it into Worlds this year, but he does have experience from making it to the World Championships last year after a 2013 season that was much more convincing. I think having had that exposure to Worlds does wonders for most players, so perhaps Alberto will be able to help carry Italy this time.

flag_japan Japan flag_japan

  1. Ryosuke Kosuge (gebebo) — 2nd 2013 Masters World Championship
  2. Yosuke Isagi (Tony) — 1st Japan
  3. Ryouta Otsubo (Barudoru) — 2nd Japan
  4. Daichi Kumabe (Scar) — Top 4 Japan
  5. Yuuya Katou (Kenji) — Top 4 Japan

As would be expected of the birthplace of Pokemon, Japan has always been one of the most dominant nations in VGC. After taking home the championship in 2009 and 2010, Japan didn’t compete in 2011 and saw a great reduction in invites after that. Only two competitors from Japan made it to the 2012 World Championships, though in spite of that Jumpei Yamato still finished 8th. Jumpei was inches from beating eventual champion Ray Rizzo in top cut, who had much more convincing wins over his other adversaries. Last year Japan ended up with three competitors, with Osamu Shinomoto making it in through LCQ and finishing 3-3, Yuki Matsumoto (haruto) finishing 10th, and Ryosuke Kosuge finishing in 2nd place. Ryosuke was the first Japanese player to make it to the finals since 2010, and 2014 should be Japan’s best shot at winning it all again since 2010.

Japan’s invite structure finally expanded to four paid trips and four unpaid invites this year, which is at least a more reasonable amount of invites for such a strong country. The champion representing Japan this year is Yosuke Isagi, who looked awfully good in Japan’s Masters finals. I’ve been told he’s been very studious about his preparation for Worlds, and frankly if he plays half as well as it seemed he did in Japan’s Nationals I’d expect to see him in top cut. I haven’t seen many games from any of the other players here other than Scar, who is also very good, but I think all of these players’ accomplishments speak for themselves. Japan is by far the most difficult country in the world to qualify for the World Championships from, so by virtue of having done so I would expect them all to be finishing near the top of the field.

One interesting case here is Ryosuke Kosuge, who qualified by making it to last year’s finals. I know a lot of spectators only remember him for his use of Swagger, but he played to his win conditions extremely well last year and had a very clever team. I have heard he has preferred formats other than VGC ’14 this year, so I’m not sure how practiced he will be. However, he definitely earned my respect as a player last year regardless of getting some fortunate bounces. I think Ryosuke’s is another name no one should want to see against them on the pairings board.

It should be noted that the players who lost in the round of 8 during Japan’s National tournament also received unpaid invitations. I know one of them isn’t going, but the other three are the only players who we couldn’t get information on one way or the other. Japan may end up starting with as many as eight competitors, but will definitely have at least five.

flag_southafrica South Africa flag_southafrica

  1. Gavin Jones (Jayhonas)
  2. ??? (dotNinja)

South Africa was one of the countries VGC expanded to in a big way for the first time this year. 2014 was the first year for South African Nationals, and with it, our first South African National finalists will be attending the World Championships. I’m very excited to see these guys were able to make the trip because South Africa’s finalists received only an invitation, rather than a trip or stipend. It should be a great experience for them moving forward to get to play against the best players from the rest of the world, and perhaps after having to pay for the trip they’ll take it seriously enough to surprise some people.

flag_korea South Korea flag_korea

  1. Sejun Park (pokemontcg) — 1st South Korea
  2. Wonseok Jang (KrelCROC) — Top 4 South Korea

The story of South Korea in VGC so far has very much been the story of Sejun Park. In spite of Korea only getting a couple invites spread across all age divisions most years, Sejun has qualified for the World Championships every year it has been possible for a Korean player to do so. In his (and Korea’s) first year, he finished 2nd in the Senior division in 2011. He didn’t slow down at all when aging up as a Master, finishing 5th in 2012 and 2013. While he surprised some people in 2012, I think he was definitely the favorite to win in 2013 and his defeat at the hands of Ryosuke Kosuge one of the big surprises of the tournament. To most people who follow VGC, Sejun is the favorite to win the tournament once again in 2014.

Unlike in 2013, Sejun won’t be the only Master playing for South Korea this year, as Wonseok Jang will be joining him. Wonseok is also a veteran of the World Championships, having qualified in 2012 for the Senior division, where he finished at 3-3. Wonseok is one of the players I’m most excited to see in the World Championships this year. With South Korea playing in friendly show matches with Japan and the United States last year, it became very obvious that there were more good players in Korea than just Sejun. Wonseok was the player I would say stood out the most during the show matches. I remember last year a lot of us were disappointed to see Korea get so few invites because it seemed like they had several players who could do well in Worlds. If I could add paid trips anywhere in the world, Korea is certainly where I’d like to have them, but at least this year Korea has two excellent players representing it. I would certainly expect they’ll put up the best average record of any country, and both of them could make it to the top cut.

flag_spain Spain flag_spain

  1. Albert Baneres (Arbol Deku) — 3rd EU
  2. Miguel Marti De La Torre (Sekiam) — 4th EU

Once one of the European powerhouses of VGC, Spain has really fallen off in recent years. Spain’s best finish was a top 4 in 2011 and 2012, both of which were accompanied by top 8 finishes by other players. Last year the Spanish players regressed some, as of the four Spanish players only Jaime Maritinez was able to put up a winning record at 4-2 and 15th place. With only two representatives this year, the Spanish players are going to have a struggle in front of them to get back to where they were in 2011 and 2012.

Both of the Spanish players have played in the World Championships before, so they’re familiar with the task in front of them. Miguel Marti De La Torre finished 3-3 in 2012 Worlds and Albert Baneres did the same in 2013, so it’d only take each of them being a win better to at least improve upon what Spain did in 2013. At 3rd and 4th in the EU circuit this season they both put up impressive seasons, perhaps indicating that they’re ready to make that jump.

flag_uk United Kingdom flag_uk

  1. Christopher Arthur (Koryo) — 6th EU
  2. Simon Stanford (Falco) — 8th EU
  3. Ben Kyriakou (Kyriakou) — 10th EU
  4. Steve Edgson (SirSmoke) — 12th EU
  5. Lee Provost (Osirus) — 25th EU
  6. Niall Crallan (The Last Shiekah) — 26th EU
  7. Jamie Miller (Blaze_King7) — 27th EU

The UK has always been a country full of fan favorites, but their track record has been a little weaker than their European rivals. Daniel Nolan was the only player who had ever made it to top cut from the UK, which he did in 2011, before Ben Gould took fourth last year in Vancouver. Barry Anderson was only a spot away last year as well with an impressive 9th place finish.

The group the UK is bringing this year could really go either way. The top two players on CP, Christopher Arthur and Simon Stanford, both made it to the finals of National level tournaments, indicating that they’re strong players. However, Italy’s top cut ended up being a little strange and Simon kind of came out of nowhere in Germany, so neither of them have been getting the hype their opponents have thus far. One player who has been getting a notable amount of hype is Steve Edgson, who many see as the most probable player in this group to bring the UK a big finish.

While he’s been quiet since 2013 Nationals, I’m a little surprise more of that hype isn’t going to former National Champion Ben Kyriakou, especially after his 4-2 finish last year. While I haven’t played against him at all this year, he’s one of those players who always felt like a top level player to me, and I don’t think players ever lose that. Many people expected Lee to have a similar run to what Ben had at Worlds last year, but unfortunately he put the 4 and the 2 in the wrong order in his record. He’ll have a good shot at improving this year. The UK roster is rounded out by two players making their first Worlds appearance.

flag_usa United States flag_usa

  1. Alex Ogloza (Evan Falco) — 1st NA
  2. Ray Rizzo (Ray) — 2nd NA
  3. Adib Alam (honchkro13) — 3rd NA
  4. Gavin Michaels (kingofmars) — 4th NA
  5. Omari Travis (BadIntent) — 5th NA
  6. Michael Lanzano (JiveTime) — 6th NA
  7. Jon Hu (JHufself) — 7th NA
  8. Ashton Cox (linkyoshimario) — 8th NA
  9. Logan Castro (Yellowbox) — 9th NA
  10. Enosh Shachar (Human) — 10th NA
  11. Tiffany Stanley (Shiloh) — 11th NA
  12. Toler Webb (Dim) — 13th NA
  13. Collin Heier (TheBattleRoom) — 14th NA
  14. Jeudy Azzarelli (SoulSur) — 15th NA
  15. DeVon Ingram (dingram) — 16th NA
  16. Mike Suleski (OmegaDonut) — 17th NA
  17. Aaron Zheng (Cybertron) — Top 4 2013 Masters World Championship
  18. Hayden McTavish (Enigne) — 1st 2013 Senior World Championship
  19. Ben Hickey (Darkpenguin67) — 2nd 2013 Senior World Championship

When talking about VGC in the United States, the discussion starts with three-time World Champion Ray Rizzo, who showed it was possible to beat Japan after all in 2010. He was joined in the top cut that year by three other American players in Huy Ha and the Schambers brothers. In 2011, Ray won again, this time with the only other American players in top cut being Wolfe Glick and Matt Coyle. During Ray’s final championship run in 2012, he was joined by three other American players, with Joe Pulkowski making top cut to finish off an amazing Cinderella season and Wolfe and Matt making it to the top cut for the second year in a row. Last year seemed to be a bit of a transition year in the United States as none of those players made it to top cut, with the only two Americans in the top 8 in 2013 being former Seniors Aaron Zheng and Enosh Shachar.

Ray, Aaron, and Enosh are back this year, but none of the other players mentioned previously have invitations in 2014, creating a void that needs filling for the US. The top players in the US seem to be getting younger and younger, and as former Seniors continue to rise up players like former National Champion Gavin Michaels and former Senior World Champion Toler Webb seem like the most probable players to make the jump for the US. Both players went 3-3 in Masters Worlds last year, but that experience should help them prepare better for 2014. Most people seem to see Enosh as someone primed to repeat his 2013 performance, but he failed to cut his last Regional and didn’t play in US Nationals, so it’s been a while since he’s gotten it done in a tournament. His fellow American in the 2013 top cut, Aaron Zheng, has had a very weak season and Ray, for all his success, seems to be doing everything outside playing Pokemon. This group could either dominate the tournament or just as easily be total non-factors.

Hayden and Ben had excellent tournaments as Seniors in Vancouver, but both had weak runs at US Nationals, so it’s hard to feel confident they’ll have big runs here. Alex, Adib, Jon, Jeudy, and Logan joined Ray and Gavin in the US Nationals top cut, giving them the best recent track record in 2014 best-of-three play. I think of all the Americans who haven’t cut Worlds before, Jeudy, DeVon, and Michael Lanzano really stand out as players who may not be getting a lot of attention before Worlds but who are very capable of making top cut.

One of the most interesting players to watch will be Ashton Cox, who has been a fan favorite so far this season due to his original Pokemon choices. Worlds is a big task to rise to your first year, especially when you play as open of a style as Ashton does, so it will be impressive if he can rise to the challenge and put out a solid run. Mike Suleski and Omari Travis are among the surprisingly few players in the US group who have played in Masters Worlds before, and as veteran players they may have some insight on what to bring to match up with the Worlds metagame the other players do not. Collin and Tiffany round out the US roster, both participating in their first World Championship.

The Tournament Looms

It’ll only be a few days before we see who the king of the 2014 format is. It seems like most people are favoring Germany’s Markus Stadler, Korea’s Sejun Park, America’s Ray Rizzo, and all the Japanese players, but there are plenty of other players with a good shot. The European guys also seem to have a lot of faith in their other two National Champions, Florian Wurdack and Albert Baneres, as well as in Steve Edgson. In North America, if not Ray, a lot of faith is being placed in the region’s young guns like Enosh Shachar and Gavin Michaels. That list of names is before even looking at defending champion Arash Ommati and the other Korean player Wonseok Jang, both of whom might be flying a little too far under the community’s radar. There are always a few big surprises to make the top cut as well. Anyone in this field could be your next champion in just a few days!

As far who actually wins, you’ll just have to tune in on Twitch starting at 9 AM EDT on Saturday to find out for yourself!

The post 2014 Pokémon Video Game World Championships Masters Division Preview appeared first on Nugget Bridge.


Meet Team North America: 2014 World Championships, Masters Edition

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This weekend, 20 of the best Pokémon trainers on the continent will represent North America in the Masters Division at the 2014 Pokémon Video Game World Championships. This article will aim to introduce you to each competitor from North America including their previous accomplishments and Worlds qualifications, how they earned their invitation this year, and what they do when they’re not kicking butt in Pokémon. Keep in mind that to qualify this season, competitors either had to finish in the Top 4 at the 2013 Pokémon Video Game World Championships, or gain enough Championship Points (CP) throughout the season and finish in the Top 16 in North America. The season consisted of three blocks of Regionals, two Wi-Fi competitions, and one National tournament. Hopefully you learn more about each competitor as both a person and a player after reading this article! The players will be presented in alphabetical order as follows.

  1. Aaron Zheng (Cybertron)
  2. Adib Alam (honchkro13)
  3. Alex Ogloza (Evan Falco)
  4. Ashton Cox (linkyoshimario)
  5. Ben Hickey (Darkpenguin67)
  6. Collin Heier (TheBattleRoom)
  7. DeVon Ingram (dingram)
  8. Enosh Shachar (Human)
  9. Gavin Michaels (kingofmars)
  10. Hayden McTavish (Enigne)
  11. Jon Hu (JHufself)
  12. Jeudy Azzarelli (Soul Survivor)
  13. Logan Castro (Yellowbox)
  14. Michael Lanzano (JiveTime)
  15. Mike Suleski (OmegaDonut)
  16. Omari Travis (BadIntent)
  17. Randy Kwa (R Inanimate)
  18. Ray Rizzo (Ray)
  19. Tiffany Stanley (Shiloh)
  20. Toler Webb (Dim)

Aaron Zheng (Cybertron)

Age: 16
Location: Fresh Meadows, New York
Previous Worlds Qualifications: 2008, 2011, 2012, 2013
Qualified This Year Through: 3rd Place at Worlds 2013 (Masters)
Most Notable Accomplishment(s): 2011 & 2012 US Seniors National Champion, 3rd Place Worlds 2013
Signature Pokémon: Puke Green Scizor, Rotom-W

One of the more notable figures in the Pokémon VGC community, Aaron has played competitively since VGC’s first year in 2008 and has qualified for five World Championships since. He won back to back National Championships as a Senior in 2011 & 2012, and continued to have strong performances after aging up to Masters last season. He placed 3rd at the 2013 World Championships and was the highest ranking American in the Masters Division. Since Aaron automatically qualified for the 2014 World Championships through his strong finish last year, he began to focus more on helping the game grow through his YouTube channel, which has around 15,000 subscribers as of right now. In June, he was also sponsored by the eSports organization CLASH Tournaments and its newly announced professional team. With a subpar season thus far, Aaron is looking for a strong finish at Worlds this upcoming weekend, where he hopes to top cut for the 3rd straight season in a row.

Outside of Pokémon, Aaron resides in New York City and will be a rising senior at the Trinity School. He just completed a two month internship with JP Morgan, where he spent the majority of his summer. He enjoys helping out the community, and will be leading an English tutoring organization for ESL learners/Chinese immigrants this fall in Chinatown. Aaron also enjoys running and partakes in his school’s cross country and track teams. He will be applying to universities this upcoming fall, and where he hopes to pursue business and math. Aaron competes alongside his little brother, Brendan “Babbytron” Zheng, the 2013 Juniors Pokémon Video Game World Champion.

Adib Alam (honchkro13)

Age: 22
Location: West Lafayette, Indiana
Previous Worlds Qualifications: N/A
Qualified This Year Through: Championship Points (3rd NA)
Most Notable Accomplishment(s): 2014 US Nationals Runner-up
Signature Pokémon: Steelix and Gyarados

Adib has been playing Pokémon since the Red/Blue era, though he took a break from the series immediately afterwards. He picked up the series again when Diamond and Pearl came out and never looked back. However, Adib didn’t start playing competitively until the 2012 season. He made top cut for the first time with a Top 16 finish at 2013 US Nationals with his signature Steelix, and then followed it up with a Top 8 finish at the following fall 2013 Ft. Wayne Regionals. While he did make it to the Top 8 at Apex 2014 during the winter regional season, Adib struggled with adapting to VGC 2014 overall and didn’t earn any CP at the winter and spring Regionals. This was largely because he had trouble accepting the fact that Steelix was no longer as viable in 2014 as it was in 2013. He dropped Steelix in time for 2014 US Nationals, where he finished 2nd and earned his (paid) Worlds invite, losing to Alex Ogloza (Evan Falco) in the finals.

Outside of Pokémon, Adib has just started his senior year in mechanical engineering at Purdue University. In his spare time, he enjoys writing, watching anime, playing other video games such as Legend of Zelda, and traveling around the country. He loves battling in style by customizing his Pokémon with fitting nicknames, special Pokeballs and even shininess when needed. His favorite show of all time is Fullmetal Alchemist: Brotherhood and he has a special love for serpentine Pokémon.

Alex Ogloza (Evan Falco)


Age: 22
Location: Davis, California
Previous Worlds Qualifications: 2010
Qualified This Year Through: Championship Points (1st NA)
Most Notable Accomplishment(s): 2014 US Masters National Champion
Signature Pokémon: According to him, “Win Button Talonflame”

Fresh off a National Championship victory, Alex Ogloza is one of the most popular faces of American VGC right now. Originally a TCG player, he started playing VGC in 2010. While he intended on playing in the TCG Last Chance Qualifier at Worlds in 2010, he spontaneously entered for the VGC Last Chance Qualifier after Ryan and Alan Schambers gave him a team, and managed to qualify for Worlds. There, he had a strong 4-2 finish, placing 13th off resistance. Since that year, Alex continued to have solid performances and was on track for a Worlds invite last season (16th before US Nationals, top 12 received invites that year) but unfortunately had to skip out on Nationals when he got the opportunity to study abroad in Japan. This season, Alex finished 2nd at Oregon Regionals, top 16 at two other Regionals, and of course, 1st at US Nationals.

Outside of Pokémon, Alex runs his own YouTube channel (which is almost about to hit 20,000 subscribers!) where he makes helpful tutorials and VGC-related content. He just graduated from UC Davis and is currently living just north of San Francisco. He spends most of his times building apps and websites. In addition to his impressive Pokémon accomplishments, Alex has had a black belt since the age of 12 and dragon boated for a year, winning a gold medal in LA against a team from China. He also used to be on a traveling hip-hop dance team and was assistant director of the largest online college news source in the US (Uloop News). In addition, Alex won a round of seed funding from investors for a t-shirt brand he began in college as a sophomore. He’s excited to compete in his second World Championship and return to Worlds after four years.

Ashton Cox (linkyoshimario)

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Age: 16
Location: Chardon, Ohio
Previous Worlds Qualifications: N/A
Qualified This Year Through: Championship Points (8th in NA)
Most Notable Accomplishment(s): Top 4 at Florida and Missouri Regionals, 11th at US Nationals 2014
Signature Pokémon: The Kalos Dex

Perhaps the most interesting player of the 2014 season, Ashton Cox is known for his eccentric and unique Pokémon at every tournament. For example, his Nationals team utilized Gigalith, Sawk, Espeon, Heliolisk, Weavile and Charizard-Y, which brought him to an 8-1 finish Day 1 and a 4-2 finish day 2. You may remember his incredible set against Simon Yip in Round 6 of US Nationals, which was featured on stream, where Ashton was able to force a game 3 with his Choice Specs Heliolisk OHKOing Simon’s Assault Vest Tyranitar in Sand with Focus Blast. Some other unconventional Pokémon he’s used this year at actual events include but are not limited to Emolga, Diggersby, Clawitzer, and Mega Alakazam. He had a consistent run throughout Regionals, with two top 4 finishes and one top 16 finish. In only his first truly competitive year (and his first year in Masters), Ashton has shown again and again that you don’t need to always use “conventional” Pokémon to do well in VGC. Ashton currently resides in Chardon, Ohio. When he’s not playing Pokémon, he dedicates most of his time to marching band, where he plays percussion. Ashton even made an appearance at the 3DS Smash 4 tournament held at Comic Con a few weeks ago, where he was featured on live stream and made it all the way to the winners finals.

Ben Hickey (Darkpenguin67)

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Age: 16
Location: Maryland
Previous Worlds Qualifications: 2010, 2013
Qualified This Year Through: 2nd Place at Worlds 2013 (Seniors)
Most Notable Accomplishment(s): 2nd Place Worlds 2013
Signature Pokémon: Rhyperior

While Ben’s only 16, he has played VGC since 2009 and this World Championship will be his third one after competing in 2010 and 2013. He is the only player in the world alongside Aaron Zheng to have qualified for Worlds in all three divisions: Juniors, Seniors, and Masters. Ben is most known for his 2nd place finish at Worlds last year in Seniors, but has several other accolades to his name, including a 1st place finish at Philadelphia Regionals in 2013 and multiple top cuts at US Nationals. His first notable accomplishment in Masters was at Utah Spring Regionals this year, where he finished 2nd. When he’s not playing Pokémon, Ben enjoys playing other games such as Kerbal Space Program ad Tagpro. He is also a black belt and participates in track & field (specifically throwing events). Ben is currently a high school student and enjoys studying Ancient Greek.

Collin Heier (TheBattleRoom)

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Age: 17
Location: Milwaukee, Wisconsin
Previous Worlds Qualifications: N/A
Qualified This Year Through: Championship Points (13th in NA)
Most Notable Accomplishment(s): 1st Place Madison Regionals 2014
Signature Pokémon: Reuniclus, Mawile

Collin quickly rose to fame in North America this season after dominating the regional circuit. While he began playing VGC in 2011, Collin wasn’t able to find much success until winter of 2014 when he finished 10th at St. Louis Regionals. Determined to do better, he then competed in two Spring Regionals and dominated both of them, finishing 4th at Kansas City and 1st at Madison using a team of Reuniclus/Chandelure/Rotom-W/Hydreigon/Garchomp/Mawile. Collin finished 47th at US Nationals with a 6-3 record, but his consistent play throughout the season awarded him with an invite to his first World Championship.

Outside of Pokémon, Collin attends an all boys private school in Milwaukee, Wisconsin. He will be going into his senior year this upcoming fall, and is looking forward to applying to colleges following the World Championships. Collin also enjoys playing the saxophone in his free time.

Devon Ingram (dingram)

Age: 16
Location: Georgia
Previous Worlds Qualifications: 2013
Qualified This Year Through: Championship Points (16th in NA)
Most Notable Accomplishment(s): 2nd at US Nationals 2013 (Seniors)
Signature Pokémon: Latias, Raikou

Each year, there are a couple of players who age up from the Senior Division to the Masters Division and transition flawlessly. Players such as Sejun Park, Enosh Shachar, Gavin Michaels, Aaron Zheng, Toler Webb, and now DeVon Ingram have all performed well immediately after aging up. DeVon is perhaps the most notable 1st year Master, clinching his first Worlds invite as a Master after a successful run in Seniors, where he won two Regionals, finished 2nd at US Nationals, and just missed top cut at Worlds last year with a 10th place finish. DeVon attributes his success to hard work and dedication – after picking up the game casually 10 years ago, he began to watch YouTube videos during the 4th generation and learned about the decision making skills necessary to be successful. He first started playing VGC in 2011, where he was eliminated in the first round at Atlanta Regionals, but had a breakout year last season and has continued to have success in the Masters division. This season, he finished 2nd at two separate Regionals and had just enough Championship Points for a Worlds invite.

Outside of Pokémon, DeVon enjoys playing chess and Starcraft 2, learning other languages, and programming. He’s also been playing piano for 11 years. He’s currently finishing up Fantasie Improptu by Chopin and is also working on the 3rd movement of Pathétique and the 3rd movement of Moonlight Sonata, both which are written by Beethoven. When he’s not playing the piano, DeVon attempts to self-teach himself violin. As a rising senior, he is currently mentally preparing himself for college applications to schools such as MIT, Georgia Tech, and CalTech, where he hopes to major in Mathematics and Computer Science with a minor in Physics.

Enosh Shachar (Human)

Age: 18
Location: Tenafly, New Jersey
Previous Worlds Qualifications: 2011, 2013
Qualified This Year Through: Championship Points (10th in NA)
Most Notable Accomplishment(s): 3rd Place at Worlds 2011 (Seniors), 2nd Place at Nationals 2013 (Masters), Top 8 at Worlds 2013 (Masters)
Signature Pokémon: Thundurus

One of the most consistent American players in VGC history, Enosh Shachar is always at the top of the tournament rankings. He began playing VGC in 2010, but had his breakout year in Seniors during 2011, where he finished Top 8 at US Nationals and 3rd at Worlds. He barely missed out on a Worlds invite in 2012, losing to eventual two-time National Champion Wolfe Glick in the top 8. In 2013, Enosh improved on his previous Nationals finishes and placed 2nd overall, losing to Gavin Michaels in the finals. At Worlds, he was the only other American alongside Aaron Zheng to top cut, but was eliminated in the first round. Impressively, Enosh was the only player who defeated World Champion Arash Omatti at that tournament in a best of 3. This season, Enosh placed 2nd at Virginia Regionals and top 16 at two other Regionals. Combined with the CP he had earned from finishing in the top 8 of Worlds in 2013, he clinched his Worlds invite before US Nationals. He also finally broke his 1st place curse, winning his first sanctioned Pokémon VGC event at a Premier Challenge early this spring.

Enosh, a New Jersey native, just graduated from Tenafly High School and will be attending Carnegie Mellon University this fall. In fact, he’ll be moving into CMU right after the conclusion of Worlds this year. He opted not to attend US Nationals this summer and instead traveled around Europe. He enjoys watching Sherlock, Avatar: The Legend of Korra, House of Cards, and Game of Thrones in his spare time.

Gavin Michaels (kingofmars)

Age: 16
Location:
Encino, California
Previous Worlds Qualifications:
2012, 2013
Qualified This Year Through:
Championship Points (4th NA)
Most Notable Accomplishment:
2013 US Masters National Champion, Top 8 Worlds 2012 (Seniors)
Signature Pokémon:
Trick Choice Band Gallade, Landorus-I

While always an elite player, Gavin has truly established himself as one of America’s best Masters in the past two seasons. After an impressive Seniors career, culminating in a Top 8 finish at the 2012 World Championships, Gavin initially struggled in the Masters Division and missed out on top cut at all the three Regionals he attended in 2013. Despite mediocre finish after mediocre finish, Gavin was determined and ended up winning US Nationals in his first year as a Master. He then finished 3-3 at the World Championships after starting off 3-1. This season, Gavin continued to dominate, finishing 2nd at Long Beach Regionals, 4th at Arizona Regionals, and in the top 16 at both Seattle and NorCal Regionals. He continued his top cut streak at US Nationals, advancing to the elimination bracket for the fourth time in a row, but was swiftly eliminated in the first round by Logan Castro. However, Gavin had such a consistent season that he earned both an invite and trip to Worlds. Gavin has the rare quality of not caring very much whether or not his team is known before the event yet still finding success with it, seen by his performances the past two Nationals.

Outside of Pokémon, Gavin is a rising senior. He is the captain of his school’s robotics team, and is also heavily involved in his school’s choir and theater programs. When he has time, he volunteers part time at Tree People, “an environmental nonprofit that unites the power of trees, people and technology to grow a sustainable future for Los Angeles.” While he is only 16 years old, Gavin states “there are 6 Americans with Worlds invites that are younger than me which is pretty terrifying.” As is the case with many of his fellow Americans, Gavin will be applying to colleges this upcoming fall.

Hayden McTavish (Enigne)

Age: 16
Location: Seattle, Washington
Previous Worlds Qualifications: 2013
Qualified This Year Through: 1st Place at Worlds 2013 (Seniors)
Most Notable Accomplishment(s): 2013 Seniors World Champion
Signature Pokémon: Machamp

Hayden rose to fame last season as he won the 2013 World Championships in the Senior Division, qualifying through the Last Chance Qualifier the day before the main event. While he is most known for his incredible feat at the World Championships, Hayden actually started his VGC career back in 2010, where he attended Seattle Regionals as a Junior. His first competitive tournament was Seattle Regionals in 2011, where he finished 2nd in Seniors with the famous Terrakion/Whimsicott combo. In 2012, he finished 2nd at Pleasanton and was two rounds away from a Worlds invite, knocked out of the top 16 at US Nationals. Before his fantastic run at Worlds last year, Hayden managed to win Vancouver Regionals and placed in the top 16 at US Nationals. This was not enough for an invite via Championship Points, but he gave it one final shot at the Last Chance Qualifier, where it clearly paid off. This season is Hayden’s first in the Masters division.

Hayden recently turned 16 and currently resides in Seattle, Washington. As a high school student, his life is focused around school (especially English and science), Pokémon, and music. He enjoys playing the violin/fiddle, though he claims he’s “not sure his skill always matches his enthusiasm for it.” He also plays soccer, but has an aptitude for getting injuries that can make it hard to play. (He severed a tendon this year by knocking over a glass of water). He enjoys making terrible puns (as you may notice from the title of his Worlds 2013 team report), and is quite proud of the fact that his initials spell HAM while his mother’s maiden name is Bacon.

Jon Hu (JHufself)

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Age: 18
Location: Fishers, Indiana
Previous Worlds Qualifications: N/A
Qualified this Year Through: Championship Points (9th NA)
Most Notable Accomplishment: 4th Place US Nationals 2014
Signature Pokémon: Lapras, Sableye

Jon has been playing Pokémon since 2001, starting with his favorite installment to date (Pokémon Crystal). His first VGC event was 2010’s US Nationals LCQ, where he did not make it into the main competition. He remarks that his earlier years in VGC were “still mostly playing for the experience rather than the winning.” It wasn’t until this season that he was motivated to perform well at tournaments, quietly sneaking into the top 16 at Madison Regionals. Jon then rose to prominence with an outstanding 4th place finish at US Nationals, earning him his first Worlds invite. He attributes his success mostly to two overlooked Pokémon (and two of his personal favorites) in Sableye and Lapras. Jon’s favorite Pokémon type is Ice, and his favorite move is Freeze-Dry

Outside of Pokémon, Jon enjoys watching anime and playing other Nintendo franchises and JRPGs. He is a big fan of Fire Emblem and is currently on his 3rd Lunatic+ Classic playthrough on Awakening. His favorite school subjects are math and music theory, and he will be attending IU Bloomington to major in secondary math education and to hopefully become proficient in both Chinese and Japanese. Jon dreams he will be able to teach math alongside English overseas, while still remaining involved in the competitive Pokémon scene.

Jeudy Azzarelli (SoulSurvivor)

Age: 18
Location: Staten Island, New York
Previous Worlds Qualifications: N/A
Qualified this Year Through: Championship Points (15th NA)
Most Notable Accomplishment: Top 8 US Nationals 2014
Signature Pokémon: Bulky Talonflame

A first time Worlds qualifier, Jeudy has been playing Pokémon since he was four years old, starting with Pokémon Blue. His first competitive VGC event was at Newark Regionals in 2010, where he lost to Aaron Zheng in the top 32. He played since then, always performing well but bubbling out of the top cut multiple times. This season, Jeudy had average finishes at three separate Regionals, placing in the top 64 (33rd), top 32 (17th), and top 16 (13th). He finally had his breakout performance at US Nationals, where he was able to finish in the top 8 with a unique rain team featuring bulky Talonflame to earn his first Worlds invite. Jeudy also performed exceptionally well in grassroots events this year, winning a local New York tournament (NYCE4) and finishing 2nd at APEX 2014.

Jeudy currently resides in Staten Island, New York. He is getting ready for his first year of college at Alfred State this upcoming fall, where he plans on double majoring in Computer Science and Electrical Engineering. Jeudy also enjoys watching anime, collecting figmas, running, and playing RPGs. He’s currently a mod on one of the biggest panda sites, Sadpanda.

Logan Castro (Yellowbox)

Age: 18
Location: Pasadena, Texas
Previous Worlds Qualifications: N/A
Qualified this Year Through: Championship Points (9th NA)
Most Notable Accomplishment: Top 4 US Nationals 2014
Signature Pokémon: Choice Scarf Gyarados

Logan instantly rose to fame after an incredible top 4 place finish at US Nationals this year, where he upset defending National Champion Gavin Michaels in an intense top 8 match. He also had a 4th place finish at Houston Regionals and a 3rd place finish in the Spring Wi-Fi International Challenge last year, but had no notable accomplishments in the 2014 season. Surprisingly, Logan built his team for Nationals (Kangaskhan/Zapdos/Gyarados/Chandelure/Bisharp/Garchomp) just two days before the competition with Ben Irons. His team, while standard on the outside, featured tons of cool tricks and moves such as Substitute Garchomp, Light Screen Zapdos, Safeguard Chandelure, and Choice Scarf Gyarados — which propelled him to a 3rd place finish and his first Worlds invite.

Logan enjoys singing, playing Halo 4, and “keeping it real with the kids” when he’s not playing Pokémon. He also works as a DJ at a skating rink and “it is common knowledge in his town that he is in fact Spiderman.” He is currently enrolled in the Art Institute of Houston.

Michael Lanzano (JiveTime)

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Age: 21
Location: New Jersey
Previous Worlds Qualifications: N/A
Qualified this Year Through: Championship Points (6th NA)
Most Notable Accomplishment: Philadelphia Regional Champion 2012, 2014, Georgia Regional Champion 2014
Signature Pokémon: Metagross

Michael established himself as one of the North East’s best players after winning the Philadelphia Regional Championship in 2012, defeating esteemed players Enosh Shachar and Wolfe Glick along the way. Since then, he has become one of the country’s top players, shown through his Regional performances this year. He was able to win Philadelphia Regionals a second time in three years, then won Georgia Regionals in the winter. While he was notably weaker at Nationals the past two years, Michael finally broke out of the curse and advanced to day 2, where he finished with a 4-2 record and missed out on the top 8 off resistance.

Michael Suleski (OmegaDonut)

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Age: 27
Location: Philadelphia, Pennsylvania
Previous Worlds Qualifications: 2009, 2011
Qualified this Year Through: Championship Points (16th NA)
Most Notable Accomplishment: 2009 US National Champion
Signature Pokémon: Chandelure

One of the most knowledgable players about the game, Mike is known for creating the “Instacheck Hotspot” that came out when Pokémon XY was first released. Beyond that, he’s a seasoned VGC veteran — out of all the players who have qualified for Worlds this year, Mike was the only one to have competed in the 2009 World Championships after winning US Nationals that year. He finished 14th with a 3-2 record at Worlds. He then managed to grind in through the Last Chance Qualifier at Worlds in 2011, where he finished 10th with a 4-2 record and just missed out on advancing on to the top cut. After two subpar seasons, Mike returned this year with multiple fantastic finishes, finishing in the Top 4 at two separate Regionals (California and Florida). He tied with DeVon Ingram for 16th place on Championship Points and had exactly enough to get an invite to Worlds.

Omari Travis (BadIntent)

Age: 24
Location: California
Previous Worlds Qualifications: 2010
Qualified this Year Through: Championship Points (5th in NA)
Most Notable Accomplishment: Texas & California 2014 Regional Champion
Signature Pokémon: Blissey

Omari had the most impressive Regionals run in VGC history this season, winning two and finishing 2nd at a third. With such strong performances, he qualified for Worlds before US Nationals. Still determined, Omari swept through the competition day 1 at Nationals, finishing with an 8-1 record and advanced to day 2, where he finished at 3-3. This World Championship will be his second one, as he qualified in 2010 as well. At the 2010 National Championships, Omari finished day 1 with a perfect 7-0 record. In the top cut, he won his first match, thus winning a free invite/trip to 2010 Worlds, but was eliminated in the quarter finals. He played sporadically between 2010 and 2014, but kicked his training into high gear this season and the results have clearly shown.

Randy Kwa (R Inanimate)

Age: 24
Location: Richmond, BC
Previous Worlds Qualifications: 2013
Qualified this Year Through: Championship Points (12th in NA)
Most Notable Accomplishment: Top 4 US Nationals 2013
Signature Pokémon: Zoroark, Togekiss, Smeargle, Blastoise

For the second straight season in a row, Randy will be the sole representative of Canada in the Masters Division for the Pokémon Video Game World Championships. Randy is perhaps most known for sticking with a team throughout an entire season, making minor adjustments from tournament to tournament. Last year, he piloted a team around Togekiss/Excadrill to the top 4 at the US National Championships and an 18th place finish at Worlds. Randy was one win away from advancing to top cut at Worlds last year after starting off 3-0, and he’ll be back for another shot this weekend. This year, he is most known for building teams around his core of Smeargle and Mega Blastoise. Although he only attended two Regionals this year, placing 21st and and 2nd, his 16th place finish at US Nationals gave him enough Championship Points for another invite. Randy has been one of North America’s most consistent players, top cutting Nationals from 2011 to 2013 and advancing to day 2 at Nationals this year.

Randy currently lives in Richmond, BC, and often expresses his hobbies a decent amount when talking online and through nicknaming his Pokémon. He enjoys watching Anime, has an interest in Touhou, and enjoys playing strategy RPGs (particularly the Fire Emblem and Super Robot Wars series). Pokémon has been part of his life since 1996, when he first heard about it in a Nintendo Power issue. He has played the game since 1999, and his first competition was in 2005. He “couldn’t be happier at just how much the official competitive Pokémon scene has grown since then.” Outside of Pokémon and his hobbies, he currently works part time helping his parents’ accounting business.

Ray Rizzo (Ray)

Age: 21
Location: New Jersey
Previous Worlds Qualifications: 2008, 2010, 2011, 2012, 2013
Qualified this Year Through: Championship Points (2nd in NA)
Most Notable Accomplishment: 3-time World Champion (2010, 2011, 2012)
Signature Pokémon: Gothitelle, bulky Thundurus, Torkal, Wigglytuff

The greatest Pokémon player of all time, Ray Rizzo is a stranger to nobody in the competitive Pokémon scene. After dominating from 2010 to 2012 and winning three straight World Championships, Ray has continued to crush his competition this season, finishing 2nd overall in Championship Points. He won both Virginia and Massachusetts Regionals, heavily influencing the metagame with Pokémon such as bulky Mawile. He then topped it off with a top 8 finish at US Nationals, losing in a close game 3 against eventual National Champion Alex Ogloza. Unsurprisingly, Ray has qualified for the most World Championships out of anyone in VGC history, only missing out on a qualification in 2009 because he was not selected to play via the random lottery. Ray also isn’t afraid to use fun and crazy teams at events, having used Pokémon such as Numel, Jynx, and Torkal in past tournaments. His accomplishments speak for himself, and he furthers his legacy each season with each impressive finish.

Ray recently graduated from Drake University, where he majored in Actuarial Science. He currently resides in his home state of New Jersey and is currently applying for an entry level actuarial job. He enjoys playing Mario Kart 8 and recently picked up League of Legends.

Tiffany Stanley (shiloh)

Age: 21
Location: Fort Worth, Texas
Previous Worlds Qualifications: N/A
Qualified this Year Through: Championship Points (11th in NA)
Most Notable Accomplishment: 3rd at Houston Regionals 2014, 15th at US Nationals 2014
Signature Pokémon: Mesprit

Tiffany began playing Pokémon casually after she picked up Ruby in 2005 and began playing competitively the year after. In 2006, she attended a Journey Across America Regional, where she placed in the top 8. She was denied a chance to play through the random lotto in 2009, and was knocked out of a Regional, Nationals LCQ, and Worlds LCQ in the 1st round in 2010. Since then, Tiffany has quietly built up an impressive list of accolades, starting with her Top 8 finish at Virginia Regionals. She has since placed in the top 16 of at least one Regional every year, finishing 2nd at Houston in 2012 and 3rd at Houston this season. In addition to her impressive Regional placements, Tiffany also top cut Nationals in 2012 and 2013, and advanced to day 2 this year, making her one of the most consistent Americans at the national level. She barely missed out on a Worlds invite last year, finishing 15th overall in the country (just 3 spots shy from an invite). She qualified for Worlds this year through a 3rd place finish at Houston Regionals, a 16th place finish at St. Louis Regionals, and a 15th place finish at US Nationals.

Tiffany currently lives in Fort Worth, Texas. She enjoys making stained glass in her free time as she finds it a very soothing activity. She is currently going into her junior year of college, where she hopes to achieve her degree in Nursing. She loves helping people and finds the medical field fascinating.

Toler Webb (Dim)

Age: 16
Location: North Carolina
Previous Worlds Qualifications: 2012, 2013
Qualified this Year Through: Championship Points (13th in NA)
Most Notable Accomplishment: 2012 Seniors World Champion
Signature Pokémon: Ludicolo

Toler began playing Pokémon casually at just age four (his family jokes that he learned to read from it, which he states is “partially true”), picking up the game competitively when he was 11. He dominated the 2012 season, with a top 4 finish at both Regionals and Nationals before ultimately finishing his season with a World Championship. Last year, his first season in the Masters Division, Toler top cut two separate regionals and barely missed out on the Worlds top cut, finishing with a 4-2 record. He started off this season well with a 2nd place finish at Philadelphia Regionals, followed by a 4th place finish at Virginia Regionals. After two sub-par Regional finishes in the spring season, he kicked his practice into high gear for Nationals in hopes of securing another invite to Worlds, which he ultimately was able to do after making it to day 2 at Nationals and finishing 17th overall. Toler believes that he is often underrated as a competitor, which was what pushed him to become a successful competitor in 2012.

Toler is currently a high school student living in North Carolina. He has recently taken up running partially as a hobby, and partially because he feels that exercising will help him grow as a person. He has been a singer for two and a half years, and often regularly acts in school musicals. He enjoys gaming outside of Pokémon as well, and works with Sam Haarsma (DrFidget) on the Lava Pool podcast to give back to the community. Toler desires to help Pokémon grow and become more inclusive for everyone, so more people can experience what it’s like to separate oneself from the real world for a bit and compete with others. In general, he likes to challenge himself to see what he is capable of, whether in Pokémon, school, or other areas.

The post Meet Team North America: 2014 World Championships, Masters Edition appeared first on Nugget Bridge.

Results from the 2014 Pokémon World Championships

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The biggest weekend in Pokémon is over and players are finally arriving home after an exciting weekend amongst the best trainers in the world. We hope you enjoyed the event — whether it was live or through the stream. Over the coming days we’ll have more from the World Championships, but for now, let’s review the results from the video game portion of the event!

In the Junior Division, Kota Yamamoto defeated London Swan to bring home Japan’s first World Championship title in any age division since his brother Shota’s win in the Junior Division in 2010. London also comes from a family of strong players as his brother, Cameron, reached the Top 4 of the Senior Division just last year.

Though all three age divisions had one American in the finals each, only the Senior Division finalist was able to take the title in the capital of his home nation as newcomer Nikolai Zielinski took the win over Scotland’s Mark McQuillan.

The finals that made the most headlines, as usual, was Sejun Park’s victory over Jeudy Azzarelli in the Masters Division. Sejun’s impeccable play and choice of often overlooked Pokémon like Pachirisu and Mega Gyarados caught the attention of trainers all over the world. Sejun is the first player to have won both the National and World Championships in the same year and the only one to have both titles in the Masters division.

Masters Division

  1. [KR] Sejun Park (pokemontcg)
  2. [US] Jeudy Azzarelli (SoulSurvivor)
  3. [US] Collin Heier (TheBattleRoom)
  4. [DE] Markus Liu (Henrique)
  5. [JP] Ryosuke Kosuge (gebebo)
  6. [ES] Miguel Marti de la Torre (Sekiam)
  7. [UK] Lee Provost (Osirus)
  8. [AU] Dayne O’Meara (Umberrific)

See Full Standings

Senior Division

  1. [US] Nikolai Zielinski
  2. [UK] Mark McQuillan (woopahking123)
  3. [ES] Eric Rios (riopaser)
  4. [US] Ian McLaughlin (Raikoo)
  5. [UK] Sam Gilbert (Gilbert)
  6. [ES] Alejandro Gomez (Pokealex1999)
  7. [KR] Ju Young Hong
  8. [JP] Kazutaka Yahiro

See Full Standings

Junior Division

  1. [JP] Kota Yamamoto
  2. [US] London Swan
  3. [JP] Haruka Narita
  4. [JP] Riku Miyoshi
  5. [JP] Tomoya Miyashita
  6. [JP] Ryusei Yasue
  7. [US] Miranda Burrows
  8. [US] Cory Connor

See Full Standings

 

The post Results from the 2014 Pokémon World Championships appeared first on Nugget Bridge.

What We Learned: 2014 Pokémon World Championships Edition

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During every Pokémon event, we learn a little bit about the game of Pokémon and the community that surrounds it that is worth reflecting on. This Masters-centric column will appear following major events and highlight important trends and moments during the previous weekend’s events.

The 2014 World Championships are over and Pikachu has handed its sick title belt thing over to three powerful new World Champions. We all had an exciting weekend full of Pokémon battles, outrageously long walks to symphonies, and merchandise lines that spanned as far as the eye could see. Now it is time to look back on a fantastic weekend and see what lessons we can learn to improve our skills for next season. This time I’ll go over some of the stars of the World Championships like Pachirisu and Mowtom, look a little at how the delegation from each country did as a whole, try to figure out what happened to Kangaskhan, and take a look back at the VGC 2014 format.

Before I go any farther: congratulations to Kota Yamamoto, Nikolai Zielinski, Sejun Park, and all of the trainers who competed in the 2014 Pokémon World Championships.

Using the Right Pokémon: Pachirisu and Mow Rotom

Deservedly, the talk of the tournament was Sejun Park’s Pachirisu. One of the most common pieces of advice I see people give in VGC is the idea that players should use the right Pokémon for their team, not the Pokémon that has the highest stats or that is the most common. One of the strengths of doubles as a format in general is that there are significantly more cases where less common Pokémon have chances to be in the spotlight and genuinely be the best option. I think Pachirisu and Mowtom from the teams in the finals are simpler ways to explain this idea than most, so let’s take a look at both of these Pokémon.

pachirisu

The unlikely MVP of the 2014 World Championships, Pachirisu has more going for it than I think it was given credit for prior to last weekend. Pachirisu’s defensive stats are nothing to write home about: a poor base 60 HP stat, 70 Defense, and a surprisingly respectable base 90 Special Defense. However, Pachirisu’s typing and movepool give it some advantages over alternative forms of redirection support in the format, which help to subsidize its stats a little bit. Amoonguss is the main competition for Pachirisu in this role with its Rage Powder, but the VGC ’14 format also has Furret and Lucario with Follow Me and Jumpluff, Butterfree, Carnivine, Ariados, and Vivillon with Rage Powder available. So why Pachirisu?

  • One big reason is a change in Pokémon X & Y to Rage Powder. Grass-type Pokémon and Pokémon holding the item Safety Goggles ignore Rage Powder, which was a big issue for Sejun’s Mega Pokémon, Gyarados. Grass-type Pokémon can hit it for super effective damage after it Mega Evolves, while nearly every Pokémon using Safety Goggles is an Electric-type Pokémon trying to get around Amoonguss to hit Azumarill that can hit it for super effective damage as well. If Sejun wanted reliable redirection with Electric-weak Pokémon like Gyarados and Talonflame on his team, Follow Me was the better option.
  • While Pachirisu’s stats are super underwhelming, it is able to get more value out of them than some other Pokémon would be able to because of its movepool. Super Fang gives it better offensive output than any other potential source of redirection in this format other than Lucario. As Super Fang does its damage based on the target’s current HP, Pachirisu doesn’t need to waste EVs on offensive stats to provide offensive pressure. Sejun plans endgames better than most players do and is one of the best players at exploiting opportunities, so I think Super Fang was a really good fit for him as a player. Super Fang helps him set up winning endgame situations and lets him land easy damage in the middle of games when Pachirisu has free turns.
  • Pachirisu’s typing provides some cool advantages over its Rage Powder-wielding counterparts. One of the most common ways to get around Amoonguss in VGC 2014 other than Safety Googles is to throw Talonflame’s Brave Bird at it, but Pachirisu resists Brave Bird, making opponents find other ways to remove it so they can target Gyarados. Pachirisu can also absorb Brave Bird for some of its frailer teammates, such as Gardevoir.
  • Pachirisu’s Volt Absorb creates some fun mindgames. Two of Sejun’s main attackers, Talonflame and Gyarados, are weak to Electric-type attacks. However, with Pachirisu on the field, they will sometimes get to avoid being hit by Thunderbolts even when Pachirisu doesn’t use Follow Me because the opponent will be afraid of Pachirisu using the combination of Follow Me and Volt Absorb to heal. This combination also helps defend Sejun’s extremely fast team against the threat of Thunder Wave.
  • With Ground being Pachirisu’s only weakness, it is actually very difficult to knock out in a single hit because of the damage reduction in doubles from spread moves like Earthquake. It can even survive Sejun’s Gyarados’ Earthquake at +1 from full health and heal up with its Sitrus Berry, which it showcased in one of the semifinal matches.
  • While it would have been the best choice for redirection regardless of this last point, Nuzzle doing some damage unlike Thunder Wave makes Pachirisu less vulnerable to Taunt than some of its counterparts, like Amoonguss and its Spore.

rotom-mow

While not as cuddly as Pachirisu, Mow Rotom was also a very unexpected choice for the World Championships. While Wash and Heat Rotom had both been extremely popular for most of the season, Mowtom was almost completely unseen… much like in 2012 and 2013. While Heat Rotom got the most top cut appearances for a Rotom forme, Mow Rotom beat out Wash Rotom’s sick zero and was the only Rotom in the Masters finals. So why Mowtom?

  • In a similar vein to Pachirisu, Mow Rotom is an adaptation to the metagame around redirection. Pokémon like Mow Rotom are what forced Sejun into Pachirisu to begin with, as its immunity to Rage Powder and Spore allows it to shut down the common Pokémon that would normally try to setup next to Amoonguss like Azumarill, Mega Tyranitar, and Mega Gyarados.
  • While it didn’t end up making too much of an impact on the World Championships, Lightningrod had started to become more popular last month, particularly from Raichu. Unlike other Rotom formes or the more common Safety Goggles Zapdos, Mow Rotom is able to hit Azumarill hard enough to stop Belly Drum after Sitrus Berry activates even with a Lightningrod Pokémon on the field.
  • Mowtom’s natural Grass-typing allows it to have the advantages of Safety Goggles while still holding a Sitrus Berry, a big edge on Zapdos, Wash Rotom, and Heat Rotom in a metagame where powders are important. Rotom is also a little too frail to be a solid defensive Pokémon without Sitrus Berry, so effectively having both items is a huge selling point over the other Rotom formes.
  • Unlike Zapdos, the easiest Electric-type to fit Safety Goggles on, Rotom gets Will-O-Wisp. The combination of the previous two points gives Mowtom some strong defensive qualities its competition can’t get at the same time.

Kangas-khan’t

The strongest individual Pokémon of the VGC 2014 format, Kangaskhan was the talk of the tournament before it started. I don’t think many people would have been surprised to hear Germany’s Markus Stadter would have the best finish with Kangaskhan at 2014 Worlds before the tournament. The fact he did becomes a lot more surprising when you remember he finished 14th. It’s hard to imagine that there wasn’t a single Kangaskhan in the Masters top cut, but that is exactly what occurred. So what the heck happened to Kangaskhan in Masters Worlds?

kangaskhan-mega

I think the first thing to look at here is opportunity. In the last big western VGC tournament, US Nationals, Kangaskhan was on 20 of 46 teams that made it to day 2, giving it awfully good chances of making the top cut. In that tournament, players had to get through a bunch of rounds of best-of-one. One of the ways that has been proven to be effective in best-of-one since the early days of 2008 and 2009 are fast and strong offensive Pokémon. The format of the World Championships was very different, since all players knew they would only be playing best-of-three, where they would have more room to outplay their opponents. They also knew that especially after US Nationals, everyone in the field would be trying to make life miserable for Kangaskhan players given its strength and popularity.

The result? Many fewer players with Kangaskhan. In a 61-player tournament, only 13 players used Kangaskhan in the data we have so far, and we likely aren’t missing more than one. Many of its counters were used instead as a result. Let’s look at one big problem for Kangaskhan in particular:

mawile-mega

Notable uses: Collin Heier (3rd), Markus Liu (4th), Ryosuke Kosuge (5th), Miguel Marti de la Torre (6th), Lee Provost (7th), Wolfe Glick (9th), Markus Stadter (14th), Yuichi Sasaki (16th)

I was absolutely dumbfounded that more players weren’t running Mawile at US Nationals. I think most players would agree it has the best combination of power and a positive matchup with Kangaskhan of any Mega. Somehow at US Nationals, in spite of the knowledge Kangaskhan would be the most common Mega, Mawile wasn’t even the second. That honor instead went to Venusaur of all Pokémon.

The rest of the world helped pick up the slack here for the United States, finally. Eight of the top 16 teams in the World Championships featured Mawile, including the one team that also had Kangaskhan. Amusingly, neither of the Americans using Mawile on the above list made the cut of US Nationals, emphasizing the weirdness of that tournament (and perhaps emphasizing the different team strengths its format emphasized). Mawile ended up being the most common Mega Pokémon at the World Championships with 21 uses.

Here are some other Pokémon usage trends that weren’t very favorable for Kangaskhan at Worlds:

  • Fifteen of the top sixteen teams featured at least one Intimidate user, and four featured two.
  • Aegislash, the usual Kangaskhan check, was strangely scarce near the top, appearing only on two of the top sixteen teams.
  • There was a surprising resurgence in Fighting-type Pokémon near the top. The top cut saw a Conkeldurr, a Machamp, and two Lucario to slow down Kangaskhan. Chesnaught, Scrafty, Sawk, and another Lucario showed up in the next eight teams.
  • Garchomp, always one of the most common Kangaskhan checks, made five appearances in the top eight and eight in the top sixteen.
  • A variety of other Pokémon Kangaskhan really doesn’t like were scattered among the top teams. The top 16 saw two Gothitelle, two Gengar, a Ferrothorn, two Amoonguss, Pachirisu, and seven Tyranitar.

Kangaskhan will probably dominate again in the North American Fall Regionals if the format is VGC 2014 as most of us are expecting, but Kangaskhan’s downfall at Worlds should be a lesson for players aspiring to deep runs in the World Championships in the future. No Pokémon with that big of a bulls-eye on it is ever going to see a favorable field at this level. Every player was planning against it, and it takes an awful lot of power to get around that. I don’t think anyone should take this as a sign that Kangaskhan was balanced well after all. Instead, take out of this that players will make the adjustments they need to in order to deal with anything if it wins long enough.

Bonus Pokémon Spotlight: Gothitelle and Charizard Y

I wanted to draw attention to a couple other Pokémon that players near the top chose to use I thought were especially clever that didn’t fit as well into the last two sections.

charizard-mega-y

Notable uses: Jeudy Azzarelli (2nd), Ryosuke Kosuge (5th), Ashton Cox (13th), Yuichi Sasaki (16th)

Charizard’s usage had really plummeted since the beginning of VGC 2014, but these players brought it back at just the right time (or never stopped using it, in Ashton’s case). I think picking Charizard was an excellent case of reading the metagame, especially considering the second Megas used by Jeudy, Ryosuke, and Yuichi.

Players went into Worlds knowing Kangaskhan was going to be most players’ focus. Which Megas deal with that best? Well, probably Mawile, and maybe Lucario and Tyranitar. What beats Mawile and sort of Lucario? Charizard! We end up with Jeudy using Charizard+ Lucario as his Megas and Ryosuke and Yuichi doing the same sort of thing with Charizard + Mawile.

I think this is one of the simplest examples you can look at for how you make a winning plan for the World Championships. There are kind of three groups of Pokémon to consider from a metagame perspective. There are the Pokémon that have been great all year and are probably the most naturally powerful: that’s Kangaskhan in this example. Then there are the Pokémon that beat those Pokémon: Mawile and Lucario. Finally, the Pokémon getting brought to counter those counters: Charizard. All three groups need to be considered for a player to be really prepared, but it’s those first two groups that a savvy Worlds team needs to focus on the most, and these guys all did that.

Double Mega teams didn’t do very well at US Nationals, but these guys all had excellent gameplans featuring two Megas for the best-of-three play at Worlds centered around Charizard and put up really impressive performances with it. The double mega teams really seem to shine in extended best-of-three play.

gothitelle

Notable uses: Sejun Park (1st), Wolfe Glick (9th), Aaron Zheng (18th), Baris Ackos (24th)

Gothitelle provides some neat tricks for teams centered around the excellent ability Shadow Tag. While Gothitelle itself is kind of mediocre, not being able to switch removes one of the most important options for Gothitelle’s opponents. Being unable to switch makes players much more predictable, especially after Protect is used. Gothitelle also has some other cool support options like Thunder Wave and Trick Room for Speed control, Tickle and Charm to weaken Pokémon it has trapped, and Light Screen and Reflect to support its team. Losing Helping Hand really hurt its offensive pressure, but Sejun sort of found a cool way around that with the combination of Tickle and Psyshock.

Players who plan their battles especially well tend to get the best out of Gothitelle’s potential, which is part of why I like Sejun and Wolfe using it. Sejun, in spite of being known as one of the game’s more offensive players, isn’t one of those players who just looks for KOs recklessly. He is the best offensively-inclined player I’ve ever seen at staying patient and ending up in scenarios where he can close the game safely instead of just trading KOs all game. He often ends up with one or two remaining sweepers and a deficit in remaining Pokémon, but he still wins because he has the right Pokémon remaining and his opponent’s Pokémon are adequately weakened. Gothitelle restricting his opponents allows him to setup win conditions more predictably, which is very dangerous with how well he plans games on the fly.

While Wolfe tends to play games much more conservatively than Sejun does, he has similarly shown an expertise at managing games. He is one of the best players at keeping his opponents in positions where they aren’t able to control pressure on the field as well as he can. Wolfe typically uses his board control to grind his opponents out rather than to start taking flashy KOs like Sejun might. In both cases, the players’ ability to plan games is enhanced by Gothitelle, putting a lot of pressure on their opponents not to send out Pokémon that can be exploited by Shadow Tag.

While Baris is the only 3-3 player I drew out for this section, I thought he was worth looking at because he was the only player who took a win off of Sejun in this tournament. I’m not sure if he chose to use Gothitelle heavily in that match or not, but I think it potentially helps show how good Gothitelle is: no matter how good you are, having your options restricted makes it much harder to win.

Results By Country

The World Championships crown a single champion at the end of the tournament, but one of the fun storylines of the tournament each year is how each country is doing as a whole. The international rivalries always make Worlds a little more exciting, so after Worlds I think it’s fun to look back on how each country did as a group. I don’t value opponent’s win percentage very highly outside of fringe cases, such as Dayne very much deserving his 7 seed due to his ridiculous schedule, so resistance isn’t in the equation here. I also won’t be including top cut record, since only a few players make it to that point and 6-3 shouldn’t be seen as worse than 6-2 in this context.

Listed for each country is the number of participants, the total record and win percentage of all players from each country combined, and how many players achieved each individual record. I put Kelly in Canada rather than Ireland since he’s, you know, Canadian. Countries are listed in order of win percentage.

Country Players Total 6-0s 5-1s 4-2s 3-3s 2-4s 1-5s
South Korea 2 8-4 (66.7%) 0 1 0 1 0 0
Japan 7 26-16 (61.9%) 1 0 3 2 1 0
Spain 2 7-5 (58.3%) 0 1 0 0 1 0
Germany 10 32-28 (53.3%) 0 0 3 6 1 0
UK 7 21-21 (50%) 0 1 1 2 3 0
US 22 62-70 (47%) 0 2 6 5 4 5
Italy 3 8-10 (44.4%) 0 0 1 1 0 1
Australia 4 9-12 (42.9%) 0 0 1 0 2 1*
Canada 2 5-7 (41.7%) 0 0 0 1 1 0
South Africa 1 2-4 (33.3%) 0 0 0 0 1 0

* Australia’s Christopher Kan dropped at 1-3

This table has a few too many columns to read easily, but it helps show how the total record came to be for each country. The US, for instance, only had one more losing record than it had winning records. As you can see in that last 1-5s column, the US having almost all of the tournaments 1-5s tanked the cumulative win percentage pretty hard. Countries with larger amounts of players naturally tended to end up with win percentages within a few percentage points of 50% since 3-3 is the most common record, so Japan really stands out with its almost 62% win rate in spite of having seven players. South Korea, as most of us expected, ended up with the best record on total win percentage, though obviously the sample size there is small.

I thought it would also make the data a little easier to decipher if I split it up a little less specifically. The following table shows all winning records, all losing records, and all 3-3s for each country. I think most people consider 4-2 a successful Worlds and 2-4 a disappointment, so I figured it was probably a simpler benchmark to view overall performance. This table doesn’t explain the cumulative win percentages quite as well as the previous table, but combined the picture gets a little clearer. I also divided the number of winning records by the number of losing records to try to make a little more sense of how countries did as a whole.

Country Players Total 4-2+ 3-3 2-4- W/L
South Korea 2 8-4 (66.7%) 1 1 0
Japan 7 26-16 (61.9%) 4 2 1 4
Germany 10 32-28 (53.3%) 3 6 1 3
Spain 2 7-5 (58.3%) 1 0 1 1
Italy 3 8-10 (44.4%) 1 1 1 1
US 22 62-70 (47%) 8 5 9 0.89
UK 7 21-21 (50%) 2 2 3 0.66
Australia 4 9-12 (42.9%) 1 0 3 0.33
Canada 2 5-7 (41.7%) 0 1 1 0
South Africa 1 2-4 (33.3%) 0 0 1 0

This time, countries are ranked by the last column, winning records divided by losing records. The aforementioned stat works better for triangulating the success of the bigger countries than it does for the smaller ones, but I think this is probably a better way to eyeball the field than win percentage. The differences created by very good or bad records are reduced in this table.

South Korea, Japan, and Germany wind up being the only countries with more winning records than losing records, which I think is the best stat for group accomplishment. Spain and Italy wind up even, while the US, UK, Canada, and South Africa wind up at minus one through a variety of different ratios. While they aren’t on the bottom of this table thanks to Dayne’s excellent top cut run, Australia was the only country with significantly more losing records than winning records this year.

There are many ways to interpret the record data. The way I read it is that as most people expected, South Korea, Japan, and Germany had the most impressive runs in 2014. Meanwhile, the United States and Italy had particularly disappointing outings in spite of having the previous Masters World Champions in the field. Spain also did well this year, though with so few players it’s hard to draw too many conclusions from their run since it was basically just Miguel, as is the case with South Korea and Sejun.

An International Top Cut

masterstop8

While it’ll probably take a few years to see real parity in the cumulative records of countries, the strides made by the best players in each country this year were really exciting. It only takes one fantastic player to make a big splash for their country, and this year we saw an unprecedented seven different countries in the Masters VGC top cut. The only country with two players was the United States with two (and you’d hope so with 22 competitors…), with South Korea, Germany, Japan, Spain, the UK, and Australia all adding one. Certainly, the most surprising story here was a player in the top cut from Australia, beating some countries who have been playing for years like Canada to the top eight.

I think it’s really exciting that we had such varied competitors in the top eight this year. The best part of the World Championships to me is that players from so many parts of the World are competing at the same game. They’re both getting to share a common interest and also a different way of playing the game with each other. Even though everyone plays the same format, some popular Pokémon and playstyles vary a bit depending on what part of the world you’re from and what your local metagame is like.

Every year, there is a little more parity in the field. After 2014, I think we can all say there’s a real shot someone from any of the participating countries could win it all next year. It’s an exciting time to be involved with VGC!

Savvy Seniors

While I tend to keep this Masters-centric column as Masters-centric as possible, I do want to touch on the other two finals for the World Championships edition.

I thought the Senior finals were a lot of fun even though it didn’t end up being a close series. The Senior division final really pleased me because, as all with all the tournament finals I’ve cast for the Senior division, it overcame a criticism I have of the division. The dynamic of Pokémon selection in three age divisions to me, in general, tends to be sort of cyclical. The Junior division has a bunch of “standard” influence from the players’ older friends and relatives, but they still use a few of their favorites that give their teams more variety and trip up their opponents a little. Then as Seniors, many of them kind of back off of that preference some and play very standard because they think they need to in order to win. Alternatively, they try to use teams that are way too rogue and end up with some weak teams that aren’t very successful. As Masters, they kind of start catching on that you need a few rogue picks to win the big ones mixed in with the proven threats and experiment more again, so the Senior stage in the middle tends to be a little boring to me.

I mention this because neither Nikolai or Mark fell into this trap, and I hope players take note of it. Nikolai’s team had a bunch of tricks in it, with Trick Room Gengar and Substitute Life Orb Garchomp standing out as his MVPs in the finals. He played a really exciting series and Mark was never really able to get comfortable against him, even once he had the team playing face-up. To Mark’s credit, his team was pretty exciting, too. Staraptor and Lapras livened the roster up and are both examples of Pokémon I think are pretty undervalued, so I think they’re both really good examples for aspiring Seniors. I do want to comment on Mark’s case that even though he had a rough go in the finals there, getting to the finals to begin with proves he had an excellent tournament. He is definitely someone next year’s Seniors should have their eye on.

If you look back to last year, Hayden winning with Machamp of all Pokémon is another fun example. You have to get some spice in there to win Worlds, and I hope that next year’s players were paying attention to the finals the last couple of years. Really cool stuff by both sides.

Junior Dynasties

shota_kota

I really love the narrative of the Junior division this year. The Junior champion, Kota Yamamoto, is the younger brother of Shota Yamamoto. Shota was the 2010 Junior World Champion. He made it all the way to the top four of the Senior World Championships the next year, where he lost to this unknown kid from first-year VGC nation South Korea no one had ever heard of called Sejun Park. He then won Japanese Nationals the next year as a Senior, so clearly the older Yamamoto is an excellent player. He seems to have passed that on to his brother, who played a really dominant set against London Sawn Swan. Kota’s championship was a huge win for Japan — Kota is their first World Champion since his brother Shota in 2010!

I love these brother acts in Juniors. We had another cool one last year, when former two-time Senior National Champion Aaron “CT Cybertron” Zheng found his true calling as a cheerleader in the crowd as his brother, Brendan Zheng, won Junior Worlds. I know some people look at the Junior division and don’t like the influence of the older players so much, but to me it really brings out a theme of what is cool about Pokémon as a competitive game. The age range of people who play this game competitively and enjoy Pokémon itself is outrageously large compared to pretty much every other game out there. I think it’s really cool when you have cases like the Zhengs and the Yamamotos where the older brothers — who in this case are both still pretty young themselves! — can kind of help pass on that love of Pokémon and their knowledge of the game and enjoy the competition together. There aren’t many games out there where you can see things like that happen. Pokémon is special.

Looking back on… the VGC 2014 Format

When the format for VGC 2014 was first announced, there were certainly a lot of players with strong opinions about it. While the 2014 World Championships will probably not be the last tournament featuring the VGC 2014 format, it is certainly the most important, so I think it is a good time to look back on the format for last season. After all, I think most players would agree that every format is the worst format while you’re playing it, so maybe we can look back at it a little more objectively now…

froakie The Kalos Regional Pokedex chespin

While I didn’t have to deal with it, I know friends who run lower level tournaments have informed me that we were correct in assuming the Regional Pokedex restriction would be confusing to younger and less hardcore players, especially considering the illegal Friend Safari Pokémon.

I think we were largely incorrect about how centralized the metagame would be. I still think using Regional Pokedexes for formats is a little gimmicky. However, I think if you look at the teams from Worlds (article coming soon TM) there was still a lot more room to experiment. Pachirisu winning Worlds last weekend and Raichu winning the Nugget Bridge Invitational a couple weeks prior are pretty good examples of that. I wouldn’t want to play more than a year of a restricted format, but they aren’t all Unova.

Also, if a terrible avalanche had blocked the entrance to that cave Kangaskhan is in, no one would have missed it.

kadabra Pentagram Pentagon kadabra

If there is any confusion, I am referring to the pentagon symbol in your Pokémon’s info that denotes it was bred on a generation six cart.

While the Kalos pentagon is another thing that adds confusion for newer players, I think it is a really important gameplay restriction. I’m not sure what the motivation for it was — I would expect it was mostly because of the easily hacked Pokémon of yesteryear — but I think there is an important competitive benefit to the pentagon.

No one ten years ago was thinking even the slightest bit about the impact having exclusive moves on Pokémon XD or Pokémon Ranger was going to have on events a decade in the future. No one was thinking about what the Hyper Voice tutor might be like in the future if Eevee got a new evolution or Gardevoir got a Mega Evolution that could exploit it with an ability that didn’t exist. Wiping that slate clean makes the game a lot easier to balance. Hopefully in the future we continue to see the pentagon and care is taken about which tutors and promotions are re-released.

smeargle Dark Void smeargle

“Thank you! I had a much more enjoyable VGC 2014 experience because Dark Void Smeargle was allowed than I would have if it was banned,” said no one ever. Certainly not something I think is overpowered in any way, but a really bad game mechanic that can be really oppressive to newer and younger players. There still isn’t adequate counterplay, especially with Wide Guard inexplicably not blocking it. Unbanning it was a mistake.

kangaskhan-mega Parental Bond Hurts A Lotkangaskhan-mega

In spite of that section above about how badly it did at Worlds, I think Kangaskhan is probably the strongest Pokémon that has ever existed in any VGC format, with the possible exception of 2010 Kyogre. I hope that it is looked at in the future and its power is reduced, but I think there is an interesting case study in Kangaskhan terrorizing this format. With no changes to the rules, Kangaskhan went from seeming like it was going to be on 5 or 6 of the teams in the Worlds top cut to zero because of a combination of players adapting and players fearing those adaptations. As a veteran of the dark days of Skarmory + Blissey and Curse Snorlax in competitive GSC, it warms my heart a little to see a format where players successfully adjusted to threats that weren’t balanced very well.

However, let’s never do it again.

politoed Rain ludicolo

After a relatively uneventful 2013 season and seeming not to be very powerful early in 2014, Rain wasn’t very high on many players’ radar until the National results in 2014 started rolling in. Korea, Europe, and North America all saw a National Champion using Rain, with several other players at each tournament using it as well. While Rain, like Kangaskhan, didn’t do very well in the end, it left its mark on the format.

If we end up with another format where some of the weather setters are missing, as Ninetales was this year, perhaps another season of midseason weather dominance is in the future.

lucarioamoonguss Redirection is Pretty Good amoongusspachirisu

I think the power of redirection is going to stay a theme. I think this story actually starts at 2013 Worlds, though you could bring it back as far as Togekiss + Kyogre on some teams in 2010.

In 2013, many of the game’s best offensive players had a decent chunk of redirection on their team. Randy Kwa was 3-0 with his Togekiss/Excadrill team before he lost to Sejun Park, who made it to 5th place using Eviolite Follow Me Magmar next to a bunch of frailer Pokémon. Ben Gould made the top four with a similar team to Sejun’s that had Rage Powder Volcarona instead of Magmar. While his team seemed to focus a little more on Speeds than conventional redirection, Arash Ommati’s winning team also featured Rage Powder, his from Amoonguss. Clearly, the more aggressive players benefited from redirection to keep their sweepers alive.

In a faster 2014 format where more players are forced to play more aggressively than they did in 2013, it then makes that we see a lot of teams using redirection well near the top. Sejun finally got his championship, this time not with Follow Me Magmar, but with Follow Me Pachirisu. Jeudy Azzarelli got second place with Follow Me Lucario, which was also very effective on Simon Yip’s 2014 Top 8 US Nationals team (which also featured Amoonguss). Amoonguss was one of the most effective format all year long, helping many Kangaskhan teams cheese their way into respectable CP.

It’s hard to guess what the future will hold, but if the next format is as offensive as this one wound up being, I think players should look toward the available forms of redirection a little more carefully next year. Redirection seems to be the answer to faster games that players haven’t figured out how to break through yet.

talonflame GOTTA GO FAST garchomp

If there’s one common quality to hone in on between the two Masters finalists teams it is that outside of their support Pokémon, their Pokémon were extremely fast. Both sides used Garchomp and a Choice Scarf on a mid-Speed Pokémon, Gardevoir for Sejun and Tyranitar for Jeudy. Jeudy ended his team with the base 100 Salamence and two fast Megas in Charizard Y and Lucario, while Sejun had Talonflame and Dragon Dance Mega Gyarados. With such limited ways to control Speed in this format, the most cohesive quick teams seemed to win. This will be another thing to keep an eye on next year if we get a limited format again: attacking first is a big advantage in a format where it is difficult to tank hits for long and Speed control doesn’t really exist.

See You Next Season

I hope you all enjoyed the 2014 World Championships, the stream if you couldn’t make it out, and the season. Let’s all work to make next year even better!

Finally, I’d like to leave you all with a quote from Evan: “I just interviewed a Korean. We eSports now.”

The post What We Learned: 2014 Pokémon World Championships Edition appeared first on Nugget Bridge.

Teams from the 2014 Pokémon World Championships

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The metagame has evolved significantly over the course of the season as you can probably tell from Scott’s retrospective, so what did we see at the season’s ultimate event? The World Championships is where the best players from across the world pull out all the stops and here’s what they used. Special thanks to Gavin and everyone else who contributed data for this article.

Junior Division

1. [JP] Kota Yamamoto

gardevoirzapdoshydreigongarchompaegislashkangaskhan-mega

2. [US] London Swan

kangaskhan-megagarchompsalamencerotom-washaegislashgardevoir

3. [JP] Haruka Narita

politoedludicoloamoongusstyranitarmanectric-megatalonflame

4. [JP] Riku Miyoshi

amoongusssalamencemanectric-megarotom-washsableyemeowstic

Senior Division

1. [US] Nikolai Zielinksi

tyranitarmawile-megahydreigongengarrotom-washgarchomp

2. [UK] Mark McQuillan (woopahking123)

staraptoraegislashlaprasrotom-heatgarchompkangaskhan-mega

3. [ES] Eric Rios (riopaser)

amoongussrotom-heatsalamenceblastoise-megaaegislashtyranitar-mega

4. [US] Ian McLaughlin (Raikoo)

talonflamepolitoedgothitelleludicololucario-megamawile-mega

Masters Division

1. [KR] Sejun Park (pokemontcg)

pachirisugarchompgardevoirgyaradostalonflamegothitelle

2. [US] Jeudy Azzarelli (SoulSurvivor)

charizard-mega-ygarchomptyranitarsalamencerotom-mowlucario-mega

3. [US] Collin Heier (TheBattleRoom)

hydreigontyranitarmawile-megaaegislashconkeldurrzapdos

4. [DE] Markus Liu (Henrique)

machampazumarillrotom-heatvenusaur-megamawile-megahydreigon

5. [JP] Ryosuke Kosuge (gebebo)

charizard-mega-ymawile-megagarchomphydreigonaerodactylmamoswine

6. [ES] Miguel Marti de la Torre (Sekiam)

rotom-heattyranitarmawile-megazapdosgarchompaegislash

7. [UK] Lee Provost (Osirus)

politoedludicolozapdostyranitarmawile-megagarchomp

8. [AU] Dayne O’Meara (Umberrific)

lucario-megalapraspolitoedtalonflamestaraptorraichu

9. [US] Wolfe Glick (Wolfey)

politoedludicolohydreigonmawile-megagothitellescrafty

10. [DE] Nemanja Sandic (Porengan)

smeargletyranitar-megabisharpamoongusssalamencelapras

11. [US] Blake Hopper (Bopper)

lucariotyranitar-megarotom-heatsalamenceamoongussludicolo

12. [US] Enosh Shachar (Human)

manectric-megatalonflamechesnaughtblastoise-megasalamencetyranitar

13. [US] Ashton Cox (linkyoshimario)

charizard-mega-ygengaraggronsawkstaraptorweavile

14. [DE] Markus Stadter (13Yoshi37)

kangaskhan-megamawile-megagengarsalamencegarchomprotom-heat

15. [UK] Ben Kyriakou (Kyriakou)

garchompmanectric-megaflorgesferrothorngyaradosmoltres

16. [JP] Yuichi Sasaki (Yuuichi_u1)

zapdosgarchompaerodactylcharizard-mega-ygardevoirmawile-mega

17. [JP] Yosuke Isagi (Tony)

kangaskhan-megazapdosgarchomp ? ? ?

18. [US] Aaron Zheng (Cybertron)

rotom-heathariyamagothitellekangaskhan-megaferrothornsalamence

19. [IT] Alberto Gini (BraindeadPrimeape)

charizard-mega-xaerodactyl-megaludicologengarbisharpgarchomp

20. [JP] Ryoto Otsubo

gardevoirmawile-megahydreigonlaprasgarchomprotom-heat

21. [US] Hayden McTavish (Enigne)

gyarados-megaferrothorngardevoirtalonflamemanectricgoodra

22. [UK] Christopher Arthur (Koryo)

aerodactyl-megagengarcharizard-mega-yvenusaurbisharpgarchomp

23. [JP] Yuyu Kato

politoedludicolomawile-megahydreigontalonflamegarchomp

24. [DE] Baris Ackos (Billa)

politoedkingdramawile-megakangaskhan-megazapdosgothitelle

25. [DE] Jan Michelberger (Lati)

gyarados-megaraichumoltressylveonferrothorngarchomp

26. [US] Michael Lanzano (JiveTime)

politoedludicolomawile-megahydreigongarchompzapdos

27. [US] Omari Travis (BadIntent)

garchomp-megakangaskhan-megaconkeldurrtalonflamezapdosflorges

28. [KR] Wonseok Jang (KrelCROC)

tyranitar-megakangaskhan-megazapdossalamenceaegislashamoonguss

29. [US] Alex Ogloza (Evan Falco)

politoedzapdosludicolokangaskhan-megaaegislashhydreigon

30. [DE] Florian Wurdack (DaFlo)

hydreigonlucario-megavenusaurgengarazumarillrotom-wash

31. [DE] Timo Koppetsch (37TimoK1)

politoedkingdragothitelleescavaliermanectric-mega ?

32. [DE] Eloy Hahn (Dragoran5)

charizard-mega-ygothitellemarowakscraftyvenusaurrotom-heat

33. [CA] Randy Kwa (R Inanimate)

smeargleblastoise-megatalonflamekangaskhan-megagoodrahydreigon

34. [US] Ben Hickey (Darkpenguin67)

gothitellemawile-megahariyamarotom-heatgarchompgengar

35. [DE] Matthias Suchodolski (Lega)

gengar-megarotom-heattyranitaraegislashscraftyludicolo

36. [IT] Arash Ommati (Mean)

zapdostyranitaraegislashkangaskhan-megasableyesalamence

37. [US] Tiffany Stanley (Shiloh)

moltresmachampscizorludicolomanectric-megatyranitar

38. [JP] Hironori Seino

zapdosmawile-megatyranitargarchomphydreigontalonflame

39. [UK] Steve Edgson (SirSmoke)

garchompsylveonmoltresmanectric-megaferrothorngyarados-mega

40. [JP] Daichi Kumabe

zapdosmawile-megagarchompgengartyranitargardevoir

41. [ES] Albert Baneres (Arbol Deku)

amoongussgyaradosgarchomptyranitar-megatalonflame ?

42. [AU] Michael Wawrzycki

rotom-fangyarados-meganidoqueenferrothornlaprastyranitar

43. [UK] Simon Stanford (Falco)

aegislashgyaradoskangaskhan-megagarchomprotom-heatgardevoir

44. [UK] Jamie Miller (Blazeking7)

staraptortyranitarazumarillvenusaur-megabisharpraichu

45. [US] Mike Suleski (OmegaDonut)

aerodactylraichutyranitar-megaazumarillamoongusstalonflame

46. [US] Gavin Michaels (kingofmars)

gengar-megalucariotyranitar-megarotom-heatludicolosalamence

47. [US] DeVon Ingram (dingram)

mawile-megahydreigonrotom-heatgyaradosgarchompludicolo

48. [DE] Matthias Hellmoldt (Tyvyr)

garchompvaporeonhydreigonaegislashrotom-heatmawile-mega

49. [AU] Tony Nguyen (Competny)

rotom-washmawile-megahydreigontalonflamezapdos ?

50. [US] Jon Hu (JHufself)

garchompgengar-megaumbreonchandeluremawile-megalapras

51. [ZA] Johannes Botma (dotninja)

mawile-megarotom-heatmamoswinegardevoirconkeldurrhydreigon

52. [CA] Kelly Mercier-White (KellsterCartier)

venusaur-megarotom-heattyranitarscraftyazumarillscizor

53. [UK] Niall Crallan (TheLastSheikah)

slowkingabomasnow-megarotom-heatscraftygarchompnidoqueen

54. [US] Logan Castro (Yellowbox)

noiverntyranitar-megaazumarillrotom-heatamoongusslucario

55. [IT] Umberto Pallini

tyranitargengar-megaamoongusskangaskhan-megasalamencerotom-heat

56. [US] Ray Rizzo (Ray)

tyranitargarchompblastoise-megaamoongusszapdoscharizard-mega-y

57. [US] Toler Webb (Dim)

mawile-megatyranitarsalamencegalladerotom-heatludicolo

58. [US] Adib Alam (Adib)

kangaskhan-megagoodraamoongussgyaradostyranitaraegislash

59. [US] Ben Rothman (Ben7000)

kangaskhan-megaaegislashamoongussrotom-heatsalamencetyranitar

60. [AU] Christopher Kan

? ? ? ? ? ?

Masters Division Stats

Pokémon

# in Tournament

On % of Teams

# in Cut

% to make Cut

Garchomp 27 (1 Mega) 45.00% 5 18.52%
Tyranitar 24 (8 Mega) 40.00% 4 16.67%
Mawile 21 (21 Mega) 35.00% 5 23.81%
Heat Rotom 20 33.33% 2 10.00%
Zapdos 15 25.00% 3 20.00%
Hydreigon 15 25.00% 3 20.00%
Kangaskhan 13 (13 Mega) 21.67% 0 0.00%
Salamence 12 20.00% 1 8.33%
Ludicolo 12 20.00% 1 8.33%
Talonflame 11 18.33% 2 18.18%
Gengar 11 (4 Mega) 18.33% 0 0.00%
Gyarados 10 (6 Mega) 16.67% 1 10.00%
Amoonguss 10 16.67% 0 0.00%
Aegislash 10 16.67% 2 20.00%
Politoed 8 13.33% 2 25.00%
Charizard 8 (7 Y, 1 X) 13.33% 2 25.00%
Gothitelle 7 11.67% 1 14.29%
Gardevoir 7 11.67% 1 14.29%
Venusaur 6 (3 Mega) 10.00% 1 16.67%
Manectric 6 (6 Mega) 10.00% 0 0.00%
Lucario 6 (3 Mega) 10.00% 1 16.67%
Ferrothorn 6 10.00% 0 0.00%
Azumarill 6 10.00% 1 16.67%
Scrafty 5 8.33% 0 0.00%
Lapras 5 8.33% 1 20.00%
Aerodactyl 5 (2 Mega) 8.33% 1 20.00%
Raichu 4 6.67% 1 25.00%
Moltres 4 6.67% 0 0.00%
Bisharp 4 6.67% 0 0.00%
Staraptor 3 5.00% 1 33.33%
Goodra 3 5.00% 0 0.00%
Conkeldurr 3 5.00% 1 33.33%
Blastoise 3 (3 Mega) 5.00% 0 0.00%
Sylveon 2 3.33% 0 0.00%
Smeargle 2 3.33% 0 0.00%
Scizor 2 3.33% 0 0.00%
Wash Rotom 2 3.33% 0 0.00%
Nidoqueen 2 3.33% 0 0.00%
Mamoswine 2 3.33% 1 50.00%
Machamp 2 3.33% 1 50.00%
Kingdra 2 3.33% 0 0.00%
Hariyama 2 3.33% 0 0.00%
Florges 2 3.33% 0 0.00%
Weavile 1 1.67% 0 0.00%
Vaporeon 1 1.67% 0 0.00%
Umbreon 1 1.67% 0 0.00%
Slowking 1 1.67% 0 0.00%
Sawk 1 1.67% 0 0.00%
Sableye 1 1.67% 0 0.00%
Mow Rotom 1 1.67% 1 100.00%
Fan Rotom 1 1.67% 0 0.00%
Pachirisu 1 1.67% 1 100.00%
Noivern 1 1.67% 0 0.00%
Marowak 1 1.67% 0 0.00%
Gallade 1 1.67% 0 0.00%
Escavalier 1 1.67% 0 0.00%
Chesnaught 1 1.67% 0 0.00%
Chandelure 1 1.67% 0 0.00%
Aggron 1 1.67% 0 0.00%
Abomasnow 1 (1 Mega) 1.67% 0 0.00%

The post Teams from the 2014 Pokémon World Championships appeared first on Nugget Bridge.

Scar’s Double Switch Trick Room: A Japanese Worlds 2014 Team

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This is a translation of Daichi Kumabe (Scar)‘s team report for the 2014 Pokémon Video Game World Championships, where he placed 2-4. Scar qualified for Worlds by reaching the semifinals in this year’s Japanese National Championships. We would like to thank him for permission to publish this, as well as Yudetama who created the article art.

(Original article: http://clysis.blog35.fc2.com/blog-entry-43.html)


garchomptyranitarzapdosmawile-megagengargardevoir

This is the team I used for the 2014 Pokemon World Championships. I had quite a lot of confidence in this team, but misfortune kept my record down to a mere 2 wins and 4 losses. As for the name of the team, it was already capable of 180-degree reversals of its battle style depending on the state of the match in the first place, and already had the capabilities of normal switch-style teams, so the name became ‘Double Switch Trick Room’.

Worlds matches, unlike matches within Japan, are played in the best-of-3 format and it was with that point deeply in consideration that I brainstormed for a team which could battle in multiple ways. Also, Rain teams were in vogue at the time, so in order to be absolutely sure I had the Rain matchup locked down I started off by including the two elements of:

  1. Tyranitar who could overwrite the weather and
  2. Trick Room to control speed.

For the Mega slot, due to the best-of-3 matches and the preliminary rounds using a Swiss format, I could make somewhat of an allowance for losses due to missed moves. Hence, I decided to use Mawile, of whom it is no exaggeration to say is the strongest Mega so long as its attacks actually hit.

With Mawile as the Mega and Tyranitar as the weather-setter settled, I went about removing obstacles in their way. After looking up various things relating to Trick Room teams containing Mawile and Tyranitar, I arrived at the team which was first mooted by Frederica and used by Alcana at the Touhoku Off(line tournament). It is hard to initiate Trick Room in Kalos Doubles, but Focus Sash Gengar struck me as the most appropriate setter because — besides the ability to play other roles besides setting Trick Room — no one would likely predict Trick Room without prior knowledge, it had a Ghost-type immunity to Fake Out, and it was capable of removing itself automatically via the weather chipping the hit point remaining from the Sash away (expounded on later). Garchomp was decided on because on top of it being easy to use with Gengar, it could bluff a Tyranitar-Garchomp combination as well.

At this stage, the members of the Trick Room mode were decided. The task then became to find Pokemon that could fight outside of Trick Room. The possibility of having to play an incredibly draining schedule of 8 best-of-3 sets (max 24 battles) existed, so I leaned towards a build that could still operate with my brain close to autopilot. Finally, Zapdos, which synergised with Garchomp and Mawile well, was chosen. Zapdos was the Pokemon I personally wanted to use the most, so I was happy that it found its way into the team naturally.

Below are the individual analyses.

garchomp
Garchomp @ Life Orb
Ability: Rough Skin
EVs: 180 Atk / 76 SpA / 252 Spe
Naive Nature
- Draco Meteor
- Earthquake
- Rock Slide
- Fire Blast

  • OHKOs Hydreigon with up to 60 HP and 4 SDef EVs with Draco Meteor
  • High chance (14/16) to OHKO 252 HP 0 SDef Ferrothorn with Fire Blast
  • Max speed

The ace up the sleeve of this team, and its biggest land mine. Choice Specs Draco Meteor Hydreigon was extremely popular, and in order for Garchomp to execute its mission successfully against a Hydreigon + Intimidator line-up the Dragon Move was chosen to be Draco Meteor for a mixed set. This worked out so well that it was absolutely the correct choice. I managed to obliterate so many Hydreigons beneath those meteors. For Fire Blast, it had actually been Protect at first, but Ferrothorn tended to be difficult for much of my team and I had few ways to hit it; Garchomp doesn’t get many opportunities to Protect anyway so I went for broke and dropped it. With Zapdos holding a Scarf, it became easier to scout out enemy Scarfed Salamences so losing Protect didn’t inconvenience me. At Worlds, besides one-shotting a Ferrothorn, Fire Blast saw great use one-shotting a Bisharp instead of Earthquake after I had been Will-o-Wisped.

tyranitar
Tyranitar @ Iron Ball
Ability: Sand Stream
EVs: 252 HP / 132 Atk / 4 Def / 116 SpA / 4 SpD
Brave Nature
IVs: 0 Spe
- Rock Slide
- Fling
- Fire Blast
- Taunt

  • OHKOs 252 HP 0 Def Aegislash with Iron Ball Fling, except with the lowest damage roll (15/16)
  • 9/16 chance to OHKO Ferrothorn with Fire Blast
  • Survives Play Rough from 252 Atk positive natured Mega Mawile at -1 except the highest damage roll (15/16)
  • Underspeeds minimum speed Amoonguss by 1 with Iron Ball

This Pokemon played an extremely important role. It got the weather for sure against opposing Rain teams and basically steamrolled alongside Mawile under Trick Room. It learns the Rock and Fire moves a Trick Room Mawile wants to have, and alongside Mawile in Trick Room achieves very wide offensive type coverage. With the Iron Ball, it underspeeds minimum speed Amoonguss, so for dealing with opposing Amoonguss under Trick Room I used Taunt instead of Protect. This worked wonders on Amoonguss, as well as on opposing Aegislashes. On top of that, Fling OHKOs 252 HP Aegislash even in Shield Forme.

zapdos
Zapdos @ Choice Scarf
Ability: Pressure
EVs: 76 HP / 4 Def / 244 SpA / 184 Spe
Modest Nature
IVs: 30 Spe
- Thunderbolt
- Volt Switch
- Discharge
- Hidden Power [Ice]

  • 10/16 chance to OHKO 252 HP Smeargle with Thunderbolt
  • 9/16 chance to OHKO 0 HP 0 SDef Garchomp with Hidden Power Ice
  • Outspeeds Adamant Lucario by 1 (without Choice Scarf)

Zapdos is the strongest Electric type in Kalos Doubles in my opinion. Excelling in each aspect of bulk, firepower and speed, it also happens to be a big favourite of mine. To deal with Aerodactyl (Mega included) and determine whether Salamences were Scarfed, I had Choice Scarf as the item. Spamming Discharge alongside Garchomp or Gardevoir alone was ridiculously strong. Another option available was having Zapdos and Gengar on the field with Zapdos Volt Switching out as Gengar Trick Roomed. By spending lots of EVs in Special Attack, I increased the chances of OHKOing Garchomp and since opposing Scarfed Smeargles were quite problematic, I also aimed to be able to fell them in one hit with a faster Thunderbolt. Using its Scarf to determine the held item of opposing Salamence gave Garchomp much more breathing room when it was alongside it. No matter what set Zapdos runs in National Dex Doubles, it tends to get overshadowed by the similar Thundurus, but in this case it again proved its excellence to me.

mawile-mega
Mawile @ Mawilite
Ability: Intimidate
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Play Rough
- Iron Head
- Sucker Punch
- Protect

  • Simple max HP and Atk spread
  • Minimum speed

The star of the team. It can survive attacks and strike back outside Trick Room and corner things with Sucker Punch. When Trick Room goes up, Mawile can dish out a steady walloping of super high-firepower physical attacks before the opponent can move. Among the things that Mawile’s Play Rough’s unbelievable firepower can do is OHKO Ludicolo and Politoed with no defensive investment even at neutral effectiveness. The Rock and Fire type attacks were already taken care of by Tyranitar and Garchomp in and out of Trick Room respectively, so I was able to use the reliably accurate Iron Head. In my time playing Kalos Doubles, I’ve used the Megas Kangaskhan, Charizard, Gyarados, Tyranitar and Mawile before, and I think Mawile is definitely a contender for 1st or 2nd in terms of strength. The pressure a Mawile exerts in Trick Room is fantastic — absolutely deserving of its title as this team’s star I would say.

gengar
Gengar @ Focus Sash
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Shadow Ball
- Will-O-Wisp
- Trick Room
- Protect

  • Simple max SAtk and Speed spread
  • Maximum speed

My Trick Room setter. It got Trick Room up in almost every match in which I was aiming to do so. As expected, Trick Room Gengar was completely unknown overseas and elicited bitter smiles from every foreign player I fought. Surviving an attack with Sash -> set Trick Room -> remove itself via Sand damage -> get Mawile a free switch-in was an easy manoeuvre to execute and setting up Mawile and Tyranitar to be able to rampage for the entire 4 turns was extremely strong. Also, in situations where I did not Trick Room, I could assertively send it into fields where Gardevoir would be disadvantaged and spam Will-o-Wisp. This Pokemon was extremely strong for its ability to gain control of the opponent during the flow of a best-of-3 series.

gardevoir
Gardevoir @ Choice Specs
Ability: Telepathy
EVs: 236 HP / 116 Def / 20 SpA / 4 SpD / 132 Spe
Modest Nature
- Dazzling Gleam
- Energy Ball
- Psychic
- Moonblast

  • 13/16 chance to OHKO 4 HP 0 SDef Salamence with multiple target Choice Specs Dazzling Gleam
  • OHKOs up to 44 HP 0 SDef Mamoswine with Choice Specs Energy Ball
  • Survives Brave Bird from 252 Atk Adamant Choice Band Talonflame except for the highest damage roll (15/16)
  • Survives Shadow Ball from 252 SAtk Modest/Quiet Aegislash except for the highest damage roll (15/16)
  • Outspeeds 252 Speed neutral natured Tyranitar by 4

Out-of-Trick-Room attacker. Gardevoir is immune to Zapdos’s Discharge and Garchomp’s Earthquake with its ability allowing it to chip away with Dazzling Gleam, Moonblast, and Psychic. The 4th moveslot was given to Energy Ball to be able to OHKO opposing Mamoswine. I considered Focus Blast as well, but I chose Energy Ball in the end for reliable accuracy and the ability to bring Azumarill low enough that it couldn’t Belly Drum even with Sitrus included against an Azumarill-Kangaskhan line-up.

Basic Pokemon Selections

VS Standard (Non-Trick Room Approach)

Lead: +
Rear: +

Or, if the opponent has plenty of physical attackers, I would lead Zapdos and Mawile with Garchomp and Gardevoir in the back. My game plan would be to get off an Intimidate with Mawile and switch it out for Garchomp while Discharging with Zapdos.

VS Standard (Trick Room Approach)

Lead: / +
Rear: +

With Zapdos and Gengar, I would Volt Switch into Tyranitar while setting up Trick Room. Gengar survives an opponent’s attack with its Sash, Trick Rooms up, and because of the Sand faints and gives Mawile a free switch-in. This manoeuvre was easy to execute. If the opponent led with things like Kangaskhan and Garchomp, I would not stay fixated on setting Trick Room up, and instead spread Will-o-Wisps. If Gengar still had life left in it I could switch to the Trick Room mode from there.

VS Rain (Non-Trick Room Approach)

Lead: +
Rear: + /

After getting the weather on my side for sure, the battle plan would be to continue to deny the opponent hegemony over the skies by judicious use of Zapdos’ Volt Switch and the like. Basically, maintaining weather control while chipping away at the opposition with a fast Zapdos until they fall into KO range of Mawile’s Sucker Punch is ideal.

VS Rain (Trick Room Approach)

Lead: +
Rear: +

Basically the same as the Trick Room approach against standard teams.

VS Trick Room

Lead: / +
Rear: + /

Get the opponent to Trick Room for me and rampage with Tyranitar and Mawile, or predict Trick Room, counter with my own Trick Room and trample over them with Garchomp and Zapdos, etc.

Overall

Basically these selection orders cover almost everything. If the opponent’s team has Amoonguss or Rotom-H and the like I sometimes lead with Gardevoir as well.

In a best-of-three, I would play game 1 without using Trick Room, then spring it on opponents in game 2 except in cases where Trick Room would not be effective. This team had a phenomenally high game 2 win rate, such that if I managed to pick up game 1, game 2 would straight up close it or even if I dropped game 1 I could take the series on to game 3. When that happened the opponent would be wary of Trick Room, and I would counter-pick accordingly. In reality, even if I lost the first battle, so many of my Bo3 series were won by a Lose-Win-Win pattern.

One problem with this team though is that Mawile, when fighting out of Trick Room — or when facing opponents that it didn’t manage to take out within Trick Room — usually has to take an attack from opponents before hitting back. In those cases, being outsped by the opponent no matter what and opening up comeback chances for the opponent via Rock Slide flinches and the like was a glaring flaw. In reality at Worlds, I lost 2 matches to just that. “If only those flinches had not happened” …a regret that I will probably carry to my grave. But then some say luck is part of strength, and perhaps letting myself get hit by faster Rock Slides in itself was a problem, wasn’t it?

In any case, Worlds is over, so I think this is going to be my last Kalos Doubles team. Thank you very much for staying with me up until this point!

The post Scar’s Double Switch Trick Room: A Japanese Worlds 2014 Team appeared first on Nugget Bridge.

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